'''Simba''', also titled the Peaceful Radiant Protector, is a character from Disney's The Lion King franchise and a Tank Guardian of the Mirrorverse. A great king should be a shining beacon of hope, and that's literally what Simba is! While still maintaining the carefree bravado of his adventurous youth, Simba is every bit the protective monarch lighting the way to victory.
'''Simba''', also titled the Peaceful Radiant Protector, is a character from Disney's The Lion King franchise and a Tank Guardian of the Mirrorverse. A great king should be a shining beacon of hope, and that's literally what Simba is! While still maintaining the carefree bravado of his adventurous youth, Simba is every bit the protective monarch lighting the way to victory.
Simba, also titled the Peaceful Radiant Protector, is a character from Disney's The Lion King franchise and a Tank Guardian of the Mirrorverse. A great king should be a shining beacon of hope, and that's literally what Simba is! While still maintaining the carefree bravado of his adventurous youth, Simba is every bit the protective monarch lighting the way to victory.
Intelligence:Above Average (Simba is a capable leader of his kingdom) Genius in combat (Simba can keep up with fighters like Maui who has over thousand years of experience and Hercules)
Immune to Stun. Simba resists 30% Basic and Heavy Attack damage from Melee and Tank enemies.
Enthralling Flare
Simba deals 400% damage to enemies in front of him, then gains an Indestructible Buff and Lures all enemies for 5 seconds. While Simba's Lure is active, he's Immune to Knock Back, except from Special Abilities, and gains 15% Armor when hit by a Heavy Attack or Special Ability from a Melee or Tank enemy. When his Lure expires, Simba Knocks Back all enemies in a circle around him.
Strengthening Rays
Simba deals 200% damage to enemies Knocked Back by his Special Ability. When hit by a Melee or Tank enemy while Lure is active, Simba gains a 20% Attack Buff that lasts for 6 seconds. [Max Stacks: 3]
Talents
Name
Icon
Description
Luminous Hide
Grants +20% at Defense the start of an encounter.
Bright Strike
Grants +20% Attack at the start of an encounter.
Radiant Diversion
When an enemy is attacking Simba, other allies' Basic and Heavy Attacks deal an additional 50% damage to that target.
Solar Shielding
Simba gains 15% Armor at the start of the encounter. The amount of Armor Simba gains from his Special Ability is increased by an additional 10%.
Blinding Lights
When Simba's Lure expires, Melee and Tank enemies adjacent to Simba become Dizzy for 8 seconds if they are not already Dizzy, reducing their chance of landing Basic and Heavy Attacks against other allies by -50%.
Alluring Vanguard
Each time Simba is hit by an attack from a Melee or Tank enemy while his Lure is active, other allies gain 10% Armor.
Other
Standard Tactics: Simba goes for clawing his opponent.