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Sulley

From The Codex
Revision as of 17:59, 15 April 2021 by Volt12121 (talk | contribs)

Background

James P. Sullivan (better known as Sulley) is the protagonist of the 2001 Disney•Pixar animated film Monsters, Inc. and the deuteragonist of its 2013 prequel. He was a renowned scarer at Monsters, Inc., where he works alongside his partner and best friend Mike Wazowski. Sulley's world gets turned upside down when he becomes the accidental guardian of a human child (whom he dubs "Boo"). In working to return Boo to the human world, Sulley manages to uncover a company conspiracy while also solving an energy crisis that plagued the city of Monstropolis.

This dropdown contains the synopsis of Sulley's story. Read at your own risk as you may be spoiled otherwise!
Monsters University

He makes a ferocious debut by interrupting his first Scaring class with a roar, apologizing, saying he heard someone say "roar" and just went for it. Here, he reveals himself to be the son of Bill Sullivan, a famous Scarer and asks a fellow student for a pencil since he forgot his stuff, but he just uses it as a toothpick. Sulley hardly put in any work in his classes and instead relied on his family legacy and natural skills, preferring to spend his time goofing off and playing pranks, such as kidnapping the mascot of rival college Fear Tech. Hiding the mascot, he accidentally sneaks into the room of a fellow scare student, Mike Wazowski, leading to a mad chase when the pig runs off. His skills and family reputation get him recognized by and accepted into ROR, the premiere campus fraternity. However, Sulley was soon upstaged by Mike in his classes (due to Sulley not putting real effort into his work), which lead to ROR considering revoking his membership. Eventually, Mike and Sulley's petty rivalry gets out of hand and causes a mistake during the final exam, when, while the two are trying to scare the other, Sulley accidentally knocks over and ruins Dean Hardscrabble's prized scream-canister. Dean Hardscrabble tests them on the spot, first failing Mike before turning to Sulley. He jumps the gun with a roar, and Hardscrabble explains how his method doesn't work to make the hypothetical child scream, noting his disregarding the importance of the study, leading her to dismiss him from the program as well. Sulley tries to change Hardscrabble's mind by reminding her he's a Sullivan, but she simply says his family will be very disappointed. Sulley notices Worthington and his frat-boys leave without a word to him. Sulley instantly blames Mike for his failure (even though Sulley was the one who started the argument) and storms off. By next semester, Mike and Sulley are both now in a boring class for scream-canister handling, but Sulley still blames Mike, evident by his constantly glaring at him and crushing a canister in his hand. But later on, he sees Mike hurry off to add Oozma Kappa for the Scare Games, making a bet with Hardscrabble and they agree to the following terms: If OK wins, Hardscrabble will allow the whole team into the Scaring Program, but if they lose, Mike will leave Monsters University. But then Hardscrabble brings up he's short one member to qualify, and Sulley seizes this opportunity and smugly gets himself on the team because Mike has no choice, qualifying OK for the games. But after meeting the OK members, Sulley is concerned, as Oozma Kappa is not known for being scary, but Mike trains them for the games. However, Sulley and Mike's rivalry with each other almost costs them losing the first round of the games; they luck out when it turns out Jaws Theta Chi had cheated, disqualifying them and getting OK back in the games. In the next round, they almost lose when Mike insists the team follow his lead alone, and it is only when the other members of OK work together do they advance. But after the event, they're told by Python Nu Kappa about a party, asking them if they're coming. Mike insists they go, believing they're getting recognized. During the party, which is at ROR house, the RORs prank Oozma Kappa and humiliate them in front of the whole university. Sulley tells Mike that he needs to stop trying and says that Mike can train monsters hard all he wants, but he can't change who they are, to which the other team members said that they agree with his point. When the rest of the team are dispirited, Mike takes them