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Henry J. Waternoose III: Difference between revisions

From The Codex
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Revision as of 07:46, 5 January 2024

For the good of the company.
I'll kidnap a thousand children before I let this company die! And I'll silence anyone who gets in my way!

Background

Henry J. Waternoose III is the main antagonist of Disney•Pixar's 2001 animated film Monsters, Inc.. As the third generation CEO of Monsters, Incorporated, Waternoose devoted his life to ensuring the growth and stability of his company. When Monstropolis falls victim to a widespread energy crisis spearheaded by diminishing returns, Waternoose makes a desperate attempt to save his company by formulating a conspiracy with Randall Boggs that places human children in danger.

Codex Statistics

Tier: 9-B

Name: Henry J. Waternoose III

Origin: Monster Inc.

Gender: Male

Age: At least 170 years old (Became CEO of Monster inc. at age 142 and ran it when sulley was 18 years old sulley has then on worked for monster inc. as a scarer for 10 years, it's however unkown how long he worked at the mail and such)

Classification: Monster, CEO of Monsters Inc. (Formely)

Status: Alive

Alignment: Lawful Evil (Due to the recent power outage the monster world have been getting due to kids becoming harder and harder to scare, Henry worked with Randall Boggs in order to collect forced screams from kids in order to keep the power aflot even claiming he'd kidnap a thousand children before he let the company die)

Dimensionality: 3-D

Attack Potency: Wall level (Can harm Sulley who could tank this door explosion completely unharmed, which should at the very least put it this high)

Durability: Wall level

Striking Strength: Wall Class

Lifting Strength: Superhuman (Henry could easily unbent a metal pipe)

Travel Speed: Superhuman (was rapidly catching up to Sulley who caught up to a bus)

Combat Speed: Superhuman

Reaction Speed: Superhuman

Stamina: unknown

Range: Standard Melee, Extended Melee with an axe, Multiversal Cell with the Master Door

Intelligence: Genius (Talented CEO of Monster Inc. who was easily able to manipulated Sulley and Mike, was the inovator of techniques which are now commonly used and scared kids for decades along with being at least 170 years old which would mean he has a greater knowledge than the average person thanks to his life experience) likely Higher (His grandfather Henry J. Waternoose, was the creator of the door technology which allows monster to travel to the human world which is directly stated to be a diffrent world, this kind of knowledge most likely has been shared from generation to generation)


Powers and Abilities


Standard Equipment

Nothing Notable

Optional Equipment

Axe: An axe that Henry has shown using within the Monster inc. comics.

Master Door: A door which allows Henry to come out of any closet within the human world


Other

Standard Tactics: Henry will attack physically and likely use his stealth

Weaknesses: Nothing Notable

Note: The Master Door is only really usable within the Monster Inc. company thus if one wishes for waternoose to be able to use it, the battle should take place there.

Gallery

Concept Art

Battle Records

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