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Susie (Deltarune)

From The Codex

Vs. Susie


Background

Susie is a deuteragonist of Deltarune and the monster Hero of Light that The Prophecy speaks of.

Being an ax wielder and having the most health, Susie takes the role of the party's tank. At the beginning of Chapter 1, she prefers solving conflicts with violence, and always attacks the enemy on top. Early on, Kris and Ralsei can ACT and warn enemies of Susie's attack, making her miss. Susie can also be put to sleep using Ralsei's lullaby, though she wakes up if she takes damage.

Susie frequently makes fun of Ralsei, and eventually joins Lancer and turns against Kris and Ralsei. She does not seem much nicer at the point of rejoining the party, although she assures Lancer that this does not mean they are no longer friends after he shows doubts.

Lancer later betrays the party, which angers Susie. However, after getting into a fight with a reluctant Lancer, she misses on purpose, and promises to resolve the encounter with King peacefully after facing the possibility of upsetting Lancer by hurting King. She joins the party for real, promising to cooperate and is willing to ACT if Kris tells her what to do. She also threatens King when he threatens to throw Lancer off the castle, allowing Lancer to break free of his grip. She then strikes King with her ax when he threatens Kris after the latter uses their shield to block one of King's attacks intended for her.

Once Susie and Kris are about to head back to the Light World after defeating King peacefully, Kris has two choices on what to do. If they head towards the fountain, Susie pleads with them to at least say goodbye to Ralsei and all the Darkners first, indicating she misses their company. If they don't accept, Susie stops them from leaving anyway by telling them that they're lying and that they should at least say goodbye to Lancer first. Alternatively, if they immediately head back to the left instead, Susie expresses surprise, but is happy nonetheless and willing to say goodbye to the Darkners. Once Susie and Kris leave the Dark World, she suggests that they both go back the next day.

General Information

Name: Susie

Origin: Deltarune

First Appearance: Deltarune: Chapter 1

Latest Appearance: Deltarune: Chapter 2

Creator: Toby Fox

Sex: Female

Sexuality: Homosexual (Appears to exhibit feelings for Noelle in Chapter 2)

Pronouns: She/Her

Story Role: Hero/Deuteragonist

Age: Unknown, in her mid teens (Is a high school student)

Residence: Hometown

Classification: Lightener, Hero of Light

Species: Monster

State of Being: Regular

Physiology: Monster Physiology

Occupation: High School Student

Affiliations: Kris Dreemurr & Ralsei of The Fun Gang (Susie's team members and close friends), Lancer (Currently - Son of the Chaos King and former primary opposing force), Noelle (Fellow Lightner and friend), Berdly (Currently - Fellow Lightner and friend), Darkner citizens (After the end of Chapter 1 and Chapter 2)

Enemies: Chaos King (Defender of the first Dark Fountain), Queen (Formally - Defender of the second Dark Fountain), Jevil (Formally - Insane prisoner), Spamton (Formally - Insane businessman)

Status: Alive

Alignment: Chaotic Neutral initially (Susie is against the idea of being a hero throughout most of Chapter 1, choosing to side with the bad guys and being a recurring antagonist on Kris and Ralsei's journey, with her reluctantly rejoining their team after she and Lancer are bested in combat), becomes Chaotic Good near the end of Chapter 1 (After fighting Lancer and seeing his efforts to protect Susie and her allies, she reconsiders her violent approach to combat and even attempts to spare the Chaos King. Eventually considers Kris a friend and tries protecting them when their life is threatened)

Codex Statistics

Key: Real World | Dark World

Key Information

  • Real World: Takes place exclusively outside of the Dark World, which is made apparent by her appearance.
  • Dark World: Is exclusive to Susie when present in the Dark World, which is made apparent by her appearance.

