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Revision as of 01:00, 2 March 2022
Background
The Sleepy Raccoon is a floating enemy encountered in various areas and Acts. It sleeps and makes a bubble from its nose to float. When Hat Kid walks under it, the raccoon wakes up and falls downwards to try and crush her. If Hat Kid is under the enemy, she takes damage. However, it can easily be avoided as long as Hat Kid keeps moving.
After landing, the raccoon looks around for a moment before returning to sleep. In this awake state, it does not damage Hat Kid on contact, making it the only enemy besides Mafia Goons where direct contact does not result in damage or retaliation of any type.
- Normal Raccoons are the more prolific version of the enemy type, found in almost all the Chapters. They can be damaged normally.
- Dweller Raccoons is a variant found exclusively in the Twilight Bell, which is functionally identical to the regular variant except that they are non-solid, and thus invulnerable, if outside of the Dweller's Mask active sphere.
Statistics
Tier: 6-C
Name: Sleep Racoon
Origin: A Hat in Time
Sex: Varies
Age: Unknown
Classification: Racoons, Enemies
Dimensionality: 3-D
Attack Potency: Island level (Can harm Hat Kid)
Durability: Island Class
Striking Strength: Island Class
Lifting Strength: Unknown
Travel Speed: Unknown
Combat Speed: FTL (Can tag Hat Kid)
Reaction Speed: FTL
Stamina: Unknown
Range: Standard Melee, Low Multiversal as Dweller Racoon (Can attack Hat Kid while in another dimension)
Intelligence: Average
Powers and Abilities
All previous powers and abilities, Intangibility & Non-Corporeality (Spatial. Dwellers are beings in another dimension that can interact with the current one)
Standard Equipment
Nothing notable
Other
Standard Tactics: The Racoon will sleep and float above its enemy then wake up and slam down on them.
Weaknesses: Nothing notable
Battle Records
None.
None.
None.
Discussions (Link For Mobile Users):
Discussion threads involving Sleepy Racoon |