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Elder Guardian
Background
An Elder Guardian is a stronger and larger variant of the Guardian and is an aquatic mob, and it can inflict Mining Fatigue. It is the largest aquatic mob in Minecraft, as well as the strongest. Three of them spawn inside an ocean monument; one in the penthouse room and one in each wing.
Statistics
Tier: 9-A
Name: Elder Guardian
Origin: Minecraft
Sex: None (Notch mentions Sex doesn't exist in Minecraft)
Age: Unknown, likely very old (Is the older of the two guardian species and is regarded as elderly)
Alignment: Unaligned (The Elder Guardian seeks to protect the Ocean Monument and its hidden treasures from unwelcome guests)
Classification: Gaurdian, Aquatic Mob, Fish
Dimensionality: 3-D
Attack Potency: Room level (Stronger than regular guardians who can damage an unenchanted armored Steve/Alex)
Durability: Room level (It takes several hits for an unenchanted armored Steve/Alex to kill it. Can survive ghast fireballs)
Travel Speed: Below Average (Due to its older age, it is much slower than the typical guardian)
Combat Speed: Superhuman (Superior to the regular guardians and can tag Steve/Alex with depth strider), Higher with laser attack (One of the fastest projectiles in-game, only rivaled by lightning bolts)
Reaction Speed: Superhuman
Lifting Strength: Unknown (Is easily physically overpowered by Steve/Alex)
Striking Strength: Room Class
Stamina: Unknown (Due to their age, elder guardians often don't move at all and prefer to keep guard within the Ocean Monument itself, as opposed to the much younger guardians)
Range: Standard Melee with Spikes, Tens of Meters with laser attack, Higher with Mining Fatigue and Astral Projection
Intelligence: Animalistic (Acts purely on instinct to defend its territory, and only grows aggressive when unknown threats approach it)
Powers and Abilities
Superhuman Physical Characteristics, Natural Weaponry (Based heavily on the pufferfish as it has retractable spikes all over its body), Aquatic Breathing (Type 1. As an aquatic mob, it has the innate ability to breathe underwater [Unlike other mobs of the aquatic species, the Elder Gaurdian can also survive on land]), Extrasensory Perception (Always tracks the likes of Steve/Alex even while under the effects of a potion of invisibility), Passive Statistics Reduction and Astral Projection (Upon getting a certain distance near the Elder Gaurdian, it will inflict the Mining Fatigue debuff, causing a 30% to 99.73% decrease in attack speed. When inflicted, a ghost-like projection of the Elder Gaurdian is manifested in front of the target's face), Energy Projection and Water Manipulation (Fires a laser beam that emits bubbles around it), Minor Resistance to Attack Reflection (Its laser attack cannot be reflected back), and Extreme Heats (Can survive in the Nether), Extreme Colds (Can survive in any part of the ocean including the frozen ocean depths)
Standard Equipment
None.
Other
Standard Tactics: The Elder Guardian prefers to hide away in the Ocean Monument where it's most safe. When enemies approach it, it will inflict Mining Fatigue in an attempt to scare off threats. If this fails, it will charge and fire its laser beam and use its spikes to damage those who challenge it in close quarters.
Weaknesses: Is very old and lacks mobility when compared to the younger guardians. Is very vulnerable on land and loses any mobility it had previously. Its laser projectile is dependent on the Elder Gaurdian's vision, thus hiding behind solid surfaces disengages the laser entirely)
Battle Records
None.
None.
Discussions (Link For Mobile Users):
Discussion threads involving Elder Guardian |