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Revision as of 04:49, 6 January 2024
Background
Kris is the main protagonist of Deltarune and the human Hero of Light. During Chapter 1, they are primarily controlled by the player.
General Information
Name: Kris
Origin: Deltarune
Sex: Unknown (Kris is referred as they/them)
Age: Unknown, in their mid teens (Is a high school students)
Classification: Lightener, Hero of Light, Student
Species: Human
Occupation: None
Status: Alive
Alignment: True Neutral (Kris will choose any path that they want to see how the outcomes may go, regardless of their choices they will never truly feel any impact from them)
Codex Statistics
Key: Real World | Dark World
Tier: 10-B, 9-C with their knife, potentially Far Higher | 9-A
Dimensionality: 3-D
Attack Potency: Human level (Has no notable feats in the real world, seems to be a rather weak kid), Street level via their knife, potentially Far Higher (Seemingly created their own dark world [See note]) | Room level (Can harm Jevil who can cause scythes to explode which generates this amount of energy. Can harm Spamton NEO, who can generate this amount of energy by increasing his size. Can harm Lancer, who casually caused an explosion which was calculated to be this).
Durability: Human level, potentially Far Higher | Room level (Can take hits from Jevil and Spamton NEO)
Striking Strength: Human Class, potentially Far Higher | Room Class
Lifting Strength: Unknown | Class 10 (Comparable to Berdly, who can carry around a statue of himself and Queen)
Travel Speed: Normal Human | Supersonic (Comparable to Susie, who could casually outpace soundwaves)
Combat Speed: Normal Human | Supersonic (Can tag Susie who could casually block soundwaves)
Reaction Speed: Normal Human | Supersonic
Stamina: High (Wasn't tired while fighting King to the point he was out of breath)
Range: Extended Melee Range with sword, Higher with attacks (Can swing their sword and still attack people from far away distances)
Intelligence: Above Average (Can come up with battle strategies that revolve around not harming the enemies in the Dark World [alternatively they can come up with strategies of how to defeat them via harm])
Powers and Abilities
All previous abilities plus, Superhuman Physical Characteristics, Acrobatics (Kris is capable of doing flips), Weapon Mastery (Uses a sword and shield in the dark world), Transmutation (Can turn his sword into a shield. They can also turn their leftover TP into money), Social Influencing (With ACT, they are able to turn enemies kind and even recruit them. They also made Noelle their slave through manipulation and gaslighting), Healing & Resurrection (Via the various items he has, Kris can also heal via the act Pirouette and the act Friedpipis, all healing can revive party members), Consumption (Type 1; Can consume moss to heal), Sealing (Can seal Dark Fountains), Personal Domain and BFR (When one encounters a monster they get into a fight, a FIGHT is an encounter in a monster's personal domain allowing them to fight humans, this has various rules such as turn-based combat), Information Analysis (By using the act Check, Kris can see the enemy's stats), Extended Blade Range & Distance Negation (Can attack a person via swinging their sword from meters away), Afterimage Creation (By using X-Slash Kris creates after images), Accelerated Development (Battle; Kris grows stronger after defeating enemies), Cloth Manipulation (Kris can change their dark world clothing to medical ones), Fusionism (Kris can fuse with his friends and random garbage to form a giant robot), Transformation and Energy Projection (Kris can turn their soul yellow and fire energy based projectiles), Statistics Amplification (Can raise their defense via courage and with pirouette Kris can increase the party's defense or make the opponent's next attack stronger), Status Effect Inducement (Pirouette at turn 7 can shuffle the party's HP), Statistics Reduction (With pirouette Kris can lower the opponent’s defense), Damage Reduction (With Dealmaker), Summoning (Pirouette at turn 5 can summon a bird), Sleep Manipulation and Empathic Manipulation (Pirouette could make Jevil tired and feel more at ease over the course of the fight), Energy Projection (Can shoot energy attacks from their soul and charge them into a BIGSHOT), Power Bestowal (Kris can shine their soul on people to grant them new powers), Mind Manipulation (The Thorn Ring gives the user a trance effect), limited Air Manipulation (With Blow On), Resistance to Sleep Manipulation (Wasn't tired by Ralsei's lullaby)
Standard Equipment
Real World
- Ball of Junk: The Ball of Junk is an item possessed by Kris in Hometown. Kris does not have it at the start of the game, but it can be found in Kris's inventory after their return from the Dark World. The ball represents Kris's Dark World inventory. If thrown away, the whole Dark World inventory, aside from the equipped items, is discarded.
- Knife: A knife Kris seems to have on them, seen at the end of chapter 1 and used at the end of chapter 2
Dark World
*Bandage: Also acts as armor, recovers 1 HP.
- Choco Diamond: Recovers 80 HP.
- Clubs Sandwich: Recovers 30 HP.
- Dark Candy: Recovers 40 HP.
- Darkburger: Recovers 70 HP.
