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Mallow (Super Mario RPG)

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Revision as of 01:58, 24 June 2022 by DatOneWeeb (talk | contribs) (Created page with "right|400px {{Quote|Who do you think you are, Bruce Lee? You can't just go in there with your fist flying!|Mallow to Mario}} {{Quote|Mario! It’s dangerous out there! You’re gonna help, huh? Whack that weirdo... Save the guy in blue... Me too! I will do what I can! But...from over here!|Mallow to Mario}} ==Background== '''Mallow''' is a Nimbus from ''Super Mario RPG: Legend of the Seven Stars''. He is the biological son of Q...")
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Who do you think you are, Bruce Lee? You can't just go in there with your fist flying!
~ Mallow to Mario
Mario! It’s dangerous out there! You’re gonna help, huh? Whack that weirdo... Save the guy in blue... Me too! I will do what I can! But...from over here!
~ Mallow to Mario

Background

Mallow is a Nimbus from Super Mario RPG: Legend of the Seven Stars. He is the biological son of Queen Nimbus and King Nimbus and the adoptive grandson of Frogfucius. He is also the de jure prince of Nimbus Land, as well as Mario's first partner in the game. In battle, Mallow is not especially strong physically; however, he has a strong command of magic, including the ability to heal. All of his special attacks are weather-based.

Statistics

Tier: 2-C

Name: Prince Mallow

Origin: Super Mario RPG: Legends of the Seven Stars

Sex: Male

Age: Unknown

Classification: Nimbus, Prince of the Nimbus Land

Status: Alive

Alignment: Neutral Good

Dimensionality: 3-D

Attack Potency: Universe level (Defeated Culex, who's power has control over all of time and space. Comparable to Mario, Geno, Princess Peach, and Bowser)

Durability: Universe level (Can take hits from Culex and clones of himself)

Striking Strength: Universe Class

Lifting Strength: Multi-Stellar (Restrained Mario)

Travel Speed: Massively FTL (Can keep up with Mario, Princess Peach, and Bowser)

Combat Speed: Massively FTL (Can keep up with Mario, Princess Peach, and Bowser)

Reaction Speed: Massively FTL (Can keep up with Mario, Princess Peach, and Bowser)

Stamina: Peak Human (Can fight for hours with no signs of fatigue)

Range: Melee Range to Extended Melee Range to Tens of Kilometers

Intelligence: Above Average (Despite being naive, Mallow is a capable fighter that can use a variety of weaponry. He can defeat Dojo masters such as Jinx)


