Intelligence based off one's years of experience, accomplishments they've made and overall statements in regards to their intelligence.
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"Mature Content" | |
This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these. |
Articles About Jacket
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Hotline Miami | Jacket |
Crossovers | Payday2 - Travis Strikes Again |
“ | Do you like hurting other people? | „ | |
~ Richard to Jacket |
Background
Jacket' is the main protagonist and player character of Hotline Miami, and a side character in Hotline Miami 2: Wrong Number. Over the course of the first game, he dons various animal masks and performs a number of brutal assassinations in response to cryptic messages left on his answering machine. The second game explores the causes and consequences of his massacres two years after the first game's events, with Jacket himself making brief appearances in several cutscenes.
General Information
Name: Unknown, referred to as Jacket, potentially Richard (The masks gifted to 50 Blessings Hitmen are usually named after them directly)
Origin: Hotline Miami
Sex: Male
Age: Unknown, at least mid-twenties (Given Jacket was enlisted into the military sometime before 1985, and the events of the first game takes place in 1989, this would indicate that he is at least 22-years-old in Hitline Miami, with two additional years passing by the time Hotline Miami 2: Wrong Number begins)
Classification: Jacket, The Miami Maniac
Species: Human
State of Being: Regular
Occupation: US Special Forces Operative (formally), 50 Blessings Hitman (formally, unwilling), Prisoner (currently)
Status: Both Alive and Deceased (After the events of Hotline Miami 2: Wrong Number, nuclear war breaks out across all of America and kills off the entire cast, including Jacket. Although upon replaying the game, a sequence will began where Richard acknowledges the cast returning to relive their ultimately futile fates which strongly suggests that the events will persist so long as the characters continue their doomed paths)
Alignment: Lawful Good initially (Jacket enlisted into the military and was apart of an elite four-man special forces that fought in Hawaii against Soviet Troops. Although his initial intentions are left ambiguous, he followed orders from his colonel with good intentions), Chaotic Neutral after the death of Beard in a nuclear blast in Los Angeles (After Beard's untimely death in Los Angeles, Jacket spiraled into a crazed hatred towards Russia and joined an organization called "50 Blessings" that forced him into the role of a hitman against the Russian mafia. Although he takes pleasure in killing these individuals due to justifying his actions as a conquest for revenge, he is sickened by the idea and actions of directly killing innocent lives)
Threat Level: Metropolitan Threat (Jacket singlehandedly became a threat to the entire Russian Mafia, allowing for rival mafias to take over territory previously claimed across Miami)
Codex Statistics
Tier: At least 9-C physically, Higher with certain masks, 9-B with weapons
Cardinality: Finite
Dimensionality: 3-D
Attack Potency: At least Superhuman level physically (Jacket has the raw power to split open a man's skull with a mere head bash, and crush said skulls with a single stomp. Jacket can swing open doors with enough power to knock grown adults several feet and unconscious. He is able to tear people's throats out with ease [ and snap men's necks without restraint]), Higher with certain masks ([ The Tony Mask] [ allows him to physically kill opponents with a single punch], [ and the Don Juan mask] [ grants Jacket the power to kill people by simply swinging a door open])
Durability: The amount of attack power the character can withstand before being overwhelmed (in bold; add any explanations using brackets, not in bold)..
Striking Strength: The attack power of the character's physical attacks/blows (in bold; add any explanations using brackets, not in bold)..
Lifting Strength: The weight the character can lift/move, usually expressed in tons. However it is optional since lifting strength generally doesn't matter in most fights (in bold).
Travel Speed: How fast the character can move (in bold; add any explanations using brackets, not in bold).
Combat Speed: How fast the character goes in combat (in bold; add any explanations using brackets, not in bold).
Reaction Speed: How fast the character can react (in bold; add any explanations using brackets, not in bold).
Stamina: Self-explanatory (in bold; add any explanations using brackets, not in bold).
Range: The distance the character's attacks/abilities can cover (in bold; add any explanations using brackets, not in bold).
Intelligence: The level of intelligence a character has, while normally their intelligence applies to all forms of subjects, there's many cases in fiction where this isn't the case, in these cases they can have their intelligence split into the following (in bold; add any explanations using brackets, not in bold):
Sometimes referred too as "street smarts", this type of intelligence is how one uses their social interactions in day to day society to their advantage. Usually characters with extremely good charisma are good examples of a socially intelligent character.
Intelligence based off scientific achievements they've made.
Mainly relevant for characters in strategy based, the intelligence of one's strategies. This can apply to combat, board games, gaming, or how they apply their strategies to general life activities.
Similar to strategic intelligence, though this mainly focuses on their combat prowess.
Different types of intelligence levels that don't apply to the previous tabbers can be made their own unique ones. Some other forms of intelligence are explained on the Intelligence page.
Powers and Techniques
A list of the character's general abilities (Please add links to the "Powers and Abilities" pages, if it is possible).
Equipment
This is in regards to the type of equipment a character carries. There's varying levels of equipment which give the following:
Equipment the character usually carries on their person.
Equipment the character normally uses, this and on hand should realistically only be separated in cases where one has equipment they normally use not on their person.
Equipment that the character never really uses and isn't something they're able to use normally.
Equipment that a character can use or has used that can only be used once.
Equipment the character no longer has.
Notable Techniques
A list of some abilities the character generally uses.
Other
Standard Tactics: The usual behavior exhibited by a character during battles. For example, which actions a character will first perform when fighting an unknown opponent or which abilities they will use frequently, rarely, or never. If the character's behavior is too inconsistent to identify, they fall under "wildcard".
Weaknesses: Self-explanatory
Note: Self-explanatory
Explanations
This section can be used to explain the reasons for the assigned power level of a certain character more in-depth, as well as how the powers and nature of the character fundamentally work. This is particularly useful for more high-tiered characters.
Miscellaneous Feats
As there are many different kinds of feats within fiction, only the relevant feats should be noted in Attack Potency, Durability, Speed, Lifting Strength, Striking Strength, etcetera. In this section a collection of overall feats the character manages should be listed, this gives further indexing for the impressive array of things a character has done. It should also be noted that any category is fine. Showing off a characters natural skills, such as cooking, acrobatics, intelligence, etcetera that's not a direct relevant feat on the statistics area above can also be listed here. It should look like the following (Note that this is just an example and you only need the relevant categories for the character in question, along with this you can add your own tabber for a category not listed here):
Trivia
An optional addition where you can add numerous facts about a character.
Gallery
Put other pictures of the character here.
Battle Records
Put the character's official canon fights here.
It should be written in the following way
- [[Character's Name in bold]] - [A link to the fight in question]
- Conditions: Conditions and context the character had or the opponent had.
- Location: The location of the fight.
- Note: Any extra context that needs to be added about the fight in question, normally a note saying if the character was holding back, if they would have realistically won, etcetera.
Plot important fights the character has won.
Other fights the character has won.
Plot important fights the character has lost.
Other fights the character has lost.
Plot important fights the character has had a draw in.
Other fights the character has had a draw in.
For really rare cases where there is no confirmed note for who won, lost, or if there was a draw for a fight. These are normally for fights that have no canon mention of what happened and who won.
References
Any feats listed that gives a quote from a novel or episode/manga chapter number should go in this section with a "<References/> or "{{scroll box|content={{reflist|2}}}}
Categories
For character profiles, always insert the category "Characters", as well as one with the name of the related franchise here.
You should also always add the tier for the character. These go from "Tier 11" to "Tier 0", and also include "Unknown Tier".
For example, the most important categories in Son Goku's page are "Characters", "Dragon Ball", and "Tier 6".