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Top Man
“ | You spin me right round, baby!! | „ | |
~ Top Man |
Background
Top Man (タップマン Tappuman) is a Robot Master created by Dr. Light and Dr. Wily to work on other planets in search for the Energy Elements needed to build Gamma, but he was reprogrammed and used for combat by Dr. Wily in Mega Man 3. Top Man is equipped with an auto balance system within his body, allowing him to spin rapidly much like a top, which he uses as an attack called the Top Spin to injure enemies, and as a defensive mechanism because the high rotational speeds make projectiles deflect off of him. However, he can't spin for too long because he gets dizzy, and maintaining such high speeds could damage his internal components. Top Man also attacks by tossing rapidly spinning tops from his head or shooting tops from his arm cannon.
Statistics
Tier: High 5-B
Name: Top Man, DWN-021
Origin: Mega Man
Sex: Male
Age: Unknown
Classification: Robot Master
Dimensionality: 3-D
Attack Potency: Large Planet level (Can harm Mega Man)
Durability: Large Planet level (Can take hits from Mega Man)
Striking Strength: Large Planet Class
Lifting Strength: Class G (Several Robot Masters are made on par with or even stronger than Mega Man's lifting strength such as Guts Man)
Travel Speed: MFTL (Is comparable to Mega Man)
Combat Speed: MFTL (Can keep up with Mega Man)
Reaction Speed: MFTL (Can keep up with Mega Man)
Stamina: Essentially Limitless due to being a robot
Range: Standard Melee Range to Hundreds of Meters
Intelligence: Gifted (Can keep up with Mega Man in combat)
Powers and Abilities: Superhuman Physical Characteristics, Self-Sustenance, Inorganic Physiology (Type 2. Top Man is a robot), Regeneration (Mid. Should scale to all the other Robot Masters who all regenerate after being flattened in Mega Man Powered Up), Creation and Homing Attack (Top Man can create small tops to attack with and they also homing attack), Attack Reflection and Invulnerability (Top Man can reflect projectiles while spinning and is even immune to his weaknesses such as Hard Knuckle while spinning), Resistance to Mind Manipulation and Soul Manipulation (As a robot, Top Man does not have a soul or mind, and functions on AI programming)
Standard Equipment: None Notable
Standard Tactics: Top Man creates tops to attack his opponents with homing attacks and rams into opponents while spinning
Weaknesses: Hard Knuckle, Spinning too much can make him dizzy
Battle Records
Discussions (Link For Mobile Users):
Discussion threads involving Top Man |