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User:Elizhaa/MGQP Jobs: Difference between revisions

From The Codex
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Power list: [[Weapon Mastery]], [[Healing]], [[Martial Arts]], [[Stealth Mastery]], [[Magic]], [[Sound Manipulation]], [[Necromancy]], [[Summoning]], ''[[Animal Manipulation]]'', [[Social Influencing]] (With talk skills and signing skill), [[Creation]] (Has the ability to create items out of thin air by refining objects into mysterious alchemical tools. Items such attack items can be made on the fly with alchemy skills) [[Resistance]] to [[Poison Manipulation]]
Power list: [[Weapon Mastery]], [[Healing]], [[Martial Arts]], [[Stealth Mastery]], [[Magic]], [[Sound Manipulation]], [[Necromancy]], [[Summoning]], ''[[Animal Manipulation]]'', [[Social Influencing]] (With talk skills and signing skill), [[Creation]] (Has the ability to create items out of thin air by refining objects into mysterious alchemical tools. Items such attack items can be made on the fly with alchemy skills), [[Pressure Points]], [[Fire Manipulation]], [[Status Effect Inducement]] (Can inflict various status effect such as blind and [[Paralysis Inducement|paralysis]]), [[Resistance]] to [[Poison Manipulation]]


Weapons: Daggers, Swords, Rapiers, Spears, Axes, Clubs, Scythes, Flails, Rods, Grimoires, Staves, Whips, Gun, Rapiers, Fans, Plates, Abacuses, Ninja Katanas
Weapons: Daggers, Swords, Rapiers, Spears, Axes, Clubs, Scythes, Flails, Rods, Grimoires, Staves, Whips, Gun, Rapiers, Fans, Plates, Abacuses, Ninja Katanas, Sickles, Bows, Whips


==Part 1 Jobs==
==Part 1 Jobs==
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===Martial Artist===
===Martial Artist===
Learned Skills and Abilities
*Leg Sweep: sweep a foe's legs and disrupt their stance.
*lvl 2: Leg Sweep - Unarmed Skill (Physical 72% Att+Agi), Target: Foe, Effect: +20% Hit, Stun (50%), +1000 Speed
*Flying Knee Kick: Jum and strike with your knee, dealing large damage to Harpy foes.
*lvl 4: Flying Knee Kick - Unarmed Skill (Physical 156% Att+Agi), Target: Foe, Effect: +20% Hit, Harpy Killer, +1000 Speed
*Counter +10% - Combat Ability
*lvl 5: Counter +10% - Combat Ability
*Roundhouse: Perform a spinning leap and kick as you turn.
*lvl 6: Roundhouse - Unarmed Skill (Physical 144% Att+Agi), Target: All Foes, Effect: +20% Hit
*Focused Mind: Focus your mind, +25% Attack/Agility and +50% Crit Up.
*lvl 7: Focused Mind - Special Skill, Target: User, Effect: Att+Agi/Crit Up (+25%/+50%) for 4 turns
*Steel Body: Stiffen your body, gain +50% Defense, and halves physical damage for 4 turns
*lvl 7: Steel Body - Special Skill, Target: User, Effect: +50% Defense, Halves Physical Damage for 4 turns
*Pressure Point: Strike an enemy's vital point, can bring instant death
*lvl 8: Pressure Point - Unarmed Skill (Physical 120% Att+Agi), Target: Foe, Effect: +20% HIt, Death (50%)
*Crit Rate +10%
*lvl 9: Crit Rate +10% - Combat Ability
*Fist Thrust: A strong jab, simple, but very powerful.
*lvl 10 Fist Thrust - Unarmed Skill (Physical 216% Att+Agi), Target: Foe, Effect: +20% Hit, +


===Magician===
===Magician===
Learned Skills and Abilities
*Fire: Novice fire magic that burns a foe to cinders.
*lvl 2: Fire - Black Magic (Fire 320% Mag), Target: Foe
*Blizzard: Novice ice magic that freezes a foe solid.
*lvl 2: Blizzard - Black Magic (Ice 320% Mag), Target: Foe
*Thunder: Novice lightning magic that drops a blot to a foe.
*lvl 2: Thunder - Black Magic (Lightning 320% Mag), Target: Foe
*Magic +10%
*lvl 3: Magic +10% - Magic Ability
*Poison: Magic that poisons foes. It targets all foes.
*lvl 4: Poison - Black Magic, Target: All Foes, Effect: Poison (75%)
*MP +10%
*lvl 5: MP +10% - Magic Ability
*Blind: Magic that blinds foes. It targets all foes.
*lvl 6: Blind - Black Magic, Target: All Foes, Effect: Blind (75%)
*Resist Silence
*lvl 7: Resist Silence - Defense Ability
*Mega Fire: Fire magic that burns foes to cinders. It targets all foes.
*lvl 8: Mega Fire - Black Magic (Fire 400% Mag), Target: All Foes
*Mega Blizzard: Ice magic that freezes a foe solid. It targets all foes.
*lvl 8: Mega Blizzard - Black Magic (Ice 400% Mag), Target: All Foes
*Mega Thunder: Lightning magic that drops a blot to foes. It targets all foes.
*lvl 8: Mega Thunder - Black Magic (Lightning 400% Mag), Target: All Foes
*Silence: Magic that silences foes. It targets all foes.
*lvl 9: Silence - Black Magic, Target: All Foes, Effect: Silence (75%)
*Magic Charge: Focus your magic, +150% Magic/Willpower and +200% Hit following turn.
*lvl 10: Magic Charge - Special Skill, Target: User, Effect: +150% Magic, +200% Hit following turn


===Priest===
===Priest===
Learned Skills and Abilities
*Heal: Recover an ally's physical strength.
*lvl 2: Heal - White Magic (Magical 150% Will), Target: Ally, Effect: HP Recovery
*Willpower +10%: Defense Ability
*lvl 3: Willpower +10% - Defense Ability
*Enhance Magic: Boost an ally's magic by +50% Magic for 6 turns.
*lvl 4: Enhance Magic - White Magic, Target: Ally, Effect: +50% Magic for 5 turns
*Enhance Mind: half magic damage an ally takes and boost their willpower by +50% Magic for 6 turns.
*lvl 4: Enhance Mind - White Magic, Target: Ally, Effect: +50% Willpower, Halves Magical Damage for 5 turns
*Cure: Cleanse an ally of common status effects.
*lvl 5: Cure - White Magic, Target: Ally, Effect: Cure Status
*Raise: Resurrect a defeated ally at 50% HP.
*lvl 6: Raise - White Magic, Target: Ally, Effect: Revive (50% HP)
Mass Heal: Recover the physical strength of oneself and allies.
*lvl 7: Mass Heal - White Magic, (Magical 150% Will), Target: All Allies. Effect: HP Recovery
*Enhance Technique: Boost an ally's dexterity by +50% Magic for 5 turns.
*lvl 8: Enhance Technique - White Magic, Target: Ally, Effect: +50% Dexterity for 5 turns
*Enhance Attack: Boost an ally's attack by +50% Magic for 6 turns.
*lvl 9: Enhance Attack - White Magic, Target: Ally, Effect: +50% Attack for 5 turns
*Enhance Guard: Halves physical damage an ally takes and their defense by 50% for 6 turns.
*lvl 9: Enhance Guard - White Magic, Target: Ally, Effect: +50% Defense, Halves Physical Damage for 5 turns
*Dispel: Remove positive effects from a foe.
*lvl 10: Dispel - White Magic, Target: Foe, Effect: Dispel


===Hunter===
===Hunter===
Experts with the bow and arrow, Hunters have extremely high accuracy and also learn elemental skills. Hunters live up to their name by learning skills especially effective against certain races. Their damage dealing is excellent, but their defense is less than a Warrior's.
*Rapid Fire: Shoot two arrows at once at a foe.
 
*Hit Rate +5% - Combat Ability
*Weapons: Daggers, Sickles, Bows, Whips, Boomerangs
*Dexterity +10% - Job Ability
*Skills: Sickles, Bows, Whips, Throwing
*Beast Killer: Hunter attack that deals large damages to Beast.
*Passive: Forest Strength, Slayer Boost
*Mental Concentration - Special Skill, Target: User, Effect: +150% Dexterity, +200% Hit following turn
 
Learned Skills and Abilities
*lvl 2: Rapid Fire - Bow Skill (Physical 96%*2 Att+Dex), Target: Foe, Effect: +50% Hit, +
*lvl 3: Hit Rate +5% - Combat Ability
*lvl 3: Dexterity +10% - Job Ability
*lvl 4: Beast Killer - Bow Skill (Physical 156% Att+Dex), Target: Foe, Effect: +50% Hit, Beast Killer
*lvl 5: Mental Concentration - Special Skill, Target: User, Effect: +150% Dexterity, +200% Hit following turn
*lvl 6: Land-Dweller Killer - Bow Skill (Physical 156% Att+Dex), Target: Foe, Effect: +50% Hit, Land-Dweller Killer
*lvl 6: Land-Dweller Killer - Bow Skill (Physical 156% Att+Dex), Target: Foe, Effect: +50% Hit, Land-Dweller Killer
*lvl 7: Beast Slayer - Combat Ability
*lvl 7: Beast Slayer - Combat Ability

Revision as of 23:46, 13 December 2019

Power list: Weapon Mastery, Healing, Martial Arts, Stealth Mastery, Magic, Sound Manipulation, Necromancy, Summoning, Animal Manipulation, Social Influencing (With talk skills and signing skill), Creation (Has the ability to create items out of thin air by refining objects into mysterious alchemical tools. Items such attack items can be made on the fly with alchemy skills), Pressure Points, Fire Manipulation, Status Effect Inducement (Can inflict various status effect such as blind and paralysis), Resistance to Poison Manipulation

Weapons: Daggers, Swords, Rapiers, Spears, Axes, Clubs, Scythes, Flails, Rods, Grimoires, Staves, Whips, Gun, Rapiers, Fans, Plates, Abacuses, Ninja Katanas, Sickles, Bows, Whips

Part 1 Jobs

Warrior

  • Double Slash: Slash a foe twice in a single attack
  • Gale Thrust: Thurst a blade into a foe with the seed of a gale that has a wind attribute
  • Power Charge: Focus your power, +100% Attack following turn
  • Shockwave Blade: Unleash a shockwave at a foe with spinning slashes
  • Double-Edged Cut: A powerful attack that also sacrifices 1/3 of the user's max health.
  • Falcon Slash: Slash a foe twice in a single attack.

Martial Artist

  • Leg Sweep: sweep a foe's legs and disrupt their stance.
  • Flying Knee Kick: Jum and strike with your knee, dealing large damage to Harpy foes.
  • Counter +10% - Combat Ability
  • Roundhouse: Perform a spinning leap and kick as you turn.
  • Focused Mind: Focus your mind, +25% Attack/Agility and +50% Crit Up.
  • Steel Body: Stiffen your body, gain +50% Defense, and halves physical damage for 4 turns
  • Pressure Point: Strike an enemy's vital point, can bring instant death
  • Crit Rate +10%
  • Fist Thrust: A strong jab, simple, but very powerful.

Magician

  • Fire: Novice fire magic that burns a foe to cinders.
  • Blizzard: Novice ice magic that freezes a foe solid.
  • Thunder: Novice lightning magic that drops a blot to a foe.
  • Magic +10%
  • Poison: Magic that poisons foes. It targets all foes.
  • MP +10%
  • Blind: Magic that blinds foes. It targets all foes.
  • Resist Silence
  • Mega Fire: Fire magic that burns foes to cinders. It targets all foes.
  • Mega Blizzard: Ice magic that freezes a foe solid. It targets all foes.
  • Mega Thunder: Lightning magic that drops a blot to foes. It targets all foes.
  • Silence: Magic that silences foes. It targets all foes.
  • Magic Charge: Focus your magic, +150% Magic/Willpower and +200% Hit following turn.

Priest

  • Heal: Recover an ally's physical strength.
  • Willpower +10%: Defense Ability
  • Enhance Magic: Boost an ally's magic by +50% Magic for 6 turns.
  • Enhance Mind: half magic damage an ally takes and boost their willpower by +50% Magic for 6 turns.
  • Cure: Cleanse an ally of common status effects.
  • Raise: Resurrect a defeated ally at 50% HP.

Mass Heal: Recover the physical strength of oneself and allies.

  • Enhance Technique: Boost an ally's dexterity by +50% Magic for 5 turns.
  • Enhance Attack: Boost an ally's attack by +50% Magic for 6 turns.
  • Enhance Guard: Halves physical damage an ally takes and their defense by 50% for 6 turns.
  • Dispel: Remove positive effects from a foe.

Hunter

  • Rapid Fire: Shoot two arrows at once at a foe.
  • Hit Rate +5% - Combat Ability
  • Dexterity +10% - Job Ability
  • Beast Killer: Hunter attack that deals large damages to Beast.
  • Mental Concentration - Special Skill, Target: User, Effect: +150% Dexterity, +200% Hit following turn
  • lvl 6: Land-Dweller Killer - Bow Skill (Physical 156% Att+Dex), Target: Foe, Effect: +50% Hit, Land-Dweller Killer
  • lvl 7: Beast Slayer - Combat Ability
  • lvl 7: Land-Dweller Slayer - Combat Ability
  • lvl 8: Fire Arrow - Bow Skill (Fire 120% Att+Dex), Target: Foe, Effect: +50% Hit
  • lvl 8: Ice Arrow - Bow Skill (Ice 120% Att+Dex), Target: Foe, Effect: +50% Hit
  • lvl 8: Lightning Arrow - Bow Skill (Lightning 120% Att+Dex), Target: Foe, Effect: +50% Hit
  • lvl 9: Recruit Rate +50% - Special Ability
  • lvl 10: Chaos Arrow - Bow Skill (Physical 84% Att+Dex), Target: 4 Random Foes, Effect: +50% Hit

Thief

Thieves make their living by taking from others, including stealing items from enemies and opening treasure chests. Other than agility, their stats are very low. Despite being poor at combat, they learn many skills useful in an adventure.

  • Weapons: Daggers, Sickles, Whips, Boomerangs
  • Skills: Daggers, Throwing, Thievery
  • Passive: Steal Rate 150%, Preemptive Strike Up, Nullify Ambush

Learned Skills and Abilities

  • lvl 2: Steal - Thievery Skill, Target: Foe, Effect: Steal Item
  • lvl 3: Agility +10% - Job Ability
  • lvl 4: Knife Throw - Dagger Skill, (Physical 144% Att+Dex) Target: Foe, Effect: +20% Hit, +
  • lvl 5: Evasion +10% - Defense Ability
  • lvl 6: Lockpick I - Special Ability (Can Unlock Blue Chests)
  • lvl 7: Escape - Thievery Skill, Target: All Allies, Effect: Flee Normal Battles 100% of the time, +2000 Speed
  • lvl 8: Steal rate +50% - Special Ability
  • lvl 9: Equip: Dagger - Combat Ability
  • lvl 9: Nullify Ambush - Special Ability
  • lvl 10: Rapid Knife Throw - Dagger Skill, (Physical 96%*3 Att+Dex), Target: Foe, Effect: +20% Hit, +

Guard

Prerequisites: Enlistment Permit

Protects towns and castles. The average Guard. Learns skills to weaken and disable enemies. Average stats for a fighter-type, but bad with magic and not able to equip many types of weapons or armor.

  • Weapons: Daggers, Swords, Rapiers, Spears, Boomerangs
  • Skills: Swords, Spears
  • Passive: City Boost, Equip Armor, Helmets and Shields

Learned Skills and Abilities

  • lvl 2: Armor Break - Special Skill (Physical 300% Att), Target: Foe, Effect: +15% Hit, Defense Down by 90% for 6 turns
  • lvl 3: SP +10% - Job Ability
  • lvl 4: Mind Break - Special Skill (Physical 300% Att), Target: Foe, Effect: +15% Hit, Willpower Down by 90% for 6 turns
  • lvl 5: Secure Hold - Special Skill, Target: Foe, Effect: Bind (75%)
  • lvl 6: Speed Break - Special Skill (Physical 300% Att), Target: Foe, Effect: +15% Hit, Agility Down by 25% for 5 turns
  • lvl 6: Technique Break - Special Skill (Physical 300% Att), Target: Foe, Effect: +15% Hit, Dexterity Down by 25% for 5 turns
  • lvl 7: Magic Break - Special Skill (Physical 300% Att), Target: Foe, Effect: +15% Hit, Magic Down by 25% for 5 turns
  • lvl 8: Equip: Shield - Defense Ability
  • lvl 9: Power Break - Special Skill (Physical 300% Att), Target: Foe, Effect: +15% Hit, Attack Down by 25% for 5 turns
  • lvl 10: Request Reinforcements - Special Skill (Physical 160% Att), Target: 3 Random Foes, Effect: 120%, Reinforcements attack for 3 turns

Merchant

Prerequisites: Business Permit

Traveling Salesman enthusiastic about business. Increases the amount of gold acquired after battles. Not suited for combat, but nonetheless hearty and tenacious. Can purchase items in combat and use them immediately.

  • Weapons: Daggers, Sickles, Boomerangs, Abacuses
  • Skills: Throwing, Mercantile, EX-Item
  • Passive: Gold Acquisition 150%, Medicine Lore I

Learned Skills and Abilities

  • lvl 2: Buy Herb - Mercantile, Target: Ally, Effect: 50 HP Recovery
  • lvl 3: Buy Antidote Grass - Mercantile, Target: Ally, Effect: Cure Poison
  • lvl 3: Buy Eyedrops - Mercantile, Target: Ally, Effect: Cure Blind
  • lvl 3: Buy Full Moon Grass - Mercantile, Target: Ally, Effect: Cure Paralysis
  • lvl 3: HP +10% - Combat Ability
  • lvl 4: Throw Gold - Mercantile (Coin Toss UserLevel*100), Target: All Foes, Effect: Auto-Hit, No Crit
  • lvl 5: Rescue Request - Mercantile, Target: Party, Effect: Dungeon Escape
  • lvl 6: Buy Phoenix Tail - Mercantile, Target: Ally, Effect: Revive (20% HP)
  • lvl 6: Medicine Lore I - Special Ability
  • lvl 7: Wagon - Mercantile, Target: All Allies, Effect: Field Movement (Travel to previously visited locations.)
  • lvl 8: Buy Echo Grass - Mercantile, Target: Ally, Effect: Cure Silence
  • lvl 8: Buy Restorative - Mercantile, Target: Ally, Effect: Cure Sleep/Confusion
  • lvl 8: Life Insurance - Job Ability
  • lvl 9: Acquired Gold +50% - Special Ability
  • lvl 9: Product Delivery - Mercantile, Target: User, Effect: Item Acquisition
  • lvl 10: Buy Miracle Drug - Mercantile, Target: Ally, Effect: 30 MP Recovery

Fortune Teller

Prerequisites: Fortune Teller Permit

A soothsaying expert of mysterious forces. Uses tarot cards that bring out random effects. Physical stats are sub-par but magic skills are passable. Besides tarot cards, many luck-based skills can be learned.

  • Weapons: Daggers, Staves, Rods, Cards
  • Skills: Oracle
  • Passive: Item Acquisition 150%, Slots Chance 200%

Learned Skills and Abilities

  • lvl 2: Tarot of Fate - Oracle Skill, Effect: Random (Draw a random card, producing a variety of effects.)
  • lvl 3: Dexterity +10% - Job ability
  • lvl 4: Card Throw - Oracle Skill (Physical 260% Dex), Target: Foe, Effect: 120%, +
  • lvl 5: Willpower +10% - Defense Ability
  • lvl 6: Lucky Star - Oracle Skill, Target: Random Ally or Foe, Effect: All Stats/Eva/Mag Eva/Hit/Crit +50% for 6 turns
  • lvl 7: Last Oracle - Job Ability
  • lvl 8: Gift from Heaven - Oracle Skill, Effect: Item Acquisition (Acquire a random item.)
  • lvl 9: Item Drop +50% - Special Ability
  • lvl 10: Oracle of the Goddess - Oracle Skill, Effect: Random (Divine message from the goddess, creating a random skill.)

Gadabout

A useless job, Gadabouts are inclined to goof off during battle. Not only are they poor in combat, they often interfere with other party members too. Learns singing and dancing skills, which may be useful in more advanced jobs...

  • Weapons: Fans, Whips, Boomerangs, Sex Toys
  • Skills: Oracle, Dancing, Singing
  • Passive: 50% Chance to play around instead of following orders

Learned Skills and Abilities

  • lvl 2: Encounter Half - Special Ability
  • lvl 2: Encounter Double - Special Ability
  • lvl 3: Evasion +10% - Defense Ability
  • lvl 4: Puff Puff - Special Skill, Target: Foe, Effect: Character Dependent (Bury enemy's face between breasts.)
  • lvl 5: Magic Evasion +10% - Defense Ability
  • lvl 6: Dance Invitation - Dancing Skill, Target: Foe, Effect: Stun (75%), +800 Speed
  • lvl 7: Playfulness - Special Ability
  • lvl 8: Lucky Song - Singing Skill, Target: All Allies, Effect: 200% XP/Job XP, +800 Speed
  • lvl 9: Encounter Quintuple - Special Ability
  • lvl 10 Shameless Theft - Special Skill, Target: Foe, Effect: Steal Panties

Scholar

Prerequisites: Diploma

Ambitious student on the pursuit of truth. Utilizes a new form of magic to fend off enemies. This type of magic uses SP as opposed to MP, making it a versatile skillset useful in future jobs.

  • Weapons: Rods, Scalpels, Grimoires, Guns
  • Skills: Magic Science, Alchemy, Grimoire
  • Passive: None

Learned Skills and Abilities

  • lvl 2: Combustive Reaction - Magic Science (Fire 400% Mag+Dex), Target: All Foes
  • lvl 3: Freezing Reaction - Magic Science (Ice 400% Mag+Dex), Target: All Foes
  • lvl 4: Electric Reaction - Magic Science (Lightning 400% Mag+Dex), Target: All Foes
  • lvl 5: Resist Bio 75% - Defense Ability
  • lvl 6: Resist Sonic 75% - Defense Ability
  • lvl 7: Elemental Protection - Magic Science, Target: User, Effect: Null Fire/Ice/Lightning for 4 turns
  • lvl 8: SP Conversion - Magic Science, Target: User, Effect: 25% SP Recovery
  • lvl 9: Chemical Protection - Magic Science, Target: User, Effect: Null Common Status Effects for 10 turns
  • lvl 10: MP Conversion - Magic Science, Target: User, Effect: 20 MP Recovery

Engineer

  • Weapons: Daggers, Clubs, Gun
  • Skills: Machines
  • Passive: None

Learned Skills and Abilities

  • lvl 2: Auto Crossbow - Makina Skill (400% Dex), Target: All Foes, Effect: Auto-Hit, Ignore Def
  • lvl 3: Dexterity +10% - Job Ability
  • lvl 4: Bio Blast - Makina Skill (Bio 340% Dex), Target: All Foes, Effect: Auto-Hit, Ignore Def, Poison (50%)
  • lvl 5: Blast Voice - Makina Skill (Sonic 340% Dex), Target: All Foes, Effect: Auto-Hit, Ignore Def, Confusion (50%)
  • lvl 6: Dual Cannon - Makina Skill (Physical 480% Dex), Target: Foe, Effect: Auto-Hit, Ignore Def
  • lvl 7: Ocean Anchor - Makina Skill (400% Dex), Target: Foe, Effect: Auto-Hit, Ignore Def, Mermaid/Sea-Dweller Killer
  • lvl 8: Stinger - Makina Skill (400% Dex), Target: Foe, Effect: Auto-Hit, Ignore Def, Harpy Killer
  • lvl 9: Flamethrower - Makina Skill (Fire 480% Dex), Target: All Foes, Effect: Auto-Hit, Ignored Def, Burn (25%)
  • lvl 10: Electric Flux Emitter - Makina Skill (Lightning 480% Dex), Target: All Foes, Effect: Auto-Hit, Ignore Def, Shock (25%)

Spiritualist

Prerequisites: Magical Book of Secrets

Novice necromancer who seeks mastery of the three arts. Learns a few fledgling skills of each school and armed with high magic stats. As a basic intro to the Summoning arts, this job must be mastered in order to settle into a true profession.

  • Weapons: Scythes, Rods, Whips, Grimoires
  • Skills: Scythes, Summoning
  • Passive: Equip Robes and Magic Hats

Learned Skills and Abilities

  • lvl 2: Biting Annie - Summoning Skill (Magical 288% Mag+Dex), Target: Foe, Effect: 120%
  • lvl 3: Possessive Diana - Summoning Skill (Magical 400% Mag), Target: Foe
  • lvl 4: Slicing Elise - Summoning Skill (Physical 240% Dex), Target: 3 Random Foes, Effect: 120%
  • lvl 5: Attack +10% - Combat Ability
  • lvl 6: Dual Slice - Scythe Skill (Physical 200%*2 ^ of Att,Mag), Target: Foe, Effect: +15% Hit, +
  • lvl 7: Magic +10% - Magic Ability
  • lvl 8: Mental Concentration - Special Skill, Target: User, Effect: +150% Dexterity, +200% Hit following turn
  • lvl 9: Drain Strike - Combat Ability
  • lvl 10: Skill Use: Summoning - Magic Ability

sex

Informant

Prerequisites: Informant Papers

Words become weapons in this unorthodox job. Distract the enemy with stories and idle gossip. Despite sub-par efforts in both forms of combat, this class is invaluable for gathering more allies.

  • Weapons: Daggers, Rapiers, Boomerangs, Guns
  • Skills: Throwing, Talk
  • Passive: None

Learned Skills and Abilities

  • lvl 2: Talk - Talk Skill, Target: Foe, Effect: Talk, +2000 Speed
  • lvl 3: Willpower +10% - Defense Ability
  • lvl 4: Provoke - Talk Skill, Target: Foe, Effect: Affinity -10, +2000 Speed
  • lvl 5: Interesting Story - Talk Skill, Target: All Foes, Effect: Stun (75%)
  • lvl 6: Erotic Story - Talk Skill, Target: All Foes, Effect: Horny (75%)
  • lvl 7: Twin Shot - Throwing Skill (120%*2 Att+Dex), Target: Foe, Effect: +15% Hit
  • lvl 8: Scary Story - Talk Skill, Target: All Foes, Effect: Paralysis (75%)
  • lvl 9: Lame Pun - Talk Skill, Target: All Foes, Effect: Silence (75%), Freeze (50%)
  • lvl 10: Praise - Talk Skill, Target: Foe, Effect: Affinity +5, +2000 Speed

Cook

Prerequisites: Chef's License

Devoted foodie in pursuit of unique recipes. Skilled hands and a passionate heart craft splendid meals in the heat of battle, buffing allies and smiting foes. Completed dishes are stored in the inventory.

  • Weapons: Daggers, Scythes, Kitchen Knives
  • Skills: Daggers, Cooking
  • Passive: None

Learned Skills and Abilities

  • lvl 2: Fried Egg - Cooking Skill (320% Dex), Target: Foe, Effect: Auto-Hit, No Crit
  • lvl 2: Rice Ball - Cooking Skill (Fire 320% Dex), Target: Foe, Effect: Auto-Hit, No Crit
  • lvl 2: Sandwich - Cooking Skill (Ice 320% Dex), Target: Foe, Effect: Auto-Hit, No Crit
  • lvl 2: Vegetable Stir Fry - Cooking Skill (Lightning 320% Dex), Target: Foe, Effect: Auto-Hit, No Crit
  • lvl 3 Metabolism Up - Special Ability
  • lvl 4: Hamburger Steak - Cooking Skill, Target: Ally, Effect: +50% Crit for 4 turns
  • lvl 4: Broiled Fish - Cooking Skill, Target: Ally, Effect: +200% Hit Rate for 6 turns.
  • lvl 4: Miso Soup - Cooking Skill, Target: Ally, Effect: +50% Evasion for 4 turns.
  • lvl 4: Kitty Rice - Cooking Skill, Target: Ally, Effect: +50% Magic Evasion for 4 turns
  • lvl 5: Hamburger - Cooking Skill (100% Dex), Target: Ally, Effect: HP Recovery
  • lvl 5: Hot Dog - Cooking Skill, Target: Ally, Effect: +50% Attack for 5 turns
  • lvl 5: Salad - Cooking Skill, Target: Ally, Effect: +50% Defense, Halves Physical Damage for 6 turns.
  • lvl 5: Fruit Salad - Cooking Skill, Target: Ally, Effect: +50% Agility for 5 turns
  • lvl 6: Resist Digestion - Defense Ability
  • lvl 7: Curry and Rice - Cooking Skill, Target: Ally, Effect: +50% Magic for 5 turns
  • lvl 7: Pizza - Cooking Skill, Target: Ally, Effect: +50% Willpower, Halves Magical Damage for 6 turns
  • lvl 7: Cream Stew - Cooking Skill, Target: Ally, Effect: +50% Dexterity for 5 turns.
  • lvl 7: Spaghetti - Cooking Skill, Target: Ally, Effect: Double SP Charge for 5 turns
  • lvl 8: Sashimi - Cooking Skill, Target: All Allies, Effect: 10% HP Regen for 10 turns
  • lvl 8: Yakitori - Cooking Skill, Target: All Allies, Effect: 10% SP Regen for 10 turns
  • lvl 8: Soba - Cooking Skill, Target: All Allies, Effect: 2% MP Regen for 10 turns
  • lvl 9: Ingredient Collection - Cooking Skill, Target: Foe, Effect: Steal Food
  • lvl 10: Croquette - Cooking Skill (320% Dex), Target: All Foes, Effect: Auto-Hit, No Crit
  • lvl 10: Tempura - Cooking Skill (Fire 320% Dex), Target: All Foes, Effect: Auto-Hit, No Crit
  • lvl 10: Omurice - Cooking Skill (Ice 320% Dex), Target: All Foes, Effect: Auto-Hit, No Crit
  • lvl 10: Tomato Soup - Cooking Skill (Lightning 320% Dex), Target: All Foes, Effect: Auto-Hit, No Crit

Nurse

Prerequisites: Medical License

Assistant doctor armed with basic first aid. Mend wounds, inoculate against status ailments, and improve general health with skills based on SP. Speed and dexterity are decent, but sub-par for the front lines.

  • Weapons: Staves, Scalpels
  • Skills: Daggers, Medicine
  • Passive: None

Learned Skills and Abilities

  • lvl 2: First Aid - Medicine (300% Dex), Target: Ally, Effect: HP Recovery
  • lvl 3: Scalpel Throw - Medicine (156% Att+Dex), Target: Foe, Effect: 120% Hit, +
  • lvl 4: Emergency Recovery - Medicine, Target: Ally, Effect: Cure Status
  • lvl 5: Play Doctor - Medicine (Pleasure 320% Dex), Target: Foe, Effect: 120% Hit, Horny (75%), No Crit
  • lvl 6: Metabolic Activation - Medicine, Target: All Allies, Effect: 10% HP Regen for 10 turns
  • lvl 6: Magical Activation - Medicine, Target: All Allies, Effect: 2% MP Regen for 10 turns
  • lvl 7: Equip: Scalpel - Job Ability
  • lvl 8: Forced Urination - Medicine (Pleasure 380% Dex), Target: Foe, Effect: 120% Hit, Incontinence (50%), No Crit
  • lvl 9: Group Therapy - Medicine (300% Dex), Target: All Allies, Effect: HP Recovery
  • lvl 10: Doping - Medicine, Target: Ally, Effect: +50% HP for the rest of the battle

Maid

Prerequisites: Maid Permit

Dutifully performs household tasks with utmost care. Improves housekeeping skills for combat to support allies and cripples enemies. Uses special skills to eliminate pesky bugs and weeds.

  • Weapons: Fans, Whips, Plates, Sex Toys
  • Skills: Whips, Service
  • Passive: None

Learned Skills and Abilities

  • lvl 2: Serve Tea - Service Skill (50% Dex), Target: Ally, Effect: HP Recover, 25% SP Recovery, +800 Speed
  • lvl 3: Ecstasy Massage - Service Skill (Pleasure 260% Dex), Target: Foe, Effect: 120% Hit, Trance (75%), No Crit, +800 Speed
  • lvl 4: Resist earth 50% - Defense Ability
  • lvl 5: Insecticide Spray - Service Skill (300% Dex), Target: All Foes, Effect: 120% Hit, Insect Killer, No Crit, +800 Speed
  • lvl 6: Maid's Pruning - Service Skill (300% Dex), Target: All Foes, Effect: 120% Hit, Plant Killer, No Crit, +800 Speed
  • lvl 7: Duster Dance - Service Skill (300% Dex), Target: Foe, Effect: 120% Hit, Blind (75%), No Crit
  • lvl 8: Insect Slayer - Combat Ability
  • lvl 9: Plant Slayer - Combat Ability
  • lvl 10: Kitchen Garden Harvest - Service Skill, Target: User, Effect: Acquire Food, +800 Speed

Noble

Prerequisites: Noble's Family Tree

Members of the nobility who appear on the battlefield to fulfill the obligations that accompany their high-born status. Use rapiers and rapier skills along with skills to increase EXP and recover HP automatically. Good in combat with overall high stats.

  • Weapons: Daggers, Rapiers, Bows
  • Skills: Daggers, Rapiers, Ruling
  • Passive: HP Regen 5%

Learned Skills and Abilities

  • lvl 2: Charge Ray - Rapier Skill (156% Att+Agi), Target: Foe, Effect: +20% Hit, +
  • lvl 3: Magic Reflection +10% - Defense Ability
  • lvl 4: Dancing Saber - Rapier Skill (96% Att+Agi), Target: 3 Random Foes, Effect: +20¨Hit, +
  • lvl 5: Equip: Rapier - Combat Ability
  • lvl 5: Skill Use: Rapier - Combat Ability
  • lvl 6: Splash Fleuret - Rapier Skill (144% Att+Agi), Target: All Foes, Effect: +20% Hit, +
  • lvl 7: HP Regen 5% - Special Ability
  • lvl 8: Noblesse Oblige - Rapier Skill, Target: User, Effect: Noblesse Oblige (For 4 turns only Rapier skills can be used but will execute twice.)
  • lvl 9: Experience +50% - Special Ability
  • lvl 10: V Slash - Rapier Skill (156%*2 Att+Agi), Target: Foe, +20% Hit, Effect: +

Apprentice Hero

A hero-in-training who has not received the blessing of the Goddess. Aims to be a true hero; wields a sword but without experience. Average stats; poor at magic. Has personal swords skills and divine protection.

  • Weapons: Daggers, Swords, Rapiers, Spears, Axes, Clubs, Scythes, Boomerangs
  • Skills: Daggers, Swords, Heroism
  • Passive: Equip Armor, Helmets and Shields

Learned Skills and Abilities

  • lvl 2: Flail Wildy - Heroism Skill (120% Att), Target: 4 Random Foes, Effect: -45% Hit, No Crit
  • lvl 3: SP +10% - Job Ability
  • lvl 4: Slime Slayer - Combat Ability
  • lvl 5: Edging - Special Skill, Target: User, Effect: Lose 80% current HP, +50% Crit for 4 turns
  • lvl 6: Slave to Pleasure - Special Ability
  • lvl 7: Flaming Decapitation - Heroism Skill (Fire 440% Att), Target: Foe, Effect: 120% Hit
  • lvl 8: Goddess' Protection - Defense Ability
  • lvl 9: SP Regen 5% - Special Ability
  • lvl 10: Burn! Spinning Decapitation - Heroism Skill (Fire 440% Att), Target: All Foes, Effect: 120% Hit

Intermediate Jobs are the second tier of jobs available in Monster Girl Quest: Paradox. They are for when you've found the Basic Job you like and you want to get stronger. Most of these unlock Advanced Jobs, but some unlock additional Intermediate Jobs.

Swordsman

  • Weapons: Daggers, Swords, Knight Swords, Rapiers, Spears, Axes, Scythes
  • Skills: Dagger, Sword, Rapier
  • Abilities: Equip Armor, Heavy Armor, Helmets, Heavy Helmets, Shields, and Heavy Shields

Learned Skills and Abilities

  • lvl 2: Cyclone Blade - Sword Skill (Wind 320% Att), Target: All Foes
  • lvl 3: HP +20% - Combat Ability
  • lvl 4: Dead Crash - Sword Skill (Physical 360% Att), Target: Foe, Effect: Death (50%), +
  • lvl 5: Focused Spirit - Special Skill, Target: User, Effect: Att Up (Triples attack for following turn.)
  • lvl 6: Moonlight Blade - Sword Skill (Physical 440% Att), Target: Foe
  • lvl 7: Equip: Sword - Combat Ability
  • lvl 8: Cursed God Slash - Sword Skill (Physical 940% Att), Target: Foe, Effect: Ignore Def (ignores def, but 50% chance to miss.)
  • lvl 9: Sword Booster 15% - Combat Ability
  • lvl 10: Cross Slash - Sword Skill (Physical 280%*2 Att), Target: Foe, Effect: +

Temple Knight

  • Weapons: Daggers, Rapiers, Spears, Heavy Spears
  • Skills: Rapier, Spear, White Magic, Holy
  • Abilities: Equip Armor, Heavy Armor, Helmets, Heavy Helmets, Shields, and Heavy Shields

Learned Skills and Abilities

  • Lvl 2: Undead Slayer - Spear Skill (Physical 228% Att+Agi), Target: Foe Effect: Zombie/Ghost Killer
  • Lvl 3: Defense +20% - Defense Ability
  • Lvl 4: Holy Spear Guard - Spear Skill, Target: All Allies, Effect: Def Up (Halves physical damage taken for 3 turns)
  • Lvl 5: Holy Shift - Spear Skill (Holy 264% Att+Agi), Target: Foe
  • Lvl 6: Zombie Slayer - Combat Ability
  • Lvl 7: Ghost Slayer - Combat Ability
  • Lvl 8: Holy Spear Prayer - Spear Skill (Magical 150% Will), Target: Ally, Effect: HP Recovery
  • Lvl 9: Great Defense - Defense Ability
  • Lvl 10: Spiral Fire - Spear Skill (Fire 144%*3 Att+Agi), Target: Foe

Spellsword

  • Weapons: Daggers, Swords, Rapiers
  • Skills: Dagger, Sword, Black Magic, Spellblade
  • Abilities: Equip Armor, Helmets and Shields

Learned Skills and Abilities

  • lvl 2: Spellblade Fire - Magic Swords, Target: User, Effect: Fire Strike (for 10 turns)
  • lvl 2: Spellblade Blizzard - Magic Swords, Target: User, Effect: Ice Strike (for 10 turns)
  • lvl 2: Spellblade Thunder - Magic Swords, Target: User, Effect: Lightning Strike (for 10 turns)
  • lvl 3: Auto Barrier - Defense Ability
  • lvl 4: Fire Slash - Sword Skill (Fire 380% Att), Target: Foe, Effect: +
  • lvl 5: Ice Slash - Sword Skill (Ice 380% Att), Target: Foe, Effect: +
  • lvl 6: Lightning Slash - Sword Skill (Lightning 380% Att), Target: Foe, Effect: +
  • lvl 7: Spellblade Poison - Magic Swords, Target: User, Effect: Poison Strike 75%
  • lvl 7: Spellblade Blind - Magic Swords, Target: User, Effect: Blind Strike 75%
  • lvl 7: Spellblade Silence - Magic Swords, Target: User, Effect: Silence Strike 75%
  • lvl 8: Magic Barrier - Magic Swords, Target: All Allies, Effect: Mag Def Up (for 3 turns)
  • lvl 9: Spellblade Drain - Magic Swords, Target: User, Effect: Drain Strike 50% (for 10 turns)
  • lvl 10: Vacuum Slash - Sword Skill (Wind 680% Att), Target: Foe, Effect: +

Dragon Knight

  • Weapons: Rapiers, Spears, Heavy Spears
  • Skills: Rapier, Spear
  • Abilities: Equip Armor, Heavy Armor, Helmets, Heavy Helmets, Shields and Heavy Shields

Learned Skills and Abilities

  • lvl 2: High Jump - Spear Skill (Physical 228% Att+Agi), Target: Foe, Effect: +
  • lvl 3: Bird Drop - Spear Skill (Physical 192% Att+Agi), Target; Foe, Effect: Harpy Killer
  • lvl 4: Lancet - Spear Skill (Physical 120% Att+Agi), Target: Foe, Effect: HP/SP Drain 25%
  • lvl 5: Harpy Slayer - Combat Ability
  • lvl 6: Fire Spear - Spear Skill (Fire 228% Att+Agi), Target: Foe
  • lvl 7: Highwind - Spear Skill (Wind 228% Att+Agi), Target: Foe
  • lvl 8: Impact Spear - Spear Skill (Physical 228% Att+Agi), Target: All Foes
  • lvl 9: Spear Booster 15% - Combat Ability
  • lvl 10: Wyvern Dance - Spear Skill (Physical 144% Att+Agi), Target: 3 Random Foes, Effect: +

Power Fighter

  • Weapons: Great Swords, Axes, Clubs, Flails
  • Skills: Axe, Club, Flail
  • Abilities: Endure, Equip Armor, Heavy Armor, Helmets, Heavy Helmets, Shields and Heavy Shields

Learned Skills and Abilities

  • lvl 2: Club Strike - Club Skill (Physical 480% Att), Target: Foe
  • lvl 3: Snake Spiral - Flail Skill (Physical 380% Att), Target: All Foes
  • lvl 4: Equip: Club - Combat Ability
  • lvl 5: Equip: Flail - Combat Ability
  • lvl 6: Endure - Defense Ability (Once per battle, if above 30% HP, survive a lethal blow with 1 HP.)
  • lvl 7: Club Booster 15% - Combat Ability
  • lvl 8: Flail Booster 15% - Combat Ability
  • lvl 9: Wild Club - Club Skill (Physical 240%*3 Att), Target: Foe
  • lvl 10: Chain Drive - Flail Skill (Physical 240% Att), Target: 3 Random Foes

Overpowering Fist

  • Weapons: Fists, Clubs
  • Skills: Unarmed
  • Abilities: Counter 50%, Equip Gi

Learned Skills and Abilities

  • lvl 2: Chakra - Unarmed Skill, Target: User, Effect: 50% HP Recovery
  • lvl 3: Agility +20% - Job Ability
  • lvl 4: Rakshasa Palm - Unarmed Skill (Physical 240% Att+Agi), Target: Foe
  • lvl 5: Counter +30% - Combat Ability
  • lvl 6: Explosive Fist - Unarmed Skill (Physical 108% Att+Agi), Target: 4 Random Foes
  • lvl 7: Crit Rate +30% - Combat Ability
  • lvl 8: Revival - Unarmed Skill, Target: Ally, Effect: Revive (20% HP)
  • lvl 9: Fist Booster 15% - Combat Ability
  • lvl 10: Electric Kick - Unarmed Skill (Lightning 264% Att+Agi), Target: Foe

Magus Fist

  • Weapons: Fists, Clubs
  • Skills: Unarmed, Black Magic
  • Abilities: Magic Counter 25%, Equip Gi

Learned Skills and Abilities

  • lvl 2: Flame Dance Fist - Unarmed Skill (Fire 264% Att+Agi), Target: Foe, Effect: Fire Fist, +
  • lvl 3: Magic Counter +30% - Combat Ability
  • lvl 4: Ice Rebellion Fist - Unarmed Skill (Ice 264% Att+Agi), Target: Foe, Effect: Ice Fist, +
  • lvl 5: Inner Focused Mind - Special Skill, Target: User, Effect: Att/Agi/Crit Up (for 3 turns)
  • lvl 6: Thunder God Fist - Unarmed Skill (Lightning 264% Att+Agi), Target: Foe, Effect: Lightning Fist, +
  • lvl 7: Mana Strike - Combat Ability (Physical 150% [Mag]+100% [Att]), Target: Foe
  • lvl 8: Tri Element Fist - Unarmed Skill, Target: User, Effect: Fire/Ice/Lightning Fist
  • lvl 9: Inner Chakra - Unarmed Skill, Target: User, Effect: 20% MP Recovery
  • lvl 10: Four Spirits Fist - Unarmed Skill, Target: User, Effect: Fire/Wind/Earth/Water Fist, +25% Fire/Wind/Earth/Water Damage.

