likely Average (Can speak)
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Blood Ghoul (Space Funeral): Difference between revisions
GiverOfThePeace (talk | contribs) (→Codex Statistics: clean up and re-categorisation per CFD, replaced: Combat Speed → Attack Speed) m |
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'''Occupation:''' None | '''Occupation:''' None | ||
'''[[Status]]:''' Deceased ([https://youtu.be/mLG0HZXhR-A?t=788 Killed by Phillip and Leg Horse]) | '''[[Status]]:''' '''Deceased''' ([https://youtu.be/mLG0HZXhR-A?t=788 Killed by Phillip and Leg Horse]) | ||
'''[[Alignment]]:''' Chaotic Evil ([https://youtu.be/mLG0HZXhR-A?t=732 Stated to be an evil presence by Leg Horse]. [https://youtu.be/mLG0HZXhR-A?t=742 Attacked Phillip and Leg Horse for seemingly no reason]) | '''[[Alignment]]:''' '''Chaotic Evil''' ([https://youtu.be/mLG0HZXhR-A?t=732 Stated to be an evil presence by Leg Horse]. [https://youtu.be/mLG0HZXhR-A?t=742 Attacked Phillip and Leg Horse for seemingly no reason]) | ||
==Codex Statistics== | ==Codex Statistics== | ||
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'''[[Attack Potency]]:''' '''Wall level''' (Is able to fight against [[Phillip (Space Funeral)|Phillip]] and [[Leg Horse (Space Funeral)|Leg Horse]]) | '''[[Attack Potency]]:''' '''Wall level''' (Is able to fight against [[Phillip (Space Funeral)|Phillip]] and [[Leg Horse (Space Funeral)|Leg Horse]]) | ||
'''[[Durability]]:''' '''Wall level''' (Can take attacks from [[Phillip (Space Funeral)|Phillip]] and [[Leg Horse (Space Funeral)|Leg Horse]], [https://youtu.be/mLG0HZXhR-A?t=294 who can fight land sharks, sharks that can swim through the ground with ease] ) | '''[[Durability]]:''' '''Wall level''' (Can take attacks from [[Phillip (Space Funeral)|Phillip]] and [[Leg Horse (Space Funeral)|Leg Horse]], [https://youtu.be/mLG0HZXhR-A?t=294 who can fight land sharks, sharks that can swim through the ground with ease] ) | ||
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None. | None. | ||
</tabber> | </tabber> | ||
[[Category:Space Funeral]] | |||
[[Category:Antagonists]] | |||
[[Category:Characters]] | |||
[[Category:RPG Characters]] | |||
[[Category:Tier 9]] | |||
[[Category:9-B]] | |||
[[Category:Chaotic Evil Characters]] | |||
[[Category:Dead Characters]] | |||
[[Category:Immortals]] | |||
[[Category:Social Influencers]] | |||
[[Category:Healing Users]] | |||
[[Category:Blood Users]] | |||
[[Category:Absorption Users]] |
Revision as of 20:49, 16 September 2024
"Mature Content" | |
Halt! This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these. Be wary! |
Background
The Blood Ghoul is the second boss and first mandatory boss Phillip and Leg Horse must face on their travels. It guards the way out of the blood cavern.
General Information
Name: Blood Ghoul
Origin: Space Funeral
Creator: Stephen "thecatamites" Gillmurphy
Gender: Unknown
Residence: Blood Cavern
Story Role: Pathway Boss
Classification: Evil presence (Leg Horse)
Species: Ghoul
State of Being: Regular
Physiology: Ghost
Occupation: None
Status: Deceased (Killed by Phillip and Leg Horse)
Alignment: Chaotic Evil (Stated to be an evil presence by Leg Horse. Attacked Phillip and Leg Horse for seemingly no reason)
Codex Statistics
Tier: 9-B
Cardinality: Finite
Dimensionality:3-D
Attack Potency: Wall level (Is able to fight against Phillip and Leg Horse)
Durability: Wall level (Can take attacks from Phillip and Leg Horse, who can fight land sharks, sharks that can swim through the ground with ease )
Striking Strength: Wall Class
Lifting Strength: Unknown
Travel Speed: Unknown
Attack Speed: Transonic (Comparable to Phillip and Leg Horse, Who Can dodge sound-based attacks from 20th century boy)
Reaction Speed: Transonic
Stamina: Unknown
Range: Standard Melee Range
Powers and Techniques
Superhuman Physical Characteristics, Natural Weaponry (Sharp claws and teeth), Immortality (Type 7; As a ghost enemy, it should be immortal), (Sharp teeth and claws), Blood Manipulation, Absorption and Healing (Bloodsuck Absorbs the opponents health, healing Blood Ghoul), Social Influencing (Can do a ghoulish dance, which will inflict distract, Stopping a character from using skills)
==Notable Techniques==
- Rend- A hard hitting attack
- Murmur- Murmurs, doing nothing
- Ghoulish Dance- A dance that can inflict Distract
- Grab- Grabs the opponent, stopping them from being attacking or skills until they're let go of
- Bloodsuck- Sucks the opponents blood, Absorbing it into health
Other
Standard Tactics: Will Murmur and bloodsuck while attacking, unlikely to use any other skills
Weaknesses: Uses Murmur and bloodsuck more than its other moves. As a ghost, It's weak to old movies