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Shock Squid: Difference between revisions

From The Codex
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GiverBot (talk | contribs) (re-categorisation per CFD, replaced: ===Powers and Abilities=== → ==Powers and Abilities==, ===Standard Equipment=== → ==Standard Equipment==, ===Other=== → ==Other==, ==Statistics== → ==Codex Statistics==)
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Before they release a shockwave, the Squid's arms flail in place and stops all movement. After a moment, it releases the attack, serving as the indicator to when it will release the damaging blast. Given the inconsistent and sometimes radical deviance in the cooldown to this attack, it is advised to primarily use homing attacks to dispatch these enemies, though any damaging method also takes them out.
Before they release a shockwave, the Squid's arms flail in place and stops all movement. After a moment, it releases the attack, serving as the indicator to when it will release the damaging blast. Given the inconsistent and sometimes radical deviance in the cooldown to this attack, it is advised to primarily use homing attacks to dispatch these enemies, though any damaging method also takes them out.


==Statistics==
==Codex Statistics==
'''[[Tiering System|Tier]]:''' '''9-B'''
'''[[Tiering System|Tier]]:''' '''9-B'''


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'''[[Intelligence]]:''' '''Animalistic'''
'''[[Intelligence]]:''' '''Animalistic'''
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===[[Hax|Powers and Abilities]]===
==[[Hax|Powers and Abilities]]==
'''[[Superhuman Physical Characteristics]]''', '''[[Vibration Manipulation|Shockwave Generation]]''' ([https://youtu.be/DdOEaPBzsWI?t=191 Generates far reaching shockwaves])
'''[[Superhuman Physical Characteristics]]''', '''[[Vibration Manipulation|Shockwave Generation]]''' ([https://youtu.be/DdOEaPBzsWI?t=191 Generates far reaching shockwaves])
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===[[Standard Equipment]]===
==[[Standard Equipment]]==
None notable
None notable
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===Other===
==Other==
'''Standard Tactics:''' They wander around aimlessly and release a shock wave that surrounds the whole area every few seconds.
'''Standard Tactics:''' They wander around aimlessly and release a shock wave that surrounds the whole area every few seconds.



Revision as of 17:14, 13 November 2023

Background

Shock Squids are a rare enemy, originally found only in the Sleepy Subcon Time Rift, Deep Sea Time Rift and the Bon Voyage! act of Arctic Cruise where they patrol a circular area. They wander around aimlessly and release a shock wave that surrounds the whole area every few seconds.

Before they release a shockwave, the Squid's arms flail in place and stops all movement. After a moment, it releases the attack, serving as the indicator to when it will release the damaging blast. Given the inconsistent and sometimes radical deviance in the cooldown to this attack, it is advised to primarily use homing attacks to dispatch these enemies, though any damaging method also takes them out.

Codex Statistics

Tier: 9-B

Name: Shock Squid

Origin: A Hat in Time

Sex: Varies

Age: Unknown

Classification: Enemies

Species: Squid

Status: Active

Alignment: Unaligned

Dimensionality: 3-D

Attack Potency: Wall level (Can harm Hat Kid)

Durability: Wall Class

Striking Strength: Wall Class

Lifting Strength: Unknown

Travel Speed: Unknown

Combat Speed: At least Supersonic (Can tag Hat Kid)

Reaction Speed: At least Supersonic

Stamina: Unknown

Range: Standard Melee, Tens of Meters with Shockwave Attacks

Intelligence: Animalistic


Powers and Abilities

Superhuman Physical Characteristics, Shockwave Generation (Generates far reaching shockwaves)


Standard Equipment

None notable


Other

Standard Tactics: They wander around aimlessly and release a shock wave that surrounds the whole area every few seconds.

Weaknesses: They have an inconsistent cooldown period after using their shockwave attack. Hitting them directly on the head seems to flatten them.

Battle Records

None.

None.

None.

Discussions (Link For Mobile Users):

Discussion threads involving Shock Squid