Paladin

  • Weapons: Daggers, Fists, Clubs, Staves
  • Skills: Unarmed, White Magic, Holy
  • Abilities: Equip Gi

Learned Skills and Abilities

  • Lvl 2: Saint's Prayer - Holy (Magical 300% Will), Target: All Allies, Effect: HP Recovery
  • Lvl 3: Willpower +20% - Defense Ability
  • Lvl 4: Deva's Palm - Unarmed Skill (Holy 264% Att+Agi), Target: Foe
  • Lvl 5: Saint's Protection - Holy, Target: All Allies, Effect: Def/Mag Def Up (Halve dmg taken for the next 3 turns)
  • Lvl 6: Resist Zombie - Defense Ability
  • Lvl 7: Saint's Recovery - Holy, Target: All Allies, Effect: Cure Status
  • Lvl 8: Resist Ascension - Defense Ability
  • Lvl 9: Saint's Self-Destruction - Holy (Physical 500% Current HP), Target: All Foes
  • Lvl 10: Grand Cross - Holy (Holy 1000% Will), Target: All Foes

Battle Master

  • Weapons: Daggers, Swords, Knight Swords, Rapiers, Spears, Heavy Spears, Fists, Axes, Clubs, Scythes, Flails
  • Skills: Daggers, Swords, Multiweapon, Unarmed
  • Abilities: Counter 25%, HP Regen 5%, Great Defense, Dual-Wield, Equip Armor, Heavy Armor, Helmets, Heavy Helmets, Shields and Heavy Shields

Learned Skills and Abilities

  • lvl 2: Mixed Arts - Multiweapon (Physical 400%*2 Att), Target: Foe, Effect: +
  • lvl 2: Attack +20% - Combat Ability
  • lvl 3: Defense +20% - Defense Ability
  • lvl 3: Resist Blind - Defense Ability
  • lvl 4: Armed Storm - Multiweapon (Physical 240% Att), Target: 4 Random Foes, Effect: +
  • lvl 5: Counter Damage +10% - Combat Ability
  • lvl 6: Second Shift - Multiweapon, Target: User, Effect: Chaotic Attack
  • lvl 7: Wide Smash - Multiweapon (Physical 660% Att), Target: All Foes, Effect: +
  • lvl 8: Resist Burn - Defense Ability
  • lvl 8: Resist Freeze - Defense Ability
  • lvl 8: Resist Shock - Defense Ability
  • lvl 9: Double Attack - Combat Ability
  • lvl 10: Crazy Time - Multiweapon (Physical 200% Att), Target: 6 Random Foes, Effect: +

Black Mage

  • Weapons: Daggers, Rapiers, Scythes, Rods, Grimoires
  • Skills: Black Magic
  • Abilities: Resist Fire, Ice and Lightning 50%, Equip Robes and Magic Hats

Learned Skills and Abilities

  • lvl 2: Drain - Black Magic (Magical 300% Mag), Target: Foe, Effect: HP Drain 50%
  • lvl 3: Magic +20% - Magic Ability
  • lvl 4: Nullify Silence - Defense Ability
  • lvl 5: Blaze - Black Magic (Fire 600% Mag), Target: Foe
  • lvl 5: Frost - Black Magic (Ice 600% Mag), Target: Foe
  • lvl 5: Spark - Black Magic (Lightning 600% Mag), Target: Foe
  • lvl 6: Confuse - Black Magic, Target: All Foes, Effect: Confusion (75%)
  • lvl 7: Sleep - Black Magic, Target: All Foes, Effect: Sleep (75%)
  • lvl 8: Paralyze - Black Magic, Target: All Foes, Effect: Paralysis (75%)
  • lvl 9: Death - Black Magic, Target: Foe, Effect: Death (75%)
  • lvl 10: Madrain - Black Magic (Magical 20% Mag), Target: Foe, Effect: MP Drain 100%

Time Mage

  • Weapons: Daggers, Rapiers, Scythes, Rods, Grimoires
  • Skills: Time Magic
  • Abilities: Nullify Slow and Stop, Equip Robes and Magic Hats

Learned Skills and Abilities

  • lvl 2: Slow - Time Magic, Target: Foe, Effect: Slow (75%)
  • lvl 3: Warp - Time Magic, Target: Party, Effect: Field Teleport
  • lvl 4: Teleport - Time Magic, Target: Party, Effect: Dungeon Escape
  • lvl 5: Quick - Time Magic, Target: Ally, Effect: Quick
  • lvl 6: Stop - Time Magic, Target: Foe, Effect: Stop (75%)
  • lvl 7: Resist Slow - Defense Ability
  • lvl 8: Gravity - Time Magic (Magical 50% Current HP) Target: Foe
  • lvl 9: Fossil - Time Magic, Target: Foe, Effect: Petrify (75%)
  • lvl 9: Resist Stop - Defense Ability
  • lvl 10: Comet - Time Magic ([Eternity?] 660% Mag), Target: Foe

Summoner

  • Weapons: Daggers, Rapiers, Scythes, Rods, Grimoires
  • Skills: Summoning
  • Abilities: Equip Robes and Magic Hats

Learned Skills and Abilities

  • lvl 2: Goblin - Summoning (Magical 480% Mag), Target: Foe
  • lvl 3: MP +20% - Magic Ability
  • lvl 4: Lamia - Summoning (Magical 660% Mag), Target: All Foes, Effect: Stun (75%)
  • lvl 5: Carbuncle - Summoning, Target: All Allies, Effect: Magic Reflection
  • lvl 6: Scylla - Summoning (Magical 660% Mag), Target: All Foes, Effect: Bind (75%)
  • lvl 7: Lakshmi - Summoning, Target: All Allies, Effect: 100% HP Recovery
  • lvl 8: Dragon - Summoning (Fire 1000% Mag), Target: All Foes
  • lvl 9: Rod Booster - Magic Ability
  • lvl 10: Phoenix - Summoning (Fire 660% Mag), Target: All Foes, Effect: Revive (20% HP)

White Mage

  • Weapons: Clubs, Whips, Staves, Grimoires
  • Skills: White Magic
  • Abilities: Equip Robes and Magic Hats

Learned Skills and Abilities

  • Lvl 2: Mega Heal - White Magic (Magical 300% Will), Target: Ally, Effect: HP Recovery
  • Lvl 3: Willpower +20% - Defense Ability
  • Lvl 4: Mass Cure - White Magic, Target: All Allies, Effect: Cure Status
  • Lvl 5: Mass Enhance Guard - White Magic, Target: All Allies, Effect: Def Up (Halves Physical Dmg for 4 turns)
  • Lvl 5: Mass Enhance Mind - White Magic, Target: All Allies, Effect: Mag Def Up (Halves Magical Dmg for 4 turns)
  • Lvl 6: Holy Arrow - White Magic (Holy 500% ^ of Mag, Will), Target: Foe
  • Lvl 7: Heaven - White Magic, Effect: Ascension (75%)
  • Lvl 8: Staff Booster 15% - Magic Ability
  • Lvl 9: Mass Heal - White Magic (Magical 150% Will), Target: All Allies, Effect: HP Recovery
  • Lvl 10: Mega Raise - White Magic, Target: Ally, Effect: Revive (100% HP)

Sage

  • Weapons: Daggers, Rapiers, Magic Swords, Clubs, Scythes, Whips, Staves, Rods, Fans, Grimoires
  • Skills: White Magic, Black Magic
  • Abilities: Resist Fire, Ice and Lightning 50%, MP Cost 75%, Equip Robes and Magic Hats

Learned Skills and Abilities

  • lvl 2: Fire Booster 15% - Magic Ability
  • lvl 2: Ice Booster 15% - Magic Ability
  • lvl 2: Lightning Booster 15% - Magic Ability
  • lvl 3: Fire Tempest - Black Magic (Fire 280% Mag), Target: 4 Random Foes
  • lvl 4: Magic Curtain - White Magic, Target: Ally, Effect: Damage > MP Conversion
  • lvl 5: Blizzard Storm - Black Magic (Ice 280% Mag), Target: 4 Random Foes
  • lvl 6: Cross Heal - Magic Ability
  • lvl 6: Equip: Hat - Defense Ability
  • lvl 7: Thunder Hurricane - Black Magic (Lightning 280% Mag), Target: 4 Random Foes
  • lvl 8: MP Cost 75% - Magic Ability
  • lvl 9: Heal Typhoon - Black Magic (Magical 200% Mag), Target: 4 Random Allies
  • lvl 10: MP Regen 1% - Special Ability

Bowmaster

  • Weapons: Daggers, Sickles, Bows, Whips, Boomerangs
  • Skills: Sickles, Bows, Whips, Throwing
  • Abilities: Forest Boost, Slayer Boost

Learned Skills and Abilities

  • lvl 2: Splash Arrow - Bow Skill (Physical 96%*4 Att+Dex), Target: Foe
  • lvl 3: Hit Rate +10% - Combat Ability
  • lvl 4: Equip: Bow - Combat Ability
  • lvl 5: Insect Hunt - Bow Skill (Physical 228% Att+Dex), Target: Foe, Effect: Insect Killer
  • lvl 6: Forest Strength - Special Ability
  • lvl 7: Flower Hunt - Bow Skill (Physical 228% Att+Dex), Target: Foe, Effect: Plant Killer
  • lvl 8: Insect Slayer - Combat Ability
  • lvl 8: Plant Slayer - Combat Ability
  • lvl 9: Bow Booster 15% - Combat Ability
  • lvl 10: Arrow Rain - Bow Skill (Physical 228% Att+Dex), Target: All Foes

Gunner

  • Weapons: Guns
  • Skills: Gun
  • Abilities: Slayer Boost 100%, Crit +15%

Learned Skills and Abilities

  • lvl 2: Double Tap - Gun Skill (Physical 180%*2 Dex), Target: Foe, Effect: +
  • lvl 3: Dexterity +20% - Job Ability
  • lvl 4: Spray & Pray - Gun Skill (Physical 320% Dex), Target: All Foes, Effect: +
  • lvl 5: Bird Shot - Gun Skill (Physical 380% Dex), Target: Foe, Effect: Harpy Killer
  • lvl 5: Succubus Slayer Bullet - Gun Skill (Physical 380% Dex), Target: Foe, Effect: Succubus Killer
  • lvl 6: Concentrated Fire - Gun Skill (Physical 160%*4 Dex), Target: Foe, Effect: +
  • lvl 7: Recovery Bullet - Gun Skill (Physical 300% Dex), Target: Ally, Effect: HP Recovery
  • lvl 8: Shotgun - Gun Skill (Physical 380% Dex), Target: Foe, Effect: Stun (75%)
  • lvl 9: Gun Booster 15% - Combat Ability
  • lvl 10: Ricochet - Gun Skill (Physical 460% Dex), Target: Foe, Effect: +

Monster Tamer

  • Weapons: Daggers, Scythes, Whips, Boomerangs
  • Skills: Scythes, Whips
  • Abilities: Recruit Rate 150%, Slayer Boost

Learned Skills and Abilities

  • lvl 2: Numbing Strike - Whip Skill (Physical 228% Att+Dex), Target: Foe, Effect: Paralysis (75%), +
  • lvl 3: Soothe - Special Skill, Target: All Foes, Effect: Stun
  • lvl 4: Binding Whip - Whip Skill (Physical 192% Att+Dex), Target: All Foes, Effect: Bind (75%), +
  • lvl 5: Confusing Whip - Whip Skill (Physical 192% Att+Dex), Target: All Foes, Effect: Confusion (75%), +
  • lvl 6: Loving Whip - Whip Skill (Physical 192% Att+Dex), Target: All Foes, Effect: Seduction (75%), +
  • lvl 7: Monster Servant - Whip Skill, Effect: Random (Call a monster with your whip to attack for you.)
  • lvl 8: Whip Booster 15% - Combat Ability
  • lvl 9: Recruit Rate +100% - Special Ability
  • lvl 10: Snake Tail - Whip Skill (Physical 264% Att+Dex), Target: All Foes, Effect: Paralysis (25%), +

Master Thief

  • Weapons: Daggers, Scythes, Whips, Boomerangs
  • Skills: Daggers, Throwing, Thievery
  • Abilities: Steal Rate 200%, Nullify Ambush, Preemptive Strike Up

Learned Skills and Abilities

  • lvl 2: Mug - Thievery Skill (Normal Attack) Target: Foe, Effect: Steal
  • lvl 3: Evasion +20% - Defense Ability
  • lvl 3: Preemptive Strike Up - Special Ability
  • lvl 4: Trick Knife - Daggers Skill (Physical 228% Att+Dex) Target: Foe, Effect: +
  • lvl 5: Skill Use: Dagger - Combat Ability
  • lvl 6: Steal HP - Thievery Skill (Physical 400% Dex) Target: Foe, Effect: HP Drain 100%
  • lvl 7: Lockpick II - Special Ability
  • lvl 8: Assassin Throw - Daggers Skill (Physical 192% Att+Dex) Target: Foe, Effect: Death (50%), +
  • lvl 9: Dagger Booster 15% - Combat Ability
  • lvl 10: Steal Rate +100% - Special Ability

Royal Guard

  • Weapons: Daggers, Swords, Knight Swords, Rapiers, Spears, Heavy Spears, Boomerangs
  • Skills: Daggers, Swords, Rapiers, Spears
  • Abilities: Town Strength, Equip Armor, Heavy Armor, Helmets, Heavy Helmets, Shields and Heavy Shields

Learned Skills and Abilities

  • lvl 2: Armor Impact - Special Skill (Physical 440% Att), Target: All Foes, Effect: Def Down (for 6 turns)
  • lvl 3: SP +20% - Job Ability
  • lvl 4: Mind Impact - Special Skill (Physical 440% Att), Target: All Foes, Effect: Will Down (for 6 turns)
  • lvl 5: Speed Impact - Special Skill (Physical 440% Att), Target: All Foes, Effect: Agi Down (for 5 turns)
  • lvl 6: Town Strength - Special Ability
  • lvl 7: Technique Impact - Special Skill (Physical 440% Att), Target: All Foes, Effect: Dex Down (for 5 turns)
  • lvl 8: Magic Impact - Special Skill (Physical 440% Att), Target: All Foes, Effect: Mag Down (for 5 turns)
  • lvl 9: Equip: Helm - Defense Ability
  • lvl 10: Power Impact - Special Skill (Physical 440% Att), Target: All Foes, Effect: Att Down (for 5 turns)

Hero of Justice

  • Weapons: Fists
  • Skills: Unarmed, Justice
  • Abilities: Strength in Solitude, Unyielding Fighting Spirit

Learned Skills and Abilities

  • lvl 2: Transform - Special Skill, Target: User, Effect: Transform (for 5 turns)
  • lvl 3: Burning Justice Punch - Justice Skill (Fire 660% Att), Target: Foe
  • lvl 4: Resist Debuff - Defense Ability
  • lvl 5: Freezing Justice Punch - Justice Skill (Ice 300%*3 Att), Target: Foe
  • lvl 6: Strength in Solitude - Combat Ability
  • lvl 7: Shocking Justice Punch - Justice Skill (Lightning 660% Att), Target: Foe
  • lvl 8: Hero Guts - Justice Skill (Magical 300% Will), Target: User, Effect: HP Recovery
  • lvl 9: Unyielding Fighting Spirit - Combat Ability
  • lvl 10: Hero Dance - Justice Skill (Physical 280%*4 Att), Target: Foe


Black Marketeer

  • Weapons: Daggers, Scythes, Boomerangs, Abacuses
  • Skills: Throwing, Mercantile, EX-Item
  • Abilities: Gold Acquisition 200%, Medicine Lore I

Learned Skills and Abilities

  • lvl 2: Buy High-Quality Herb - Mercantile, Target: Ally, Effect: 300 HP Recovery
  • lvl 3: HP +20% - Combat Ability
  • lvl 4: Super Throw Gold - Mercantile (Coin Toss UserLevel*300), Target: All Foes
  • lvl 4: Buy Lucky Mallet - Mercantile, Target: Ally, Effect: Cure Mini
  • lvl 4: Buy Holy Water - Mercantile, Target: Ally, Effect: Cure Zombie
  • lvl 4: Buy Gold Needle - Mercantile, Target: Ally, Effect: Cure Petrify
  • lvl 5: Equip: Abacus - Job Ability
  • lvl 6: Bribe - Mercantile, Target: Foe, Effect: Flee Battle
  • lvl 6: Buy Boost Drink - Mercantile, Target: Ally, Effect: 50% SP Recovery
  • lvl 6: Buy De-Love Potion - Mercantile, Target: Ally, Effect: Cure Slimed/Horny/Trance/Seduction
  • lvl 7: Abacus Booster 15% - Job Ability
  • lvl 8: Individual Life Insurance - Mercantile, Target: User, Effect: Gain (30*Level) Gold on Death
  • lvl 8: Buy Elven Miracle Drug - Mercantile, Target: Ally, Effect: 100 MP Recovery
  • lvl 9: Acquired Gold +100% - Special Ability
  • lvl 10: Black Market Product Delivery - Mercantile, Target: User, Effect: Item Acquisition
  • lvl 10: Buy Elixir - Mercantile, Target: Ally, Effect: 100% HP/MP Recovery

Item User

  • Weapons: Daggers, Boomerangs, Abacuses
  • Skills: Throwing, Mercantile, EX-Item
  • Abilities: Medicine Lore II

Learned Skills and Abilities

  • lvl 2: Distribution: Herb - EX-Item, Target: All Allies, Effect: HP Recovery
  • lvl 2: Dilution: Herb - EX-Item, Target: All Allies, Effect: 10% HP Regen
  • lvl 3: Distribution: Antidote Grass - EX-Item, Target: All Allies, Effect: Cure Poison
  • lvl 3: Distribution: Eyedrops - EX-Item, Target: All Allies, Effect: Cure Blind
  • lvl 3: Distribution: Full Moon Grass - EX-Item, Target: All Allies, Effect: Cure Paralysis
  • lvl 3: Prevention: Antidote Grass - EX-Item, Target: All Allies, Effect: Poison Immunity (for 10 turns)
  • lvl 3: Prevention: Eyedrops - EX-Item, Target: All Allies, Effect: Blind Immunity (for 10 turns)
  • lvl 3: Prevention: Full Moon Grass - EX-Item, Target: All Allies, Effect: Paralysis Immunity (for 10 turns)
  • lvl 3: Reversal: Antidote Grass - EX-Item, Target: All Foes, Effect: Poison (75%)
  • lvl 3: Reversal: Eyedrops - EX-Item, Target: All Foes, Effect: Blind (75%)
  • lvl 3: Reversal: Full Moon Grass - EX-Item, Target: All Foes, Effect: Paralysis (75%)
  • lvl 4: Spiral Edge - Throwing Skill (Physical 190% Att+Dex), Target: All Foes
  • lvl 4: Distribution: Boost Drink - EX-Item, Target: All Allies, Effect: 50% SP Recovery
  • lvl 4: Dilution: Boost Drink - EX-Item, Target: All Allies, Effect: 20% SP Regen
  • lvl 5: Distribution: Echo Grass - EX-Item, Target: All Allies, Effect: Cure Silence
  • lvl 5: Distribution: Restorative - EX-Item, Target: All Allies, Effect: Cure Sleep/Confusion
  • lvl 5: Prevention: Echo Grass - EX-Item, Target: All Allies, Effect: Silence Immunity (for 10 turns)
  • lvl 5: Prevention: Restorative - EX-Item, Target: All Allies, Effect: Sleep/Confusion Immunity (for 10 turns)
  • lvl 5: Reversal: Echo Grass - EX-Item, Target: All Foes, Effect: Silence (75%)
  • lvl 5: Reversal: Restorative - EX-Item, Target: All Foes, Effect: Sleep/Confusion (75%)
  • lvl 6: Distribution: High-Quality Herb - EX-Item, Target: All Allies, Effect: 300 HP Recovery
  • lvl 6: Dilution: High-Quality Herb - EX-Item, Target: All Allies, Effect: 20% HP Regen
  • lvl 7: Distribution: Lucky Mallet - EX-Item, Target: All Allies, Effect: Cure Mini
  • lvl 7: Distribution: Holy Water - EX-Item, Target: All Allies, Effect: Cure Zombie
  • lvl 7: Distribution: Gold Needle - EX-Item, Target: All Allies, Effect: Cure Petrify
  • lvl 7: Prevention: Lucky Mallet - EX-Item, Target: All Allies, Effect: Mini Immunity (for 10 turns)
  • lvl 7: Prevention: Holy Water - EX-Item, Target: All Allies, Effect: Zombie Immunity (for 10 turns)
  • lvl 7: Prevention: Gold Needle - EX-Item, Target: All Allies, Effect: Petrify Immunity (for 10 turns)
  • lvl 7: Reversal: Lucky Mallet - EX-Item, Target: All Foes, Effect: Mini (75%)
  • lvl 7: Reversal: Holy Water - EX-Item, Target: All Foes, Effect: Zombie (75%)
  • lvl 7: Reversal: Gold Needle - EX-Item, Target: All Foes, Effect: Petrify (75%)
  • lvl 8: Distribution: Phoenix Tail - EX-Item, Target: All Allies, Effect: Revive (20% HP)
  • lvl 8: Prevention: Phoenix Tail - EX-Item, Target: All Allies, Effect: Death/Ascension/Climax Immunity (for 10 turns)
  • lvl 8: Reversal: Phoenix Tail - EX-Item, Target: All Foes, Effect: Ascension (75%)
  • lvl 9: Distribution: Miracle Drug - EX-Item, Target: All Allies, Effect: 30 MP Recovery
  • lvl 9: Dilution: Miracle Drug - EX-Item, Target: All Allies, Effect: 2% MP Regen
  • lvl 9: Medicine Lore II - Special ability
  • lvl 10: Endless Use: Fire Stone - EX-Item (Fire 300% Dex), Target: All Foes
  • lvl 10: Endless Use: Ice Stone - EX-Item (Ice 300% Dex), Target: All Foes
  • lvl 10: Endless Use: Thunder Stone - EX-Item (Lightning 300% Dex), Target: All Foes

