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User:Rocco is a gamer/Sandbox

From The Codex



Genius Intelligence, Peak Human, Superhuman Speed, Intimidation (Jotaro's gaze can scare police officers), Martial Arts (Prior to the use of his Stand, Jotaro has never gotten harmed in a fight despite his frequent fighting), Telepathy (Those with the Joestar birthmark have a psychic bond with each other with said birth mark allowing them to sense and feel each other. This allowed the Joestars alive at the time to gain a Stand when DIO used a Stand Arrow on himself), Acrobatics (Able to leap large distances), Afterimage Creation (When reverted to a little kid, he was able creates afterimages with his punches), Breaking the Fourth Wall (Is aware that he is the main character of JoJo's Bizarre Adventure Part 3: Stardust Crusaders), Social Influencing (In a game of poker Jotaro was able to bluff Daniel J. D'Arby, an expert gambler, who has heavily cheating against Jotaro, who has defeated many in his games including Joseph Joestar, who created the game they where playing and cheated in it), Rage Power (As Jotaro's anger against DIO grew, Star Platinum became powerful enough to punch a hole through The World, which it was originally inferior too. While enraged from his grandfather's supposed death, Star Platinum was able to crack the hand of High DIO's The World, who had absorbed the blood of Joseph Joestar making him more powerful than he had ever been before. At the peak of Jotaro's rage, Star Platinum was able to obliterate High DIO's The World in one punch), Accelerated Development (Was able to get the hang of batting in a video game he never played before after eight swings and was able to hit consistent home runs afterwards. Went from only being able to move in stopped time for a second to being able to stop time in about two minutes), Supernatural Luck & Blessed (DIO stated that the Joestars are blessed with supernatural luck. Araki stated the Joestars have uncanny luck. An example of this is when Joseph Joestar was able to defeat Kars by sheer luck), Extrasensory Perception (Stand users are able to perceive the souls of the deceased. Stand users can perceive ghosts and other supernatural forces. Stand users can perceive and enter the Ghost Girl's Alley which is invisible to regular people along with being a gateway to the afterlife. Stand users can see Stands which are completely invisible to regular people), Aura (Stand users have an aura around them when their Stand is activated), Summoning (Stand Users can summon their Stand into battle or for other purposes they so choose), Sheer Will & Pain Tolerance (Was able to stand up and defeat Noriaki Kakyoin despite having internal bleeding. Was able to escape DIO's road roader attack and defeat him despite being heavily injured and having his bones being broken by The World. Despite being heavily damaged by Sheer Heart Attack he was able to stand up and nearly beat Yoshikaga Kira to death. Stands require the spirit to fight in order to be used or else the Stand will harm it's user making them sick with a deadly fever. Stands are tied to the mental abilities of the user, with Stands becoming weaker if the user's mental abilities are weakened. Stands are stated to be under to command of one's will), Metaphysics Manipulation (Spirit Manipulation; Stands are a powerful apparition, created by the users own life energy), Enhanced Senses (Stand users can feel Stand energy emitting from a Stand user, allowing them to sense the presence of a Stand user. Can use binoculars to see far distances), Aquatic Breathing (With scuba diving gear Jotaro can breath underwater for a period of time)

Resistance to Heat Manipulation (For a short time, Jotaro was able to withstand heat that could dry up scorpion and make a camel faint)





Incorporeality (Stands are consistently referred to as spiritual energy, beings that are a powerful apparition created by the stand users own life energy, with it being known physical objects such as guns can't hurt stands), Intangibility & Durability Negation (Phasing; Stands are able to phase through objects, allowing the stand user to grab said object, such as phasing through a users body and grabbing their heart), Non-Physical Interaction & Metaphysics Manipulation (Spirit Manipulation; Only Stands are able to harm other Stands, meaning they can interact with spiritual energy sources), Invisibility (To those without Stands, Stands are completely invisible), Aura (Stands have a aura around them), Telepathy (Stands allow their users to communicate with each other through telepathy), Consumption (Metaphysical Consumption; Stands can suck up and consume non-physical objects such as fogs), Empowerment, Shapeshifting, & Limited Biological Manipulation (Stands can imbue themselves into objects, take the shape of an item, or merge with a user’s body), Size Manipulation (Stands have been shown capable of manipulating their size, and use this to go and interfere with the brain and organs of others).

Resistance to Metaphysics Manipulation (Spirit Manipulation; Stands can withstand attacks from each other)






, Sheer Will & Pain Tolerance (Stands require the spirit to fight in order to be used or else the Stand will harm it's user making them sick with a deadly fever. Stands are tied to the mental abilities of the user, with Stands becoming weaker if the user's mental abilities are weakened. Usually shows little to no signs of pain when taken minor to heavy damage. Was able to escape DIO's road roader attack and defeat him despite being heavily injured and having his bones being broken by The World. Despite being heavily damaged by Sheer Heart Attack he was able to stand up and beat down Killer Queen), Extrasensory Perception (Stand users are able to perceive the souls of the deceased. Stand users can perceive ghosts and other supernatural forces. Stand users can perceive and enter the Ghost Girl's Alley which is invisible to regular people along with being a gateway to the afterlife. Stand users can see Stands which are completely invisible to regular people), Aura (Has an aura around him when his stand is summoned), Limited Hive Mind (Able to see what his stand is seeing), Metaphysics Manipulation (Spirit Manipulation; Stands are a powerful apparition, created by the users own life energy), Enhanced Senses (Can use binoculars to see far distances), Aquatic Breathing (With scuba diving gear Jotaro can breath underwater for a period of time)

Resistance to Heat (Able to withstand heat that can burn up scorpions and make camels faint for a short time)


Superhuman Physical Characteristics, Enhanced Senses (Star Platinum's senses are enhanced to the point were he can see a small black fly in a dark picture. Star Platinum has microscopic vison allowing it to see Lovers a microscopic stand. Able to easily see "second dealing" a poker technique that is almost impossible to see with the human eye), Attack Reflection (Can reflect Hierophant Green's Emerald Splash. Can reflect DIO's knifes), Statistics Amplification & Statistics Reduction (Star Platinum is a short range stand which are stands that increase in power when in their effective range but decrease in power when outside it), Afterimage Creation (Can create afterimages with its attacks), Flight (Star Platinum can levitate), Instinctive Reaction (Star Platinum will protect Jotaro even when Jotaro isn't controlling his stand), Body Control & Elasticity (Star Finger extends it's index and middle finger as an attack), Burrowing (Able to burrow underground), Vacuum Manipulation (Able to suck up all of Justice's fog), Acrobatics (Star Platinum allows Jotaro to grab onto walls while jumping from high heights and it allows him to jump superhuman heights), Photographic Memory (Star Platinum has a photographic memory), Heat Manipulation (Used the speed of Star Platinum to light a cigarette)


All previous abilities, Time Stop (Able to stop time for five seconds)

Resistance to Time Stop (Star Platinum allows Jotaro to move, think, and attack within stopped time but at the cost of how long he can use his own time stop)