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Six (Little Nightmares): Difference between revisions
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Revision as of 03:47, 24 August 2020
Background
Six is the main protagonist of Little Nightmares and the deuteragonist of Little Nightmares II. She is known as a smart and hardy nine years old girl, the main sign of which is a yellow raincoat with a triangular-shaped hood. Throughout the entire universe of the games, Six is trying to survive in a world filled with cruel monsters, seeking to destroy them by any means.
Powers and Stats
Tier: 10-B
Name: Six
Origin: Little Nightmares
Gender: Female
Age: 9 years old (Mentioned here)
Classification: Human
Attack Potency: Human level (Killed an injured lady, can tear away planks, should be able to injure herself)
Dimensionality: 3-D
Travel Speed: Normal Human (Despite her size, she's able to outrun a horde of crawling people with ease)
Combat Speed: Normal Human
Reaction Speed: Normal Human
Lifting Strength: Below Average (Can drag a chair)
Striking Strength: Human Class
Durability: Human level (No-selled an empty wine bottle breaking on her)
Stamina: Average
Range: Below Standard Melee Range physically, Extended melee range with powers
Powers and Abilities: Small Size (type 1, Is not much bigger than rats), Stealth Mastery (Can sneak around the lady without being seen or heard), Limited Fire Manipulation (With her lighter), Power Absorption (Gained the power of the lady by eating her), Passive Life-force Absorption (Drain people of thier life force by simply being near them), Limited passive Technological Manipulation (Her mere presence makes lightbulbs flicker and break)
Standard Equipment: Her lighter
Intelligence: Above average (Uses stealth and objects to sneak around her enemies, depicted as smart)
Standard Tactics: After obtaining the lady's power, Six is shown to walk towards her opponents knowing her powers will kill them. If this does not work somehow, she'll likely return to her old ways of stealth.
Weaknesses: Normal human weaknesses.
Others
Notable Victories:
Notable Losses:
Inconclusive Matches: