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From The Codex
Gwoooh!!!
Totem Pokémon Theme

Background

Totem Wishiwashi is the Totem of Brooklet Hill. The trial begins as soon as the player walks through the trial gates (which are located immediately before the Totem's Den); however, the player can leave at any time with no impact on the trial, since the trial only includes the battle with the Totem Pokémon. In this trial, the player must investigate the mysterious rippling water in the middle of the Totem's Den and defeat the Totem Pokémon. In the battle with Totem Wishiwashi, it will call Wishiwashi on its first turn, and call Alomomola if its HP is below half (if the ally Wishiwashi has been defeated). If its HP drops below approximately 2/3 before it has a chance to call an ally, it will call Alomomola first, then call Wishiwashi at the first opportunity after Alomomola has fainted. Once an ally is defeated, Totem Wishiwashi cannot call it again. After defeating the Totem Pokémon, the game cuts to Lana and the player talking on the shore. Lana gives the player a Waterium Z as a reward, as well as the Fishing Rod and ten Dive Balls. After completing the trial, wild Pokémon will appear in the Totem's Den.

Statistics

Tier: 8-A

Name: Totem Wishiwashi, Wishiwashi

Origin: Pokémon

Sex: Male

Age: Unknown

Classification: Pokémon, Totem Pokémon, Small Fry Pokémon

Status: Alive

Alignment: True Neutral (Totem Pokémon are supposed to fight the trainer in order to prove their power)

Dimensionality: 3-D

Attack Potency: Multi City Block level (Fought Elio who already defeated a Totem Pokémon which makes them far superior to baby Pokémon who can use Earth Power)

Durability: Multi City Block level

Striking Strength: Multi City Block Class

Lifting Strength: Unknown

Travel Speed: Superhuman (Should be comparable to mid stage Pokémon like Pidgeotto due to its level. Pidgeotto can travel 60 miles per hour)

Combat Speed: FTL

Reaction Speed: FTL (Even Baby Pokémon can dodge Solar Beam, which is described as a light-based attack)

Stamina: High

Range: Extended Melee, Tens of Meters with Pokémon moves

Intelligence: Average, Gifted in terms of combat (All Pokémon are naturally skilled fighters)


Powers and Abilities

Superhuman Physical Characteristics, Non-Physical Interaction (All Pokémon can harm ghosts with non-Normal and Fighting Type moves), Pressure Points (Critical Hits are described as pressure points), Limited Instinctive Reaction (Pokémon can dodge attacks in their sleep), Pain Tolerance (Pokémon do not take long lasting damage from spikes), Damage Boost (STAB increases damage by 50% if the move is the same type as the Pokémon's type), Size Manipulation (Pokémon are able to change their size in order to shrink, Pokéballs are a way to use this ability to capture them), Rage Power (When enraged, a Pokémon can increase his offensive and defensive statistics), Limited Resistance to Status Effect Inducement (Pokémon can heal themselves from status effect put on them)

Superhuman Physical Characteristics, Non-Physical Interaction (All Pokémon can harm ghosts with non-Normal and Fighting Type moves), Pressure Points (Critical Hits are described as pressure points), Limited Instinctive Reaction (Pokémon can dodge attacks in their sleep), Pain Tolerance (Pokémon do not take long lasting damage from spikes), Damage Boost (STAB increases damage by 50% if the move is the same type as the Pokémon's type), Size Manipulation (Pokémon are able to change their size in order to shrink, Pokéballs are a way to use this ability to capture them), Rage Power (When enraged, a Pokémon can increase his offensive and defensive statistics), Limited Resistance to Status Effect Inducement (Pokémon can heal themselves from status effect put on them)
Superhuman Physical Characteristics, Non-Physical Interaction (All Pokémon can harm ghosts with non-Normal and Fighting Type moves), Pressure Points (Critical Hits are described as pressure points), Limited Instinctive Reaction (Pokémon can dodge attacks in their sleep), Pain Tolerance (Pokémon do not take long lasting damage from spikes), Damage Boost (STAB increases damage by 50% if the move is the same type as the Pokémon's type), Size Manipulation (Pokémon are able to change their size in order to shrink, Pokéballs are a way to use this ability to capture them), Rage Power (When enraged, a Pokémon can increase his offensive and defensive statistics), Limited Resistance to Status Effect Inducement (Pokémon can heal themselves from status effect put on them)


Standard Equipment

Sitrus Berry

SOS Partners

Name: Wishiwashi

Sex: Can be Male or Female

Category: Small Fry Pokémon

Type: Water

Level: 18

Ability: Schooling - When it has a lot of HP, the Pokémon forms a powerful school. It stops schooling when its HP is low.

Held Items: None

Pokédex Entry:

"Called “demon of the sea” by some, when Wishiwashi are injured in battle and their numbers dwindle, they become a regular school."

Name: Alomomola

Sex: Can be Male or Female

Category: Caring Pokémon

Type: Water

Level: 18

Ability: Healer - Sometimes heals an ally's status condition.

Held Items: None

Pokédex Entry:

"Fishermen take them along on long voyages, because if you have an Alomomola with you, there'll be no need for a doctor or medicine."

Notable Techniques

*Water Gun: The target is blasted with a forceful shot of water.

  • Growl: The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat.
  • Rain Dance: The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
  • Soak: The user shoots a torrent of water at the target and changes the target's type to Water.

*Helping Hand: The user assists an ally by boosting the power of that ally's attack.

  • Feint Attack: The user approaches the target disarmingly, then throws a sucker punch. This attack never misses.
  • Brine: If the target's HP is half or less, this attack will hit with double the power.
  • Aqua Ring: The user envelops itself in a veil made of water. It regains some HP every turn.

  • *Helping Hand: The user assists an ally by boosting the power of that ally's attack.

  • Double Slap: The target is slapped repeatedly, back and forth, two to five times in a row.
  • Heal Pulse: The user emits a healing pulse that restores the target's HP by up to half of its max HP.
  • Water Gun: The target is blasted with a forceful shot of water.


  • Other

    Standard Tactics: Uses Water type moves and calls allies

    Weaknesses: Wishiwashi and Alomomola are weak to Grass and Electric type moves

    Note: While it was agreed that Wild Pokémon should not have pages due to the number of pages needed and how wildly inconsistent Pokémon species vary, Totem Pokémon are an acceptation as they are member from their species who is much more powerful than a normal member and were affected by energy spilled from Ultra Wormholes. They directly act as bosses as well, making them valid.

    Gallery

    Battle Records

    None.

    None.

    None.

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