on a "field trip" into Monsters Inc. to lift their spirits, causing Mike and Sulley to understand each other, and begin to become friends. They also start to gain a newfound appreciation for the other members and their skills, since they only joined the team to get back into the program. Thanks to Mike and Sulley's collaboration, Oozma Kappa makes it to the final round against ROR. But the night before the final round, Sulley speaks with Hardscrabble, hoping, if OK wins and they're in the Scaring Program, there won't be any hard feelings. But Hardscrabble tells him in order to win, each member of OK must prove, in front of the entire school, that they are undeniably scary - and, in her professional opinion, she tells him one of them is not. Sulley realizes she's talking about Mike, and tries to defend Mike's worthiness but Hardscrabble demandingly asks him if he, himself, thinks if Mike is scary, leaving Sulley speechless because honestly he doesn't. Before Mike and Sulley to bed, he tries to coach Mike in roaring, to "dig deep down and let the scary out," and despite Mike's efforts, Sulley doesn't believe Mike can be scary although he doesn't say so to Mike to prevent his frustration. So, in the final round, he tampers with the scare simulator settings, putting it on easy, so that Mike can register a perfect score and make Oozma Kappa win the tournament, but when Mike realizes this, he is heartbroken and furious, accusing Sulley of being just like Hardscrabble. Sulley tries to defend his actions and insults Mike by saying that he doesn't have what it takes to be scary, which hurts Mike deeply and the rest of OK are equally ashamed that Sulley ruined their victory by cheating and leave behind the undeserved trophy, knowing that they was never going to win in the first place. Rebuffing ROR's attempt to get him back into their fraternity, Sulley, feeling guilty, confesses to Dean Hardscrabble about the cheating. The furious Hardscrabble demands him to leave campus by tomorrow, calling him a disgrace to MU and his family name. At that moment, they hear an alert that someone broke into the door lab, and Sulley quickly realizes that Mike had entered the human world to prove himself scary, feeling that Mike will be in lots of danger, he manages to enter after Don makes a distraction against Hardscrabble. Sulley arrives at the camp looking for Mike. At the camp, the police have arrived looking for intruders and Sulley is mistaken for a bear, chased into the woods, which made the rangers to give up the chase. Sulley finds Mike by the lake, and he apologizes for what he did but Mike accuses him of not understanding how he feels, saying that monsters like Sulley, a Sullivan, have it easy. It is here Sulley admits his faults, his failing and getting kicked out of the Program, and was so afraid of letting everyone down he resorted to cheating and lying. Sulley then tells Mike he's not the only failure, that he (Sulley) acts scary because he's terrified of the expectations he's had to live up to and how his family puts a lot of pressure on him for the sake of their legacy. When Mike asks why he never said that before, Sulley says "Because... [they] weren't friends before." Seeing the cops coming, they both run back to the camp to go back to the university. However, Dean Hardscrabble deactivates the door until the authorities arrive, trapping Mike and Sulley in the human world. Mike devises a plan to create so much scream energy, that they can power the door from their side. Combining Sulley's natural abilities with Mike's technical knowledge, Mike convinces Sulley to follow him. They make lots of creepy noises, and eventually, when those rangers are anxious enough, Sulley bursts out of the blue and lets out a terrifying roar. The two manage to scare the park rangers so much, that not only they are able to power the door, but they both manages to explosively destroy the door due to overloading it with surplus energy as they dash out. This causes Mike and Sulley to be detained by the CDA, thus expelling them from MU. While they are leaving MU, Dean Hardscrabble unexpectedly shows up, encourages them to keep "surprising people" and indirectly giving them a means of working at a scare company. The movie ends with Mike and Sulley taking jobs at Monsters, Inc. as mailmen. During credits, it is shown that both of them rise from being mailmen to an efficient scare team.