Adventurer

  • Weapons: Daggers, Ninja Swords, Scythes, Bows, Boomerangs
  • Skills: Daggers, Throwing, Thievery, EX-Item
  • Abilities: Resist Fire, Ice, Lightning, Wind, Earth and Water 75%, Environmental Damage 50%, Desert Strength, Cave Strength

Learned Skills and Abilities

  • lvl 2: Deep Breathing - Special Skill, Target: User, Effect: 10% HP/SP Regen (for 6 turns)
  • lvl 3: Desert Strength - Special Ability (+20% to all stats while in the desert.)
  • lvl 3: Cave Strength - Special Ability (+20% to all stats while in a cave.)
  • lvl 4: Shooting Star - Throwing (Physical 840% Att+Dex), Target: Foe, Effect: +
  • lvl 5: Equip: Boomerang - Combat Ability (Allows users to equip Boomerangs.)
  • lvl 6: Self Treatment - Special Skill, Target: User, Effect: Cure Status
  • lvl 7: Resist Instant Death - Defense Ability (Nullify attempts to inflict Instant Death 50% of the time.)
  • lvl 7: Environmental Damage 50% - Special Ability (Halves damage taken while moving in poison swamps/barriers.)
  • lvl 8: Post-Battle Rest - Special Ability (Regen 10% max HP and 2% max MP after each battle.)
  • lvl 9: Boomerang Booster 15% - Combat Ability (With a Boomerang equipped, deal +15% damage with normal attacks and throwing skills.)
  • lvl 10: Geyser - Special Skill (Water 1000% Dex), Target: Foe, Effect: +

Gambler

  • Weapons: Daggers, Staves, Rods, Cards
  • Skills: Oracle
  • Abilities: Item Drop 200%, Slots Chance 300%

Learned Skills and Abilities

  • lvl 2: Slots - Oracle Skill, Effect: Random
  • lvl 3: Dexterity +20% - Job Ability (Increase Dex by 20%.)
  • lvl 4: Vanishing Card - Oracle Skill (Physical 380% Dex), Target: Foe, Effect: +
  • lvl 5: Equip: Card - Job Ability (Allows user to equip Cards.)
  • lvl 6: Coin Toss - Oracle Skill, Target: User or Random Foe, Effect: Death (100%)
  • lvl 7: Last Slot - Job Ability (User gives the party a high-quality item on death.)
  • lvl 8: Item Slots - Oracle Skill, Effect: Item Acquisition
  • lvl 9: Item Drop +100% - Special Ability (Increase item drop rate of enemies by 100%.)
  • lvl 10: Lucky Hunter - Oracle Skill, Target: User, Effect: 200% XP/Job XP/Gold

Card Battler

  • Weapons: Daggers, Staves, Rods, Cards
  • Skills: Oracle
  • Abilities: None

Learned Skills and Abilities

  • lvl 2: Attack Draw - Oracle Skill, Effect: Random
  • lvl 3: Willpower +20% - Defense Ability
  • lvl 4: Slash Card - Oracle Skill (Physical 380% Dex), Target: Foe, Effect: +
  • lvl 5: Heal Draw - Oracle Skill, Effect: Random
  • lvl 6: Resist Stun - Defense Ability
  • lvl 8: Support Draw - Oracle Skill, Effect: Random
  • lvl 9: Card Booster 15% - Job Ability
  • lvl 10: Dual Soul - Job Ability

Dancer

  • Weapons: Daggers, Rapiers, Whips, Fans
  • Skills: Fans, Dancing
  • Abilities: None

Learned Skills and Abilities

  • lvl 2: Strange Dance - Dancing (Physical/Magical 10% Mag+Dex), Target: Foe, Effect: MP Drain 100%
  • lvl 2: Encouraging Dance - Dancing, Target: All Allies, Effect: Att/Agi Up (for 3 turns)
  • lvl 3: Evasion +20% - Defense Ability
  • lvl 4: Sexy Dance - Dancing, Target: All Foes, Effect: Horny/Trance (75%)
  • lvl 5: Appeal - Special Ability
  • lvl 6: Vacuum Fan - Fan Skill (Wind 228% Dex+Agi), Target: Foe, Effect: +
  • lvl 7: Equip: Fan - Combat Ability
  • lvl 8: Curse Dance - Dancing, Target: All Foes, Effect: Poison/Blind/Silence (75%)
  • lvl 9: Fan Booster 15% - Combat Ability
  • lvl 10: Death Dance - Dancing, Target: All Foes, Effect: Death (75%)

Minstrel

  • Weapons: Boomerangs, Harps
  • Skills: Singing
  • Abilities: None

Learned Skills and Abilities

  • lvl 2: Song of Life - Singing, Target: All Allies, Effect: 10% HP Regen (for 10 turns)
  • lvl 3: Magic Evasion +20% - Defense Ability
  • lvl 4: Song of Defense - Singing, Target: All Allies, Effect: Def/Mag Def Up (for 3 turns)
  • lvl 5: Hide - Special Ability
  • lvl 6: Song of Energy - Singing, Target: All Allies, Effect: 10% SP Regen (for 10 turns)
  • lvl 7: Equip: Harp - Job Ability
  • lvl 8: Song of Offense - Singing, Target: All Allies, Effect: Att/Mag Up (for 3 turns)
  • lvl 9: Harp Booster 15% - Job Ability
  • lvl 10: Song of Magic - Singing, Target: All Allies, Effect: 2% MP Regen (for 10 turns)

Prostitute

Learned Skills and Abilities

  • lvl 2: Hand Job - Sexcraft (Pleasure 580% Dex), Target: Foe, Effect: Horny (50%)
  • lvl 3: Resist Horny - Defense Ability
  • lvl 4: Blow Job - Sexcraft (Pleasure 580% Dex), Target: Foe, Effect: Slimed (50%)
  • lvl 5: Resist Trance - Defense Ability
  • lvl 6: Paizuri - Sexcraft (Pleasure 580% Dex), Target: Foe, Effect: Trance (50%)
  • lvl 7: Horny Strike 10% - Job Ability
  • lvl 8: Trance Strike 10% - Job Ability
  • lvl 9: Sexy Toy Booster 15% - Job Ability
  • lvl 10: Cowgirl - Sexcraft (Pleasure 660% Dex), Target: Foe, Effect: Bind (50%)

Superstar

  • Weapons: Daggers, Rapiers, Whips, Harps, Fans
  • Skills: Fans, Dancing, Singing
  • Abilities: Seduction Strike 20%

Learned Skills and Abilities

  • lvl 2: Sexy Beam - Special Skill (Physical 580% Dex), Target: Foe, Effect: Seduction (75%)
  • lvl 3: Resist Seduction - Defense Ability
  • lvl 4: Dance Success Up - Special Ability
  • lvl 5: Hustle Dance - Dancing (Physical 150% Dex), Target: All Allies, Effect: HP Recovery
  • lvl 6: Song Success Up - Special Ability
  • lvl 7: Sparkle - Singing, Target: All Foes, Effect: Stun/Seduction (75%)
  • lvl 8: Seduction Strike 25% - Job Ability
  • lvl 9: Stage Time - Special Skill, Target: User, Effect: Stage Time (for 4 turns)
  • lvl 10: Pink Typhoon - Special Skill (Physical 580% Dex), Target: All Foes, Effect: Seduction (50%)

Battle Fucker

Learned Skills and Abilities

  • lvl 2: Goldfinger - Sexcraft (Pleasure 660% Dex), Target: Foe, Effect: Horny/Incontinence (50%)
  • lvl 3: Resist Climax - Defense Ability
  • lvl 3: Resist Incontinence - Defense Ability
  • lvl 4: Entangling Pleasure - Sexcraft (Pleasure 660% Dex), Target: Foe, Effect: Bind (75%)
  • lvl 5: Incontinence Strike 25% - Job Ability
  • lvl 6: Rapid Groin Kick - Sexcraft (Pleasure 660% Dex), Target: Foe, Effect: Paralysis (75%)
  • lvl 7: Resist Pleasure 75% - Defense Ability
  • lvl 8: Defense Against Pleasure - Sexcraft, Target: User, Effect: Resist Pleasure 50%
  • lvl 10: Finisher Grind - Sexcraft (Pleasure 1000% Dex), Target: Foe, Effect: Bind/Climax (50%)

Magical Scholar

  • Weapons: Rod, Scalpels, Grimoires, Guns
  • Skills: Magic Science, Alchemy, Grimoire
  • Abilities: None

Learned Skills and Abilities

  • lvl 2: Super-Heating Radiation - Magic Science (Fire 600% ^ of Mag, Dex), Target: All Foes
  • lvl 3: Phase Transition - Magic Science (Ice 600% ^ of Mag, Dex), Target: All Foes
  • lvl 4: Vacuum Discharge - Magic Science (Lightning 600% ^ of Mag, Dex), Target: All Foes
  • lvl 5: Resist Sonic 50% - Defense Ability
  • lvl 5: Resist Bio 50% - Defense Ability
  • lvl 6: Chimera Slayer - Combat Ability
  • lvl 7: Super SP Conversion - Magic Science, Target: User, Effect: 50% SP Recovery
  • lvl 8: Super MP Conversion - Magic Science, Target: User, Effect: 50 MP Recovery
  • lvl 9: Design Break - Magic Science (Physical 660% ^ of Mag, Dex), Target: Foe, Effect: Chimera Killer
  • lvl 10: Silent Spring - Magic Science (Bio 700% ^ of Mag, Dex), Target: All Foes, Effect: Poison/Blind/Silence (50%)

Alchemist (Part 1)

  • Weapons: Daggers, Staves, Rods, Grimoires
  • Skills: Magic Science, Alchemy, Grimoire
  • Abilities: None

Learned Skills and Abilities

  • lvl 2: Create: Herb - Alchemy, Target: Ally, Effect: 30 HP Recovery
  • lvl 2: Create: Fire Stone - Alchemy (Fire 300% Dex), Target: All Foes
  • lvl 2: Create: Ice Stone - Alchemy (Ice 300% Dex), Target: All Foes
  • lvl 2: Create: Thunder Stone - Alchemy (Lightning 300% Dex), Target: All Foes
  • lvl 3: Create: Phoenix Tail - Alchemy, Target: Ally, Effect: Revive (20% HP)
  • lvl 3: Create: Antidote Grass - Alchemy, Target: Ally, Effect: Cure Poison
  • lvl 3: Create: Eyedrops - Alchemy, Target: Ally, Effect: Cure Blind
  • lvl 3: Create: Full Moon Grass - Alchemy, Target: Ally, Effect: Cure Paralysis
  • lvl 4: Create: Miracle Drug - Alchemy, Target: Ally, Effect: 30 MP Recovery
  • lvl 4: Create: Echo Grass - Alchemy, Target: Ally, Effect: Cure Silence
  • lvl 4: Create: Restorative - Alchemy, Target: Ally, Effect: Cure Sleep/Confusion
  • lvl 4: Create: Lucky Mallet - Alchemy, Target: Ally, Effect: Cure Mini
  • lvl 5: Create: High-Quality Herb - Alchemy, Target: Ally, Effect: 300 HP Recovery
  • lvl 5: Create: Boost Drink - Alchemy, Target: Ally, Effect: 50% SP Recovery
  • lvl 5: Create: Red Fire Stone - Alchemy (Fire 600% Dex), Target: All Foes
  • lvl 5: Create: Blue Ice Stone - Alchemy (Ice 600% Dex), Target: All Foes
  • lvl 5: Create: Yellow Thunder Stone - Alchemy (Lightning 600% Dex), Target: All Foes
  • lvl 6: Create: Elven Miracle Drug - Alchemy, Target: Ally, Effect: 100 MP Recovery
  • lvl 6: Create: Holy Water - Alchemy, Target: Ally, Effect: Cure Zombie
  • lvl 6: Create: Gold Needle - Alchemy, Target: Ally, Effect: Cure Petrify
  • lvl 6: Create: De-Love Potion - Alchemy, Target: Ally, Effect: Cure Horny/Trance/Seduction/Incontinence
  • lvl 7: Create: Ultimate Herb - Alchemy, Target: Ally, Effect: 5000 HP Recovery
  • lvl 7: Create: Burst Drink - Alchemy, Target: Ally, Effect: 100% SP Recovery
  • lvl 7: Create: Panacea - Alchemy, Target: Ally, Effect: Cure Status
  • lvl 8: Create: Divine Miracle Drug - Alchemy, Target: Ally, Effect: 500 MP Recovery
  • lvl 8: Create: Yggdrasil Leaf - Alchemy, Target: Ally, Effect: Revive (100% HP)
  • lvl 9: Create: Elixir - Alchemy, Target: Ally, Effect: 100% HP/MP Recovery
  • lvl 9: Create: Blazing Red Fire Stone - Alchemy (Fire 900% Dex), Target: All Foes
  • lvl 9: Create: Frigid Blue Ice Stone - Alchemy (Ice 900% Dex), Target: All Foes
  • lvl 9: Create: Electric Yellow Thunder Stone - Alchemy (Lightning 900% Dex), Target: All Foes
  • lvl 10: Create: Last Elixir - Alchemy, Target: All Allies, Effect: 100% HP/MP Recovery

Magical Librarian

  • Weapons: Staves, Rods, Grimoires
  • Skills: Magic Science, Alchemy, Grimoire
  • Abilities: None

Learned Skills and Abilities

  • lvl 2: Page 4 of Fire - Grimoire (Fire 580% Mag), Target: All Foes
  • lvl 3: Page 8 of Ice - Grimoire (Ice 580% Mag), Target: All Foes
  • lvl 4: Page 16 of Thunder - Grimoire (Lightning 580% Mag), Target: All Foes
  • lvl 5: Magic Converter - Magic Ability
  • lvl 6: Page 12 of Paralysis - Grimoire, Target: All Foes, Effect: Paralysis (75%)
  • lvl 7: Equip: Grimoire - Magic Ability
  • lvl 8: Page 777 of Healing - Grimoire (Magical 300% Will), Target: All Allies, Effect: HP Recovery
  • lvl 9: Grimoire Booster 15% - Magic Ability
  • lvl 10: Page 24 of Obedience - Grimoire, Target: All Foes, Effect: Seduction (75%)

Machinist

  • Weapons: Daggers, Clubs, Guns
  • Skills: Machines
  • Abilities: None

Learned Skills and Abilities

  • lvl 2: Gatling Gun - Makina (Physical 580% Dex), Target: All Foes
  • lvl 3: Dexterity +20% - Job Ability
  • lvl 4: Vibro Blade - Makina (Physical 300%*3 Dex), Target: Foe
  • lvl 5: Kalina Ann Range - Makina (Physical 580% Dex), Target: All Foes, Effect: Ghost Killer
  • lvl 6: Doll Slayer - Combat Ability
  • lvl 7: Trial Punisher - Makina (Physical 580% Dex), Target: All Foes, Effect: Vampire Killer
  • lvl 8: Electromagnetic Armor - Makina, Target: User, Effect: Nullify 2 Hits
  • lvl 9: Makina Booster 15% - Job Ability
  • lvl 10: Drill - Makina (Physical 760% Dex), Target: Foe, Effect: Ignore Def

Necromancer

  • Weapons: Scythes, Rods, Whips, Scalpels, Grimoires
  • Skills: Scythes, Summoning, Medicine, Corpse
  • Abilities: Equip Robes and Magic Hats

Learned Skills and Abilities

  • lvl 2: Amazon Jane - Summoning (Bio 330% Mag+Dex), Target: Foe, Effect: Poison (50%)
  • lvl 3: Resist Poison - Defense Ability
  • lvl 4: Necro Sherri - Summoning (Fire 290% Mag+Dex), Target: All Foes
  • lvl 5: Zombie Slayer - Combat Ability
  • lvl 6: Zombie Reaping - Scythe Skill (Physical 380% ^ of Att,Mag), Target: All Foes, Effect: Zombie Killer, +
  • lvl 7: Equip: Scythe - Combat Ability
  • lvl 8: Vicarious Clara - Summoning, Target: User, Effect: 2 Layer Deflector
  • lvl 9: Scythe Booster 15% - Combat Ability
  • lvl 10: Dry Elizabeth - Summoning (Pleasure 380% Mag+Dex), Target: Foe

Medium

  • Weapons: Scythes, Staves, Rods, Grimoires
  • Skills: Scythes, Black Magic, Summoning, Corpse
  • Abilities: Equip Robes and Magic Hats

Learned Skills and Abilities

  • lvl 2: Bloody Mary - Summoning (Magical 340% Mag), Target: 3 Random Foes
  • lvl 3: Resist Paralysis - Defense Ability
  • lvl 4: Spirit Mage Ellie - Summoning (Ice 580% Mag), Target: All Foes
  • lvl 5: Ghost Slayer - Combat Ability
  • lvl 6: Darkness Seal Formation - Scythe Skill (Physical 440% ^ of Att,Mag), Target: Foe, Effect: Ghost Killer, +
  • lvl 7: Equip: Scythe - Combat Ability
  • lvl 8: Ghost Priest Maria - Summoning (Magical 300% Will), Target: Ally, Effect: HP Recovery
  • lvl 9: Scythe Booster 15% - Combat Ability
  • lvl 10: Horny Anna - Summoning (Pleasure 660% Mag), Target: Foe

Puppeteer

Prerequisites: Spiritualist

Unique summoner that controls dolls built from scratch with great care. Controlling the dolls take neither magic nor life but very high concentration to perform well. Ergo, Machines serve as a viable backup.

  • Weapons: Scythes, Rods, Grimoires, Guns
  • Skills: Scythes, Summoning, Machines, Artificial
  • Abilities: Equip Robes and Magic Hats

Learned Skills and Abilities

  • lvl 2: Poltergeist Doll - Summoning (Physical 300% Dex), Target: 3 Random Foes
  • lvl 3: Resist Petrify - Defense Ability
  • lvl 4: Shout Marta - Summoning (Sonic 580% Dex), Target: All Foes, Effect: Confusion (50%)
  • lvl 5: Doll Slayer - Combat Ability
  • lvl 6: Feint Zapper - Scythe Skill (Physical 440% ^ of Att,Mag), Target: Foe, Effect: Doll Killer, +
  • lvl 7: Equip: Scythe - Combat Ability
  • lvl 8: Love Marta - Summoning (Pleasure 660% Dex), Target: Foe
  • lvl 9: Scythe Booster 15% - Combat Ability
  • lvl 10: Saint Maiden - Summoning (Physical 760% Dex), Target: Foe, Effect: Bind (75%)

Smooth Talker

  • Weapons: Daggers, Rapiers, Boomerangs, Guns
  • Skills: Throwing, Talk
  • Abilities: None

Learned Skills and Abilities

  • lvl 2: Threaten - Talk Skill, Target: Foe, Effect: Flee Battle, Affinity -3
  • lvl 3: Willpower +20% - Defense Ability
  • lvl 4: Beg for Money - Talk Skill, Target: Foe, Effect: Acquire Gold, Affinity -5
  • lvl 5: Beg for Items - Talk Skill, Target: Foe, Effect: Acquire Item, Affinity -10
  • lvl 6: Ally Invitation - Talk Skill, Target: All Foes, Effect: Recruit Rate Up
  • lvl 7: Will - Job Ability
  • lvl 8: Wind Throw - Throwing (Wind 190% Att+Dex), Target: All Foes
  • lvl 9: Return - Talk Skill, Target: All Foes, Effect: Flee Battle, Affinity -3
  • lvl 10: Word Bomb - Talk Skill (Sonic 1000% Dex), Target: All Foes

Three Star Chef

  • Weapons: Daggers, Scythes, Kitchen Knives
  • Skills: Daggers, Cooking
  • Abilities: None

Learned Skills and Abiliites

  • lvl 2: Gratin - Cooking (Lightning 380% Dex), Target: Foe
  • lvl 2: Paella - Cooking (Ice 380% Dex), Target: Foe
  • lvl 2: Shrimp Chili - Cooking (Fire 380% Dex), Target: Foe
  • lvl 3: Super Metabolism - Special Ability
  • lvl 4: Takoyaki - Cooking (Wind 380% Dex), Target: Foe
  • lvl 4: Taiyaki - Cooking (Water 380% Dex), Target: Foe
  • lvl 4: Okonomiyaki - Cooking (Earth 380% Dex), Target: Foe
  • lvl 5: Nullify Digestion - Defense Ability
  • lvl 6: Anpan - Cooking (Physical 100% Dex), Target: All Allies, Effect: HP Recovery
  • lvl 6: Chocolate Coronet - Cooking, Target: All Allies, Effect: Dex Up (for 3 turns)
  • lvl 6: Melon Bun - Cooking, Target: All Allies, Effect: Mag Up (for 3 turns)
  • lvl 6: Curry Bun - Cooking, Target: All Allies, Effect: Att Up (for 3 turns)
  • lvl 6: Croquette Bun - Cooking, Target: All Allies, Effect: Double SP Charge (for 5 turns)
  • lvl 7: Equip: Kitchen Knife - Job Ability
  • lvl 8: Meat Bun - Cooking (Fire 440% Dex), Target: All Foes
  • lvl 8: Steamed Bun - Cooking (Ice 440% Dex), Target: All Foes
  • lvl 8: Pizza Bun - Cooking (Lightning 440% Dex), Target: All Foes
  • lvl 9: Kitchen Knife Booster 15% - Job Ability
  • lvl 10: Beef Bowl - Cooking (Physical 440% Dex), Target: All Foes
  • lvl 10: Fried Rice - Cooking (Wind 440% Dex), Target: All Foes
  • lvl 10: Nabe - Cooking (Earth 440% Dex), Target: All Foes
  • lvl 10: Oden - Cooking (Water 440% Dex), Target: All Foes

