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Cogsworth (Disney Sorcerer's Arena)

From The Codex
Revision as of 19:15, 3 October 2024 by GiverOfThePeace (talk | contribs) (→‎[[Powers and Techniques]]: clean up and re-categorisation per CFD)

Background

Cogsworth is a hero that can be summoned by The Sorcerer in order to assit them in challenging the arena as they wish to become a master sorcerer. He is an Defense unit and belongs to the Kingdom, Beauty and the Beast and Kingdom Hero grouping.

General Information

Name: Cogsworth

Origin: Disney Sorcerer's Arena (Originally from Beauty and the Beast)

Sex: Male

Age: Unknown

Classification: Cursed Human

Species: Human (Formerly), living Clock

Occupation: Unknown

Status: Alive

Alignment: Unknown (While Cogsworth is noted as a hero by the game, He is still a summon of The Sorcerer and is merely used by them in order to challenge the arena as they wish to become a master sorcerer)

Codex Statistics

Tier: 9-A

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: Room level (Cogsworth can fight summoned characters such as Maui who should be comparable to his Moana counterpart, who Tanked a large explosion of this size))

Durability: Room level

Striking Strength: Room Class

Lifting Strength: Unknown

Travel Speed: Unknown

Attack Speed: At most Relativistic+ (Can dodge attacks such as Jack-Jack's Jack-Jack Attack which shoots a laser)

Reaction Speed: At most Relativistic+

Stamina: High (Capable of fighting through waves of enemies along her teammates)

Range: Standard Melee

Intelligence: Unknown Intelligence (Cogsworth is assisted in combat by The Sorcerer thus making his intelligence hard to determine)

Knowledge: Unknown level


Powers and Techniques

Superhuman Physical Characteristics, Inorganic Physiology (Living Objects; Is a living clock), Weapon Usage (Cogsworth can use giant scissors) Damage Boost (Cogsworth can hit a critical hit), Divine Protection (Cogsworth is helped by The Sorcerer, who can cast spell in order to assist him in combat), Non-Standard Interaction and Spirit Manipulation ( Cogsworth can harm ghosts), Stealth Mastery (With It Wasn't Me!/Chaaarge! which grants Cogsworth Stealth), Statistics Amplification (With It Wasn't Me!/Chaaarge! which grants Haste and Be Our Guest which grants 20% of his Defense as bonus Defense to adjacent teammates), Statistics Reduction (With Time Flies, which inflicts Defense Down), Power Nullification, Power Modification and Mind Manipulation (With I'm In Charge Here!, which can Purge or Flip Haste and Defense Up along with granting Cogsworth Taunt), Durability Negation (With It Wasn't Me!/Chaaarge! which ignores 15% defense and an additional 5% Defense per 'Kingdom' teammate.), Limited Purification (With Be Our Guest, which can cleanse Slow).


Resistance to Status Effect Inducement (The Tenacity stat is the chance that a character resist harmful effects), Spirit Manipulation ( Cogsworth can survive his soul being ripped out from his body)
Summoning (The Sorcerer can summon Trigger's Tower, Bucket O' Soldiers, Conjuring Cauldron, Peter's Shadow and a Magical Meteor), Status Effect Inducement (With Sugar Rush, which grants haste, Snowgies which can induce stun and Slow, Duke Caboom which can induce Vulnerable, Fairy Slumber which induce Slow, Hunny Pot which induce Sweetened and Slow, Peanut Pummel which induce Blind, Wild Imagination which induce heal block and Infinity sided dice which grant 3.0 to 4.0 random Helpful effects for 2.0 turns to random teammatesand Inflict 3.0 to 4.0 random Harmful effects for 1.0 turn to random opponents), Statistics Amplification (With Spirit Mufasa), Sleep Manipulation (With Fairy Slumber which induce Sleep), Fear Manipulation (With The Headless Horseman and Wild Imagination which induce Fear), Power Nullification (With The Headless Horseman and Dad Moves which induce silence along with Fowl Play, which purges an helpful effect and copies it to give to a random teammate), Transmutation (With Clock Tower), Electricity Manipulation (With Zap), Explosion Manipulation (With Thunder Mountain Boom), Resurrection (With Golden Hammer if the teammate that was revived is a downtown hero, grant them Undefeatable for one turn), Healing (With Gramma Tala), Water Manipulation (With Splash Mountain Soak), Purification (With Blue Fairy Magic), Power Modification (Blue Fairy Magic and Mortal Poison), Damage Boost (With The Claw which deals more damage to summoned enemies)

Equipment

Nothing Notable


Notable Techniques

Name Description
Time Flies Deal up to 2,837 damage to target opponent. 60% chance to inflict Defense Down for 1 turn.
I'm In Charge Purge Haste and Defense Up on target opponent and adjacent opponents. 60% chance to Flip Haste and Defense Up instead. Gain Taunt for 1 turn. If Haste was Purged or Flipped, gain Haste for 2 turns. If Defense Up was Purged or Flipped, gain Defense Up for 2 turns.
It Wasn't Me!/Chaaarge! Gain Stealth for 1 turn. Gain Empowered. Grant Haste to self and adjacent characters for 1 turn. If Empowered on start of turn, use this character's turn to perform the following: Lose Empowered. Lose Stealth. Deal up to 15,601 damage to opponent with highest Defense. Ignore 15% Defense. Ignore an additional 5% Defense per 'Kingdom' teammate.
Be Our Guest At the start of battle, grant 20% of this character's Defense as bonus Defense to adjacent teammates. This lasts until this character is defeated. On this character or adjacent teammate receiving Slow, 45% chance to Cleanse Slow. Chance is increased by 30% for 'Kingdom' teammates. Guaranteed for 'Beauty and the Beast' teammates including this character.

Other

Standard Tactics: Wildcard, as Cogsworth is never seen acting on her own

Weaknesses: His special skills need to be recharged after being used

Battle Records

None.

None.

None.