Monster Inc.

Sulley was top scarer of Monsters, Inc. and was naturally afraid of humans due to their rumored "toxic touch" that could kill even the biggest monsters in an instant... until he met Boo, a human girl who found her way into the monster world and into the factory. Sulley, who was initially hesitant, became Boo's protector and obtained a fatherly role to the human. Constantly worrying about her and protecting her from harm while at the same time unlocking the secrets that humans were not as deadly as rumored. Starting by treating Boo like a pet, he eventually grew to care for her, the attention drawing away from a jealous Mike. Randall Boggs, Sulley's nemesis who also wants to be top scarer, tries to use Boo in an experiment to forcibly extract screams for the growing energy crisis that rely on their cries to provide, and risking his friendship with Mike. Sulley's shame, however, is turned to shock when he realizes the boss, with whom he had always been on good terms with, is not the good man he thought he was when Waternoose banishes him and Mike to the human world, having been secretly working as Randall's partner-in-crime. Even so, Sulley does everything he can to get back to the monster world and save Boo, even leaving Mike who refuses to come. Confronting Randall back in Monstropolis, Sulley tries to save Boo and briefly engages the rival scarer until the intervention of Mike (who followed Sulley back to apologize) gives Sulley the upper hand to knock Randall out cold. Reunited, Mike, Sulley, and Boo search the doors for Boo's room; when Randall catches up to them, Boo helps defeat Randall and the group send Randall into one of the doors, trapping him in the human world. When the trio returns, Waternoose attempts to carry out the plan; he follows Sulley and Boo back in Boo's room to kidnap the young girl. However, it turns out Sulley tricked Mr. Waternoose into confessing Randall's plan and him working as Randall's henchman while Mike records the confession and smugly replays it to watching CDA agents that he supposedly "distracted". Immediately, the CDA turn on Mr. Waternoose and arrest him for being in conspiracy with Randall. After undercover CDA agent Roz declares Boo's door must be destroyed after Boo is safely returned home, Sulley is heartbroken and gives Boo a fond goodbye, and is more crestfallen since the entire fiasco will shut down the factory. He quickly retrieves a piece of the door without anyone noticing. However, a stray remark by Mike, along with an observation he had made, helps Sulley realize the human children's laughter is ten times more powerful than screams. He manages to not only save the company, but revolutionize it by having monsters make kids laugh instead of scaring them, solving Monstropolis' energy crisis. Furthermore, Sully becomes the company's new CEO. Despite his success, Sulley sadly holds onto a piece of Boo's door and a drawing she made of him and her holding hands but Mike reveals to him that, after trial and error (evidenced by all the bandages on his hand), he managed to restore Boo's door except for the piece Sulley still has (the door will not work unless it has every piece). Sulley places the piece in its place, reactivating Boo's door and steps through. To his joy, he is reunited with Boo. Sometime after the events of the film, Sulley announces "Put That Thing Back Where It Came From or So Help Me", a company play that stars Mike, who has also directed, written, and produced the play, in front of the audience, and he appears in the play as a co-star of the play.

Powers and Stats

Tier: 9-B

Name: James P. Sullivan

Origin: Monster Inc.

Gender: Male

Age: 18 years old (Monster University), 28 (Monster Inc.)

Classification: Monster, Scarer (Former), CEO of Monster Inc.

Attack Potency: Wall level (Forcefully turned Randall's scream extractor, can rip doors and can hurt people who can hurt him)

Dimensionality: 3-D

Travel Speed: Superhuman (Caught up to a bus)

Combat Speed: Superhuman

Reaction Speed: Superhuman

Lifting Strength: Superhuman (Forcefully turned Randall's scream extractor)

Striking Strength: Wall Class

Durability: Wall level (Got hit through a door by randall)

Stamina:  Above Average (Regularly trained for his job as a scarer)

Range: Standart melee range

Powers and Abilities: Superhuman Physical Characteristics, Social Influencing (Is a monster trained in the art of scaring as seen here for example, he also scared police officers), Stealth Mastery (Mike and Fungus both did not notice Sulley, until he snatched the latter, sneaked around multiple police officer never being seen once, as the top scarer he should be superior in stealth to Scott, a rookie who was hiding in a room with 1 kid and 2 parents in the room for over half an hour), Vibration Manipulation (His roar was so powerful it made Randall's simulation chamber shake), Resistance to Cold Temperatures (Seemingly unaffected by the cold of the himalayas), Pain (Glowing urchins are shown to cause pain yet Sulley powered trought getting hit by lots of them)

Standard Equipment: None Notable

Intelligence: Above Average (Sulley is a tactical scarer, using the ways of stealth at his advantage. He also became the CEO of Monster.inc which would require lots of studies but he was chosen despite having none of said studies)

Standard Tactics: Sulley will typically lead a battle with stealth, going around his opponent while building up their tension before scaring them with his powerful roar, if this fails or he simply sees he can't pull it off, he'll go for physical combat using his brute strength.

Weaknesses: Was afraid of humans (resolved at the end of Monster Inc.)

Others

Notable Victories:

Notable Losses:

Inconclusive Matches: