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Leg Horse (Space Funeral)

From The Codex
"Mature Content"
Halt! This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these. Be wary!

Background

Leg Horse, Aka Prince Horace, used to be the Prince of Space Funeral before The Great Change happened. His form corrupted, transforming him into a horse made out of legs. He meets Phillip while fighting off blood wolves and forces him to join him on his journey to blood cave, and to City of Forms to kill Moon.

General Information

Name: Leg Horse, Formely Prince Horace

Origin: Space Funeral

Creator: Stephen "thecatamites" Gillmurphy

Sex: Male

Residence: Space Funeral

Story Role: Deuteragonist

Age: Unknown

Classification: Prince of Space Funeral, Destined

Species: Formerly Human, Horse made of Legs

Physiology: Mutated Equidae

State of Being: Regular

Occupation: Prince

Enemies:Moon, Cancer, Science

Status: Deceased (Was deleted with the rest of the universe after the events of Space funeral Earth Birth)

Alignment: Neutral Good (While at first, he threatened to Kill Phillip had he not join him in his adventure, we learn that he was attempting to bring back his human form. He intended to bring the world back to its normal state by killing Moon, simply having a very aggressive way of doing it. The same can be said in Space funeral 2 and Earth Birth, fighting to keep the world at balance.)

Codex Statistics

Key: Space Funeral | Post-Cancer Death

Tier: 9-B | 9-B

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: Wall level (Can fight against Land sharks, who can swim through the ground with ease. Comparable to Phillip who fought Swamptrogg early on, which is large enough to block a cave entryway) | Wall level (Should at least be as strong as before, Fights Robot Warmachine's which are giant robots, Vicious dinosaurs which are large dinosaurs)

Durability: Wall level (Can handle bomb dog explosions) | Wall level (Should be as durable as before, can take attacks from Robot Warmachines)

Striking Strength: Wall Class | Wall Class

Lifting Strength: Unknown

Travel Speed: Average Human | Average Human

Attack Speed: Transonic (Can dodge sound-based attacks from 20th century boy) | Supersonic (Can dodge sound-based attacks from Dubstep mutant. Can fight Aqua man early on who uses an eel's electricity as an attack, Can dodge attacks Libertarian Militia who uses a shotgun.)

Reaction Speed: Transonic | Supersonic

Stamina: Superhuman (Can fight just fine after having blood sucked out of him, fights and runs through hordes of enemies constantly, travels across the Continent of Space Funeral and Earth Birth with no signs of being tired)

Range: Standard Melee, Likely Higher with Zorg Canon

Intelligence:


Powers and Techniques

Superhuman Physical Characteristics, Enhanced Senses (Can Hear and See without a head), Extrasensory Perception (Can Sense one's power level. Can sense evil and science), Weapon Usage (Unique; Uses Boots, Marksmanship; Can use the Zorg Canon) , Accelerated Development (Leveling; Levels up as the game goes on, getting stronger and learning more moves along the way, one shotting enemies he once struggled with), Healing (Can use Light Heal, Heavy Heal and Heal All to Heal himself and others), Status Effect Inducement, Emotional Empowerment and Poison Manipulation (Can Inflict himself with the Poison effect, Blood Rage Effect that keeps him from attacking and Gouged Effect using Cleanse), Social Influencing (Can do an Entrancing Jig, Inflicting Distract on an opponent, stopping them from using Skills), Morality Manipulation (Will speak the Good word using Preach, inflicting Moral on the opponent, stopping them from using attacking skills), Durability Nullification (Stampede and Power Kick ignores the opponents defense), Resistance to Cold Manipulation (Can walk through and fight in a snowy location just fine), Non-Standard Interaction(Metaphysical; Can harm ghost type enemies such as Swarthy skull and Vengeful Ghoul)

Equipment

* Worn Boots- Well Worn Boots (+5 attack)

  • Heavy Boots- Solid and Reliable Boots (+9 Attack)
  • Steal-toed Boots- Steel-toed Construction boots (+13 Attack)
  • Razor Boots- Deadly razor-trimmed boots (+17 Attack)
  • Laser Boots - Some kind of laser boots idk (+21 Attack)
  • Zorg Canon- Future Death Machine (+30 Attack)


Notable Techniques


  • Light Heal- Heals Leg horse or a party member for a small amount of health
  • Stampede- A Durability Negating move that hits all enemies
  • Preach- Preaches the good word to inflict his enemies with "Moral"< a status effect that stops one from using attacking skills
  • Power Kick- A strong durability negating move that hits one enemy
  • Entrancing Jig- Does an Entrancing Jig to Inflict Distract, A status effect that stops one from using Skills
  • Grab- Grabs the opponent to stop them from moving
  • Cleanse- A move that says to heal all status effects, however it actually inflicts Leg horse with bad status effects such as Poison, Blood rage and Gouged
  • Heal All- Heals all the party members at once
  • Heavy Heal- Heavily heals himself or a single party member

Other

Standard Tactics: Leg Horse will primarily fight with durability negating and Status Effect giving skills, fighting using his boots as a weapon. Should he get damaged too much, using items and armor as well as his healing skills to keep himself alive.

Weaknesses: Not afraid to run headfirst into a fight if he's insulted. Has a set amount of MP to use skills but items can help restore it.

Miscellaneous Feats

* Is able to battle against Land sharks, who swim through the earth.

  • fights against Vicious dinosaurs
  • Can defeat Robot war machines, which are giant tank-like robot

Battle Records

* Blood Ghoul-Fight

    • Condition- Was fighting with Phillip. Both were in their first keys.
    • Location-Blood Cavern
  • RIP the Blood-Fight
    • Condition- Was fighting with Phillip. Both were in their first keys.
    • Location-RIP-The-Blood’s Fortress
  • 20th Century boy-Fight
    • Conditions- Was fighting with Phillip. Both were in their first keys
    • Location- Northern Wastes
  • Moon-Fight
    • Conditions- Was Fighting with Phillip. Both were in their first keys.
    • Locations- City of forms
  • Cancer-Fight
    • Conditions- Was fighting with Phillip. Both were in their first keys. Cancer was too depressed to fight back.
    • Locations- The End.
  • Aquaman-Fight
    • Conditions- Was fighting with Phillip. Both were in their second keys.
    • Locations- Laboratory
  • Being of pure eyes-Fight
    • Conditions- Was fighting with Phillip. Both were in their second keys.
    • Locations- Beneath Murder 8 mall
  • Obese Doobie-Fight
    • Conditions- Was fighting with Phillip and Dracula. Phillip and Leg Horse were in their second keys.
    • Locations-Out of Body Experience
  • Science-Fight
    • Conditions- Was fighting with Phillip and Dracula. Phillip and Leg Horse were in their second keys. Needed to use Disrupt to harm her.
    • Laocations-Moon Base