Powers and Abilities

Superhuman Physical Characteristics, Martial Arts (Defeated Jinx, a dojo master), Self-Sustenance & Aquatic Breathing (Type 1; Mallow can breathe in both water and space), Weapon Usage (Mallow can use various weapons, such as his Froggie Stick, Cymbals, Whomp Glove, Ribbit Stick, Sticky Glove, and Sonic Symbol), Elasticity (Mallow can extend his arms), Non-Physical Interaction (Can hit ghosts), Accelerated Development (Mallow gets stronger the more he fights and levels up from it), Magic (Mallow can use magic for his special moves), Electricity Manipulation (Thundercloud creates a thunderstorm to hit people with lightning. Shocker uses a single more powerful lightning bolt to strike at an opponent), Healing (HP Rain creates a raining cloud to heal people with), Information Analysis & Telepathy (With Psychopath, Mallow can determine how much health you have and can read your thoughts), Ice Manipulation (Snowy creates a blizzard to pile up a giant snowman to crush enemies with), Summoning (Star Rain summons a star to crush enemies with), Consumption (Can eat a Moldy/Rotten Mushroom and heal from it), Weather Manipulation (Mallow's abilities allow him to create thunderstorms and blizzards. Mallow creates rain whenever he cries). Resistance to Paralysis Inducement (Resists being paralysed by Bowyer's arrows after being shot), Transmutation (Can still fight after being turned to a scarecrow or mushroom), Cosmic Radiations (Unaffected by being in space), Conceptual Manipulation (Can take hits from anyone with the ability to remove paint)
Paint Manipulation which includes: Conceptual Manipulation (Paint makes up everything, anyone in Mario can remove paint by attacking), Life Manipulation & Death Manipulation (Paint is all of life, and removal of it can cause a person or object to have no life within, having their concept of life be removed), Blood Manipulation (Paint makes up all of blood within someone, removing it is the same as removing their blood), Mind Manipulation & Memory Manipulation (Paint makes up the mind, as paint beings can directly speak to your mind by coloring your thoughts. Loss of paint can also remove your mind and memories), Spatial Manipulation (Paint makes up all of space. Removing it makes space as if it was solid), Soul Manipulation (Paint makes up souls and ghosts. Removing it is the equivalent of destroying your soul), Empathic Manipulation (Paint makes up all emotions. Removing it would mean the removal of emotion), Power Nullification (Paint makes up the ability to use powers. Removing it would mean the removal of using powers)
Sound Manipulation (Sonic Symbol creates a loud sound to damage others), Purification (With Able Juice, Freshen Up, Muku Cookie), Statistics Amplification (With Bracer, Crystalline, Energizer, Flower Box, Flower Jar, Flower Tab, Power Blast, Yoshi-Ade), Restoration (With Honey Syrup, Kerokero Cola, Maple Syrup), Time Manipulation (Passive. With Earlier Times), Healing (With Elixir, Froggie Drink, Kerokero Cola, Max Mushroom, Megalixir, Mid Mushroom, Moldy Mush, Muku Cookie, Mushroom, Rotten Mush, Wilt Shroom, Yoshi Candy), Fire Manipulation (With Fire Bomb), Fear Manipulation (With Fright Bomb), Ice Manipulation (With Ice Bomb), Transmutation (With Lamb's Lure, Sheep Attack), Resurrection (With Pick Me Up), Holy Manipulation & Durability Negation (With Pure Water, which kills all souls and ghosts), Invulnerability (With Red Essence), Sleep Manipulation (With Sleepy Bomb), Summoning (With the Yoshi Cookie, which summons Yoshi), Extrasensory Perception (With the Signal Ring, which shows rings whenever you're near a hidden chest). Resistance to Status Effect Inducement, Poison Manipulation, Durability Negation, Elemental Manipulation, Water Manipulation, Earth Manipulation, Fire Manipulation, Ice Manipulation, Air Manipulation, Light Manipulation, Fear Manipulation, Power Nullification, Transmutation, Sleep Manipulation (The Saftey Badge and other equipment makes the wearer resistance to the Instant Death, Fear, Scarecrow/Mushroom, Mute, Sleep, and Poison status effects. The Super Suit can make the wearer immune to fire, water, earth, ice, air, and light attacks)

Standard Equipment

Super Mario RPG: Legend of The Seven Stars
Item Location and Price Description

Able Juice
Various shops for 4 coins. Heals status problems during battle.

Bad Mushroom
Seaside Town for 30 coins before defeating Yaridovich. Poisons an enemy.

Bracer
The "Frog Coin" emporium at Tadpole Pond for 2 Frog Coins. Raises ally's def. in battle.

Bright Card
Gained from Knife Guy after winning his game twelve consecutive times. A member's card for the casino.

Carbo Cookie
The little mole girl in the Moleville item shop after giving her a Shiny Stone. Kid's love 'em
Can be given to the mole girl on a bucket in exchange for a Frog Coin or a shortcut to Midas Waterfall

Crystalline
The "Frog Coin" emporium at Tadpole Pond for 5 Frog Coins Raises party's Defense in battle.

Earlier Times
Frogfucius' Student for 15 Frog Coins. Use it to start a battle over.

Elixir
The Juice Bar in Tadpole Pond. Price varies on the membership card. Party recovers 80 HP.

Energizer
The "Frog Coin" emporium at Tadpole Pond for 2 Frog Coins. Raises ally's battle power during battle.

