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User:Say Abracadavre Now/Sandbox

From The Codex
Hi! I like shorts! They're comfy and easy to wear!

Background

Youngster Ben is a Youngster appearing in Red and Blue. He likes shorts.

Statistics

Key: Youngster Ben | Youngster Ben's Pokémon

Tier: Likely 8-A | At least High 6-A

Name: Youngster Ben

Origin: Pokémon

Sex: Male

Age: Unknown, is a child

Classification: Human, Youngster

Status: Alive

Alignment: Lawful Good (Is just a normal trainer who likes shorts)

Dimensionality: 3-D

Attack Potency: Likely Multi-City Block level (Should likely scale to their durability) | At least Multi-Continent level (Youngster Ben can fight Red after he became a champion. Red is considered a legendary trainer and became Champion of Kanto, which puts his Pokémon at the same stature as Steven Stone; Steven is considered a difficult challenge even to Brendan, who had previously faced Groudon; Groudon was said to be able to raise continents. Should also thus be comparable to Calem, who directly faced Yveltal; Yveltal directly powers the Ultimate Weapon)

Durability: Likely Multi-City Block level (Humans in Pokémon have been shown to survive weak attacks from Pokémon, such as tanking a blast from Cosmog; Although a baby Pokémon, Cosmog should be similar to Pokémon who can use Earth Power) | At least Multi-Continent level

Striking Strength: Likely Multi-City Block Class | At least Multi-Continent Class

Lifting Strength: Unknown | Unknown

Travel Speed: Average Human | Massively Hypersonic+ (Can keep up with Red's Pokémon. Red’s Pokémon, especially Charizard who can fly, should be comparable to Iris’s Pokémon due to both being League Champions; Iris’s Hydreigon could fly into space in a very short time)

Combat Speed: Likely FTL+ | FTL+ (Can keep up with Red's team who can keep up with Elio's team who fought Lunala)

Reaction Speed: Likely FTL+ (Due to commanding her Pokémon's every action, she should be able to react as fast as them) | FTL+ (Higher leveled Trainer Pokémon have shown to be able to dodge Solar Beam, which is described as a light-based attack)

Stamina: Unknown, High with Pokémon

Range:

Intelligence:


Powers and Abilities

Superhuman Physical Characteristics, Non-Physical Interaction (All Pokémon can harm ghosts with non-Normal and Fighting Type moves), Sheer Will (Due to the friendship/affection mechanic, Pokémon can survive a fatal attack even on 1 HP, and break out of status moves), Accelerated Development (Pokémon gain more EXP due to the friendship mechanic), Pressure Points (Critical Hits are described as pressure points), Limited Instinctive Reaction (Pokémon can dodge attacks in their sleep), Pain Tolerance (Pokémon do not take long lasting damage from spikes), Damage Boost (STAB increases damage by 50% if the move is the same type as the Pokémon's type), Size Manipulation (Pokémon are able to change their size in order to shrink, Pokéballs are a way to use this ability to capture them), Rage Power (When enraged, a Pokémon can increase his offensive and defensive statistics), Limited Resistance to Status Effect Inducement (Pokémon can heal themselves from status effect put on them)
Superhuman Physical Characteristics, Non-Physical Interaction (All Pokémon can harm ghosts with non-Normal and Fighting Type moves), Sheer Will (Due to the friendship/affection mechanic, Pokémon can survive a fatal attack even on 1 HP, and break out of status moves), Accelerated Development (Pokémon gain more EXP due to the friendship mechanic), Pressure Points (Critical Hits are described as pressure points), Limited Instinctive Reaction (Pokémon can dodge attacks in their sleep), Pain Tolerance (Pokémon do not take long lasting damage from spikes), Damage Boost (STAB increases damage by 50% if the move is the same type as the Pokémon's type), Size Manipulation (Pokémon are able to change their size in order to shrink, Pokéballs are a way to use this ability to capture them), Rage Power (When enraged, a Pokémon can increase his offensive and defensive statistics), Limited Resistance to Status Effect Inducement (Pokémon can heal themselves from status effect put on them)

Superhuman Physical Characteristics, Non-Physical Interaction (All Pokémon can harm ghosts with non-Normal and Fighting Type moves), Sheer Will (Due to the friendship/affection mechanic, Pokémon can survive a fatal attack even on 1 HP, and break out of status moves), Accelerated Development (Pokémon gain more EXP due to the friendship mechanic), Pressure Points (Critical Hits are described as pressure points), Limited Instinctive Reaction (Pokémon can dodge attacks in their sleep), Pain Tolerance (Pokémon do not take long lasting damage from spikes), Damage Boost (STAB increases damage by 50% if the move is the same type as the Pokémon's type), Size Manipulation (Pokémon are able to change their size in order to shrink, Pokéballs are a way to use this ability to capture them), Rage Power (When enraged, a Pokémon can increase his offensive and defensive statistics), Limited Resistance to Status Effect Inducement (Pokémon can heal themselves from status effect put on them)
Superhuman Physical Characteristics, Non-Physical Interaction (All Pokémon can harm ghosts with non-Normal and Fighting Type moves), Sheer Will (Due to the friendship/affection mechanic, Pokémon can survive a fatal attack even on 1 HP, and break out of status moves), Accelerated Development (Pokémon gain more EXP due to the friendship mechanic), Pressure Points (Critical Hits are described as pressure points), Limited Instinctive Reaction (Pokémon can dodge attacks in their sleep), Pain Tolerance (Pokémon do not take long lasting damage from spikes), Damage Boost (STAB increases damage by 50% if the move is the same type as the Pokémon's type), Size Manipulation (Pokémon are able to change their size in order to shrink, Pokéballs are a way to use this ability to capture them), Rage Power (When enraged, a Pokémon can increase his offensive and defensive statistics), Limited Resistance to Status Effect Inducement (Pokémon can heal themselves from status effect put on them)


Standard Equipment

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Notable Techniques


Other

Standard Tactics: Youngster Ben tells you how much he likes shorts and then challenges you to a battle

Weaknesses: Normal Human Weaknesses. Rattata and Raticate are weak to Fighting type moves. Ekans and Arbok are weak to Psychic and Ground type moves.

Note: The Youngster Ben from Ruby and Sapphire and Brilliant Diamond and Shining Pearl are competently different characters

Battle Records

None.

None.

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