Grade: C | A

Tier: At least 10-B, Higher with Natural Weaponry, likely High 6-A overtime | 9-C to 9-B

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: At least Human level (Susie has greater physical strength than a human like Kris due to being a monster), Higher with Natural Weaponry (Has jagged teeth strong enough to bite through chalk and supposedly could bite through Kris' skull), likely Multi-Continent level overtime (The supposed creation of too many Dark Fountains can lead to the Roaring which will summon the Titans from the fountains to bring chaos to the land, and ultimately leave the earth in ruins) | Bone level (Susie was unable to progress past a locked door, or escape her prison cell later through physical force after being captured for most of Chapter 1. She is at least comparable to Lancer who can ram into others with enough speed to send them launching several meters), to Wall level (Could later harm and ultimately best Berdly in combat who was relatively unharmed from a roller coaster cart exploding. Bested Jevil who is regarded as comparable to Spamton[1], the latter of whom was able to destroy a large wall)

Durability: At least Human level (Should be physically superior to Kris Dreemurr) | Bone level (Comparable to Ralsei who could survive being rammed by Lancer's bike. Was able to survive dozens of the King's attacks striking them at once) to Wall level (Comparable to Berdly who could survive a roller coaster cart exploding. Later survived being launched into a door that subsequently exploded upon impact)

Striking Strength: At least Human Class, Higher with Natural Weaponry | Bone Class to Wall Class

Lifting Strength: At least Average Human (Can effortlessly lift up Kris Dreemurr with a single arm) | At least Superhuman (Comparable to Berdly, who was able to carry and drop a statue made of pure metal)

Travel Speed: Normal Human | Normal Human, Transonic in short bursts (Was able to physically outpace soundwaves before they could reach Lancer's ears)

Attack Speed: Normal Human | Transonic (Can fire shockwaves from her battle ax which can exceed the speed of sound. Uses sound-based ACT commands on opponents in battle)

Reaction Speed: Normal Human | Transonic (Can avoid Lancer's attacks which involve him riding at incredible speeds)

Stamina: Peak Human (Fought the Chaos King to the point he was too exhausted to continue and was able to get up and save Kris after being previously knocked out. Continued her journey after falling off an unfinished roller-coaster)

Range: Standard Melee physically, Extended Melee with battle ax, Higher with attacks (Can swing her ax and still attack people from far away distances), Tens of Meters with Rude Buster (Rude Buster is a projectile that can travel a notable distance)

Intelligence:

Knowledge:


Powers and Techniques

Incoporeal Aspects (A monster's physiology is mostly composed of magic, noting that humans have a "physical form"[2], along with having their SOUL directly attuned to their body[3]), Magic (All monsters are made of magic, being able to do things like make "bullet-patter cards" with their magic[4]), Natural Weaponry & Penetration Damage (Physical Penetration; Has naturally sharp and jagged teeth capable of biting through chalk and potentially even flesh and bone), Consumption (Physical Consumption; Susie commonly eats objects like chalk without any adverse effects to her body), Sheer Will, Darkness Manipulation, Creation, & Subjective Reality (As a Lightner, Susie can create a Dark Fountain by coursing her will through a blade. Dark Fountains are made from darkness itself and can even bring objects to life such as a virtual world from spare wires and computer parts. Kris themselves later created their own dark world), Battlefield Removal (Application Based; By creating a Dark Fountain, it can pull anyone within the room of the dark fountain to the Dark World).

All previous abilities plus, Superhuman Physical Characteristics, Superhuman Precision (Is able to precisely throw Ralsei into K. Round's crown to loosen it. Could throw Kris with enough accuracy that they could cut through wires), Acrobatics (Susie is capable of performing flips and sticking a landing from a several-meter fall), Non-Standard Interaction & Metaphysics Manipulation (Soul Manipulation and Essence Manipulation; Can fight and interact with monsters such as Berdly, whose body is made of magic that is attuned to his SOUL. The SOUL is the culmination of one’s very being), Hammerspace (Can store twelve items in her inventory at once and can hold an indefinite amount in her STORAGE), Penetration Damage (Metaphysical Penetration) & Weapon Mastery (Axe Usage; Susie uses a battle ax that also helps channel her magic into offensive projectiles), Extended Blade Range & Distance Negation (Attacks in Deltarune can hit targets even when not appearing to make physical contact), Energy Manipulation & Shockwave Generation (Can cast the Rude Buster spell which fires a swift projectile at opponents. Can create ax projectiles around her foes), Minor Healing (Learned how to cast healing magic and could cast the UltimateHeal spell which heals an ally for a small amount of their health), Personal Domain and Battlefield Removal (When one encounters a monster they get into a fight, a FIGHT is an encounter in a monster's personal domain allowing them to fight humans, this has various rules such as turn-based combat), Social Influencing & Subjective Reality (By using the ACT Command, Kris Dreemurr can perform various actions to pacify their opponent. Susie was able to teach herself and Ralsei their own ACT command to a lesser degree), Accelerated Development (Battle; Physical Stats; Can get stronger by defeating more enemies in battle at the cost of losing their alliance), Passive Resurrection (Self-Resurrection; Resurrection from Exhaustion; Susie can revive after falling in battle with enough time), Fusionism (Fused a bunch of scrap junk together to create the Thrash Machine to challenge GIGA Queen).

