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Shock Squid: Difference between revisions

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Latest revision as of 17:17, 23 September 2024

Background

Shock Squids are a rare enemy, originally found only in the Sleepy Subcon Time Rift, Deep Sea Time Rift and the Bon Voyage! act of Arctic Cruise where they patrol a circular area. They wander around aimlessly and release a shock wave that surrounds the whole area every few seconds.

Before they release a shockwave, the Squid's arms flail in place and stops all movement. After a moment, it releases the attack, serving as the indicator to when it will release the damaging blast. Given the inconsistent and sometimes radical deviance in the cooldown to this attack, it is advised to primarily use homing attacks to dispatch these enemies, though any damaging method also takes them out.

General Information

Name: Shock Squid

Origin: A Hat in Time

Sex: Varies

Age: Unknown

Classification: Enemies

Species: Squid

Status: Active

Alignment: Unaligned

Codex Statistics

Tier: 9-B

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: Wall level (Potency) (Can harm Hat Kid)

Durability: Wall Class

Striking Strength: Wall Class (Potency)

Lifting Strength: Unknown: True Class

Travel Speed: Unknown: True level

Attack Speed: At least Supersonic (Can tag Hat Kid)

Reaction Speed: At least Supersonic

Stamina: Unknown

Range: Standard Melee, Tens of Meters with Shockwave Attacks

Intelligence: Animalistic


Powers and Techniques

Superhuman Physical Characteristics, Shockwave Generation (Generates far reaching shockwaves)


Equipment

None notable


Other

Standard Tactics: They wander around aimlessly and release a shock wave that surrounds the whole area every few seconds.

Weaknesses: They have an inconsistent cooldown period after using their shockwave attack. Hitting them directly on the head seems to flatten them.

Battle Records

None.

None.

None.