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User:Cerberusleuth/Eldrazi

From The Codex
Some call me a thief. I prefer to think of myself as a discreet borrower.
~ Dack Fayden

Background

Born on the plane of Fiora, Dack Fayden grew up as an excellent student mage alongside his friend, Marsh, however the both of them were often too confident in their own abilities. Picking a fight between a group that called him out, Marsh was killed and Dack was severely injured, igniting his Planeswalker spark and opening his eyes to the infinite multiverse.

He'd use his planeswalking ability to become one of the multiverse's best thieves, however once more he was too risky with his own abilities - getting trapped on a plane named Alkabah, where they permanently stained right hand red as part of a ritual against people such as him. Managing to somehow escape capture, he returned to his hometown to find the entire population, including his lover, slaughtered by another Planeswalker from Grixis - Sifa Grent.

Using his magical talents, he'd begin tracking Sifa across the multiverse, going on various adventures which would develop how he viewed the responsibility his planeswalking powers and magic gave him, and what he would do with it.

Dack played a key role in the War of the Spark, but was ultimately killed my an Eternal Warrior. His last thoughts were on Mariel.

Powers and Statistics

Tier: 9-A physically, higher through Spells/Summons/Equipment

Name: Dack Fayden

Origin: Magic: the Gathering

Age: In his mid Adult-hoods at the time of death

Gender: Male

Classification: Planeswalker, Theif, Human

Attack Potency: Small Building level physically (Can punch a Zombie back, can cut Lazotep with a sword, killing the Eternal in the process, and then decapitated another as well as slicing off hands and heads of other eternals), higher through spells and equipment (Exploded an entire building, trapping a large demon in rubble. Summoned an elemental capable of overpowering druids. Can summon a lightning elemental capable of killing a large beast and ransacking a Giant's collection. Capable of summoning a hellcat that mauled someone alive. Can summon a dragon that can eat imps with ease. Can melt steel and wood with ease). Can ignore durability through a variety of ways)

Dimensionality: 3-D

Travel Speed: At least Subsonic, likely higher (Comparable to the other neowalkers)

Combat Speed: At least Subsonic, likely higher

Reaction Speed: At least Subsonic, likely higher

Striking Strength: Small Building level physically

Durability: Small Building level physically (Survived long falls. Unfazed by getting hit in the back of the head by a club. Can tank a mana blast)

Stamina:

Range:

Powers and Abilities: Superhuman Physical Characteristics, Teleportation and Dimensional Travel (Via Planeswalking), Magic (Mastery over Blue and Red mana), Information Analysis and Clairvoyance (By touching an artifact, he can learn what it does and its history, and can see the history through the two eyes the person has used it and can see the history outright), Mind and Body Control (Can control the bodies of vampires by drawing blood on himself. Can also do this to their minds), Reactive Evolution (By looking through the histroy of artifacts and spellbooks, he can learn the spell and how to use it), Summoning (After reading a Selesnya tome, he can summon elementals that can overpower druids with little effort. Can summon spirits and shapeshifters), Power Modification (Can use an artifact for a purpose its original purpose can't do), Matter Manipulation (Can erode away Lazotep), Invisibility, Duplication and Illusion Creation (Can cover himself in an illusion that makes himself invisible, as well as other people. Can make an illusionary duplicate of himself. Can instinctively make illusionary duplicates of himself to throw off eternals), Energy Projection and Light Manipulation (Can produce light, and can conjure extremely powerful mana blasts), Fire, Water, Lightning, Heat and Ice Manipulation (Can melt metal and swords, can make walls of flame, as well as towers of flame, and can project fire. Froze a man to a chair. Can summon massive jets of water. Used sewage to hide his scent. Can make lighting and electricity),

Standard Equipment:

Intelligence:

Weaknesses: Can be overconfident at times. His illusions can't cover invisibility, but he has creative ways to get around this

Note: Credit to Dargoo Faust for the scans and summary