Can perform various abilities with the ACT command. Can cast hypnosis alongside her team to put tougher foes asleep. Performing Pirouette can also make an opponent slightly tired each time it's used), Air Manipulation (Can cast a gust of wind powerful enough to blow away sentient dust bunnies), Statistics Amplification (Defense; The Pirouette ACT can occasionally boost the party's defense in battle. Offense; Pirouette can potentially boost an enemy's attack power in battle), Summoning (Pirouette can occasionally summon a yellow bird which indicates that no additional effects have occurred), Statistics Reduction & Empathic Manipulation (Defense; Pirouette has a chance to reduce the opponent's defense stat when used by putting them at ease), Power Modification (Pirouette has a chance of reducing the invulnerability frames by sixty percent in battle. Pirouette can occasionally swap the whole party's health around and give a boost to other members while crippling others), Healing (Pirouette can occasionally heal a single ally during battle, or even the whole party), Minor Telekinesis (Can use the JiggleJiggle ACT to wiggle her body and thereby force other objects to loosen like wires), Cloth Manipulation & Organic Manipulation (Can conjure a nurse's outfit and medication with the TakeCare ACT. Can conjure dog ears to wear when using the Order ACT), Broadway Force (Can encourage others to dance alongside her and thereby pacify them), Information Manipulation (Can block ads created by a Poppup with the Block ACT skill), Sealing (Physical; Can summon a small cage to trap foes with, or even several dozen enemies all at once).

Healing (Dark Candy[5], Broken Cake[6], Top Cake[7], Spin Cake[8], Darkburger[9], Choco Diamond[10], Hearts Donut[11], Clubs Sandwich[12], Lancer Cookie[13], RouxlsRoux[14], Light Candy[15], CD Bagel[16], Double-Dark Burger[17], Tea[18], Butler Juice[19], and Spaghetti Code heals the user in battle[20]), Resurrection (Resurrection on Singular Targets; Resurrection from Exhaustion & Resurrection of the Deceased; The Revive Mint can resurrect a fallen ally from incapacitation and death[21]), Restoration (Tension Bit can restore the party's tension gauge during battle[22]).



Equipment


  • Bandage: Also acts as armor, recovers 1 HP.
  • Choco Diamond: Recovers 80 HP.
  • Clubs Sandwich: Recovers 30 HP.
  • Dark Candy: Recovers 40 HP.
  • Darkburger: Recovers 70 HP.
  • Hearts Donut: Recovers 20 HP in the overworld and 10 HP in battle.
  • Lancer Cookie: Recovers 5 HP in the overworld and 50 HP in battle.
  • Revive Mint: Heals a fallen ally to MAX HP. A minty green crystal.
  • RouxlsRoux: Recovers 50 HP in the overworld and 60 HP in battle.
  • Spin Cake: Spin Cake is a secret item that can be obtained by bringing the repaired Top Cake to Top Chef. It is only half as effective as the Top Cake, but it can be replenished infinitely by Top Chef should it be consumed or dropped. It restores 80HP to every party member.
  • Top Cake: The Top Cake is an item that can be obtained from the smith Malius when asked to fix the Broken Cake. The Top Cake restores 160HP to every party member, making it the best healing item available.
  • CD Bagel: Recovers 80 HP.
  • Revive Dust: heals all downed allies to 25% HP.
  • S.POISON: Removes 20 HP in the overworld and slowly drains 60 HP in battle.
  • Spaghetti Code: Recovers 30 HP.
  • Butler Juice: Recovers 100 HP.
  • Tension Bit: Increases Kris's TP by 32%.
  • Tension Gem: Increases Kris's TP by 50%.
  • Tension Max: Increases Kris's TP by 100%.
  • Kris/Susie/Ralsie/Noelle Tea: The tea is a consumable item that comes in a unique flavor for each party member, and has various healing amounts and party responses depending on which tea is given to whom, seen here.
  • Light Candy: Noelle gives the Light Candy to Susie, if Kris spoke to Noelle about Susie in the Chapter 1 epilogue. Recovers 120 HP.

