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User:TheQuirkyBoy/sandbox3

From The Codex
"Mature Content"
This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these.

You are one of the top Problem Sleuths in the city. Solicitations for your service are numerous in quantity. Compensation, adequate. It is a balmy summer evening. You are feeling particularly hard boiled tonight.

What will you do?
~ First Appearance
You are undeniably the top Problem Sleuth in the city. Solicitations for your service are overwhelming in quantity. Compensation, spectacular. It is a cold winter evening. You are feeling particularly hard boiled tonight. What will you do?
~ Introduction in HS^2

Background

Problem Sleuth is the hard-boiled protagonist of the Problem Sleuth adventure. He is purportedly one of many Problem Sleuths in the city.

Problem Sleuth tends to see himself as a hard-boiled prohibition-era detective, getting calls from Hysterical Dames while lazing about on his desk. He's has a penchant for monologuing in old 30's noir style at times, and it's a bit difficult to figure out what he's talking about occasionally. Initially in the beginning of the game, Problem Sleuth has trouble doing simple tasks, and tends to spend a lot of time doing absurd things such as stubbing his toe on cinder blocks, wrapping himself up in recording tape as a mummy, throwing his phone out the window, peeing on clown paintings, building Forts, committing suicide, and is seemingly inept at accomplishing anything meaningful. He is very jealous of Ace Dick, as Ace Dick is able to get all the "good cases". This is most likely due to Problem Sleuth's own inability, or more probable that it's just because he's locked in his own office. When you first start playing Problem Sleuth it is quite obvious that Problem Sleuth isn't nearly as capable as he believes he is or just a guy who has a fairly decent imagination.

Powers and Stats

Tier: (Work in progress) High 8-C | TBA | At least 2-C

Name: Problem Sleuth

Origin: Problem Sleuth

Gender: Male

Age: Unknown

Classification: Hard-boiled Detective

Attack Potency:

Dimensionality: 3-D

Travel Speed:

Combat Speed:

Reaction Speed:

Lifting Strength:

Striking Strength:

Durability:

Stamina:

Range:

Powers and Abilities: Superhuman Physical Characteristics, Weapon Usage, Reality Warping, Matter Manipulation, Space-Time Manipulation, Creation, Subjective Reality, Logic Manipulation (Like every character, Problem Sleuth can enter the Imaginary Universe, allowing him to do anything he pleases in it. Using one's imagination, the characters can control matter, space, time and logic of the imaginary world and can even create things such as weapons to use in combat. Problem Sleuth's capabilities of using IMAGINATION is fairly decent), Portal Creation (Has a window that allows him to physically travel in the world of Imagination), Statistics Amplification (By drinking alcohol, he can increase his IMAGINATION. Can increase his PULCHRITUDE stat by eating candy corn. Can increase his VIM by drinking coffee. Eating something or drinking certain beverages in general seems to have an effect on his stats), Dimensional Travel (Can create a fort to enter the world of Imagination), Social Influencing (Has a high PULCHRITUDE stat, which allows him to influence others, get the dames, and generally be a hard-boiled fellow. Since his stats are high, he is considered to be the de facto leader of the team), Transformation (Has a handgun that can transform into keys), Immortality (Type 8 and possibly 9: All Problem Sleuth characters will go to the underworld upon death, where they can get out if Death is distracted or if they beat Death in a game. Has died and showed up in an event where that outcome was completely avoided and instead remained alive), Limited Resurrection and Self-BFR (Has three "Imaginary Lives", where losing one will bring you back to the physical plane), Instinctive Reaction (via AUTO-PARRY), Law Manipulation (Can turn a battle into the style of a typical RPG, where the characters each take turns making their moves and have entire stats and "battle menus"), Accelerated Development (Can level up from battles, increasing his stats and power overall), Minor Breaking the Fourth Wall (As shown here), Summoning (By opening his COMBAT OPERANDI and expending 3 ELF TEARS, Problem Sleuth can summon the WEASEL EMISSARY), Telepathy (By using ANIMAL COMMUNION, Problem Sleuth can communicate with animal characters such as weasels)

Standard Equipment:

Intelligence:

Standard Tactics:

Weaknesses: Risks himself of suffering through hangovers if he drinks alcohol beverages to increase his IMAGINATION. Will be transported back to the real world if his IMAGINATION runs out. Will be brought back to the physical plane if he loses an Imaginary life. Cannot enter the physical plane as your imaginary self.

Notable Attacks/Techniques:

Problem Sleuth's Battle Menu.
  • AGGRESS: A physical attack using whatever weapons are on hand. Aggressing is a basic attack, and requires no special items or extra equipment. Any character may Aggress with anything they have on them, including guns, makeup, cleaning supplies, paint, scythes, tea, childhood toys or just their fists.

Sleuth Diplomacy

Required
Character Rating
DAPPER SWAIN
Elf Tears 1 Weasel Snot 0
Hog Slop 0 Pie Filling 0
Attack Power 33 Brutal Affront 2% Savage Upbraid 1.3%
Description Allows you to acquaint recipient with your brand of diplomacy.
Learned after Template:PS

Note:

Explanations

Gallery

Battle Records

Notable Victories:

Notable Losses:

Inconclusive Matches: