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Simba (Disney Sorcerer's Arena): Difference between revisions
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GiverBot (talk | contribs) (re-categorisation per CFD, replaced: ===Powers and Abilities=== → ==Powers and Abilities==, ===Standard Equipment=== → ==Standard Equipment==, ===Notable Techniques=== → ==Notable Techniques==, ===Other=== → ==Other==, ==Statistics== → ==Codex Statistics==) m |
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==Background== | ==Background== | ||
'''Simba''' is a hero that can be summoned by The Sorcerer in order to assit them in challenging the arena as they wish to become a master sorcerer. He is a defense unit and belongs to the wild grouping. | '''Simba''' is a hero that can be summoned by The Sorcerer in order to assit them in challenging the arena as they wish to become a master sorcerer. He is a defense unit and belongs to the wild grouping. | ||
==Statistics== | ==Codex Statistics== | ||
'''[[Tiering System|Tier]]:''' '''6-C''' | '''[[Tiering System|Tier]]:''' '''6-C''' | ||
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==[[Hax|Powers and Abilities]]== | |||
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|-|Inherant Abilities= | |-|Inherant Abilities= | ||
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==[[Standard Equipment]]== | |||
Nothing Notable | Nothing Notable | ||
---- | ---- | ||
==Notable Techniques== | |||
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==Other== | |||
'''Standard Tactics:''' Wildcard, as Simba is never seen acting on his own | '''Standard Tactics:''' Wildcard, as Simba is never seen acting on his own | ||
Revision as of 17:15, 13 November 2023
Articles About Simba
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Main Series | The Lion King |
Games | SNES - Simba's Mighty Adventure |
Non-canon | Kingdom Hearts - Mirrorverse - Disney Heroes: Battle Mode - Disney Sorcerer's Arena |
Background
Simba is a hero that can be summoned by The Sorcerer in order to assit them in challenging the arena as they wish to become a master sorcerer. He is a defense unit and belongs to the wild grouping.
Codex Statistics
Tier: 6-C
Name: Simba
Origin: Disney Sorcerer's Arena (Originally from The Lion King)
Sex: Male
Age: Unknown
Classification: Lion, King of the Pride Lands
Status: Alive
Alignment: Unknown (While Simba is noted as a hero by the game, he is still a summon of The Sorcerer and is merely used by them in order to challenge the arena as they wish to become a master sorcerer)
Dimensionality: 3-D
Attack Potency: Island level (Simba can fight summoned characters such as Maui who like his canon counterpart has tatoos that represents an accomplishment of his, inculding lifting the sky)
Durability: Island level
Striking Strength: Island Class
Lifting Strength: Unknown
Travel Speed: Unknown
Combat Speed: Faster Than Light (Can dodge attacks such as Jack-Jack's Jack-Jack Attack which shoots a laser)
Reaction Speed: Faster Than Light
Stamina: High (Capable of fighting through waves of enemies along his teammates)
Range: Standard Melee,
Intelligence: Unknown (Simba is assisted in combat by The Sorcerer thus making his intelligence hard to determine)
Powers and Abilities
Standard Equipment
Nothing Notable
Notable Techniques
Name | Description |
---|---|
Royal Roughhousing | Deals up to x damage to target opponent. 30% chance to reduce target opponent's Speed Meter by 45% |
Hakuna Matata | Restore health to target teammate and all flanking teammates equal to 120% of Simba's current defense and extend the duration of Helpful Effect by 1. Gain taunt for 1 turn. 45% chance for Simba and teammates to gain Defense Up. |
Downwind Dash | Deals up to x damage to target opponent and all flanking opponents. Inflict Offense Down for 1 turn. Reduce speed meter by 40% |
Strength Of The Ancestors | Gains 4% bonus defense per every 1% missing health, 50% for rafiki to assist in any attack made by Simba. If at least one character is a "Lion King" character gain Defense up for 1 turn when his health is reduced below 60%. |
Other
Standard Tactics: Wildcard, as Simba is never seen acting on his own
Weaknesses: His special skills need to be recharged after being used
Battle Records
None.
None.
None.
Discussions (Link For Mobile Users):
Discussion threads involving Simba (Disney Sorcerer's Arena) |