The official discord link if you wish to join the discord: https://discord.gg/j5RKwCvAFu

The background art comes from Cherylann1960.

Henry J. Waternoose III: Difference between revisions

From The Codex
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'''Weaknesses:''' Nothing Notable
'''Weaknesses:''' Nothing Notable


'''Note:''' The Master Door is only really usable within Monster Inc. company thus if one wishes for waternoose to be able to use it, the battle should take place there.  
'''Note:''' The Master Door is only really usable within the Monster Inc. company thus if one wishes for waternoose to be able to use it, the battle should take place there.  


==Battle Records==
==Battle Records==

Revision as of 05:41, 12 November 2021

Background

Henry J. Waternoose III is the main antagonist of Disney•Pixar's 2001 animated film Monsters, Inc.. As the third generation CEO of Monsters, Incorporated, Waternoose devoted his life to ensuring the growth and stability of his company. When Monstropolis falls victim to a widespread energy crisis spearheaded by diminishing returns, Waternoose makes a desperate attempt to save his company by formulating a conspiracy with Randall Boggs that places human children in danger.

Powers and Stats

Tier: 9-A

Name: Henry J. Waternoose III

Origin: Monster Inc.

Gender: Male

Age: At least 170 years old (Became CEO of Monster inc. at age 142 and ran it when sulley was 18 years old sulley has then on worked for monster inc. for 10 years)

Classification: Monster, CEO of Monsters Inc. (Formely)

Attack Potency: Room level (Can harm Sulley)

Dimensionality: 3-D

Travel Speed: Superhuman (was rapidly catching up to Sulley who had a large advance on him)

Combat Speed: Superhuman

Reaction Speed: Superhuman

Lifting Strength: Superhuman (unbent a metal pipe)

Striking Strength: Room Class

Durability: Room level

Stamina: Average

Range: Standard Melee Range, Low Multiversal with the master door

Powers and Abilities: Superhuman Physical Characteristics, Longevity (Henry is at least 170 years old), Genius Intelligence, Weapon Usage (Can use an axe), Social Influencing and Human Achievements (Manipulated mike and sulley into a trap and is an ex scarer that was an inovator of techniques which are now commonly used), Stealth Mastery (All Scarers are trained in stealth), Consumption (Type 1, Monsters can eat mold, rancid raw meat along with foods made with Sulfuric acid and depleted uranium), Dimensional Travel (with The Master Door), Minor Resistance to Fragrance Manipulation (Monsters naturally odorize themselves with smells such as old dumpster and wet dog), Resistance to Disease Manipulation, Poison Manipulation, Acid Manipulation and Radiation Manipulation (Monsters can eat mold, rancid raw meat along with foods made with Sulfuric acid and depleted uranium)

Standard Equipment: Nothing Notable

Optional Equipment: Axe and Master Door

Intelligence: Genius (Talented CEO of Monster Inc. who was easily able to manipulated Sulley and Mike, was the inovator of techniques which are now commonly used and scared kids for decades along with being at least 170 years old which would mean he has a greater knowledge than the average person thanks to his life experience) likely Higher (His grandfather Henry J. Waternoose, was the creator of the door technology which allows monster to travel to the human world which is directly stated to be a diffrent world, this kind of knowledge most likely has been shared from generation to generation)

Weaknesses: Nothing Notable

Note: The Master Door is only really usable within the Monster Inc. company thus if one wishes for waternoose to be able to use it, the battle should take place there.

Battle Records

Notable Victories:

Notable Losses:

Inconclusive Matche

Discussions (Link For Mobile Users):

Discussion threads involving Henry J. Waternoose III