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Shock Squid: Difference between revisions
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Revision as of 20:38, 13 February 2021
Background
Shock Squids are a rare enemy, originally found only in the Sleepy Subcon Time Rift, Deep Sea Time Rift and the Bon Voyage! act of Arctic Cruise where they patrol a circular area. They wander around aimlessly and release a shock wave that surrounds the whole area every few seconds.
Before they release a shockwave, the Squid's arms flail in place and stops all movement. After a moment, it releases the attack, serving as the indicator to when it will release the damaging blast. Given the inconsistent and sometimes radical deviance in the cooldown to this attack, it is advised to primarily use homing attacks to dispatch these enemies, though any damaging method also takes them out.
Powers and Stats
Tier: At least 9-B, possibly High 6-C
Name: Shock Squid
Origin: A Hat in Time
Gender: Varies
Age: Unknown
Classification: Squid, Enemies
Attack Potency: At least Wall level, possibly Large Island level (Can harm Hat Kid)
Dimensionality: 3-D
Travel Speed: Unknown
Combat Speed: MFTL+ (Can tag Hat Kid)
Reaction Speed: MFTL+
Lifting Strength: Unknown
Striking Strength: Wall Class, possibly Large Island Class
Durability: Wall level, possibly Large Island Class
Stamina: Unknown
Range: Standard Melee Range, Tens of Meters with Shockwave Attacks
Powers and Abilities: Superhuman Physical Characteristics, Shockwave Generation (Generates far reaching shockwaves)
Standard Equipment: Nothing notable.
Intelligence: Animalistic
Standard Tactics: They wander around aimlessly and release a shock wave that surrounds the whole area every few seconds.
Weaknesses: They have an inconsistent cooldown period after using their shockwave attack. Hitting them directly on the head seems to flatten them.
Others
Notable Victories:
Notable Losses:
Inconclusive Matches: