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| “ | Trapped in the darkest depths of The Maw, starving and alone, Six’s world is one filled with danger. Most children would have already given up, but Six is different. She’s smart, and tough, and has a lovely yellow raincoat. She belongs elsewhere. | „ |
| ~ Six's offical Description |
Six is the main protagonist of Little Nightmares and the deuteragonist of Little Nightmares II. She is known as a smart and hardy nine year old girl, the main sign of which is a yellow raincoat with a triangular-shaped hood. Throughout the entire universe of the games, Six is trying to survive in a world filled with cruel monsters, seeking to destroy them by any means.
Name: Six
Origin: Little Nightmares
Gender: Female
Age: 9 years old (Mentioned here)
Classification: Human
Tier: 10-B, Unknown with powers
Dimensionality: 3-D
Attack Potency: Human level (She killed an injured lady and broke a bully's head with her bare hands), Unknown with powers (The Lady is said to have cast the magic spell which kept the Maw operating, Six should have the ability to do the same)
Durability: Human level (Tanked an empty wine bottle breaking on her)
Striking Strength: Human Class
Lifting Strength: Below Average (Can drag a chair), Higher with Telekinesis
Travel Speed: Normal Human (Despite her size, she's able to outrun a horde of crawling people with ease)
Attack Speed: Normal Human
Reaction Speed: Normal Human
Stamina: Average
Range: Below Standard Melee Several Meters with powers
Intelligence: Above Average Intelligence (Uses stealth and objects to sneak around her enemies, depicted as smart)
Small Size (Small Animal Sized; Is not much bigger than rats), Stealth Mastery (Can sneak around the lady without being seen or heard), Limited Fire Manipulation (With her lighter), Power Absorption (Six gained the power of the lady by eating her)
Life-force Absorption (Passive; She drains people of their life force by simply being near them), Technological Manipulation (Passive; Her mere presence makes lightbulbs flicker and break), Darkness Manipulation (Passive; Lady's mere presence plunges rooms into darkness and she can create shadow creatures), Telekinesis (Lady can lift people with telekinesis), Transmutation (Lady turned the runaway kid into a Nome), Possibly Dream Manipulation (Lady can appear in Six's dream altough it's unknown if she caused said dream)
Her lighter
Standard Tactics: Six walks towards her opponent leaving her passive Life-force Absorption do it's job, if this somehow fail, she'll return to her sneak tactics and use her surrounding
Weaknesses: Normal Human Weakness
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