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User:StinkyGumi/Sandbox19: Difference between revisions

From The Codex
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== Statistics ==
== Statistics ==
'''Key:'''  
'''Key: 1st form''' | '''2nd form'''  


'''[[Tiering System|Tier]]:'''  
'''[[Tiering System|Tier]]: Wall level''' | '''Wall level'''  


'''Name:'''  
'''Name:''' Specimen 9


'''Origin:'''  
'''Origin:''' [[Spooky's Jumpscare Mansion]]


'''Sex:'''  
'''Sex: Unknown'''  


'''Age:'''  
'''Age: Unknown'''  


'''Classification:'''
'''Classification:''' Specimen


'''[[Status]]:'''
'''Species:''' Clay being


'''[[Alignment]]:'''  
'''Occupation:''' None
 
'''[[Status]]: Dead''' ([https://media.giphy.com/media/v1.Y2lkPTc5MGI3NjExMzV3ZDY0eWJpams1Z204djJ3dzd6eWVoZG9tbDZkZmUxeGFrejRvOSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/3fR7XwgFQ45lc93nDz/giphy-downsized-large.gif Was killed by the Protagonist at the end of the main game]) '''Alive''' in DLC (The Protagonist never made it through all 1000 rooms to reach the final boss)
 
'''[[Alignment]]: Choatic Evil''' ([https://static.wikia.nocookie.net/spookys-house-of-jump-scares/images/8/8c/CAT-DOS_Specimen_9.png/revision/latest?cb=20150726082122 Seemingly kills to steal dead bodies for itself as stated by CAT-DOS])


'''[[Dimensionality]]:'''  
'''[[Dimensionality]]:'''  

Revision as of 20:55, 18 October 2023

"Mature Content"
This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these.

Background

Statistics

Key: 1st form | 2nd form

Tier: Wall level | Wall level

Name: Specimen 9

Origin: Spooky's Jumpscare Mansion

Sex: Unknown

Age: Unknown

Classification: Specimen

Species: Clay being

Occupation: None

Status: Dead (Was killed by the Protagonist at the end of the main game) Alive in DLC (The Protagonist never made it through all 1000 rooms to reach the final boss)

Alignment: Choatic Evil (Seemingly kills to steal dead bodies for itself as stated by CAT-DOS)

Dimensionality:

Attack Potency:

Durability:

Striking Strength:

Lifting Strength:

Travel Speed:

Combat Speed:

Reaction Speed:

Stamina:

Range:

Intelligence:


Powers and Abilities

Superhuman Physical Characteristics, Flight (Is a floating head), Non-Euclidean Physiology (All specimen are able to go through impossible rooms such as doors having rooms while against an open stairway or doors leading to rooms that are bigger on the inside), Inorganic Physiology and Density Manipulation (Stated by CAT-DOS to be made out of clay, being able to change its density with it), Intangibility, (Goes through walls) Technological Manipulation and Corruption (Messes with it's CAT-DOS Entry, Managed to stop a tram train), Creation (Created a long hallway that slowly closes in on the player with a light at the unknown end), BFR (places the opponent to a long dark hallway in one of it's death screens, will take the opponent to its boss room), Transformation (Transformative Arsenal; Turns into its 2nd form), Likely Absorption (Stated to grow more form when as subjects were "Taken"), Possibly Paralysis inducement (The player is unable to move while in the long dark hallway in Specimen 9's death screen)

All previous abilities except Intangibility, Summoning (Summons up to 4 minions to attack), Darkness Manipulation (Shadowy hands appear on the floor that target the player, before dark hands come out of the arm and reach for the player), Energy Manipulation (Shoots balls of energy. Screaming pillars will shoot out from under the player), Transmutation (Is able to turn the wall red and into different material), Perception Manipulation and Enhanced Corruption (Is able to cover the players view in Blood, Glitch-like particles and an unknown view block)


Notable Techniques

1st form

  • Charge- Will charge head first into the opponent, usually killing them instantly.
  • BFR- Is able to take the opponent in a long dark hallway

2nd form

  • Minions- Will summon up to 4 minions to attack
  • Shadow hands-Shadowy hands will appear on the ground, targeting the player and shooting out shadow hands out of its arms to reach for the opponent
  • Screaming Pillars- Will make pillars shoot out from the ground from under the opponent
  • Energy balls- Will shoot out balls of energy towards the opponent
  • Perception Manipulation- Will randomly block ones view with Blood, Glitch-like particles and unknown fog

Other

Standard Tactics: In it's 1st form, it will charge into the opponent and potentially take it to the endless hallway. In it's boss phase, it will use it's 4 attacks to attempt to kill the player, using perception manipulation to cover their view.

Weaknesses: If hit with its own energy balls, it will be stunned for a bit.

Trivia

References

Gallery

Battle Records

None.

None.

None.

{{Discussions}} |}