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Goats (A Hat in Time): Difference between revisions
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==Background== | ==Background== | ||
'''Goats''' are a species of large anthropomorphic goats that inhabit most of Alpine Skyline. They are large and peaceful, meaning they do not attempt to attack Hat Kid. However, they can push Hat Kid around if she stands in their path, which can lead to damage inadvertently. The Goats are silent, communicating only with head gestures. | '''Goats''' are a species of large anthropomorphic goats that inhabit most of Alpine Skyline. They are large and peaceful, meaning they do not attempt to attack [[Hat Kid]]. However, they can push Hat Kid around if she stands in their path, which can lead to damage inadvertently. The Goats are silent, communicating only with head gestures. | ||
While no goat ever speaks, they do play a minor role as NPCs in The Finale, where several goats are found the the line for judgement. When the group of NPCs tell Mustache Girl to get lost, a goat agrees with The Conductor. Later in the Finale, where after signing off with The Snatcher, a goat begins to throw explosive fruits for Hat Kid to use. | While no goat ever speaks, they do play a minor role as NPCs in The Finale, where several goats are found the the line for judgement. When the group of NPCs tell Mustache Girl to get lost, a goat agrees with The Conductor. Later in the Finale, where after signing off with The Snatcher, a goat begins to throw explosive fruits for Hat Kid to use. | ||
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|-|Losses= | |-|Losses= | ||
None. | |||
|-|Inconclusive= | |-|Inconclusive= |
Revision as of 06:28, 19 January 2024
Background
Goats are a species of large anthropomorphic goats that inhabit most of Alpine Skyline. They are large and peaceful, meaning they do not attempt to attack Hat Kid. However, they can push Hat Kid around if she stands in their path, which can lead to damage inadvertently. The Goats are silent, communicating only with head gestures.
While no goat ever speaks, they do play a minor role as NPCs in The Finale, where several goats are found the the line for judgement. When the group of NPCs tell Mustache Girl to get lost, a goat agrees with The Conductor. Later in the Finale, where after signing off with The Snatcher, a goat begins to throw explosive fruits for Hat Kid to use.
For a majority of their appearances, Goats are set as large hazards for Hat Kid to attempt to avoid. Despite not dealing direct damage, the knockback they cause when getting in their way is often cumbersome, if not completely launching the player off into harm or even off the high tops of the alpine, resetting their position to an arbitrary location before.
Goats often pace back and forth predictably however, making their presence often simple, if not difficult to maneuver if placed in an awkward position. Due to their large size, they do not take any form of damage, making them effectively invulnerable.
For the duration of The Illness has Spread, all goats are transformed into sickly versions of themselves, caused by inhalation of the spores released by the Flowers that opened at each peak after their Time Piece had been taken away.
When infected, Sick Goats walk around the various islands housing the flowers and on the main Goat Village, being visibly twitchy and agitated. Their behavior is altered to match their more feral appearance, actively rushing after Hat Kid and attempting to hit her, which now deals damage alongside the large knockback.
Their torment is only limited to the ground level they stand on, as standing on top of houses keep the player out of their reach. To end their corruption, Hat Kid must make her way to a peak's designated flower and take it out, which then immediately incapacitates any nearby infected goats.
General Information
Name: Goats
Origin: A Hat in Time
Sex: Male
Age: Unknown, though have likely been around for hundreds of years
Classification: Enemies, NPCs
Species: Goats
Occupation: None
Status: Alive
Alignment: Lawful Good normally (The Goats are harmless nomads merely walking around), Chaotic Neutral when inhaling the poison plant (The Goats become enraged and attack whoever they see)
Codex Statistics
Tier: 9-B, potentially High 4-C upon reaching the Twilight
Dimensionality: 3-D
Attack Potency: Wall level (Can harm Hat Kid while enraged, casually pushes her away while passive), potentially High Mass Star level upon reaching the Twilight (Through ascending to the twilight a lone Goat seemed to have become one with the constellations in the sky, this is further backed up in the Nomads storybook)
Durability: Wall level (Incapable of being harmed by Hat Kid), potentially High Mass Star level upon reaching the Twilight
Striking Strength: Wall Class, potentially Massive Star Class upon reaching the Twilight
Lifting Strength: Unknown
Travel Speed: At least Supersonic (Can move as fast or faster than Hat Kid), potentially Higher upon reaching the Twilight
Combat Speed: At least Supersonic (Can tag Hat Kid), potentially Higher upon reaching the Twilight
Reaction Speed: At least Supersonic, potentially Higher upon reaching the Twilight
Stamina: Unknown
Range: Extended Melee Range via sheer size, Interstellar upon reaching the Twilight, possibly Multiversal Cell with Twilight Powers (Likely has the powers of the twilight bell which uses the same powers as the Dwellers. Dwellers can bring in objects from another dimension and remove objects to another dimension)
Intelligence: Likely Gifted (The goats are portrayed was wise beings that know how to ascend to a higher plane of existence), possibly Cosmic upon reaching the Twilight
Powers and Techniques
All previous powers and abilities, Enlightenment, Enhanced Large Size (Stellar; Has become one with the stars), Immortality (Ageless), Abstract Existence (Type 1; Has become one with the stars), possibly Dimensional Travel & BFR (Application Based; Likely has the powers of the twilight bell which uses the same powers as the Dwellers. Dwellers can bring objects from other dimensions into the current dimension. Negative Dwellwer bells have the opposite effect, removing objects from the current dimension to another dimension)
Other
Standard Tactics: They are normally passive and will just push someone in the way out of the way, though if corrupted, they will run over and try to attack the opponent.
Weaknesses: Certain kinds of pollen plants can corrupt the Goat turning it irritable.
Battle Records
None.
None.
None.