Weapons

  • Mane Ax: The Mane Ax is Susie's default weapon. It gives unknown AT.
  • Brave Ax: Brave Ax is a weapon that can be bought from Rouxls Kaard's shop. It can only be equipped by Susie and it gives +2 AT and the Guts effect.
  • Devilsknife: The Devilsknife is a weapon obtained after defeating Jevil through fighting. The Devilsknife can only be equipped by Susie and it gives +5 AT, +4 Magic and reduces Rude Buster's TP cost by 10.
  • Auto Axe: Auto Axe is an item that can be bought from Sweet Cap'n Cakes's shop. It can only be equipped by Susie and it gives +4 AT and BadIdea.
  • Armors

    • Amber Card: Amber Card is an armor item bought in the Dark World. It can be purchased from both Seam's and Rouxls Kaard's respective shops. It gives +1 DF.
    • Bandage: The Bandage is the default armor of Kris in Hometown.
    • Dice Brace: The Dice Brace is an armor item found in the Forest. It gives +2 DF.
    • Iron Shackle: The Iron Shackle is an armor item located in Card Castle. It gives +1 AT and +2 DF.
    • Jevilstail: Jevilstail gives +2 AT, DF and Magic.
    • White Ribbon: The White Ribbon is the first piece of armor the party can equip. It gives +2 DF and Cuteness. It is found in the Field, within the Maze of Death.
    • Chain Mail: The Chain Mail is an armor item that can be found in a chest on the first floor of the Mansion, in the room where the Hacker is first encountered. It give + 3 DF.
    • Pink Ribbon:The Pink Ribbon is an armor item that can be found in Cyber City, after the First Alleyway, in a secret room accessible in the bottom left of the shop/advertising area. It gives +1 DF and the effect "GrazeArea".
    • Royal Pin: The Royal Pin is an armor item that can be bought from Swatch in the Mansion. It gives +3 DF and +1 Magic.
    • Glow Wrist: The Glow Wrist is an armor item found in several Cyber Field chests. It gives +2 DF.
    • Dealmaker: The Dealmaker is an armor item obtained after defeating Spamton NEO through ACTing. It gives +5DF and +5 Magic along with the ability to increase the Dark Dollars gained from any encounter by 30%.

    • Bouquet: Nice flowers.
    • Glowshard: The Glowshard is an item found hidden inside a hole in ??????. If checked in the inventory, it states its use is unknown. The Glowshard can be used in battle to immediately allow for a Rudinn to be spared. It disappears in the process.

    Notable Techniques

    • FIGHT: Self Explanatory. Once the FIGHT option is selected, a quick-time event occurs. A cursor slides across a meter from right to left. By pressing Z anytime the cursor is within the meter, the party member successfully attacks the enemy; otherwise it results in a miss. Hitting "Z" on the box located on the leftmost area of the meter deals the most damage, which emphasizes proper timing.
    • S-Action: Susie learned how to act herself making her able to defeat enemies trought kindness.
    • Rude Buster: Requires 50% TP, 40% TP whilst having Devilsknife equipped. An attack that does moderately more damage than the standard Fight action. Deals "Rude Damage". Outshone by Red Buster during the King fight. "Deals moderate Rude-elemental damage to one foe. Depends on Attack and Magic."
    • Red Buster: Requires 60% TP. An attack that does significantly more damage than the standard Fight action. Only available as an ACT command during the King fight. Presumably depends on Attack and Magic, instead of dealing "Rude Damage" like its dwindled type, it deals "Red Damage". "Your SOUL shined its power on Susie!"
    • UltimateHeal: Requires 100% TP. A pitiful spell that restores a minimal amount of HP to a single ally. Learned around halfway through Chapter 2, though it is apparently ineffective due to Susie 'attacking' with the spell. "Heals one ally to the best of Susie's ability." Depends on susie's magic

    Standard Tactics: Susie is all about strong attacks and will continuously attack an opponent without listening to Kris' orders, however, this does change depending on the route taken and she'll listen to what Kris tells her to do rather then attacking.


    Other

    Weaknesses: All monsters are weak to an attack with killing intent behind it and if a monster doesn't want to fight, they are weakened greatly[46]. Though due to her natural bloodlust this doesn't affect her as much.

