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Berdly (Deltarune)

From The Codex

Fear not, my beloved Noelle!!
This valiant warrior of brave intelligence
Will be your knight in glow in the dark armor!

~ Berdly when summoned by Queen

Background

Berdly is a minor character in Chapter 1 of Deltarune and the secondary antagonist of Chapter 2, as one of Kris's classmates and early rivals. He is the self-proclaimed "Number 1" student in school and Noelle's study partner.

This dropdown contains the synopsis of Berdly's story. Read at your own risk as you may be spoiled otherwise!

Chapter 1
When Kris first enters the classroom, Berdly can be seen at his desk along with the other students. If spoken to, he chastises Kris for being late and says he is already partnered with the second smartest student, Noelle, implying that he is the smartest. When Noelle asks Alphys for permission to let Kris join them and make a group of three, Berdly vehemently objects, believing that Kris would prevent them from getting an A. Before the matter can be settled, Susie enters the room and Kris is partnered with her instead.

After school, Berdly works as a volunteer assistant at the Librarby. If spoken to there, he congratulates Kris on surviving Susie, sarcastically offering a discount on their "family debt" of 2583 days of overdue fines for How to Draw Dragons. If addressed after Kris visits the Hospital, Kris apparently requests him to go by the hospital window, presumably so that Noelle's dad can throw something at him. Berdly declines the offer.

Chapter 2
At some point between class and Kris leaving the school's Dark World, Berdly entered the Librarby's dark world. He later joined Queen against her will.

At the end of the Cyber Field, Kris, Ralsei, and Susie fight Berdly in bumper cars, resulting in Berdly's coaster exploding and him falling of the rails.

Later in Cyber City, the Queen hides from Berdly above Noelle, and he makes a truce with Kris until they find their respective teams. Later in the city, he finds Kris again in the Annoying Mouse Puzzle Room 3 while Noelle is on the platform of the puzzle. He continues to talk to Kris, completely oblivious to the fact that Noelle is right next to him. Just two rooms afterwards, he spots Kris and Noelle together, and immediately jumps to the conclusion that Kris has taken Noelle captive and proceeds to battle them.

Right before the Lightners enter the Mansion, Queen stops them and tries to take Noelle captive, threatening to give Berdly "A Ride In The Acid River" if she refuses. After Kris escapes their room, Berdly appears and decides to join their team; however, he does not help at all. In the dark lamp puzzles, he attempts to solve the puzzles but is repeatedly upset when Kris continues to find the answer first. After the third room, he tells Kris, Susie, and Lancer his backstory. He shares with the group that he was always forgotten until the last question of the spelling bee he and Noelle participated in. He reveals that he won because Noelle couldn't speak, and from then on, he pretended to be the smart guy to get more attention, and that he only got good grades because Noelle helped him do his homework. They forgive him and tell him it's okay to make mistakes, which he misinterprets as meaning he should be dumb more. Regardless, he changes for the better in the latter part of the story.

Weird route
If the player has started the Weird Route during Chapter 2, Berdly's encounter with Kris and Noelle after Annoying Mouse Puzzle Room 3 goes much differently. After noticing that Noelle is acting unusual and expressing genuine concern for how Kris is treating her, Berdly attacks Kris. The player convinces Noelle to use the SnowGrave spell on Berdly, which immediately encases him in a large prism of ice. He does not appear for the remainder of the adventure in the Dark World.

After the dark fountain is sealed and the computer lab is returned to normal, Kris, Susie, Noelle, and Berdly appear at one of the tables, but Berdly appears to be unconscious. Noelle assumes that he fell asleep during their studying and leaves him behind. Interacting with Berdly displays the text "(He doesn't seem to be awake.)" When Kris leaves the computer lab, Berdly does not appear with them, and he cannot be found anywhere else in town that day.

Berdly's condition and fate at the end of this route are currently unknown. However, the SnowGrave spell is noted as "fatal" during battle, and examining the computer lab's closet on any route before leaving reveals that "a large person could easily fit inside", implying that his body could be stored there. Additionally, at the hospital, the sliding bead toy now has a blue bead torn off from the tracks, suggesting that Berdly is dead.

General Information

Name: Berdly

Origin: Deltarune

First Appearance: Deltarune: Chapter 1

Latest Appearance: Deltarune: Chapter 2

Creator: Toby Fox

Sex: Male

Sexuality: Heterosexual (Exhibits romantic feelings for Susie in Chapter 2)

Pronouns: He/Him

Story Role: Rival/Deuteragonist

Age: Unknown, in his mid teens (Is a high school student)

Residence: Hometown

Classification: Lightener, Hero of Light

Species: Monster

State of Being: Regular

Physiology: Monster Physiology

Occupation: High School Student

Affiliations: Kris, Susie, & Ralsei of The Fun Gang (Currently - Berdly's rivaling team and classmates), Noelle (Fellow Lightner and close friend), Queen (Defender of the second Dark Fountain)

Enemies: Kris, Susie, & Ralsei of The Fun Gang (Formally - Rival team in the Dark World)

Status: Alive, Unknown in the “Weird Route” (Was frozen solid by Noelle which left him seemingly unconscious in the real world)

Alignment: Chaotic Good (Though Berdly exhibits narcissistic traits, he does genuinely care about Noelle and properly apologized to her after he admitted to using her to Susie and Kris. Berdly also puts aside his pride in the “Weird Route” when he notices Noelle being in legitimate danger. Ultimately joined forces with Kris to stop the Queen and began developing feelings for Susie)

Codex Statistics

Key: Real World | Dark World Key Information

  • Real World: Takes place exclusively outside of the Dark World, which is made apparent by his appearance.
  • Dark World: Is exclusive to Susie when present in the Dark World, which is made apparent by his appearance.

