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Electric Man

From The Codex
Revision as of 16:51, 13 November 2023 by GiverBot (talk | contribs) (re-categorisation per CFD, replaced: ===Powers and Abilities=== → ==Powers and Abilities==, ===Standard Equipment=== → ==Standard Equipment==, ===Notable Techniques=== → ==Notable Techniques==, ===Other=== → ==Other==, ==Statistics== → ==Codex Statistics==)

Background

Electric Man is the main protagonist in Electricman 2. He is a stickman with an electric aura surrounding him, he is participating in the Tournament of Voltagen, where combat teams of varying numbers compete against each other to determine the most powerful being in the stick man universe

Codex Statistics

Tier: At least 9-C likely Higher

Name: Electric Man

Origin: Electricman 2

Sex: Male

Age: Unknown

Classification: Stickman, Champion of the Tournament of Voltagen

Status: Alive

Alignment: Unknown (Electric Man wishes to win the Tournament of Voltagen, it is however unknown why)

Dimensionality: 3-D

Attack Potency: At least Peak Human level (Electric Man can throw stickmans high in the air and send them flying with kicks) likely Higher (Electric Man won the Tournament of Voltagen which determines the most powerful being in the stick man universe.)

Durability: At least Peak Human level likely Higher

Striking Strength: At least Peak Human Class likely Higher

Lifting Strength: Athletic Human (Electric Man can throw stickmans high in the air)

Travel Speed: Peak Human

Combat Speed: Peak Human

Reaction Speed: Peak Human

Stamina: Very High (Electric Man can battle agaisnt ten opponents at once without shows of being tired)

Range: Standard Melee

Intelligence: Genius in combat (Electric Man won the Tournament of Voltagen which determines the most powerful being in the stick man universe and can even battle agaisnt ten opponents at once


Powers and Abilities

Peak Human, Human Achievements (Electric Man won the Tournament of Voltagen), Acrobatics (Eletric Man can perform flips), H2H Combat, Aura and Electricity Manipulation (Electric Man is surrounded by an electric aura), Self-Perception Manipulation (Electric Man can slow down their perception of time by performing slow-mo attacks), Resistance to Cold Temperatures (Electric Man can fight in an ice cave unbothered)


Standard Equipment

Nothing Notable


Notable Techniques

Slow Motion Attacks: More powerful attacks that Electric Man can perform by using battery points. As the name imply, these attacks are performed in Slow Motion


Other

Standard Tactics: Electric Man fights his opponent in hand to hand combat, using Slow Motion attacks when he believes it is best suited.

Weaknesses: Slow Motion attacks require battery points in order to be used.

Battle Records

Discussions (Link For Mobile Users):

Discussion threads involving Electric Man