    Note

    • It's revealed as of Chapter 2 that the Dark World grants people new powers and abilities, thus they do not translate over to the real world.

    Battle Records

    10-2-0


    • K. Round - Fight
      • Conditions: Susie fought alongside her team.
      • Location: The Card Castle.
    • Jevil - Fight
      • Conditions: Susie fought alongside her team.
      • Location: The Card Castle Prison.
    • King - Fight
      • Conditions: Susie fought alongside her team.
      • Location: The Card Castle Roof.
      • Note: Although the King nearly defeated the team after tricking Ralsei, he was ultimately bested by Lancer's efforts to rally the kingdom.
    • Berdly - Fight
      • Conditions: Susie fought alongside her team.
      • Location: Roller Coaster in Cyber Field.
    • Spamton NEO - Fight
      • Conditions: Susie fought alongside her team in the primary route, whereas Kris fought Spamton NEO in the Snowgrave route exclusively by themselves until the very end of the fight.
      • Location: Basement of the Queen's Mansion or the Rooftop of the Queen's Mansion.
      • Note: The timeline the fight takes place varies depending on whether Noelle froze Berdly or not, with the former outcome leading to Spamton NEO becoming the final boss of Chapter 2.

    Queen - Fight

      • Conditions: Susie fought alongside her team.
      • Location: Rooftop of the Queen's Mansion.

    • Tasque Manager - Fight
      • Conditions: Susie fought alongside her team.
      • Location: The Queen's Mansion.


    • Kris & Ralsei - Fight
      • Conditions: Susie fought alongside Lancer.
      • Location: The Thrashing Room in the Forest.
    • GIGA Queen - Fight
      • Conditions: Kris and co fought whilst in the Thrash Machine.
      • Location: Rooftop of the Queen's Mansion.
      • Note: GIGA Queen ultimately won through a surprise attack, and would have lost otherwise due to her power supply nearly being depleted.

    None.

    References

    1. Reddit; Q&A Spamton G. Spamton on r/Deltarune
    2. While monsters are mostly made of magic, human beings are mostly made of water.
      Humans, with their physical forms, are far stronger than us.
      But they will never know the joy of expressing themselves through magic.
      They’ll never get a bullet-pattern birthday card...
    3. Because they are made of magic, monsters’ bodies are attuned to their SOUL.
      If a monster doesn’t want to fight, its defenses will weaken.
      And the crueler the intentions of our enemies, the more their attacks will hurt us.
      Therefore, if a being with a powerful SOUL struck with the desire to kill...
      Um, let’s end the chapter here...
    4. While monsters are mostly made of magic, human beings are mostly made of water.
      Humans, with their physical forms, are far stronger than us.
      But they will never know the joy of expressing themselves through magic.
      They’ll never get a bullet-pattern birthday card...
    5. Heals 40 HP. A red-and-black star that tastes like marshmallows.
      ~ Deltarune; Dark Candy Check Description
    6. 6.0 6.1
      Though broken, it seethes with power. A master smith could fix it.
      ~ Deltarune; Broken Cake Check Description
    7. This cake will make your taste buds spin! Heals 160HP to the team.
      ~ Deltarune; Top Cake Check Description
    8. A pastry in the shape of a top. Heals 80 HP to the team. (Chapter 1)
      ~ Deltarune; Spin Cake Check Description (Chapter 1)

      A pastry in the shape of a top. Heals 140 HP to the team.
      ~ Deltarune; Spin Cake Check Description (Chapter 2)
    9. A mysterious black burger made of... Hey, this is just burnt!
      ~ Deltarune; Darkburger Check Description
    10. It's quite small, but some people REALLY like it. +??HP
      ~ Deltarune; Choco Diamond Check Description
    11. Hearts, don't it!? It's filled with divisive, clotty red jam. +??HP
      ~ Deltarune; Hearts Donut Check Description
    12. A sandwich that can be split into 3. Heals 30 HP to the team.
      ~ Deltarune; Clubs Sandwich Check Description (Chapter 1)

