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Glut the Shark (Disney Sorcerer's Arena)
Background
Glut the Shark is a raid boss within Disney Sorcerer's Arena. He is the first boss that is fought in the Forbidden Depths raid.
Statistics
Tier: 6-C
Name: Glut
Origin: Disney Sorcerer's Arena (Originally from the The Little Mermaid)
Sex: Male
Age: Unknown
Classification: Shark
Status: Alive
Alignment: Unaligned (Animals have no real moral compass asides from very primitive ones, thus they fall under no true alignment as they're not inherently evil, good, or neutral)
Dimensionality: 3-D
Attack Potency: Island level (Glut can fight summoned characters such as Maui who like his canon counterpart has tatoos that represents an accomplishment of his, inculding lifting the sky)
Durability: Island level
Striking Strength: Island Class
Lifting Strength: Unknown
Travel Speed: Unknown
Combat Speed: Faster Than Light (Can dodge attacks such as Jack-Jack's Jack-Jack Attack which shoots a laser)
Reaction Speed: Faster Than Light
Stamina: High (Capable of fighting against 5 summoned characters at once)
Range: Standard Melee, Several Meters with Ferocious Hunger
Intelligence: Animalistic
Powers and Abilities
Superhuman Physical Characteristics, Aquatic Breathing, Natural Weaponry (With Fangs), Damage Boost (Glut can hit a critical hit and with Brutal Opponent, which makes him always land critical hits against opponent affacted with Fear), Non-Physical Interaction and Metaphysics Manipulation (Soul Manipulation; Should be comparable to other characters who can harm ghosts), Power Nullification (With Chomp, Glut can remove all shields from the opponent, with Ferocious Hunger, which purges Helpful effects from all opponents), Statistics Amplification (With Brutal Opponent, which gives him bonus defense if not affected by Harmful effect.), Intimidation and Fear Manipulation (With Ferocious Hunger which Inflict Fear and Intimidate on all opponents. and From the Depths, Has a chance to inflict Fear on each other opponent too) One Hit KO and Resurrection Negation (With From the Depths, which Instantly defeats the target opponent and prevents them from being revived), Velocity Manipulation (With Sorcerous Strength, Glut gains Speed Meter when targeted with an opponent’s ability.)
Minor Resistance to Velocity Manipulation (With Sorcerous Strength, Each speed meter reduction gradually become less effective until Glut takes his turn), Resistance to Stun Inducement, Power Nullification, Intimidation, Transmutation, Sleep Manipulation, Empathic Manipulation and Poison Manipulation (Glut is naturally immune to Stun, Silence, Sleep, Polymorph, Charm and Poison), Status Effect Inducement (The Tenacity stat is the chance that a character resist harmful effects), Metaphysics Manipulation (Soul Manipulation; Glut can survive his soul being ripped out from his body)
Standard Equipment
Nothing Notable
Notable Techniques
Name | Description |
---|---|
Chomp | Remove all Shield affecting target opponent. Deal damage to target opponent multiple times. On each hit, has a chance to inflict Continuous Damage, dealing damage over time. Has a chance for each hit to increase duration of a Harmful effect on target opponent. |
Ferocious Hunger | Fill Speed Meter per Harmful effect on opponents. Gain Offense Up and Tenacity Up. Purge Helpful effects from all opponents. Inflict [Fear] and [Intimidate] on all opponents. |
Frenzy | Deal damage to the target opponent and flanking opponents. Inflict [Continuous Damage] effect, dealing damage over time on affected opponents. Inflict additional [Continuous Damage] effect per Harmful effect that they have, each dealing damage over time |
From the Depths | Instantly defeats the target opponent. A character defeated in this way cannot be revived. Has a chance to inflict Fear on each other opponent. |
Brutal Opponent | When using abilities on opponents affected by Fear, this character always deals a Critical Strike. This character gains bonus defense if not affected by Harmful effect. |
Sorcerous Strength | This character performs additional actions on its turn, and gains Speed Meter when targeted with an opponent’s ability. This character is immune to [Stun], [Silence], [Intimidate], [Polymorph], [Charm], [Sleep], [Stasis], and [Poison]. Subsequent reductions of this character’s Speed Meter are decreased in amount with each reduction until this character takes their turn. Magic Charge reducing effects become more resistant over time. |
Other
Standard Tactics: Glut will use his skills in order to induce Harmful Effect onto his opponent. The moment Glut has access to From The Depths, Glut will one shot his opponent.
Weaknesses: His special skills need to be recharged after being used and From The Depths can't be used until Glut had 4 four turns
Battle Records
None.
None.
Discussions (Link For Mobile Users):
Discussion threads involving Glut the Shark (Disney Sorcerer's Arena) |