- Hearts Donut: Recovers 20 HP in the overworld and 10 HP in battle.
- Lancer Cookie: Recovers 5 HP in the overworld and 50 HP in battle.
- Revive Mint: Heals a fallen ally to MAX HP. A minty green crystal.
- RouxlsRoux: Recovers 50 HP in the overworld and 60 HP in battle.
- Spin Cake: Spin Cake is a secret item that can be obtained by bringing the repaired Top Cake to Top Chef. It is only half as effective as the Top Cake, but it can be replenished infinitely by Top Chef should it be consumed or dropped. It restores 80HP to every party member.
- Top Cake: The Top Cake is an item that can be obtained from the smith Malius when asked to fix the Broken Cake. The Top Cake restores 160HP to every party member, making it the best healing item available.
- CD Bagel: Recovers 80 HP.
- Revive Dust: heals all downed allies to 25% HP.
- S.POISON: Removes 20 HP in the overworld and slowly drains 60 HP in battle.
- Spaghetti Code: Recovers 30 HP.
- Butler Juice: Recovers 100 HP.
- Tension Bit: Increases Kris's TP by 32%.
- Tension Gem: Increases Kris's TP by 50%.
- Tension Max: Increases Kris's TP by 100%.
- Kris/Susie/Ralsei/Noelle Tea: The tea is a consumable item that comes in a unique flavor for each party member, and has various healing amounts and party responses depending on which tea is given to whom, seen here.
- Light Candy: Noelle gives the Light Candy to Susie, if Kris spoke to Noelle about Susie in the Chapter 1 epilogue. Recovers 120 HP.
Weapons
Armors
- Amber Card: Amber Card is an armor item bought in the Dark World. It can be purchased from both Seam's and Rouxls Kaard's respective shops. It gives +1 DF.
- Bandage: The Bandage is the default armor of Kris in Hometown.
- Dice Brace: The Dice Brace is an armor item found in the Forest. It gives +2 DF.
- Iron Shackle: The Iron Shackle is an armor item located in Card Castle. It gives +1 AT and +2 DF.
- Jevilstail: Jevilstail gives +2 AT, DF and Magic.
- White Ribbon: The White Ribbon is the first piece of armor the party can equip. It gives +2 DF and Cuteness. It is found in the Field, within the Maze of Death.
- Chain Mail: The Chain Mail is an armor item that can be found in a chest on the first floor of the Mansion, in the room where the Hacker is first encountered. It give + 3 DF.
- Pink Ribbon: The Pink Ribbon is an armor item that can be found in Cyber City, after the First Alleyway, in a secret room accessible in the bottom left of the shop/advertising area. It gives +1 DF and the effect "GrazeArea".
- Royal Pin: The Royal Pin is an armor item that can be bought from Swatch in the Mansion. It gives +3 DF and +1 Magic.
- Glow Wrist: The Glow Wrist is an armor item found in several Cyber Field chests. It gives +2 DF.
- Dealmaker: The Dealmaker is an armor item obtained after defeating Spamton NEO through ACTing. It gives +5DF and +5 Magic along with the ability to increase the Dark Dollars gained from any encounter by 30%
*Manual: The Manual is an item given to Kris by Ralsei after they complete the Training Dummy fight, or during the dialogue with Ralsei if Kris refuses the tutorial. While used to learn tips and tricks in battles it can also be used to make enemies fall asleep.
Notable Techniques
- FIGHT: Self Explanatory. Once the FIGHT option is selected, a quick-time event occurs. A cursor slides across a meter from right to left. By pressing Z anytime the cursor is within the meter, the party member successfully attacks the enemy; otherwise it results in a miss. Hitting "Z" on the box located on the leftmost area of the meter deals the most damage, which emphasizes proper timing.
- ACT: A pacifist method used to make even the most violent of enemies defeated through kindness. Kris regularly does a team ACT with Susie or Ralsei.
- ITEM: Used to consume healing items.
- SPARE: An enemy can be removed from the battle with this option as they no longer want to fight, if their name is colored yellow, and a star appears beside their name.
- DEFEND: Self Explanatory. A party member is prompted to protect themselves during the enemy's turn, reducing damage and gaining TP immediately once commanded.
Other
Weaknesses: Seems shy and meek, otherwise nothing notable.
Note: It's revealed as of Chapter 2 that the Dark World grants people new powers and abilities, thus they do not translate over to the real world.
Note 2: Despite Kris seemingly making a dark world, due to lack of context and information it has been left as potentially far higher until we get more information on what they exactly did.
Explanations
Why attacking the SOUL is essence manipulation.
Battle Records
*Anne Boonchuy (Amphibia) - Thread
- Key: Both were at 9-A.
- Conditions: Both sides had all of their equipment, optional equipment included.
- Location: An alternate dimension that's a mix between the Dark World(s) and Amphibia.
- Restrictions: None.
None.
None.