Grade: C | A


Tier: 10-B. Likely High 6-A Overtime through Dark Fountains | 9-B

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: Human level (Physically an average high school kid with an unremarkable physique). Likely Multi-Continent level Overtime through Dark Fountains (The supposed creation of too many Dark Fountains can lead to the Roaring which will summon the Titans from the fountains to bring chaos to the land, and ultimately leave the earth in ruins) | Wall level (Was able to fight The Fun Gang in combat, Who previously bested Jevil in combat who is regarded as comparable to Spamton[1], the latter of whom was able to destroy a large wall)

Durability: Human level (Physically an average high school kid with an unremarkable physique) | Wall level (Berdly survived a roller coaster kart exploding and knocking him off the rails. Could survive direct hits from the Fun Gang)

Striking Strength: Human Class | Wall Class

Lifting Strength: Average Human | At least Superhuman (Was able to lift a large statue of himself made out of supposed scrap metal)

Travel Speed: Normal Human | Normal Human, Transonic in short bursts (Comparable to Susie, who could outpace soundwaves before they could reach Lancer), Higher with Flight (Can seemingly fly large distances while carrying large objects)

Attack Speed: Normal Human | Transonic (Can tag Susie who could casually block soundwaves)

Reaction Speed: Normal Human | Transonic (Comparable to Kris who can avoid Lancer's attacks which involve him riding at incredible speeds)

Stamina: Peak Human (Was able to stand his ground and rally up Kris' allies after being completely drained of his energy by the Queen's Control Plugs. Seemingly fine after falling off a roller coaster and could fight Kris and Noelle later)

Range: Standard Melee physically, Extended Melee with his Halberd, Higher with attacks (Can swing her ax and still attack people from far away distances), Tens of Meters with Tornado, Chirashi, and Spear Blast Attacks (Berdly can fire projectiles that can travel large distances)

Intelligence: Above Average Intelligence

Knowledge:


Powers and Techniques

Incoporeal Aspects (A monster's physiology is mostly composed of magic, noting that humans have a "physical form"[2], along with having their SOUL directly attuned to their body[3]), Magic (All monsters are made of magic, being able to do things like make "bullet-patter cards" with their magic[4]), Flight (Was shown on several occasions to be able to fly in the air not unlike that of a regular bird), Sheer Will, Darkness Manipulation, Creation, & Subjective Reality (As a Lightner, Berdly can create a Dark Fountain by coursing his will through a blade. Dark Fountains are made from darkness itself and can even bring objects to life such as a virtual world from spare wires and computer parts. Kris themselves later created their own dark world), Battlefield Removal (Application Based; By creating a Dark Fountain, it can pull anyone within the room of the dark fountain to the Dark World).



Notable Techniques

  • Tornado 1: Berdly summons a wall of four tornadoes that fly to the left one by one. This attack goes unused in the Weird Route.
  • Tornado 2: Berdly summons four tornadoes that fly towards the center. This attack goes unused in the first encounter.
  • Chirashi: Berdly shoots papers with "A+" written on them. In the weird route, Berdly shoots more papers per wave, with reduced time between waves.
  • Spear Blast: Berdly shoots a trail of projectiles in a curvy line, telegraphed by a thin red line. The trail stays for a moment, before releasing small projectiles that point in the direction they will fly. In the weird route, the number of projectiles are doubled and this attack is also quicker than usual.

Other

Standard Tactics: Berdly will shoot his opponents with a variety of projectiles, from tornadoes to spears.

Weaknesses: All monsters are weak to an attack with killing intent behind it and if a monster doesn't want to fight, they are weakened greatly, Berdly is also extremely overconfident.

Note

  • It's revealed as of Chapter 2 that the Dark World grants people new powers and abilities, thus they do not translate over to the real world.

Battle Records

0-3-0

None.

References

  1. Reddit; Q&A Spamton G. Spamton on r/Deltarune
  2. While monsters are mostly made of magic, human beings are mostly made of water.
    Humans, with their physical forms, are far stronger than us.
    But they will never know the joy of expressing themselves through magic.
    They’ll never get a bullet-pattern birthday card...
  3. Because they are made of magic, monsters’ bodies are attuned to their SOUL.
    If a monster doesn’t want to fight, its defenses will weaken.
    And the crueler the intentions of our enemies, the more their attacks will hurt us.
    Therefore, if a being with a powerful SOUL struck with the desire to kill...
    Um, let’s end the chapter here...
  4. While monsters are mostly made of magic, human beings are mostly made of water.
    Humans, with their physical forms, are far stronger than us.
    But they will never know the joy of expressing themselves through magic.
    They’ll never get a bullet-pattern birthday card...
  5. Heals 40 HP. A red-and-black star that tastes like marshmallows.
    ~ Deltarune; Dark Candy Check Description
  6. Though broken, it seethes with power. A master smith could fix it.
    ~ Deltarune; Broken Cake Check Description
  7. This cake will make your taste buds spin! Heals 160HP to the team.
    ~ Deltarune; Top Cake Check Description
  8. A pastry in the shape of a top. Heals 80 HP to the team. (Chapter 1)
    ~ Deltarune; Spin Cake Check Description (Chapter 1)

    A pastry in the shape of a top. Heals 140 HP to the team.
    ~ Deltarune; Spin Cake Check Description (Chapter 2)
  9. A mysterious black burger made of... Hey, this is just burnt!
    ~ Deltarune; Darkburger Check Description
  10. It's quite small, but some people REALLY like it. +??HP
    ~ Deltarune; Choco Diamond Check Description
  11. Hearts, don't it!? It's filled with divisive, clotty red jam. +??HP
    ~ Deltarune; Hearts Donut Check Description
  12. A sandwich that can be split into 3. Heals 30 HP to the team.
    ~ Deltarune; Clubs Sandwich Check Description (Chapter 1)

    A sandwich that can be split into 3. Heals 70 HP to the team.
    ~ Deltarune; Clubs Sandwich Check Description (Chapter 2)
  13. A dark roux with a delicate aroma. Also... has worms in it. +50HP.
    ~ Deltarune; RouxlsRoux Check Description
  14. White candy with a chalky texture. It'll recover 120HP.
    ~ Deltarune; Light Candy Check Description
  15. A bagel with a reflective inside. Makes music with each bite. +80HP
    ~ Deltarune; CD Bagel Check Description
  16. It's the Double-Dark-Burger. It'll take two bites to finish!
    ~ Deltarune; Double Dark Burger Check Description
  17. It's own-flavored tea. The flavor just says "<Name>."
    ~ Deltarune; Tea Check Description
  18. It's short for ButlerJuice. It changes color with temperature.
    ~ Deltarune; Butler Juice Check Description
  19. Spaghetti woven by master coders, made of macarons and ribbons. +30HP to all.
    ~ Deltarune; Spaghetti Code Check Description
  20. Heals a fallen ally to MAX HP. A minty green crystal.
    ~ Deltarune; Revive Mint Check Description
  21. Raises TP by 32% in battle.
    ~ Deltarune; Tension Bit Check Description
  22. A crinkly hair ribbon that slightly increases your defense.
    ~ Deltarune; White Ribbon Flavor Text
  23. A thin square charm that sticks to you, increasing defense.
    ~ Deltarune; Amber Card Flavor Text
  24. A bracelet made out of various symbol-inscribed cubes.
    ~ Deltarune; Dice Brace Flavor Text
  25. Jump up to: 26.0 26.1
    Shackle that ironically increases your attack and defense.
    ~ Deltarune; Iron Shackle Flavor Text
  26. Jump up to: 27.0 27.1 27.2
    A J-Shaped tail that gives you devilenergy.
    ~ Deltarune; Jevilstail Flavor Text
  27. A square charm that increases dropped money by 5%.
    ~ Deltarune; Silver Card Flavor Text
  28. A tough bracelet made of green wires and studded with sharp glowing lights.
    ~ Deltarune; Glow Wrist Flavor Text
  29. Jump up to: 30.0 30.1
    It's a mannequin with the clothes permanently attached. Useless.
    ~ Deltarune; Mannequin Flavor Text
  30. Jump up to: 31.0 31.1
    A cute hair ribbon that increases the range bullets increase tension.
    ~ Deltarune; Pink Ribbon Flavor Text
  31. Jump up to: 32.0 32.1
    A brooch engraved with Queen's face. Careful of the sharp point.
    ~ Deltarune; Royal Pin Flavor Text
  32. Jump up to: 33.0 33.1 33.2
    A handsome bowtie. Looks like the brand name has been cut off.
    ~ Deltarune; B.ShotBowtie Flavor Text
  33. Chain-armor. Send it to 10 others or it'll lose its defensive rating.
    ~ Deltarune; Chain Mail Flavor Text
  34. An old bowtie. It seems to have lost much of its defensive value.
    ~ Deltarune; Frayed Bowtie Flavor Text
  35. Jump up to: 36.0 36.1
    Fashionable pink and yellow glasses. Greatly increases $ gained, and...?
    ~ Deltarune; Dealmaker Flavor Text
  36. Jump up to: 37.0 37.1
    Two ribbons. You'll have to put your hair into pigtails.
    ~ Deltarune; Twin Ribbon Flavor Text
  37. Jump up to: 38.0 38.1
    A black wristband covered in spikes. Has the tendency to get stuck to itself.
    ~ Deltarune; Spike Band Flavor Text
  38. Gain 10% more tension from grazing bullets.
    ~ Deltarune; Tension Bow Flavor Text