      A sandwich that can be split into 3. Heals 70 HP to the team.
      ~ Deltarune; Clubs Sandwich Check Description (Chapter 2)
    13. A dark roux with a delicate aroma. Also... has worms in it. +50HP.
      ~ Deltarune; RouxlsRoux Check Description
    14. White candy with a chalky texture. It'll recover 120HP.
      ~ Deltarune; Light Candy Check Description
    15. A bagel with a reflective inside. Makes music with each bite. +80HP
      ~ Deltarune; CD Bagel Check Description
    16. It's the Double-Dark-Burger. It'll take two bites to finish!
      ~ Deltarune; Double Dark Burger Check Description
    17. It's own-flavored tea. The flavor just says "<Name>."
      ~ Deltarune; Tea Check Description
    18. It's short for ButlerJuice. It changes color with temperature.
      ~ Deltarune; Butler Juice Check Description
    19. Spaghetti woven by master coders, made of macarons and ribbons. +30HP to all.
      ~ Deltarune; Spaghetti Code Check Description
    20. Heals a fallen ally to MAX HP. A minty green crystal.
      ~ Deltarune; Revive Mint Check Description
    21. Raises TP by 32% in battle.
      ~ Deltarune; Tension Bit Check Description
    22. Beginner's ax forged from the mane of a dragon whelp.
      ~ Deltarune; Mane Ax Flavor Text
    23. 24.0 24.1
      A glossy ax from a block warrior. Suitable for heroes.
      ~ Deltarune; Brave Ax Flavor Text
    24. 25.0 25.1
      Skull-emblazoned scythe-ax. Reduces Rudebuster's cost by 10
      ~ Deltarune; Devilsknife Flavor Text
    25. Make sure to charge it by plugging it into the wall.
      ~ Deltarune; Auto Axe Flavor Text
    26. A crinkly hair ribbon that slightly increases your defense.
      ~ Deltarune; White Ribbon Flavor Text
    27. A thin square charm that sticks to you, increasing defense.
      ~ Deltarune; Amber Card Flavor Text
    28. A bracelet made out of various symbol-inscribed cubes.
      ~ Deltarune; Dice Brace Flavor Text
    29. 30.0 30.1
      Shackle that ironically increases your attack and defense.
      ~ Deltarune; Iron Shackle Flavor Text
    30. 31.0 31.1 31.2
      A J-Shaped tail that gives you devilenergy.
      ~ Deltarune; Jevilstail Flavor Text
    31. A square charm that increases dropped money by 5%.
      ~ Deltarune; Silver Card Flavor Text
    32. A tough bracelet made of green wires and studded with sharp glowing lights.
      ~ Deltarune; Glow Wrist Flavor Text
    33. 34.0 34.1
      It's a mannequin with the clothes permanently attached. Useless.
      ~ Deltarune; Mannequin Flavor Text
    34. 35.0 35.1
      A cute hair ribbon that increases the range bullets increase tension.
      ~ Deltarune; Pink Ribbon Flavor Text
    35. 36.0 36.1
      A brooch engraved with Queen's face. Careful of the sharp point.
      ~ Deltarune; Royal Pin Flavor Text
    36. 37.0 37.1 37.2
      A handsome bowtie. Looks like the brand name has been cut off.
      ~ Deltarune; B.ShotBowtie Flavor Text
    37. Chain-armor. Send it to 10 others or it'll lose its defensive rating.
      ~ Deltarune; Chain Mail Flavor Text
    38. An old bowtie. It seems to have lost much of its defensive value.
      ~ Deltarune; Frayed Bowtie Flavor Text
    39. 40.0 40.1
      Fashionable pink and yellow glasses. Greatly increases $ gained, and...?
      ~ Deltarune; Dealmaker Flavor Text
    40. 41.0 41.1
      Two ribbons. You'll have to put your hair into pigtails.
      ~ Deltarune; Twin Ribbon Flavor Text
    41. 42.0 42.1
      A black wristband covered in spikes. Has the tendency to get stuck to itself.
      ~ Deltarune; Spike Band Flavor Text
    42. Gain 10% more tension from grazing bullets.
      ~ Deltarune; Tension Bow Flavor Text
    43. The key to a mysterious cell. Something feels strange about it.
      ~ Deltarune; Door Key Flavor Text
    44. Can be used against several enemies to make them tired
      ~ Deltarune; Manual Flavor Text
    45. Because they are made of magic, monsters’ bodies are attuned to their SOUL.
      If a monster doesn’t want to fight, its defenses will weaken.
      And the crueler the intentions of our enemies, the more their attacks will hurt us.
      Therefore, if a being with a powerful SOUL struck with the desire to kill...
      Um, let’s end the chapter here...