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Marth
Background
Marth is the protagonist and Lord of Fire Emblem: Shadow Dragon and the Blade of Light and Fire Emblem: Mystery of the Emblem as well as their remakes Fire Emblem: Shadow Dragon and Fire Emblem: New Mystery of the Emblem. He is the Prince of Altea in Shadow Dragon and would later go on to become the Hero-King of Archanea
Marth is the son of Cornelius, the King of Altea, and his wife, Liza. He has an older sister named Elice. When Marth was 14, Altea was betrayed in battle by their ally, Gra, and Altea's weakened defenses were easily taken down. Marth retreated with his sister buying time for his escape, however his kingdom was lost and the fate of his sister and mother left unknown. Marth was led out of the castle by his father's tactician Malledus, having Cain, Abel, Jagen, Draug, Gordin, and Frey join this forces on the way out. Frey acts as a decoy to let the rest of them escape the castle and embark towards the island nation of Talys.
Powers and Stats
Tier: At least 7-C, higher with Falchion and Shield of Seals
Name: Prince Marth, Hero-King Marth, Prince Mars Lowell
Origin: Fire Emblem Shadow Dragon and the Blade of Light
Gender: Male
Age: 16 (Shadow Dragon) | 19 (Mystery of the Emblem)
Classification: Prince of Altea, King of Archanea, Legendary Hero-King
Attack Potency: At least Town Level (Capable of harming those who can tank spells like Meteor), high with Falchion and Shield of Seals (Should be comparable to Alm with the Valentian Falchion, which was capable of slaying Duma, a Divine Dragon, who is stronger than Medeus, an Earth Dragon; should be comparable to Dragon Form Tiki, a Divine Dragon; the Archanean Falchion and Shield of Seals are considered equals to each other)
Dimensionality: 3-D
Travel Speed: Superhuman (Can keep up with horse back units like Jagen)
Combat Speed: FTL (Capable of tagging those who can dodge spells like Aura)
Reaction Speed: FTL (Capable of dodging those who can avoid spells like Aura)
Lifting Strength: Unknown
Striking Strength: At least Town level (capable of harming those who can tank Meteor), higher with Falchion and Shield of Seals (Should be comparable to Alm who is able to harm Divine Dragons like Duma)
Durability: At least Town level (Can tank spells like Meteor), higher with Falchion and Shield of Seals (Should be comparable to Alm who can tank blows from Duma, a Divine Dragon; Should be comparable to Dragon Form Tiki, a Divine Dragon)
Stamina: High (Capable of fighting long battles during a war as an active combatant; can keep fighting while heavily injured)
Range: Extended Melee Range with Swords, Hundreds of Meters with the Shield of Seals's shockwave
Standard Equipment: Various swords namely a Rapier, Falchion, and the Shield of Seals, several healing items such as Vulneraries
Intelligence: At least Gifted (Capable of being the tactician of his own army with little actual experience in warfare and getting few causalities)
Standard Tactics: Starts with using the Fire Emblem's powers if he has it, if not then he goes for melee attacks with his sword
Weaknesses:
Feats: Defeated Medeus twice
Notable Attacks/Techniques:
Note: Marth wields the completed Fire Emblem, which grants him the abilities of all the Spheres that were placed upon it.
Explanations
Gallery
Battle Records
Notable Victories:
Notable Losses:
Inconclusive Matches:
{{Discussions}}