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Headless Statue: Difference between revisions
GiverOfThePeace (talk | contribs) (Created page with "right|400px ==Background== Headless statues are an invincible and uncommon headless angel statue enemy found in Subcon Forest. Thre...") |
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'''[[Range]]:''' Standard Melee Range, Tens of Meters with [[Vibration Manipulation|Shockwave Generation]] | '''[[Range]]:''' Standard Melee Range, Tens of Meters with [[Vibration Manipulation|Shockwave Generation]] | ||
'''[[Hax|Powers and Abilities]]:''' [[Superhuman Physical Characteristics]] | '''[[Hax|Powers and Abilities]]:''' [[Superhuman Physical Characteristics]], [[Inorganic Physiology]] | ||
'''[[Standard Equipment]]:''' Nothing notable. | '''[[Standard Equipment]]:''' Nothing notable. | ||
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[[Category:Superhumans]] | [[Category:Superhumans]] | ||
[[Category:Humanoid Characters]] | [[Category:Humanoid Characters]] | ||
[[Category:Inorganic Beings]] |
Revision as of 23:49, 28 September 2020
Background
Headless statues are an invincible and uncommon headless angel statue enemy found in Subcon Forest. Three are found in the forest itself and another two are found near Queen Vanessa's Manor. When Hat Kid turns away from them or spends too long in their trigger radius, they will begin to sprint after her. In this activated state, they will damage the player, being able to quickly drain their health.
It is advised to stay away from these enemies at all times though in the instance that one runs after Hat Kid it is best to run away from them as fast as possible with the Sprint Hat. Running for long enough and far enough away from the area where the Statue originated from causes it to retreat and return to its faux-inanimate state.
These enemies appear to be the successor to a cut enemy known as the Roughpatch or Bushcat, an enemy that would hide in the bushes of Subcon forest and give chase when Hat Kid went near them.
Powers and Stats
Tier: At least 9-B, possibly High 6-C
Name: Headless Statue
Origin: A Hat in Time
Gender: Unknown
Age: Unknown
Classification: Egg, Enemies
Attack Potency: At least Wall level, possibly Large Island level (Can harm Hat Kid),
Dimensionality: 3-D
Travel Speed: At least Relativistic+ (Can move as fast or faster then Hat Kid)
Combat Speed: MFTL+ (Can tag Hat Kid)
Reaction Speed: MFTL+
Lifting Strength: Unknown
Striking Strength: Wall Class, possibly Large Island Class
Durability: Wall level, possibly Large Island Class (Incapable of being harmed by Hat Kid)
Stamina: Unknown
Range: Standard Melee Range, Tens of Meters with Shockwave Generation
Powers and Abilities: Superhuman Physical Characteristics, Inorganic Physiology
Standard Equipment: Nothing notable.
Intelligence: Animalistic
Standard Tactics: If an enemy gets near them then turns away or stays in their radius for too long they sprint at the enemy and attack.
Weaknesses: Nothing notable.
Others
Notable Victories:
Notable Losses:
Inconclusive Matches: