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User:KanaNotBonnie/Sandbox

From The Codex
Think of the possibilities, Klump. Do you realize the things I could do with the Crystal Coconut in one hand and the Golden Banana in the other?
~ King K. Rool to his accomplice, Klump

Background

Krusha K. Rool, also known as King K. Rool, is an antagonist within the Donkey Kong Country series. He is the king of the Kremlings and attempts to steal Donkey Kong's banana horde. He attempts to terrorize the Kong's as much as he can, though this has presumably turned him insane due to his blood-shot eye, which is apparently from every time he's failed against Donkey and Diddy Kong who've foiled his plans.

Powers and Stats

Tier: 2-C, higher with the Crystal Banana

Name: Krusha K. Rool, King K. Rool (Nickname), Kaptain K. Rool (Alias), Baron K. Roolenstein (Alias), King "Krusha" Rool (Alias), Krudd (Prototype), Kommander K. Rool (Alias)

Origin: Donkey Kong

Gender: Male

Age: Unknown

Classification: Kremling, King, Captain, Boxer, Captain, Commander

Attack Potency: Complex Universe level (King K. Rool is capable of fighting Donkey Kong and Diddy Kong in combat), higher with the Crystal Banana (It amplifies his size and strength, making him stronger than before)

Dimensionality: 3-D

Travel Speed: Massively FTL+ (Can keep up with Donkey Kong in movement speed), higher with the Crystal Banana

Combat Speed: Massively FTL+ (Can fight with characters such as Lanky Kong and Donkey Kong), higher with the Crystal Banana (Moves faster than before)

Reaction Speed: Massively FTL+, higher with the Crystal Banana

Lifting Strength: Multi-Stellar (Can keep up with Donkey Kong), higher with the Crystal Banana (Is notably stronger than before)

Striking Strength: Complex Universe level, higher with the Crystal Banana

Durability: Complex Universe level (Can tank hits from Donkey Kong), higher with the Crystal Banana (Has far higher durability and can tank several more attacks)

Stamina: Peak Human (Notably, he can keep up in prolonged combat with characters such as Donkey and Diddy Kong, who can walk around entire islands, snowy environments, and mountains with no issue)

Range: Standard melee range, Tens of meters with Size Manipulation, Hundreds of meters with his weaponry, various weaponry, and when amplified by the Crystal Banana, kilometers with Preparation and various machines

Powers and Abilities: Superhuman Physical Characteristics, Martial Arts (Shown to be a trained boxer), Paint Manipulation, Vibration Manipulation (Can create shockwaves by jumping), Fire Manipulation (Shown in his boss fight, his blunderbuss has a thruster inside of it that allows him to launch himself), Danmaku (Can fire various shots from his blunderbuss in an attack pattern, and can speed this up to shoot more projectiles for a more difficult pattern), Size Manipulation (From Type 0 to 1, possibly 2), Acrobatics and Surface Scaling (Can do acrobatic manuevers and headbutts when on a wall, holding and crawling on it. Can make extremely long jumps), Projectile Suction (Can suck up projectiles, except for his blunderbuss shots), Spike Manipulation (His projectiles can have spikes on them), Cold Air Manipulation (Can fire cold wind), Creation (Can create objects to fire, such as barrels. He can stomp to create metal balls that fall from the sky), Flight (Can fly around and boost himself forward), Self-Sustenance (Type 1, can breathe underwater), Statistics Amplification (Via the Crystal Banana, amplifying his size and granting him a stat boost), Healing, Astral Projection, and Clairvoyance (Via the Crystal Coconut, which allows one to heal injuries, create projecions of themselves in other locations, and view/depict the future inside of it as a foresight), Preparation, Resistance to Extreme Colds (Can walk in freezing mountains, comparable to Donkey Kong)

Standard Equipment: His blunderbuss, crown, jetpack, etc.

Optional Equipment: His numerous created superweapons, the Crystal Coconut and Banana.

Intelligence: Genius at his peak (Noted to have created various kinds of super-weaponry intended on destroying islands and defeating the Kongs, and is noted to be a genius within this regard)

Standard Tactics: He leads with firing multiple shots of attacks, through either his blunderbuss, crown tossing, stomping, Creation, etc. When amplified by size, he will bring meteors onto his opponent and physically attack them.

Weaknesses: Not shown to be very intelligence within combat, allowing his opponent to hit him and trying to suck them in at a point where they'd be out of range, usually relying on his brute strength.

Battle Records

Notable Victories:

Notable Losses:

Inconclusive Matches:

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