Doctor

  • Weapons: Staves, Scalpels
  • Skills: Daggers, Medicine
  • Abilities: None

Learned Skills and Abilities

  • lvl 2: Emergency Surgery - Medicine, Target: Ally, Effect: 100% HP Recovery
  • lvl 3: Dissection - Medicine (Physical 228% Att+Dex), Target: Foe, Effect: +
  • lvl 5: Revival - Medicine, Target: Ally, Effect: Revive (20% HP)
  • lvl 6: Inner Metabolic Activation - Medicine, Target: All Allies, Effect: 20% HP Regen (for 10 turns)
  • lvl 6: Inner Magical Activation - Medicine, Target: All Allies, Effect: 4% MP Regen (for 10 turns)
  • lvl 7: Antibiotic Injection - Medicine, Target: Ally, Effect: Nullify Status Effects (for 10 turns)
  • lvl 8: Shock Resistance Injection - Medicine, Target: Ally, Effect: Nullify Death/Ascension/Climax
  • lvl 9: Scalpel Booster 15% - Job Ability
  • lvl 10: Doping All - Medicine, Target: All Allies, Effect: Max HP Up

Master Maid

  • Weapons: Fans, Whips, Plates, Sex Toys
  • Skills: Whips, Service
  • Abilities: None

Learned Skills and Abilities

  • lvl 2: Special Herbal Tea - Service (Physical 100% Dex), Target: Ally Effect: HP/50% SP Recovery
  • lvl 3: Incontinence Massage - Service (Pleasure 380% Dex), Target: Foe, Effect: Incontinence (50%)
  • lvl 4: Nullify Earth - Defense Ability
  • lvl 5: Maid's Milking - Service (Pleasure 440% Dex), Target: Foe, Effect: Gives Milk
  • lvl 6: Resist Slimed - Defense Ability
  • lvl 7: Swift Cleaning - Service (Physical 380% Dex), Target: All Foes, Effect: Slimed (75%)
  • lvl 8: Equip: Plate - Job Ability
  • lvl 9: Plate Booster 15% - Job Ability
  • lvl 10: Job XP +50% - Special Ability

King

  • Weapons: Daggers, Swords, Knight Swords, Rapiers, Spears, Heavy Spears, Bows
  • Skills: Daggers, Swords, Rapiers, Ruling
  • Abilities: HP Regen 10%, Equip Armor, Heavy Armor, Helmets, Heavy Helmets, Shields and Heavy Shields

Learned Skills and Abilities

  • lvl 2: Sun Slice - Ruling (Fire 660% Att), Target: Foe
  • lvl 3: Nullify Critical - Defense Ability
  • lvl 4: King's Authority - Ruling, Target: User, Effect: All Stats Up
  • lvl 5: Rapier Booster 15% - Combat Ability
  • lvl 6: Divine Kingship - Ruling, Target: User, Effect: 30%/8%/30% HP/MP/SP Regen (for 6 turns)
  • lvl 7: HP Regen 10% - Special Ability
  • lvl 8: King's Army - Ruling (Physical 260% Att), Target: 4 Random Foes
  • lvl 9: Experience +100% - Special Ability
  • lvl 10: Royal Life Sword - Ruling (Fire 760% Att), Target: All Foes, Effect: +

Pope

  • Weapons: Daggers, Magic Swords, Clubs, Staves, Grimoires
  • Skills: White Magic, Holy, Ruling
  • Abilities: Magic Reflect 30%, Resist Holy 75%, Equip Robes and Magic Hats

Learned Skills and Abilities

  • lvl 2: Healing Grace - Ruling (Magical 150% Will), Target: All Allies, Effect: HP, 25% SP Recovery
  • lvl 3: Magic Reflection +30% - Defense Ability
  • lvl 4: Second Coming - Ruling, Target: User, Effect: Auto Revive (100% HP)
  • lvl 5: Heal Booster 15% - Magic Ability
  • lvl 6: 13th Law: Iron Hammer - Ruling (Holy 660% Mag), Target: All Foes
  • lvl 7: Holy Booster 15% - Magic Ability
  • lvl 8: Holy Martyr - Job Ability
  • lvl 9: Experience +100% - Special Ability
  • lvl 10: Rotary Sermon - Ruling, Target: All Foes, Effect: Ascension (100%)

Hero

  • Weapons: Daggers, Swords, Knight Swords, Rapiers, Spears, Axes, Clubs, Scythes, Boomerangs
  • Skills: Daggers, Swords, Heroism
  • Abilities: SP Regen 10%, Equip Armor, Heavy Armor, Helmets, Heavy Helmets, Shields and Heavy Shields

Learned Skills and Abilities

  • lvl 2: Demon Slicer - Heroism (Physical 500% Att), Target: Foe, Effect: Yoma/Vampire Killer, +
  • lvl 2: Undead Slicer - Heroism (Physical 500% Att), Target: Foe, Effect: Zombie/Ghost Killer, +
  • lvl 4: Yoma Slayer - Combat Ability
  • lvl 4: Succubus Slayer - Combat Ability
  • lvl 4: Vampire Slayer - Combat Ability
  • lvl 5: Rising Heavenly Inferno Slash - Heroism (Fire 660% Att), Target: Foe
  • lvl 6: Miracle of the Goddess - Defense Ability
  • lvl 7: SP Regen 10% - Special Ability
  • lvl 8: Red Lotus Heavenly Cyclone - Heroism (Fire 600% Att), Target: All Foes
  • lvl 9: Physical Booster 15% - Combat Ability
  • lvl 10: Red Lotus Flame Dance - Heroism (Fire 280% Att), Target: 4 Random Foes

Special Part 1 Skill/Race - Luka

Part 2 Jobs/

Samurai

  • Weapons: Katana
  • Armors: None
  • Skills: Katana
  • Passive: Crit + 20%, Eva + 15%

Learned Skills and Abilities

  • lvl 2: Swordslap - Katana Skill (Physical 156% Att+Dex), Target: Foe, Effect: Paralysis (75%)
  • lvl 3: ??? - Katana Skill, Target: User, Effect: Attack/Dexterity Up, Defense Down
  • lvl 4: Three Step Decapitation - Katana Skill (Physical 144%*3 Att+Dex), Target: Foe
  • lvl 5: Critical Auto Guard - Defense Ability (When dropping below 20% HP, halve physical damage taken for 4 rounds)
  • lvl 6: Iainuki - Katana Skill (264% Att+Dex), Target: All Foes
  • lvl 7: Clear Mind - Katana Skill, Target: User, Effect: Null All Elements (For ? Turns)
  • lvl 8: Fang - Katana Skill (Physical 408% Att+Dex), Target: Foe
  • lvl 9: Kanata Booster 15% - Combat Ability
  • lvl 10: Iai:Flame - Katana Skill - (Fire 564% Att+Dex), Target: Foe, Effect: Burn (75%)

Savage Warrior

  • Weapons: Great Swords, Axes, Clubs, Flails
  • Skills: Axe, Club, Flail
  • Abilities: Berserk, SP Regen 30%, Double SP Charge, Equip Armor, Helmets and Shields

Learned Skills and Abilities

  • lvl 2: Volcano Axe - Axe Skill (Fire 440% Att), Target: Foe
  • lvl 3: Attack +20% - Combat Ability
  • lvl 4: Berserker - Special Skill, Target: User, Effect: Berserk (+50% Att, 30% SP Regen, go berserk until end of battle.)
  • lvl 5: Equip: Axe - Combat Ability
  • lvl 6: Hurricane Swing - Axe Skill (Wind 380% Att), Target: All Foes
  • lvl 7: Berserker - Special Ability
  • lvl 8: Double SP Charge - Special Ability
  • lvl 9: Axe Booster 15% - Combat Ability
  • lvl 10: Berserker Rush - Axe Skill (Physical 240% Att), Target: 3 Random Foes

Tao Swordsman

  • Weapons: Daggers, Swords, Scythes, Rods, Fans
  • Skills: Dagger, Sword, Taoism
  • Abilities: Magic Counter 25%, Resist Wind, Earth and Water 50%, Equip Armor, Helmets, and Shields

Learned Skills and Abilities

  • lvl 2: Wind Soul Slash - Sword Skill (Wind 440% Att), Target: Foe, Effect: Wind Weak (50%), +
  • lvl 3: Earth Soul Slash - Sword Skill (Earth 440% Att), Target: Foe, Effect: Earth Weak (50%), +
  • lvl 4: Water Soul Slash - Sword Skill (Water 440% Att), Target: Foe, Effect: Water Weak (50%), +
  • lvl 5: Wind Booster 15% - Magic Ability
  • lvl 6: Bird Stance - Taoism, Target: User, Effect: 10% SP Regen, Evasion +30% (for 7 turns)
  • lvl 7: Earth Booster 15% - Magic Ability
  • lvl 8: Drain Soul Slash - Sword Skill (Physical 440% Att), Target: Foe, Effect: HP Drain 50%, +
  • lvl 9: Water Booster 15% - Magic Ability
  • lvl 10: Death Slash - Sword Skill (Physical 500% Att), Target: Foe, Effect: Death (50%), +

Taoist

Learned Skills and Abilities

  • lvl 2: Blinding Wind Talisman - Taoism (Wind 500% Mag), Target: All Foes, Effect: Blind (75%)
  • lvl 3: Silent Earth Talisman - Taoism (Earth 500% Mag), Target: All Foes, Effect: Silence (75%)
  • lvl 4: Toxic Water Talisman - Taoism (Water 500% Mag), Target: All Foes, Effect: Poison (75%)
  • lvl 5: Resist Wind 75% - Defense Ability
  • lvl 6: Demi-Human Slayer - Combat Ability
  • lvl 8: Spirit Stance - Taoism, Target: User, Effect: 2% MP Regen/Evasion +30% (for 7 turns)
  • lvl 9: Resist Water 75% - Defense Ability
  • lvl 10: Draining Light Talisman - Taoism (Holy 540% Mag), Target: All Foes, Effect: HP Drain 50%

Magical Girl

  • Weapons: Daggers, Magic Swords, Scythes, Staves, Rods, Bows, Grimoires, Guns
  • Armors: Robe, Magic Hat
  • Skills: White Magic, Black Magic
  • Passive: Regen MP 1%

Learned Skills and Abilities

  • lvl 2: Magical Change - Special Skill, Target: User, Effect: Transform (For 5 Turns)
  • lvl 3: Magical Star - Justice Skill (No Element 660% Mag), Target: Foe
  • lvl 4: Resist Fire 75% - Defense Ability
  • lvl 5: Magical Heal - Justice Skill (150% Will), Target: All Allies, Effect: HP Recovery
  • lvl 6: Resist Ice 75% - Defense Ability
  • lvl 7: Magical Aura -Justice Skill (No Element 660% Mag), Target: All Foes
  • lvl 8: Resist Lightning 75% - Defense Ability
  • lvl 9: MP Regen 2% - Special Ability
  • lvl 10: Law of Cycles - Justice Skill, Target: User, Effect: Auto Revive

Ninja

  • Weapons: Daggers, Ninja Swords, Scythes
  • Skills: Ninjutsu
  • Abilities: Dual-Wield, Equip Gi

Learned Skills and Abilities

  • lvl 2: Fire Veil - Ninjutsu (Fire 290% Att+Dex), Target: All Foes
  • lvl 4: Doppleganger - Ninjutsu, Target: User, Effect: Evasion +50%
  • lvl 5: Water Veil - Ninjutsu (Water 290% Att+Dex), Target: All Foes
  • lvl 6: Resist Wind 50% - Defense Ability
  • lvl 7: Smoke Screen - Ninjutsu, Target: All Allies, Effect: Flee Battle
  • lvl 8: Equip: Ninja Sword - Combat Ability
  • lvl 9: Ninja Sword Booster 15% - Combat Ability
  • lvl 10: Lightning Veil - Ninjutsu (Lightning 290% Att+Dex), Target: All Foes

Pirate

  • Weapons: Dagger, Sword, Great Sword, Axe, Club, Flail, Gun
  • Armors: None
  • Skills: Sword, Gun, Pirate
  • Passive: Crit + 10%,SP Cost 75&, Sea Strength

Learned Skills and Abilities

  • lvl 2: Hack and Slash - Piracy (Physical 300% *3 ^ of Att,Dex,Agi), Target: Foe, Effect: Physical Counter 50%, 120% Hit
  • lvl 3: Resist Water 50% - Defense Skill
  • lvl 3: Resist Sleep - Defense Skill
  • lvl 4: Mermaid Hunt - Piracy (Physical 580% ^ of Att,Dex,Agi), Target: Foe, Effect: Mermaid Killer, Physical Counter 50%, 120% Hit
  • lvl 5: Mermaid Slayer - Combat Ability
  • lvl 5: Sea Strength - Special Ability
  • lvl 6: Mug - Piracy (Physical 480% ^ of Att,Dex,Agi), Target: Foe, Effect: Steal, Physical Counter 50%, 120% Hit
  • lvl 7: Support Bombardment - Piracy Skill (260% ^ of Att, Dex, Agi), Target: 4 Random Foes, Effect: Burn (10%), Support Bombardment, 120% Hit
  • lvl 8: Calm Fist - Piracy (Wind 660% ^ of Att,Dex,Agi), Target: Foe, Effect: Physical Counter 50%, 120% Hit
  • lvl 9: SP Cost 75% - Job Ability
  • lvl 10: Bloodbath - Piracy (Physical 300% ^ of Att,Dex,Agi), Target: 3 Random Foes, Effect: Physical Counter 50%, 120% Hit

Marine

  • Weapons: Daggers, Swords, Spears, Heavy Spears, Great Swords, Bows, Guns
  • Skills: Swords, Guns, Pirate
  • Abilities: Start Battles with more SP, Ocean Strength

Learned Skills and Abilities

  • lvl 2: Splitting Waterfall - Piracy Skill (Water 580% ^ of Att, Dex, aAgi), Target: Foe, Effect Physical Counter 50%, 120% hit
  • lvl 3: Resist Water 50% - Defense ability, Resist Confusion - Defense Ability
  • lvl 4: Ocean Slayer - Piracy Skill (580% ^ of Att, Dex, Agi), target: Foe, Sea-Dweller Killer, Physical Counter 50%, 120% Hit
  • lvl 5: Sea Strength - Special Ability
  • lvl 6: Sea-Dweller Slayer - Combat Ability
  • lvl 7: Support Bombardment - Piracy Skill (260% ^ of Att, Dex, Agi), Target: 4 Random Foes, Effect: Burn (10%), Support Bombardment, 120% Hit 
  • lvl 8: Aqua Rend - Piracy Skill (Water 660% ^ of Att, Dex, Agi), Target: Foe, Effect: Physical Counter 50%, 120% Hit
  • lvl 9: Battle Start SP Up - Special Ability
  • lvl 10: Marine Dance - Pirate Skill (260%*4 ^ of Att, Dex, Agi), Target: Foe, Effect: Physical Counter 50%, 120% Hit


Advanced Jobs Advanced Jobs are the third tier of jobs available in Monster Girl Quest: Paradox. As of Part 2, they are the strongest jobs available. While some Intermediate Jobs have more versatility, Advanced Jobs come with the most ability points and often grant "Skill Use" abilities to more than make up for it.

Swordmaster

  • Weapons: Daggers, Swords, Knight Swords, Great Swords, Rapiers, Spears, Axes, Scythes
  • Skills: Dagger, Sword, Rapier, Spellblade
  • Abilities: Dark Strike, Equip Heavy Armor, Dual-Wield

Learned Skills and Abilities

  • lvl 3: World Wrecking Decapitation - Sword Skill (Dark 940% Att), Target: Foe, Effect: +
  • lvl 3: Equip: Great Sword - Combat Ability
  • lvl 4: Darkness - Combat Ability
  • lvl 5: Dark Strike - Combat Ability
  • lvl 6: Spellblade Dark - Spellblade, Target: User, Effect: Dark Strike (for 10 turns)
  • lvl 7: Skill use: Sword - Combat Ability
  • lvl 8: - Sword Skill (Dark 200% Att), Target: 5 Random Foes, Effect: +
  • lvl 9: Sword Booster +30% - Combat Ability
  • lvl 10: - Sword Skill (Ice 940% Att), Target: Foe, Effect +

Holy Knight

  • Weapons: Daggers, Rapiers, Spears, Heavy Spears
  • Skills: Rapier, Spear, White Magic, Holy
  • Abilities: Equip Heavy Armor, Spear Mastery, Rapier Mastery

Learned Skills and Abilities

  • lvl 3: Requiem Lance - Spear Skill (Physical 264% Att+Agi), Target: All Foes, Effect: HP/SP Drain + Zombie/Ghost Killer
  • lvl 3: Defense +30% - Defense Ability
  • lvl 4: Holy Spear Charge - Spear Skill, Target: All Allies, Effect: Att up
  • lvl 5: Succubus Slayer - Combat Ability
  • lvl 6: Sun Conquista - Spear Skill (Holy 144% Att+Agi), Target: 3 Random Foes
  • lvl 7: Vampire Slayer - Combat Ability
  • lvl 8: Miraculous Holy Spear - Spear Skill, Target: All Allies, Effect: HP Recovery
  • lvl 9: Ultimate Defense - Defense Ability
  • lvl 10: Sun Rebellion - Spear Skill (Holy 576% Att+Agi), Target: Foe
  • lvl 10: Spear Mastery - Special Ability

Master Swordcerer

  • Weapons: Daggers, Swords, Rapiers, Magic Swords
  • Skills: Dagger, Sword, Black Magic, Spellblade
  • Abilities: Equip Armor, Sword Mastery

Learned Skills and Abilities

  • lvl 3: Spellblade Wind - Spellblade, Target: User, Effect: Wind Strike (for 10 turns)
  • lvl 3: Spellblade Earth - Spellblade, Target: User, Effect: Earth Strike (for 10 turns)
  • lvl 3: Spellblade Water - Spellblade, Target: User, Effect: Water Strike (for 10 turns)
  • lvl 3: Equip: Magic Sword - Combat Ability
  • lvl 3: Skill Use: Spellblade - Magic Ability
  • lvl 4: Flame Slash - Sword Skill (Fire 440% Att), Target: All Foes, Effect: Burn (25%), +15% Hit,+
  • lvl 5: Ice Slash - Sword Skill (Ice 440% Att), Target: All Foes, Effect: Freeze (10%), +15% Hit, +
  • lvl 6: Thunder Slash - Sword Skill (Lightning 440% Att), Target: All Foes, Effect: Shock (10%), +15% Hit, +
  • lvl 7: Spellblade Paralysis - Spellblade, Target: User, Effect: Paralysis Strike
  • lvl 7: Spellblade Confusion - Spellblade, Target: User, Effect: Confusion Strike
  • lvl 7: Spellblade Sleep - Spellblade, Target: User, Effect: Sleep Strike
  • lvl 8: Magic Reflect - Spellblade, Target: All Allies, Effect: Magic Reflection (3 turns)
  • lvl 8: Attack Magi - Magic Ability
  • lvl 9: Spellblade Death - Spellblade, Target: User, Effect: Death Strike
  • lvl 10: Giga Slash - Sword Skill (Fire/Ice/Lightning 680% Att), Target: Foe, Effect: +15% Hit, +
  • lvl 10: Sword Mastery - Special Ability

Holy Lancer

  • Weapons: Rapiers, Spears, Heavy Spears
  • Skills: Rapier, Spear
  • Abilities: Equip Heavy Armor, Spear Mastery, Rapier Mastery

Learned Skills and Abilities

  • lvl 3: Lightning Spear - Spear Skill (Lightning 228% Att+Agi), Target: Foe
  • lvl 3: Illusion Lance - Spear Skill (Holy 564% Att+Agi), Target: Foe, Effect: +
  • lvl 4: Aqua Lance - Spear Skill (Water 228% Att+Agi), Target: Foe
  • lvl 5: Equip: Spear - Combat Ability
  • lvl 5: Empty Spear - Combat Ability
  • lvl 6: Holy Landing - Spear Skill (Holy 408% Att+Agi), Target All Foes
  • lvl 7: Skill Use: Spear - Combat Ability
  • lvl 8: Godly Dragon Spear - Spear Skill (Physical 192% Att+Agi), Target: Foe, Effect: HP/MP/SP drain
  • lvl 9: Spear Booster 30% - Combat Ability
  • lvl 10: Holy Spear Dance - Spear Skill (Holy 144% Att+Agi), Target: 4 Random Foes
  • lvl 10: Spear Mastery - Special Ability

Dark Dragon Knight

  • Weapons: Rapiers, Spears, Heavy Spears
  • Skills: Rapiers, Spears
  • Abilities: Equip Heavy Armor, Dual-Wield

Learned Skills and Abilities

  • lvl 3: Ice Shattering Lance - Spear Skill (Ice 228% Att+Agi), Target: Foe
  • lvl 3: Nightmare Lance - Spear Skill (Dark 564% Att+Agi), Target: Foe, Effect: +
  • lvl 4: Raging Quake Spear - Spear Skill (Earth 228% Att+Agi), Target: Foe
  • lvl 5: Equip: Spear - Combat Ability
  • lvl 5: Forceful Spear - Combat Ability
  • lvl 6: Darkness Drive - Spear Skill (Dark 408% Att+Agi), Target: All Foes
  • lvl 7: Skill Use: Spear - Combat ability
  • lvl 8: Wicked Dragon Spear - Spear Skill (Physical 192% Att+Agi), Target: Foe, Effect:
  • lvl 9: Spear Booster 30% - Combat Ability
  • lvl 10: Dark Spear Dance - Spear Skill (Dark 144% Att+Agi), Target: 4 Random Foes

Samurai Saint

  • Weapons: Katanas
  • Skills: Katana
  • Abilities: Katana Mastery

Learned Skills and Abilities

  • lvl 3: Iai: Thunder - Katana Skill (Lightning 564% Att+Dex), Target Foe, Effect: +
  • lvl 3: Equip: Katana - Combat Ability
  • lvl 4: Spirit Slaying Sword - Katana Skill (Physical 264% Att+Dex), Target: Foe, Effect: Ghost Slayer
  • lvl 5: Skill Use: Katana - Combat Ability
  • lvl 5: Honed Katana - Combat Ability
  • lvl 6: - Katana Skill (Fire 408% Att+Dex), Target: All Foes, Effect: +
  • lvl 7: Serene Mind - Special Ability (+200% Hit, +50% Mag/Eva for 4 truns)
  • lvl 8: Kyoka Suigetsu - Katana Skill (Holy 564% Att+Dex), Target: Foe, Effect: +
  • lvl 9: Katana Booster +30% - Combat Ability
  • lvl 10: - Katana Skill (Holy 84% Att+Dex), Target: 7 Random Foes, Effect: +

Dark Samurai

  • Weapons: Katanas
  • Skills: Katana
  • Abilities: Dual-Wield

Learned Skills and Abilities

  • lvl 3: Iai: Blizzard - Katana Skill (Ice 564% Att+Dex), Targer: Foe, Effect: +
  • lvl 3: Equip: Katana - Combat Ability
  • lvl 4: - Katana Skill (Physical 264% Att+Dex), Target: Foe, Effect: Demi-Human Slayer
  • lvl 5: Skill Use: Katana - Combat Ability
  • lvl 5: Forceful Katana - Combat Ability
  • lvl 6: Serene Demon Sword - Katana Skill (Ice 408% Att+Dex), Target: All Foes, Effect: +
  • lvl 7: - Katana Skill, Target: User, Effect: Death Strike
  • lvl 8: - Katana Skill (Dark 564% Att+Dex), Target: Foe, Effect: +
  • lvl 9: Katana Booster 30% - Combat Ability
  • lvl 10: - Katana Skill (Dark 96% Att+Dex), Target: 6 Random Foes, Effect: +

Giga Fighter

  • Weapons: Great Swords, Axes, Clubs, Flails
  • Skills: Axe, Club, Flail
  • Abilities: Super Endure, Equip Heavy Armor, Power Mastery

Learned Skills and Abilities

  • lvl 3: Wild Full Swing - Club Skill (Physical 680% Att), Target: All Foes
  • lvl 3: Critical Arc - Flail Skill (Physical 680% Att), Target: All Foes
  • lvl 3: Attack +30% - Combat Ability
  • lvl 4: Skill Use: Club - Combat Ability
  • lvl 5: Full Power - Special Skill, Target: User, Effect: Att Up (Quadruple attack for following turn.)
  • lvl 5: Skill Use: Flail - Combat Ability
  • lvl 6: Super Endure - Defense Ability
  • lvl 7: Club Booster 30% - Combat Ability
  • lvl 8: Flail Booster 30% - Combat Ability
  • lvl 9: Cosmic Blast - Club Skill (Physical 940% Att), Target: Foe, Effect: +
  • lvl 10: Uroboros - Flail Skill (Physical 940% Att), Target: Foe, Effect: +
  • lvl 10: Club Mastery - Special Ability
  • lvl 10: Flail Mastery - Special Ability

Berserker

  • Weapons: Great Swords, Axes, Clubs, Flails
  • Skills: Axe, Club, Flail
  • Abilities: Berserker, SP Gain X2, Equip Armor, Power Mastery

Learned Skills and Abilities

  • lvl 3: 2-4 - Axe Skill (Earth 940% Att), Target: Foe, Effect: +
  • lvl 3: Attack +30% - Combat Ability
  • lvl 4: High Berseker - Special Skill
  • lvl 5: Skill Use: Axe - Combat Ability
  • lvl 6: Deadly Hawk - Axe Skill (Physical 680% Att), Target: All Foes
  • lvl 7: Hi-Berseker - Special Skill
  • lvl 8: Triple SP Charge - Special Ability
  • lvl 9: Axe Booster 30% - Combat Ability
  • lvl 10: Octo Diabolo - Axe Skill (Physical 120% Att), Target: 8 Random Foes, Effect: +
  • lvl 10: Axe Mastery - Special Ability

Kuji-In Sword God

  • Weapons: Daggers, Swords, Magic Swords, Katanas, Scythes, Rods, Fans,
  • Skills: Dagger, Sword, Taoism
  • Abilities: Magic Counter 50%, Equip Armor, Sword Mastery

Learned Skills and Abilities

  • lvl 3: Byakko Slash - Sword Skill (Wind 680% Att), Target: All Foes, Effect: Wind Weak (50%), +15% Hit +
  • lvl 3: Technical Sword - Combat Ability
  • lvl 3: Wind Booster 30% - Magic Ability
  • lvl 4: Genbu Slash - Sword Skill (Earth 680% Att), Target: All Foes, Effect: Earth Weak (50%), +15% Hit +
  • lvl 5: Earth Booster 30% - Magic Ability
  • lvl 6: Seiryuu Slash - Sword Skill (Water 680% Att), Target: All Foes, Effect: Water Weak (50%), +15% Hit +
  • lvl 7: Water Booster 30% - Magic Ability
  • lvl 8: Equip: Magic Sword - Magic Ability
  • lvl 9: Dragon Stance - Taoism, Target: User, Effect: 20% SP Regen, Eva +50% (6 turns)
  • lvl 9: Helmet Mastery - Special Ability
  • lvl 10: Suzaku Slash - Sword Skill (Fire 680% Att), Target: All Foes, Effect: Fire Weak (50%), +15% Hit +
  • lvl 10: Sword Mastery - Special Ability

Saint Fist

  • Weapons: Fists, Clubs
  • Skills: Unarmed
  • Abilities: Counter 75%, Equip Gi, Fist Mastery

Learned Skills and Abilities

  • lvl 3: Light Rendint Fist - Unarmed Skill (Holy 408% Att+Agi), Target: All Foes, Effect: +20% Hit
  • lvl 3: Agility +30% - Job Ability
  • lvl 4: Equip: Fist - Combat Ability
  • lvl 5: Quad Heaven Palm - Unarmed skill (Holy 144% Att+Agi), Target: 4 Random Foes, Effect: +20% Hit, +
  • lvl 6: Counter +50% - Combat Ability
  • lvl 6: Dancing Fist - Combat Ability
  • lvl 7: Diffuse Chakra - Unarmed Skill, Target: All Allies, Effect: HP Recovery
  • lvl 8: Skill Use: Unarmed - Comba Ability
  • lvl 9: Spirit Palm - Unarmed Skill (Physical 564% Att+Agi), Target: Foe, Effect: 20% Hit, +
  • lvl 9: Fist Booster 30% - Combat Ability
  • lvl 10: - Unarmed Skill (Physical A Dex), Target: Foe, Effect: Counter Attack
  • lvl 10: Fist Mastery - Special Ability

Dark Fist

  • Weapons: Fists, Clubs
  • Skills: Unarmed
  • Abilities: Counter 75%, Equip Gi, Dual-Wield

Learned Skills and Abilities

  • lvl 3: Dark Ripping Fist - Unarmed Skill (Dark 408% Att+Agi), Target: All Foes, Effect: +20% Hit
  • lvl 3: Equip: Gi - Defense Ability
  • lvl 4: Equip: Fist - Combat Ability
  • lvl 5: Four Strike Star Destruction - Unarmed Skill (Dark 144% Att+Agi), Target: 4 Random Foes, Effect: +20% Hit, +
  • lvl 6: Crit Rate 50% - Combat Ability
  • lvl 6: Heavy Fist - Combat Ability
  • lvl 7: Darkness - Combat Ability
  • lvl 8: Skill Use: Unarmed - Combat Ability
  • lvl 9: Fist Booster 30% - Combat Ability
  • lvl 10: Shun Goku Satsu - Unarmed Skill (Physical 564% Att+Agi), Target: Foe, Effect: +20% Hit, +

Force Monk

  • Weapons: Fists, Clubs
  • Skills: Unarmed, Black Magic
  • Abilities: Magic Counter 50%, Equip Gi, Fist Mastery

Learned Skills and Abilities

  • lvl 3: Vacuum Wave Palm - Unarmed Skill (Wind 408% Att+Agi), Target: Foe, Effect: Wind Fist, +20% Hit, +
  • lvl 3: Magic Counter 50% - Combat Ability
  • lvl 4: - Special Skill, Target: User, Effect: SP Full Recovery
  • lvl 5: Earth Diamond Fist - Unarmed Skill (Earth 408% Att+Agit), Target: Foe, Effect: Earth Fist, +20% Hit, +
  • lvl 6: Mana Drain Strike - Combat Ability
  • lvl 7: - Unarmed Skill, Target: User, Effect: Dual Energy Fist
  • lvl 8: Wave Crash Kick - Unarmed Skill (Water 408% Att+Agi), Target: Foe, Effect: Water Fist, +20% Hit, +
  • lvl 9: - Unarmed Skill, Target: Ally, Effect: Revive (100% HP)
  • lvl 9: Rapid Magi - Magic Ability
  • lvl 10: Element Finish - Unarmed Skill (Fire/Ice/Lightning/Water/Earth/Wind 96*6 Att+Agi), Target: Foe, Effect: +20% Hit, +
  • lvl 10: Fist Mastery - Special Ability

God Hand

  • Weapons: Daggers, Fists, Clubs, Staves
  • Skills: Unarmed, White Magic, Holy
  • Abilities: Equip Gi, Fist Mastery

Learned Skills and Abilities

  • lvl 3: Saint's Grand Prayer - Holy Skill, Target: Al Allies, Effect: 100% HP Recovery
  • lvl 3: Willpower +30% - Defense Ability
  • lvl 4: Desperate Strike - Combat Ability
  • lvl 5: Nullify Zombie - Defense Ability
  • lvl 6: God's Fist - Unarmed Skill (Holy 408% Att+Agi), Target: Foe, Effect: +20% Hit
  • lvl 7: Saint's Miracle - Holy Skill, Target, Ally, Effect: Revive
  • lvl 8: Nullify Ascension - Defense Ability
  • lvl 9: Saint's Martyrdom - Holy Skill, Target: All Allies, Effect: 100% HP Recovery, Revive (100% HP)
  • lvl 10: Golden Hammer - Holy Skill (Holy 1400% ^ of Att, Will), Target: All Foes
  • lvl 10: Fist Mastery - Special Ability

Inferno Mage

  • Weapons: Daggers, Rapiers, Magic Swords, Scythes, Rods, Grimoires
  • Skills: Black Magic, Dark
  • Abilities: Equip Magic Hats, Magic Mastery

Learned Skills and Abilities

  • lvl 3: Omega Blaze - Black Magic (Fire 1000% Mag), Target: All Foes, Effect: 100% Hit
  • lvl 3: Magic +30% - Magic Ability
  • lvl 4: Fire Strike - Combat Ability
  • lvl 5: Nullify Burn - Defense Ability
  • lvl 6: Nullify Fire - Defense Ability
  • lvl 7: Equip: Rod - Magic Ability
  • lvl 8: Skill Use: Black Magic - Magic Ability
  • lvl 9: Fire booster 30% - Magic Ability
  • lvl 10: Prominence - Black Magic (Fire 1400% Mag), Target: All Foes, Effect: 100% Hit, +
  • lvl 10: Rod Mastery - Special Ability

Arctic Mage

Prerequisites: Magic God's Soul, Black Mage

Attribute Modifiers
HP 90% MP 130% SP 90%
Attack 90% Defense 95% Magic 130%
Willpower 120% Agility 110% Dexterity 120%
Ability Points
Combat Ability 40 Job Ability 45 Special Ability 60
Magic Ability 70 Defense Ability 45
  • Weapons: Daggers, Rapiers, Magic Swords, Scythes, Rods, Grimoires
  • Skills: Black Magic, Dark
  • Abilities: Equip Magic Hats, Magic Mastery

Learned Skills and Abilities

  • lvl 3: Sigma Frost - Black Magic (Ice 1000% Mag), Target: All Foes, Effect: 100% Hit
  • lvl 3: Magic +30% - Magic Ability
  • lvl 4: Ice Strike - Combat Ability
  • lvl 5: Nullify Freeze - Defense Ability
  • lvl 6: Nullify Ice - Defense Ability
  • lvl 7: Equip: Rod - Magic Ability
  • lvl 8: Skill Use: Black Magic- Magic Ability
  • lvl 9: Ice Booster 30% - Magic Ability
  • lvl 10: Ice Age - Black Magic (Ice 1400% Mag), Target: All Foes, Effect: 100% Hit, +
  • lvl 10: Rod Mastery - Special Ability

Gigavolt Mage

  • Weapons: Daggers, Rapiers, Magic Swords, Scythes, Rods, Grimoires
  • Skills: Black Magic, Dark
  • Abilities: Equip Magic Hats, Magic Mastery

Learned Skills and Abilities

  • lvl 3: Lambda Spark - Black Magic (Lightning 1000% Mag), Target: All foes, Effect: 100% Hit
  • lvl 3: Magic +30% - Magic Ability
  • lvl 4: Lightning Strike - Combat Ability
  • lvl 5: Nullify Shock - Defense Ability
  • lvl 6: Nullify Lightning - Defense Ability
  • lvl 7: Equip: Rod - Magic Ability
  • lvl 8: Skill Use: Black Magic - Magic Ability
  • lvl 9: Lightning Booster 30% - Magic Ability
  • lvl 10: Plasma Storm - Black Magic (Lightning 1400% Mag), Target: All Foes, Effect: 100% Hit, +
  • lvl 10: Rod Mastery - Special Ability

Spacetime Mage

  • Weapons: Daggers, Rapiers, Magic Swords, Scythes, Rods, Grimoires
  • Skills: Time Magic
  • Abilities: Equip Magic Hats, Magic Mastery

Learned Skills and Abilities

  • lvl 2: Mass Slow - Time Magic, Target: All Foes, Effect: Slow (75%)
  • lvl 3: Mass Quick - Time Magic, Target: All Allies, Effect: Quick
  • lvl 4: Mass Stop - Time Magic, Target: All Foes, Effect: Stop (75%)
  • lvl 5: Rezone - Time Magic, Target: Foe, Effect: Death (75%)
  • lvl 6: Nullify Slow - Defense Ability
  • lvl 7: Mass Gravity - Time Magic, Power: 75% Current HP, Target: All Foes
  • lvl 8: Skill Use: Time Magic - Magic Ability
  • lvl 9: Nullify Stop - Defense Ability
  • lvl 10: Meteor - Time Magic Power: (Galactic 1000% Mag), Target: All Foes, Effect: 100% Hit
  • lvl 10: Rod Mastery - Special Ability

Spirit Summoner

  • Weapons: Daggers, Rapiers, Magic Swords, Scythes, Rods, Grimoires
  • Skills: Summoning
  • Abilities: Equip Magic Hats, Magic Mastery

Learned Skills and Abilities

  • lvl 3: Sylph - Summoning (Wind 1200% ^Mag, Agi); Target: All Foes, Effect: Sylph (self)
  • lvl 3: Gnome- Summoning (Earth 1200% ^Mag, Agi); Target: All Foes, Effect: Gnome (self)
  • lvl 4: MP +30% - Magic Ability
  • lvl 5: Undine - Summoning (Water 1200% ^Mag, Agi); Target: All Foes, Effect: Undine (self)
  • lvl 6: Salamander - Summoning (Fire 1200% ^Mag, Agi); Target: All Foes, Effect: Salamander (self)
  • lvl 7: Skill Use: Summoning - Magic Ability
  • lvl 8: Reaper - Summoning (Dark 1400% Mag), Target: All Foes, Effect: Death (75%)
  • lvl 9: Rod Booster 30% - Magic Ability
  • lvl 10: Divine Dragon - Summoning (Holy 1800% Mag), Target: All Foes, Effect: Ascension (10%)
  • lvl 10: Rod Mastery - Special Ability

Cosmic Taoist

  • Weapons: Daggers, Scythes, Magic Swords, Rods, Fans
  • Skills: Taoism
  • Abilities: Equip Magic Hats, Magic Mastery

Learned Skills and Abilities

  • lvl 3: Confounding Fire Talisman - Taoism (Fire 1000% ^Mag,Dex), Target: All Foes, Effect: Confusion (75%), Fire Weak (100%), 100% Hit
  • lvl 3: Nullify Wind - Defense Ability
  • lvl 4: Dreaming Ice Talisman - Taoism (Ice 1000% ^Mag,Dex), Target: All Foes, Effect: Sleep (75%), Ice Weak (100%), 100% Hit
  • lvl 5: Nullify Eartg - Defense Ability
  • lvl 6: Paralyzing Lightning Talisman - Taoism (Lightning 1000% ^Mag,Dex), Target: All Foes, Effect: Paralysis (75%), Lightning Weak (100%), 100% Hit
  • lvl 7: Nullify Water - Defense Ability
  • lvl 8: Greedy Darkness Talisman - Taoism (Dark 1400% ^Mag,Dex), Target: Foe, Effect: Death (75%), Dark Weak (100%), 100% Hit
  • lvl 8: Divine Stance - Taoism, Target: User, Effect: Divine Stance (4% MP Regen, Evasion 50% for 6 turns)
  • lvl 9: Skill Use: Taoism - Magic Ability
  • lvl 10: Taoism Exorcist Formation - Taoism (Physical 1000% ^Mag, Dex), Target: User, Effect: Taoist Exorcist Formation, Magic Counter
  • lvl 10: Rod Mastery - Special Ability

Holy Mage

  • Weapons: Clubs, Whips, Staves, Grimoires
  • Skills: White Magic, Holy
  • Abilities: Equip Magic Hats, Magic Mastery

Learned Skills and Abilities

  • lvl 3: Mass Enhance Magic - White Magic, Target: All Allies, Effect: Magic Up (50%, 3 turns)
  • lvl 3: Willpower +30% - Defense Ability
  • lvl 4: Mass Enhance Technique - White Magic, Target: All Allies, Effect: Dexterity Up (50%, 3 turns)
  • lvl 5: Equip: Staff - Magic Ability
  • lvl 6: Mass Enhance Attack - White Magic, Target: All Allies, Effect: Attack Up (50%, 3 turns)
  • lvl 7: Skill Use: White Magic - Magic Ability
  • lvl 8: Nirvana - White Magic (Holy 1000% ^ of Mag,Will), Target: All Foes, Effect: 100% Hit, +
  • lvl 9: Staff Booster 30% - Magic Ability
  • lvl 10: Mass Mega Raise - White Magic, Target: All Allies, Effect: Revive (100% HP)
  • lvl 10: Staff Mastery - Special Ability

Holy Archer

  • Weapons: Daggers, Scythes, Bows, Whips, Boomerangs
  • Skills: Scythe, Bow, Whip, Throwing
  • Abilities: Super Forest Booster, Slayer Booster, Bow Mastery

Learned Skills and Abilities

  • lvl 3: Lamia Buster - Bow Skill (Physical 228% Att+Dex), Target: Foe, Effect: Lamia Killer
  • lvl 3: Hit Rate +20% - Combat Ability
  • lvl 4: Skill Use: Bow - Combat Ability
  • lvl 5: Scylla Buster - Bow Skill (Physical 228% Att+Dex), Target: Foe, Effect: Scylla Killer
  • lvl 6: Super Forest Strength - Special Ability
  • lvl 7: Lamia Slayer - Combat Ability
  • lvl 8: Scylla Slayer - Combat Ability
  • lvl 9: Bow Booster 30% - Combat Ability
  • lvl 10: Meteor Arrows - Bow Skill (Holy 96% Att+Dex), Target: 6 Random Foes, Effect: +
  • lvl 10: Bow Mastery - Special Ability

Shadow Hunter

  • Weapons: Daggers, Scythes, Bows, Whips, Boomerangs
  • Skills: Scythe, Bow, Whip, Throwing
  • Abilities: Super Forest Booster, Slayer Booster, Bow Mastery

Learned Skills and Abilities

  • lvl 3: Elf Hunting - Bow Skill (Physical 228% Att+Dex), Target: Foe, Effect: Elf Killer
  • lvl 3: Hit Rate +20% - Combat Ability
  • lvl 4: Skill Use: Bow - Combat Ability
  • lvl 5: Fairy Hunting - Bow Skill (Physical 228% Att+Dex), Target: Foe, Effect: Fairy Killer
  • lvl 6: Super Forest Strength - Special Ability
  • lvl 7: Elf Slayer - Combat Ability
  • lvl 8: Fairy Slayer - Combat Ability
  • lvl 9: Bow Booster 30% - Combat Ability
  • lvl 10: - Bow Skill (Dark 96% Att+Dex), Target: 6 Random Foes, Effect: +
  • lvl 10: Bow Mastery - Special Ability

God's Eye

  • Weapons: Guns
  • Skills: Gun
  • Abilities: Slayer Booster, Gun Mastery

Learned Skills and Abilities

  • lvl 3: Saint Rose - Gun Skill (Holy 940% Dex), Target: Foe, Effect: +
  • lvl 3: Dexterity +30% - Job Ability
  • lvl 4: Dancing Flare - Gun Skill (Fire 680% Dex), Target: All Foes
  • lvl 5: Equip: Gun - Combat Ability
  • lvl 6: Silver Bullet - Gun Skill (Physical 380% Dex), Target: Foe, Effect: Yoma/Vampire Killer
  • lvl 6: Exorcism Bullet - Gun Skill (Physical 380% Dex), Target: Foe, Ghost/Zombie Killer
  • lvl 7: Skill Use: Gun - Combat Ability
  • lvl 8: Recovery Gattling - Gun Skill, Target: 8 Random Allies, Effect: HP Recovery
  • lvl 9: Gun Booster 30% - Combat Ability
  • lvl 10: Holy Desperado - Gun Skill (Holy 240% Dex), Target: 4 Random Foes, Effect: +
  • lvl 10: Gun Mastery - Special Ability

Devil's Eye

  • Weapons: Guns
  • Skills: Gun
  • Abilities: Slayer Booster, Dual-Wield

Learned Skills and Abilities

  • lvl 3: Black Dahlia - Gun Skill (Dark 940% Dex), Target: Foe, Effect: +
  • lvl 3: Dexterity +30% - Job Ability
  • lvl 4: Megiddo Burst - Gun Skill (Ice 680% Dex), Target: All Foes
  • lvl 5: Equip: Gun - Combat Ability
  • lvl 6: Toxic Spiral Bullet - Gun Skill (Physical 380% Dex), Target: Foe, Effect: Land-Dweller/Sea-Dweller Killer
  • lvl 6: Mythbuster - Gun Skill (Physical 380% Dex), Target: Foe, Effect: Mermaid/Kitsune/Dragon Killer
  • lvl 7: Skill Use: Gun - Combat Ability
  • lvl 8: Yin-Yang - Gun Skill (Physical 440% Dex), Target: Foe, Effect: Petrify (25%)/Death (25%)
  • lvl 9: Gun Booster 30% - Combat Ability
  • lvl 10: Shadow Desperado - Gun Skill (Dark 240% Dex), Target: 4 Random Foes, Effect: +
  • lvl 10: Gun Mastery - Special Ability

Dragon Tamer

  • Weapons: Daggers, Scythes, Whips, Boomerangs
  • Skills: Scythes, Whips
  • Abilities: Companion Join Rate X2, Slayer Booster, Whip Mastery

Learned Skills and Abilities

  • lvl 3: Dragon Slayer - Whip Skill (Physical 228% Att+Dex), Target: All Foes, Effect: Dragon Killer/Paralysis (25%)
  • lvl 3: Equip: Whip - Combat Ability
  • lvl 4: Dragon Slayer - Combat Ability
  • lvl 5: Dragon Tail - Whip Skill (Power: A) Translation Pending
  • lvl 6: Skill Use: Whip - Combat Ability
  • lvl 7: Holy Servant - Whip Skill, Effect: Random
  • lvl 8: Whip Booster 30% - Combat Ability
  • lvl 9: Recruit Rate +200% - Special Ability
  • lvl 10: Serpent Dance - Whip Skill (Power: S) Translation Pending
  • lvl 10: Whip Mastery - Special Ability

Devil Summoner

  • Weapons: Daggers, Scythes, Whips, Boomerangs
  • Skills: Scythes, Whips
  • Abilities: Companion Join Rate X2, Slayer Booster, Dual-Wield

Learned Skills and Abilities

  • lvl 3: Devil Buster - Whip Skill (Physical 228% Att+Dex), Target: All Foes, Effect: Yoma Killer/Paralysis (25%)
  • lvl 3: Equip: Whip - Combat Ability
  • lvl 4: Yoma Slayer - Combat Ability
  • lvl 5: Jet Black Snake - Whip Skill (Dark 408% Att+Dex), Target: All Foes, Effect: Paralysis (25%)
  • lvl 6: Skill Use: Whip - Combat Ability
  • lvl 7: Devil Servant - Whip Skill, Effect: Random
  • lvl 8: Whip Booster 30% - Combat Ability
  • lvl 9: Recruit Rate +200% - Special Ability
  • lvl 10: Dark Spiral Whip - Whip SKill (Dark 564% Att+Dex), Target: Foe, Effect: Paralysis (25%)

Trickster

  • Weapons: Daggers, Scythes, Whips, Boomerangs
  • Skills: Dagger, Throwing, Thievery
  • Abilities: Treasure Hunt 3, Negate Surprise Attacks, Pre-Emptive Attack Up, Dagger Mastery

Learned Skills and Abilities

  • lvl 3: Assassin Dance - Dagger Skill (Physical 120% Att+Dex), Target: 3 Random Foes, Effect: Death (50%), +20% Hit
  • lvl 3: Evasion +30% - Defense Ability
  • lvl 4: Infinite Knives - Dagger Skill (Physical 408% Att+Dex), Target: Foe, Effect: +20% Hit
  • lvl 5: Technical Knife - Combat Ability
  • lvl 5: Skill use: Thievery - Job Ability
  • lvl 6: Steal MP - Thievery (Power 20% Dex), Target: Foe, Effect: MP Drain 100%, 100% Hit, No Crit
  • lvl 6: Steal SP - Thievery, Target: Foe, Effect: SP Drain (25%)
  • lvl 7: Lockpick III - Special Ability
  • lvl 8: Steal Rate +200% - Special Ability
  • lvl 9: Dagger Booster 30% - Combat Ability
  • lvl 10: Bandit's Proof - Thievery (Power: 700% ^Dex, Agi), Target: Foe, Effect: 100%, +
  • lvl 10: Dagger Mastery - Special Ability

Master Shinobi

  • Weapons: Daggers, Ninja Katanas, Scythes
  • Skills: Ninjutsu
  • Abilities: Dual-Wield, Equip Gi

Learned Skills and Abilities

  • lvl 3: Scattering Cherry Blossoms - Ninjutsu (Physical 700% ^Att, Dex), Target: Foe, Effect: Death (75%), 120% Hit, +
  • lvl 3: Agility +30% - Job Ability
  • lvl 4: Wind Strike - Combat Ability
  • lvl 5: - Ninjutsu (Physical 102% ^Att, Dex), Target: 6 Random Foes, Effect: 120% Hit, +
  • lvl 6: Nullify Wind - Defense Ability
  • lvl 7: Skill Use: Ninjutsu - Job Ability
  • lvl 8: Dual-Wield - Combat Ability
  • lvl 9: Ninja Sword Booster 30% - Combat Ability
  • lvl 10: - Ninjutsu (Fire/Earth/Wind/Water 500% ^Att, Dex), Target: All Foes, Effect: 120% Hit, +
  • lvl 10: Ninja Sword Mastery - Special Ability

Erotic Kunoichi

  • Weapons: Daggers, Ninja Katanas, Scythes, Sex Toys
  • Skills: Ninjutsu, Sexcraft
  • Abilities: Dual-Wield, Common Attacks Inflict Sensitivity 5%, Common Attacks Inflict Ecstasy 5%, Common Attacks Inflict Temptation 5%, Common Attacks Inflict Incontinence 5%, Equip Gi

Learned Skills and Abilities

  • lvl 2: Ero Art:Demonic Spider - Ninjutsu (Pleasure 240% ^ of Att, Dex), Target:6 Random Foes, Effect: Horny (50%), 120% Hit, +
  • lvl 3: Pleasure Strike - Combat Ability
  • lvl 4: Ero Art:Night Snake - Ninjutsu (Pleasure 340%*3 ^ of Att, Dex), Target: Foe, Effect: Slime (50%), 120% Hit, +
  • lvl 5: Nullify Seduction - Defense Ability
  • lvl 6: Ero Art:Milking Paradise - Ninjutsu (Pleasure 1000% ^ of Att, Dex), Target: All Foes, Effect: Trance (50%), 120% Hit, +
  • lvl 7: Sexcraft Success Up - Special Ability
  • lvl 8: Ero Art:Foot Dance - Ninjutsu (Pleasure 300% ^ of Att, Dex), Target: 3 Random Foes, Effect: 120% Hit, +
  • lvl 9: Seduction Strike 20% - Job Ability
  • lvl 10: Ultimate Skill:Pussy Exhaustion - Ninjutsu (Pleasure 1400% ^ of Att, Dex), Target: Foe, Effect: Climax (50%), Bind (75%), HP Drain (50%), 120% Hit, +
  • lvl 10: Ninja Sword Mastery - Special Ability

Pirate King

  • Weapons: Daggers, Swords, Great Swords, Axes, Clubs, Flails, Guns
  • Skills: Sword, Gun, Pirate
  • Abilities: SP Cost 50%, Super Sea Strength, Dual-Wield

Learned Skills and Abilities

  • lvl 2: Oceanic Decapitation - Pirating Skill (Physical 1000% ^ of Att, Dex, Agi), Target: All Foes, Effect: 120% Hit, +
  • lvl 3: Nullify Water - Defense Ability
  • lvl 3: Nullify Sleep - Defense Ability
  • lvl 4: Water Strike - Combat Ability
  • lvl 5: Super Sea Strength - Special Ability
  • lvl 6: Skill Use: Pirate - Job Ability
  • lvl 7: Kaiser Fleet - Pirating Skill (Fire 360% ^ of Att, Dex, Agi), Target: 4 Random Foes, Effect: 120% Hit
  • lvl 8: 四連凪刃 - Pirating Skill (Wind 360%*4 ^ of Att, Dex, Agi), Target: Foe, Effect: 120% Hit, +
  • lvl 9: SP Cost 50% - Job Ability
  • lvl 10: 八艘跳び - Pirating Skill (Physical 180%*8 ^ of Att, Dex, Agi), Target: All Foes, Effect: 120% Hit, +
  • lvl 10: Sword Mastery - Special Ability

Admiral

  • Weapons: Daggers, Swords, Great Swords, Spears, Heavy Spears, Bows, Guns
  • Skills: Sword, Gun, Pirate
  • Abilities: Battle Start SP MAX, Super Sea Strength, Sword Mastery, Gun Mastery

Learned Skills and Abilities

  • lvl 2: Aqua Dash - Pirating Skill (Water 1000% ^ of Att, Dex, Agi), Target: All Foes, Effect: 120% Hit, +
  • lvl 3: Nullify Water - Defense Ability
  • lvl 3: Nullify Confusion - Defense Ability
  • lvl 4: Water Strike - Combat Ability
  • lvl 5: Super Sea Strength - Special Ability
  • lvl 6: Skill Use: Pirate - Job Ability
  • lvl 7: Armada Bombardment - Pirating Skill (Fire 360% ^ of Att, Dex, Agi), Target: 4 Random Foes, Effect: 120% Hit
  • lvl 8: 四鳴水破 - Pirating Skill (Water 360%*4 ^ of Att, Dex, Agi), Target: Foe, Effect: 120% Hit, +
  • lvl 9: Battle Start SP MAX - Special Ability
  • lvl 10: Admiral Wild Dance - Pirating Skill (Physical 360%*4 ^ of Att, Dex, Agi), Target: Foe, Effect: 120% Hit, +
  • lvl 10: Sword Mastery - Special Ability

Invisible hand of God

  • Weapons: Daggers, Scythes, Boomerangs, Abaci
  • Skills: Throwing, Mercantile, EX-Item
  • Abilities: Gold Rate X3, Medicine Lore 1, Abacus Mastery

Learned Skills and Abilities

  • lvl 2: Buy Ultimate Herb - Mercantile, Target: Ally, Effect: 5000 HP Recovery
  • lvl 3: Buy Burst Drink - Mercantile, Target: Ally, Effect: 100% SP Recovery
  • lvl 3: HP +20% - Combat Ability
  • lvl 4: Final Throw Gold - Mercantile (Coin Toss UserLevel*1000), Target: All Foes
  • lvl 5: Buy Panacea - Mercantile, Target: Ally, Effect: Cure Status
  • lvl 5: Skill Use: Mercantile - Job Ability
  • lvl 6: Scatter Bribe - Mercantile, Target: All Foes, Effect: Flee Battle
  • lvl 7: Buy Yggdrasil Leaf - Mercantile, Target: Ally, Effect: Revive (100% HP)
  • lvl 7: Abacus Booster 30% - Job Ability
  • lvl 8: Buy Divine Miracle Drug - Mercantile, Target: Ally, Effect: 500 MP Recovery
  • lvl 8: Group Life Insurance - Mercantile, Target: User, Effect: Gain Gold on Death
  • lvl 9: Ultimate Delivery - Mercantile, Target: User, Effect: Item Acquisition
  • lvl 9: Gold Drop +200% - Special Ability
  • lvl 10: Buy Last Elixir - Mercantile, Target: All Allies, Effect: 100% HP/MP Recovery
  • lvl 10: Abacus Mastery - Special Ability

Item Master

  • Weapons: Daggers, Boomerangs, Abaci
  • Skills: Throwing, Mercantile, EX-Item
  • Abilities: Gold rate X3, Medicine Lore 3, Boomerang Mastery

Learned Skills and Abilities

  • lvl 2: Endless Use: Wind Stone - EX-Item (Wind 300% Dex), Target: All Foes, Effect: 100% Hit, No Crit
  • lvl 2: Endless Use: Earth Stone - EX-Item (Earth 300% Dex), Target: All Foes, Effect: 100% Hit, No Crit
  • lvl 2: Endless Use: Water Stone - EX-Item (Water 300% Dex), Target: All Foes, Effect: 100% Hit, No Crit
  • lvl 3: Stargazer - Throwing Skill (Physical 408% Att+Dex), Target: All Foes, Effect: +15% Hit, +
  • lvl 3: Distribution:De-Love Potion - EX-Item, Target: All Allies, Effect: Cure Horny/Trance/Seduction
  • lvl 3: Prevention:De-Love Potion - EX-Item, Target: All Allies, Effect: Horny/Trance/Seduction Immunity (for 10 turns)
  • lvl 3: Reversal:De-Love Potion - EX-Item, Target: All Foes, Effect: Horny/Trance/Seduction (75%)
  • lvl 4: Distribution: Elven Miracle Drug - EX-Item, Target: All Allies, Effect: 100 MP Recovery
  • lvl 4: Dilution: Elven Miracle Drug - EX-Item, Target: All Allies, Effect: 4% MP Regen
  • lvl 5: Distribution: Burst Drink - EX-Item, Target: All Allies, Effect: 100% SP Recovery
  • lvl 5: Dilution: Burst Drink - EX-Item, Target: All Allies, Effect: 30% SP Regen
  • lvl 5: Endless Use: Holy Stone - EX-Item (Holy 300% Dex), Target: All Foes, Effect: 100% Hit, No Crit
  • lvl 5: Endless Use: Dark Stone - EX-Item (Dark 300% Dex), Target: All Foes, Effect: 100% Hit, No Crit
  • lvl 5: Skill Use: EX-Item - Job Ability
  • lvl 6: Distribution: Ultimate Herb - EX-Item, Target: All Allies, Effect: 5000 HP Recovery
  • lvl 6: Dilution: Ultimate Herb - EX-Item, Target: All Allies, Effect: 30% HP Regen
  • lvl 6: Distribution: Panacea - EX-Item, Target: All Allies, Effect: Cure Status
  • lvl 6: Prevention: Panacea - EX-Item, Target: All Allies, Effect: Status Immunity
  • lvl 6: Reversal: Panacea - EX-Item, Target: All Foes, Effect: Random Status (75%)
  • lvl 7: Distribution: Yggdrasil Leaf - EX-Item, Target: All Allies, Effect: Revive (100% HP)
  • lvl 7: Prevention: Yggdrasil Leaf - EX-Item, Target: All Allies, Effect: Auto-Revive (100%)
  • lvl 8: Distribution: Divine Miracle Drug - EX-Item, Target: All Allies, Effect: 500 MP Recovery
  • lvl 8: Dilution: Divine Miracle Drug - EX-Item, Target: All Allies, Effect: 8% MP Regen
  • lvl 9: Distribution: Elixir - EX-Item, Target: All Allies, Effect: 100% HP/MP Recovery
  • lvl 9: Dilution: Elixir - EX-Item, Target: All Allies, Effect: HP/MP/SP Regen (30%/8%/30%)
  • lvl 9: Medicine Lore III - Special Ability
  • lvl 10: Dilution: Last Elixir - EX-Item, Target: All Allies, Effect: 100% HP/MP/SP Regen
  • lvl 10: Boomerang Mastery - Special Ability

Ranger

  • Weapons: Daggers, Ninja Katanas, Scythes, Bows, Boomerangs
  • Skills: Dagger, Throwing, Thievery, Ninjutsu, Pirate, EX-Item
  • Abilities: Negate Environmental Damage, Super Desert Strength, Super Cave Strength, Boomerang Mastery

Learned Skills and Abilities

  • lvl 2: Tactical Breathing - Special Skill, Target: User, Effect: 30% HP/SP Regen (for 6 turns)
  • lvl 3: Super Desert Strength - Special Ability
  • lvl 3: Super Cave Strength - Special Ability
  • lvl 4: Aqua Splash - Special Skill, (Water 1000% Dex), Target: All Foes, Effect: Ignore Def, Auto-Hit, +
  • lvl 5: Skill Use: Boomerang - Combat Ability
  • lvl 6: Preventive Self Treatment - Special Skill, Target: User, Effect: Status Immunity
  • lvl 7: Nullify Instant Death - Defense Ability
  • lvl 7: Nullify Environmental Damage - Special Ability
  • lvl 8: Post-Battle Great Rest - Special Ability
  • lvl 9: Boomerang Booster 30% - Combat Ability
  • lvl 9: Clothes Mastery - Special Ability
  • lvl 10: Cosmic Throw - Throwing Skill, (Physical 144% Att+Dex), Target: 4 Random Foes, Effect: +15% Hit, +
  • lvl 10: Boomerang Mastery - Special Ability

Dark Gambler

  • Weapons: Daggers, Staves, Rods, Cards
  • Skills: Oracle
  • Abilities: Item Drop X3, Card Mastery

Learned Skills and Abilities

  • lvl 2: Poker - Oracle Skill, Effect: Random
  • lvl 3: Dexterity +20% - Job Ability
  • lvl 4: Jackpot - Oracle Skill, (??% Dex), Target: Foe, Effect: Auto-Hit
  • lvl 5: Skill Use: Oracle - Job Ability
  • lvl 6: Death Roulette - Oracle Skill, Target: Ally or Foe, Effect: Death (100%)
  • lvl 7: Last Chance - Job Ability
  • lvl 8: Dark Item Slots - Oracle Skill, Effect: Item Acquisition
  • lvl 9: Item Drop +200% - Special Ability
  • lvl 10: Punishment Game - Oracle Skill, (??%), Target: All Foes or All Allies, Effect: Auto-Hit
  • lvl 10: Card Mastery - Special Ability

Card Summoner

  • Weapons: Daggers, Staves, Rods, Cards
  • Skills: Oracle
  • Abilities: Card Mastery

Learned Skills and Abilities

  • lvl 2: Low Draw - Oracle Skill, Effect: Random
  • lvl 3: Willpower +30% - Defense Ability
  • lvl 4: Million Card - Oracle Skill (Physical 200% Dex), Target: 4 Random Foes, Effect: 120% Hit, +
  • lvl 5: Randomizer - Oracle Skill, Effect: Random
  • lvl 6: Nullify Stun - Defense Ability
  • lvl 7: Skill Use: Oracle - Job Ability
  • lvl 8: High Draw - Oracle Skill, Effect: Random
  • lvl 9: Card Booster 30% - Job Ability
  • lvl 10: Berserker Soul - Oracle Skill, Target: User, Effect: Continuous Turns (act five times, but locked to Oracle skills)
  • lvl 10: Card Mastery - Special Skill

Godfather

  • Weapons: Daggers, Fists, Guns
  • Skills: Gun, Mercantile, Fist
  • Abilities: Counter 50%, Dual-Wield

Learned Skills and Abilities

  • lvl 2: Retribution - Gun Skill (Physical ??% Dex), Target: Foe, Effect: +50% Hit, +
  • lvl 3: No Encounters - Special Ability
  • lvl 4: Honor - Gun Skill (Physical ??% Dex), Target: Foe, Effect: +50% Hit, +
  • lvl 5: Punishment - Gun Skill (Physical ??% Dex), Target: Ally, Effect: +50% Hit, +
  • lvl 6: Vengeance Strike - Combat Ability
  • lvl 7: Assassination - Gun Skill (Physical 440% Dex), Target: Foe, Effect: Death (75%), +50% Hit, +
  • lvl 8: Enforcement - Gun Skill, Target: Ally, Effect: Death
  • lvl 9: Normal Attack Booster - Combat Ability
  • lvl 10: Evil Flower - Gun Skill, (Physical ??% Dex), Target: All Foes, Effect: +50% Hit, +

War Miko

  • Weapons: Daggers, Rapiers, Whips, Fans
  • Skills: Fans, Dancing
  • Abilities: Fan Mastery

Learned Skills and Abilities

  • lvl 2: Sword Dance - Dancing (Physical 200% Dex), Target: 4 Random Foes, Effect: +800 Speed, 120% Hit, +
  • lvl 3: Evasion +30% - Defense Ability
  • lvl 4: Skill Use: Fan - Combat Ability
  • lvl 5: Super Appeal - Special Ability
  • lvl 6: Falling Leaves Dance - Fan Skill (Physical 408% Dex+Agi), Target: Foe, Effect: Sleep (75%), +500 Speed, +20% Hit, +
  • lvl 7: Skill Use: Dancing - Job Ability
  • lvl 8: Sacrifice Dance - Dancing, Target: All Allies, Effect: 100% HP Recovery/Revive(100% HP),+800 Speed
  • lvl 9: Fan Booster 30% - Combat Ability
  • lvl 10: Thunder God Dance - Dancing (Lightning 680% Dex), Target: All Foes, Effect: +800 Speed, 100% Hit
  • lvl 10: Fan Mastery - Special Ability

Divine Songstress

  • Weapons: Boomerangs, Harps
  • Skills: Singing
  • Abilities: Harp Mastery

Learned Skills and Abilities

  • lvl 2: Cicada Song - Singing, Target: All Allies, Effect: Evasion Up, +800 Speed (for 4 turns)
  • lvl 3: Magic Evasion +30% - Defense Ability
  • lvl 4: Love Song - Singing, Target: All Foes, Effect: Trance (75%) ,+800 Speed
  • lvl 5: Super Hide - Special Ability
  • lvl 6: Requiem - Singing (Magical 380% Dex), Target: All Foes, Effect: Zombie/Ghost Killer
  • lvl 7: Skill Use: Singing - Job Ability
  • lvl 8: Hero's Song - Singing, Target: All Allies, Effect: All Stats Up, +800 Speed (for 3 turns)
  • lvl 9: Harp Booster 30% - Combat Ability
  • lvl 10: Spirit Song - Singing, Target: All Allies, Effect: Revive (20%)
  • lvl 10: Harp Mastery - Special Ability

Saintly Prostitute

  • Weapons: Whips, Sex Toys
  • Skills: Sexcraft
  • Abilities: Common Attacks Inflict Sensitivity 5%, Common Attacks Inflict Ecstasy 5%, Common Attacks Inflict Incontinence 5%, Sex Toy Mastery

