![](/images/thumb/c/c4/Mr_Waternoose.png/350px-Mr_Waternoose.png)
“ | For the good of the company. | „ |
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“ | For the good of the company. | „ |
“ | I'll kidnap a thousand children before I let this company die! And I'll silence anyone who gets in my way! | „ |
Henry J. Waternoose III is the main antagonist of Disney•Pixar's 2001 animated film Monsters, Inc.. As the third generation CEO of Monsters, Incorporated, Waternoose devoted his life to ensuring the growth and stability of his company. When Monstropolis falls victim to a widespread energy crisis spearheaded by diminishing returns, Waternoose makes a desperate attempt to save his company by formulating a conspiracy with Randall Boggs that places human children in danger.
Tier: 9-A
Name: Henry J. Waternoose III
Origin: Monster Inc.
Gender: Male
Age: At least 170 years old (Became CEO of Monster inc. at age 142 and ran it when sulley was 18 years old sulley has then on worked for monster inc. for 10 years)
Classification: Monster, CEO of Monsters Inc. (Formely)
Dimensionality: 3-D
Attack Potency: Room level (Can harm Sulley who could tank this door explosion completely unharmed, which should at the very least put it this high)
Dimensionality: 3-D
Travel Speed: Superhuman (was rapidly catching up to Sulley who caught up to a bus)
Combat Speed: Superhuman
Reaction Speed: Superhuman
Lifting Strength: Superhuman (unbent a metal pipe)
Striking Strength: Room Class
Durability: Room level
Stamina: unknown
Range: Standard Melee Range, Extended Melee range with an axe, Low Multiversal with the master door
Intelligence: Genius (Talented CEO of Monster Inc. who was easily able to manipulated Sulley and Mike, was the inovator of techniques which are now commonly used and scared kids for decades along with being at least 170 years old which would mean he has a greater knowledge than the average person thanks to his life experience) likely Higher (His grandfather Henry J. Waternoose, was the creator of the door technology which allows monster to travel to the human world which is directly stated to be a diffrent world, this kind of knowledge most likely has been shared from generation to generation)
Superhuman Physical Characteristics, Genius Intelligence, Longevity (Henry is at least 170 years old), Genius Intelligence, Weapon Usage (Can use an axe), Social Influencing and Human Achievements (Manipulated mike and sulley into a trap and is an ex scarer that was an inovator of techniques which are now commonly used), Stealth Mastery (All Scarers are trained in stealth), Consumption (Type 1, Monsters can eat mold, rancid raw meat along with foods made with Sulfuric acid and depleted uranium), Dimensional Travel (with The Master Door), Minor Resistance to Fragrance Manipulation (Monsters naturally odorize themselves with smells such as old dumpster and wet dog), Resistance to Disease Manipulation, Poison Manipulation, Acid Manipulation and Radiation Manipulation (Monsters can eat mold, rancid raw meat along with foods made with Sulfuric acid and depleted uranium)
Nothing Notable
Axe and Master door
Standard Tactics: Henry will attack physically and likely use his stealth
Weaknesses: Nothing Notable
Note: The Master Door is only really usable within the Monster Inc. company thus if one wishes for waternoose to be able to use it, the battle should take place there.
Concept Art | |
Notable Victories:
Notable Losses:
Inconclusive Matche
Discussion threads involving Henry J. Waternoose III |