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From The Codex
I've lost you. And now that my heart feels this pain, I know the nightmare I made you endure with my actions. You suffered a pain like this when I killed your love, and now it's all over. Mine has just begun, as I seek a way to atone for my wrongs. I must repay the people who's lives I've destroyed. I will do this to honor your memory. For now, I carry this with me as I carried your body back to our home. I will live honorably for you. You showed me how to live like a man. You encouraged a calm in my inner self. I didn't fully appreciate the value of other people until you taught me to see the value of my own life. You saved me. You... you were the first person to want me, not for what I could do for them, but for what I was as a human being. And for that I will always adore you, my love, I swear. I will have to leave you soon, but let me have a few moments here with you, together. Please. Goodbye, my dearest love, Tomoe...
~ Kenshin Himura's eulogy to Tomoe Yukishiro

It doesn't matter, use whatever technique you like. But... once I've said I'll kill you... Your death is assured!
~ Kenshin Himura to Udō Jin-e
Oro?
~ Kenshin Himura
The ones who create an era are not swords, but the people who wield the swords.
~ Kenshin Himura

Background

Kenshin Himura in

Powers and Stats

Key: Tokyo Arc | Kyoto Arc

Tiering System: 9-B

Name: Kenshin Himura

Origin: Rurouni Kenshin

Sex: Male

Age: 28 years old

Classification: Human, Wandering Swordsman, Rurouni, Hitokiri (formerly)

Status: Alive

Alignment: Chaotic Good (After abandoning his ways as a ruthless Hitokiri and becoming a Rurouni, Kenshin's life turned around completely, and shaped him into a good man. He greatly dislikes having to kill anyone, and will only do so if pushed to his absolute limit. Kenshin will do whatever it takes to protect those who are in trouble, as it has become his nature to do so. Regardless of his noble intentions, however, Kenshin still paves his own path and freely does things such as carry around a sword, which is against the law)

Dimensionality: 3-D

Attack Potency: Wall level (Kenshin hit an opponent so hard that he was cratered through solid wooden planks. Could exert enough force to clash with cut straight through an incoming cannonball, which had the power to casually blast through a dojo's walls. Casually cut through a solid slab of steel)

Durability: Wall level

Striking Strength: Wall Class

Lifting Strength: Athletic Human

Travel Speed: At least Superhuman (Moved too fast for a trained warrior to detect, and appears to completely vanish when he attacks) | FTL (Moved so incredibly fast that light couldn't react to his movements and left his shadow behind)

Combat Speed: Transonic, Supersonic with Battou-Jutsu (The Quick Draw technique allows for the user to attack two to three times faster than usual)

Reaction Speed: Transonic (Could react quick enough to block a bullet from a flintlock pistol, which fire at these speeds)

Stamina: Superhuman

Range: Standard Melee, Extended Melee with Sakabatō

Intelligence: Genius in combat

Powers and Abilities

Martial Arts (Can deliver powerful punches), Social Influencing (As the Hitokiri Battōsai, Kenshin paved the way for an entire era, and became known as a legend. His name strikes fear into others, and mentioning him sends shivers down people's spines), Acrobatics (Can perform large leaps and run up walls without trouble), Weapon Mastery (Is so skilled with a sword that he can take out four to five men with a single slash. Onlookers are awestruck by witnessing the speed of his sword. Kenshin could casually outperform a group of men chosen as the finest swordsmen), Enhanced Senses (Could sense a bottle being thrown at his head, and did so quick enough to determine that allowing for it to hit him was the best course of action. The speed at which he reads an opponent's movement is considered incredible), Extrasensory Perception (Can sense the Chi of others, and can sense the nature of a person based on their Chi), Precognition (Type 2; Can read the moves of his opponents and perfectly predict their attacks), Chi Manipulation (Can channel and raise his Ki), Paralysis Inducement (Kenshin can paralyze opponents when he unleashes his Ki of killing intent. Raising his Ki makes others unable to move), Air Manipulation (Can conjure a shield of wind by spinning his blade, and unleashes wind when he draws his sword), Afterimage Creation (Leaves afterimages with his movements)

Standard Equipment


Notable Techniques


Other

Weaknesses: None notable.

Battle Records

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