Learned Skills and Abilities

  • lvl 2: Ecstasy Fingering - Sexcraft (Pleasure 660% Dex), Target: Foe, Effect: Horny/Trance (50%), 120% Hit, No Crit
  • lvl 3: Equip: Sex Toy - Job Ability
  • lvl 4: Blissful Oral - Sexcraft (Pleasure 260% Dex), Target: 4 Random Foes, Effect: Slimed (50%), 120% Hit, No Crit
  • lvl 5: Nullify Horny - Defense Ability
  • lvl 6: Heaven's Kiss - Sexcraft (Pleasure 200% Dex), Target: 3 Random Foes, Effect: Horny (75%), Ascension (50%), 120% Hit, No Crit
  • lvl 7: Horny Strike 20% - Job Ability
  • lvl 8: Affectionate Paizuri - Sexcraft (Pleasure 1000% Dex), Target: All Foes, Effect: Trance (50%), 120% Hit, No Crit
  • lvl 9: Sex Toy Booster 30% - Job Ability
  • lvl 10: Heavenly Kamasutra - Sexcraft (Pleasure 1400% Dex), Target: Foe, Effect: Bind (50%), 120% Hit, No Crit
  • lvl 10: Sex Toy Mastery - Special Ability

Devilish Prostitute

  • Weapons: Whips, Sex Toys
  • Skills: Sexcraft
  • Abilities: Common Attacks Inflict Sensitivity 5%, Common Attacks Inflict Ecstasy 5%, Common Attacks Inflict Temptation 5%, Sex Toy Mastery

Learned Skills and Abilities

  • lvl 2: Ascending Fingerbang - Sexcraft (Pleasure 660% Dex), Target: Foe, Effect: Horny/Climax (50%), 120% Hit, No Crit
  • lvl 3: Skill Use: Sexcraft - Job Ability
  • lvl 4: Semen Sucking Mouth - Sexcraft (Pleasure 260% Dex), Target: 4 Random Foes, Effect: Slimed (50%), 120% Hit, No Crit
  • lvl 5: Nullify Trance - Defense Ability
  • lvl 6: Kiss of Death - Sexcraft (Pleasure 200% Dex), Target: 3 Random Foes, Effect: Horny (75%), Death (50%), 120% Hit, No Crit
  • lvl 7: Trance Strike 20% - Job Ability
  • lvl 8: Nightmare Paizuri - Sexcraft (Pleasure 1000% Dex), Target: All Foes, Effect: Trance (50%), 120% Hit, No Crit
  • lvl 9: Sex Toy Booster 30% - Job Ability
  • lvl 10: Courtesan's Fantasy - Sexcraft (Pleasure 1400% Dex), Target: Foe, Effect: Bind (50%), 120% Hit, No Crit
  • lvl 10: Sex Toy Mastery - Special Ability

Master Scholar

  • Weapons: Rod, Scalpels, Grimoires, Guns
  • Skills: Magic Science, Alchemy, Grimoire
  • Abilities: Magic Mastery

Learned Skills and Abilities

  • lvl 2: Implosion - Magic Science (Fire 1000% ^ of Mag, Dex), Target: All Foes, Effect: 100% Hit
  • lvl 3: Nullify Bio - Defense Ability
  • lvl 3: Nullify Sonic - Defense Ability
  • lvl 4: ID Destruction - Magic Science (Physical 660% ^ of Mag, Dex), Target: All Foes, Effect: Chimera Killer, Effect: 100% Hit
  • lvl 5: Absolute Zero - Magic Science (Ice 1000% ^ of Mag, Dex), Target: All Foes, Effect: 100% Hit
  • lvl 6: Skill Use: Magic Science - Magic Ability
  • lvl 7: Complete SP Conversion - Magic Science, Target: User, Effect: 100% SP Recovery
  • lvl 8: Plasma - Magic Science (Lightning 1000% ^ of Mag, Dex), Target: All Foes, Effect: 100% Hit
  • lvl 9: Ultra MP Conversion - Magic Science, Target: User, Effect: 300 MP Recovery
  • lvl 10: Nuclear - Magic Science (Fire/Nuclear 1400% ^ of Mag, Dex), Target: All Foes, Effect: Ignore Def, Auto-Hit

Golden Alchemist

  • Weapons: Daggers, Staves, Rods, Grimoires
  • Skills: Magic Science, Alchemy, Grimoire
  • Abilities: Magic Mastery

Learned Skills and Abilities

  • lvl 2: Create: Enhancer - Alchemy, Target: Ally, Effect: Equip 「Enhancer」
  • lvl 3: Create: Mjolnir - Alchemy, Target: Ally, Effect: Equip 「Mjolnir」
  • lvl 4: Create: Ahriman Rod - Alchemy, Target: Ally, Effect: Equip 「Ahriman Rod」
  • lvl 5: Create: Artemis Bow - Alchemy, Target: Ally, Effect: Equip 「Artemis Bow」
  • lvl 6: Create: King of Hearts - Alchemy, Target: Ally, Effect: Equip 「King of Hearts」
  • lvl 7: Create: Forbidden Whip - Alchemy, Target: Ally, Effect: Equip 「Forbidden Whip」
  • lvl 8: Create: Odinblade - Alchemy, Target: Ally, Effect: Equip 「Odinblade」
  • lvl 9: Create: Gungnir - Alchemy, Target: Ally, Effect: Equip 「Gungnir」
  • lvl 9: Skill Use: Alchemy - Magic Ability
  • lvl 10: Create: Excalibur - Alchemy, Target: Ally, Effect: Equip 「Excalibur」
  • lvl 10: Grimoire Mastery - Special Ability

Library Lord

  • Weapons: Staves, Rods, Grimoires,
  • Skills: Magic Science, Alchemy, Grimoire
  • Abilities: Magic Mastery

Learned Skills and Abilities

  • lvl 2: Page 32 of Wind - Grimoire (Wind 1000% Mag), Target: All Foes, Effect: 100% Hit
  • lvl 3: Page 1001 of Divine Protection - Grimoire, Target: All Allies, Effect: All Stats Up (for 3 turns)
  • lvl 4: Page 64 of Earth - Grimoire (Earth 1000% Mag), Target: All Foes, Effect: 100% Hit
  • lvl 5: Skill Use: Grimoire - Magic Ability
  • lvl 6: Page 128 of Water - Grimoire (Water 1000% Mag), Target: All Foes, Effect: 100% Hit
  • lvl 7: Magic Reflector - Magic Ability
  • lvl 8: Page 888 of Miracle - Grimoire, Target: All Allies, Effect: 100% HP Recovery
  • lvl 9: Grimoire Booster 30% - Magic Ability
  • lvl 10: Page 99999 of Chaos - Grimoire (Dark/Demise 1000% Mag), Target: All Foes, Effect: Auto-Hit
  • lvl 10: Grimoire Mastery - Special Ability

Makina Master

  • Weapons: Daggers, Clubs, Guns
  • Skills: Makina
  • Abilities: Gun Mastery

Learned Skills and Abilites

  • lvl 2: Deluxe Vibro Blade - Makina (Physical 1000% Dex), Target: Foe, Effect: Death (75%), Ignore Def, Auto-Hit
  • lvl 3: Dexterity +30% - Job Ability
  • lvl 4: MLRS - Makina (Fire 1000% Dex), Target: All Foes, Effect: Ignore Def, Auto-Hit
  • lvl 5: Skill Use: Makina - Job Ability
  • lvl 6: Hyperion - Makina (Physical 1400% Dex), Target: Foe, Effect: Ignore Def, Auto-Hit
  • lvl 7: Weak Matter - Makina, Target: Foe, Effect: All Element Weakening
  • lvl 8: Eldridge - Makina (Physical 180% Dex), Target: 8 Random Foes, Effect: Ignore Def, Auto-Hit
  • lvl 9: Makina Booster 30% - Job Ability
  • lvl 10: Ragnarok - Makina (Fire/Nuclear 1800% Dex), Target: All Foes, Effect: Ignore Def, Auto-Hit
  • lvl 10: Gun Mastery - Special Ability

Necromaster

  • Weapons: Scythes, Rods, Whips, Scalpels, Grimoires
  • Skills: Scythe, Summoning, Medicine, Corpse
  • Abilities: Equip Magic Hats, Magic Mastery

Learned Skills and Abilities

  • lvl 2: Rotting Knight Alexia - Summoning (Bio 840% Mag+Dex), Target: Foe, Effect: Poison (50%), 120% Hit
  • lvl 3: Nullify Poison - Defense Ability
  • lvl 4: Deathly Gorgeous Princess Reina - Summoning (Pleasure 600% Mag+Dex), Target: All Foes, Effect: 120% Hit
  • lvl 5: Bio Strike - Combat Ability
  • lvl 6: Darkness Flash - Scythe Skill (Physical 940% ^ of Att,Mag), Target: Foe, Effect: Zombie Killer, +15% Hit, +
  • lvl 7: Skill Use: Scythe - Combat Ability
  • lvl 8: Queen Necrodia - Summoning (Bio 600% Mag+Dex), Target: All Foes, Effect: 120% Hit
  • lvl 9: Scythe Booster 30% - Combat Ability
  • lvl 10: Zombie Horde - Summoning (Physical 216% Mag+Dex), Target: 4 Random Foes, Effect: 120% Hit
  • lvl 10: Scythe Mastery - Special Ability

Master Shaman

  • Weapons: Scythes, Staves, Rods, Grimoires
  • Skills: Scythe, Black Magic, Summoning, Corpse
  • Abilities: Equip Magic Hats, Magic Mastery

Learned Skills and Abilities

  • lvl 2: Gozen Tomoe, Female Warrior Samurai Tomoe, Lady Tomoe - Summoning (Magical 1400% Mag), Target: Foe, Effect: 100% Hit
  • lvl 3: Nullify Paralysis - Defense Ability
  • lvl 4: Great Mage Gregoria - Summoning (Ice 1000% Mag), Target: All Foes, Effect: 100% Hit
  • lvl 5: Contract of Darkness - Special Ability
  • lvl 6: Darkness Scatter - Scythe Skill (Physical 940% ^ of Att,Mag), Target: Foe, Effect: Ghost Killer, +15% Hit, +
  • lvl 7: Skill Use: Scythe - Combat Ability
  • lvl 8: Tranquil Whore Margery - Summoning (Pleasure 1400% Mag), Target: Foe, Effect: 100% Hit
  • lvl 9: Scythe Booster 30% - Combat Ability
  • lvl 10: Sucking Princess Hilda - Summoning (Pleasure 1400% Mag), Target: Foe, Effect: HP Drain (50%), 100% Hit
  • lvl 10: Scythe Mastery - Special Ability

Puppet Master

  • Weapons: Scythes, Rods, Grimoires, Guns
  • Skills: Scythe, Summoning, Makina, Artificial
  • Abilities: Equip Magic Hats, Magic Mastery

Learned Skills and Abilities

  • lvl 2: Beck the Beast - Summoning (Physical 1400% Dex), Target: Foe, Effect: 120% Hit
  • lvl 3: Nullify Petrify - Defense Ability
  • lvl 4: Giant Sera - Summoning (Physical 1000% Dex), Target: All Foes, Effect: 120% Hit
  • lvl 5: Sonic Strike - Combat Ability
  • lvl 6: Puppet Reaper - Scythe Skill (Physical 940% ^ of Att,Mag), Target: Foe, Effect: Doll Killer, +15% Hit, +
  • lvl 7: Skill Use: Scythe - Combat Ability
  • lvl 8: Decisive Battle-Type Weapon Agni - Summoning (Fire 360% Dex), Target: 4 Random Foes, Effect: 120% Hit
  • lvl 9: Scythe Booster 30% - Combat Ability
  • lvl 10: Sex Doll Princess - Summoning (Pleasure 1400% Dex), Target: Foe, Effect: 120% Hit
  • lvl 10: Scythe Mastery - Special Ability

God of Speech

  • Weapons: Daggers, Rapiers, Boomerangs, Guns
  • Skills: Throwing, Talk
  • Abilities: Boomerang Mastery

Learned Skills and Abilities

  • lvl 2: Major Provocation - Talk Skill, Target: Foe, Effect: Affinity -40, +2000 Speed
  • lvl 3: Willpower +30% - Defense Ability
  • lvl 4: Epic Tale - Talk Skill, Target: All Allies, Effect: All Stats Up (for 3 turns)
  • lvl 5: Jinx - Talk Skill, Target: All Foes, Effect: Death (75%)
  • lvl 6: Lip Service Master - Job Ability
  • lvl 7: Burning Edge - Throwing (Fire 408% Att+Dex), Target: All Foes, +15% Hit
  • lvl 8: Skill Use: Talk - Job Ability
  • lvl 9: Celebrate - Talk Skill (300% Dex), Target: All Allies, Effect: HP Recovery
  • lvl 10: Great Praise - Talk Skill, Target: Foe, Effect: Affinity +25, +2000 Speed
  • lvl 10: Boomerang Mastery - Special Ability

Flavor Emperor

  • Weapons: Daggers, Scythes, Kitchen Knives
  • Skills: Dagger, Cooking
  • Abilities: Kitchen Knife Mastery

Learned Skills and Abilities

  • lvl 2: Sushi - Cooking, Target: All Allies, Effect: Defense Up (for 4 turns)
  • lvl 2: Mapo Tofu - Cooking, Target: All Allies, Effect: Attack Up (for 3 turns)
  • lvl 2: Deep Fried Tofu - Cooking, Target: All Allies, Effect: Willpower Up (for 4 turns)
  • lvl 2: Roast Chicken - Cooking, Target: All Allies, Effect: Magic Up (for 3 turns)
  • lvl 3: Ultimate Metabolism - Special Ability
  • lvl 4: Yakisoba Bread - Cooking, Target: All Allies, Effect: Agility Up (for 3 turns)
  • lvl 4: Meat Bun - Cooking, Target: All Allies, Effect: Dexterity Up (for 3 turns)
  • lvl 4: Egg Bagel Sandwich - Cooking, Target: Ally, Effect: 5% MP Recovery
  • lvl 4: Salmon Bagel Sandwich - Cooking, Target: Ally, Effect: 30% SP Recovery
  • lvl 5: 気まぐれシェフのお任せ料理 - Cooking, Effect: Random
  • lvl 6: Crab Omelet - Cooking (Fire 680% Dex), Target: All Foes, Effect: Auto-Hit, No Crit
  • lvl 6: Ice Cream - Cooking (Ice 680% Dex), Target: All Foes, Effect: Auto-Hit, No Crit
  • lvl 6: Pudding - Cooking (Lightning 680% Dex), Target: All Foes, Effect: Auto-Hit, No Crit
  • lvl 6: Parfait - Cooking (300% Dex), Target: All Allies, Effect: HP Recovery
  • lvl 7: Skill Use: Cooking - Job Ability
  • lvl 8: Kids Meal - Cooking, Target: Ally, Effect: Auto-Revive
  • lvl 8: Steak - Cooking (Wind 680% Dex), Target: All Foes, Effect: Auto-Hit, No Crit
  • lvl 8: Deluxe Rice Ball - Cooking (Earth 680% Dex), Target: All Foes, Effect: Auto-Hit, No Crit
  • lvl 8: Deluxe Sushi - Cooking (Water 680% Dex), Target: All Foes, Effect: Auto-Hit, No Crit
  • lvl 9: Sukiyaki - Cooking, Target: Ally, Effect: 10% MP Recovery
  • lvl 9: Broiled Eel - Cooking, Target: Ally, Effect: 100% SP Recovery
  • lvl 9: Kitchen Knife Booster 30% - Job Ability
  • lvl 10: Gian Stew - Cooking (Dark 680% Dex), Target: All Foes, Effect: Auto-Hit, No Crit
  • lvl 10: Wedding Cake - Cooking (Holy 680% Dex), Target: All Foes, Effect: Auto-Hit, No Crit
  • lvl 10: Kitchen Knife Mastery - Special Ability

Godly Doctor

  • Weapons: Staves, Scalpels
  • Skills: Dagger, Medicine
  • Abilities: Scalpel Mastery

Learned Skills and Abilities

  • lvl 2: Group Surgery - Medicine, Target: All Allies, Effect: 100% HP Recovery
  • lvl 3: Tafel Anatomy - Medicine (Physical 408% Att+Dex), Target: Foe, Effect: Death (75%), 120% Hit, +
  • lvl 4: Re-Revival Treatment - Medicine, Target: Ally, Effect: Auto-Revive (100% HP)
  • lvl 5: Skill Use: Medicine - Job Ability
  • lvl 6: Extracellular Metabolic Activation - Medicine, Target: All Allies, Effect: 30% HP Regen (for 10 turns)
  • lvl 6: Extracellular Magical Activation - Medicine, Target: All Allies, Effect: 8% MP Regen (for 10 turns)
  • lvl 7: Mass Antibiotic Injection - Medicine, Target: All Allies, Effect: Nullify Status Effects (for 10 turns)
  • lvl 8: Mass Shock Resistance Injection - Medicine, Target: All Allies, Effect: Nullify Death/Ascension/Climax
  • lvl 9: Scalpel Booster 30% - Job Ability
  • lvl 10: Mass Revival - Medicine, Target: All Allies, Effect: Revive (20% HP)
  • lvl 10: Scalpel Mastery - Special Ability

Grandmaster Maid

  • Weapons: Fans, Whips, Plates, Sex Toys
  • Skills: Whips, Service
  • Abilities: Plate Mastery

Learned Skills and Abilities

  • lvl 2: Forbidden Herbal Tea - Service (200% Dex), Target: Ally, Effect: HP/75% SP Recovery, +800 Speed
  • lvl 3: Ascension Massage - Service (Pleasure 680% Dex), Target: Foe, Effect: Climax (75%), +800 Speed, 120% Hit
  • lvl 4: Earth Strike - Combat Ability
  • lvl 5: Forced Urination - Service (Pleasure 680% Dex), Target: Foe, Effect: Incontinence (50), +800 Speed, 120% Hit
  • lvl 6: Nullify Slimed - Defense Ability
  • lvl 7: Thousand Blossom Plate Toss - Service (Physical 200% Dex), Target: 4 Random Foes, Effect: +800 Speed, 120% Hit
  • lvl 8: Skill Use: Service - Job Ability
  • lvl 9: Plate Booster 30% - Job Ability
  • lvl 10: Job XP +100% - Special Ability
  • lvl 10: Plate Mastery - Special Ability

Alchemist (Part 2)

  • Weapons: Daggers, Staves, Rods, Grimoires
  • Armors: None
  • Skills: Magic Science, Alchemy, Grimoire
  • Passive: Turn End Reagent, Auto Collect 50%

Learned Skills and Abilities

  • lvl 2: Potion - Alchemy, Target: Ally, Effect: 50% HP Recovery
  • lvl 2: Hero's Victory Cry - Alchemy, Target: All Allies, Effect: All Stats Up
  • lvl 2: Crash Drum - Alchemy Target: All Allies, Effect: 100% Crit Chance + 200% Accuracy 6 Turns
  • lvl 2: Planet Light - Alchemy Target: All Allies, Effect: 500% XP/Job XP/Gold
  • lvl 3: Yggdrasil Branch - Alchemy, Target: All Allies, Effect: Revive (100% HP)
  • lvl 3: Fire Sword - Alchemy, Target: All Allies, Effect: Imbue Fire
  • lvl 3: Ice Sword - Alchemy, Target: All Allies, Effect: Imbue Ice
  • lvl 3: Earth Sword - Alchemy, Target: All Allies, Effect: Imbue Earth
  • lvl 4: Ether - Alchemy, Target: Ally, Effect: 33% MP Recovery
  • lvl 4: Lightning Sword - Alchemy, Target: All Allies, Effect: Imbue Lightning
  • lvl 4: Wind Sword - Alchemy, Target: All Allies, Effect: Imbue Wind
  • lvl 4: Water Sword - Alchemy, Target: All Allies, Effect: Imbue Water
  • lvl 5: Grand Potion - Alchemy, Target: Ally, Effect: 100% HP Recovery
  • lvl 5: Boost - Alchemy, Target: Ally, Effect: 100% SP Recovery
  • lvl 5: Guardian Angel Helmet - Alchemy, Target: All Allies, Effect: Death/Ascension/Climax Immunity 10 Turns
  • lvl 5: White Sun - Alchemy Target: All Allies, Effect: Physical Absorb 4 Turns
  • lvl 5: ??? - Alchemy (No Element 2400% Dex), Target: All Foes, Doll/Chimera Killer, Auto Hit, No Crit
  • lvl 6: Grand Ether - Alchemy, Target: Ally, Effect: 100% MP Recovery
  • lvl 6: Holy Sword - Alchemy, Target: All Allies, Effect: Imbue Holy
  • lvl 6: Dark Sword - Alchemy, Target: All Allies, Effect: Imbue Dark
  • lvl 6: Gale Shoes - Alchemy, Target: All Allies, Effect: Evade + 75%
  • lvl 7: Last Potion - Alchemy, Target: All Allies, Effect: 100% HP Recovery
  • lvl 7: Last Boost - Alchemy, Target: Ally, Effect: 100% SP Recovery
  • lvl 7: Wonder Ruby - Alchemy, Target: All Allies, Effect: Magic Evade + 75%
  • lvl 8: Last Ether - Alchemy, Target: All Allies, Effect: 100% MP Recovery
  • lvl 8: Phoenix Soul - Alchemy, Target: All Allies, Effect: Auto Revive
  • lvl 9: Almighty Shower - Alchemy, Target: All Allies, Effect: Cure All Status
  • lvl 9: Security Dress - Alchemy, Target: All Allies, Effect: Status Immunity 10 Turns
  • lvl 9: Smiling Moon - Alchemy Target: All Allies, Effect: Pleasure Absorb 4 Turns
  • lvl 9: ??? - Special Ability
  • lvl 10: Shine Aura - Alchemy, Target: All Allies, Effect: 30% HP/SP + 8% MP regen for 10 Turns


Special Part 2 Skill/Race - Luka

Angel Homuclus Vampire