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Simba (Disney Sorcerer's Arena): Difference between revisions
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Latest revision as of 23:12, 22 October 2024
Articles About Simba
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Main Series | The Lion King |
Games | SNES - Simba's Mighty Adventure |
Non-canon | Kingdom Hearts - Mirrorverse - Disney Heroes: Battle Mode - Disney Sorcerer's Arena |
Background
Simba is a hero that can be summoned by The Sorcerer in order to assit them in challenging the arena as they wish to become a master sorcerer. He is a defense unit and belongs to the wild grouping.
General Information
Name: Simba
Origin: Disney Sorcerer's Arena (Originally from The Lion King)
Sex: Male
Age: Unknown
Classification: Lion, King of the Pride Lands
Status: Alive
Alignment: Unknown (While Simba is noted as a hero by the game, he is still a summon of The Sorcerer and is merely used by them in order to challenge the arena as they wish to become a master sorcerer)
Codex Statistics
Tier: 9-A
Cardinality: Finite
Dimensionality: 3-D
Attack Potency: Room level (Simba can fight summoned characters such as Maui who should be comparable to his Moana counterpart, who Tanked a large explosion of this size)
Durability: Room level
Striking Strength: Room Class
Lifting Strength: Unknown
Travel Speed: Unknown
Attack Speed: At most Relativistic+ (Can dodge attacks such as Jack-Jack's Jack-Jack Attack which shoots a laser)
Reaction Speed: At most Relativistic+
Stamina: High (Capable of fighting through waves of enemies along his teammates)
Range: Standard Melee,
Intelligence: Unknown (Simba is assisted in combat by The Sorcerer thus making his intelligence hard to determine)
Powers and Techniques
Equipment
Nothing Notable
Notable Techniques
Name | Description |
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Royal Roughhousing | Deals up to x damage to target opponent. 30% chance to reduce target opponent's Speed Meter by 45% |
Hakuna Matata | Restore health to target teammate and all flanking teammates equal to 120% of Simba's current defense and extend the duration of Helpful Effect by 1. Gain taunt for 1 turn. 45% chance for Simba and teammates to gain Defense Up. |
Downwind Dash | Deals up to x damage to target opponent and all flanking opponents. Inflict Offense Down for 1 turn. Reduce speed meter by 40% |
Strength Of The Ancestors | Gains 4% bonus defense per every 1% missing health, 50% for rafiki to assist in any attack made by Simba. If at least one character is a "Lion King" character gain Defense up for 1 turn when his health is reduced below 60%. |
Other
Standard Tactics: Wildcard, as Simba is never seen acting on his own
Weaknesses: His special skills need to be recharged after being used
Battle Records
None.
None.
None.