Fertilizer
Talk to a Shy Away in a hidden area of Nimbus Land (it can be found by hugging the main area's eastern border). Nutrients!
Can be given to the gardener along with the Seed to get to the Lazy Shells

Fire Bomb
Seaside Town for 200 coins before defeating Yaridovich, or Moleville for 100 points. Hit all enemies w/ fire.

Fireworks
Bought from a mole for 500 coins. A gorgeous firework.
Changes the fireworks display at the end of the game depending on how many have been bought, and can be traded for a Shiny Stone

Flower Box
Various Raises Flower Pts. by 5.

Flower Jar
Various Raises Flower Pts. by 3.

Flower Tab
Various Raises Flower Pts. by 1.

Freshen Up
Various shops later on in the game. Party is refreshed during battle.
Cures status ailments

Fright Bomb
Seaside Town for 100 coins before defeating Yaridovich, or Moleville for 100 points. Fear Attack on all enemies.
Actually only effects one enemy

Froggie Drink
The Juice Bar in Tadpole Pond (price varies on the membership card), or Toad at the Factory. Party Recovers 30 HP.

Goodie Bag
From a hidden treasure box in Booster Tower It's packed full of coins.
Increases the amount of coins gained at the end of battle

Honey Syrup
Various shops for 10 coins. Recovers 10 Flower Pts.

Ice Bomb
Seaside Town for 250 coins before defeating Yaridovich, or Moleville for 100 points. Hit all enemies w/ ice.

Kerokero Cola
The Juice Bar at Tadpole Pond for 200 coins by means of the Soprano Card. All members recover fully.
Fully restores HP and FP

Lamb's Lure
Get Toadstool to use the Mystery Egg 10 times while equipped with a B'tub Ring. Baa, baa...
Transforms one enemy into a sheep that runs away. No coins or EXP will be won this way.

Lucky Jewel
From the treasure-hunting Toad at the Moleville item shop for 100 coins. Summons Luck at will
Using it in battle will make the player play the Lucky minigame at the end. This item can only be used 10 times.

Maple Syrup
Various shops for 30 coins. Recovers 40 Flower Pts.

Max Mushroom
Various treasure boxes and Toad at the Factory for 39 coins. Recovers all HP.

Megalixir
The Juice Bar in Tadpole Pond. Price varies on the membership card. Party recovers 150 HP.

Mid Mushroom
Various shops for 20 coins. Recovers 80 HP.

Moldy Mush
Won from Knife Guy or Grate Guy. Gross! There's mold growing on it.
(Restores 1 HP for one ally. It cannot be used in battle.)

Muku Cookie
Seaside Town for 69 coins before defeating Yaridovich. Muku! Muku-muku! Muka?
Party recovers 69 HP and cures all status changes.

Mushroom
Various Stores for 4 coins. Recovers 30 HP.

Mushroom (2)
The Triplets in Monstro Town. Recovers 30 HP, but...
Turns the character into a mushroom

Mystery Egg
From the treasure-hunting Toad at the Moleville item shop for 200 coins. A product of pure love...
Get Toadstool to use it 10 times while equipped with the B'tub Ring to get the Lamb's Lure.

Pick Me Up
Various shops for 5 coins. Revives downed allies.

Power Blast
The "Frog Coin" emporium at Tadpole Pond for 5 Frog Coins. Raises party's Attack Power in battle.

Pure Water
Defeating ghost-type enemies. Defeats ghosts in a wink.

Red Essence
Some treasure boxes, Toad after using the Dream Cushion, or the Baby Yoshi at Yo'ster Isle. You won't be attacked for 3 turns during battle.

Rock Candy
Treasure boxes, Dr. Topper, or from the Mushroom Boy in Seaside Town in exchange for rare Mushrooms from the Forest Maze. Attack all enemies.

Rotten Mush
Won from Knife Guy or Grate Guy. Eeew, it's rotten!
Recovers 5 HP for one ally. Cannot be used in battle.

Royal Syrup
Occasionally in treasure boxes. Recovers all Flower Pts.

See Ya
Frogfucius' Student for 10 Frog Coins. Allows you to run away from battles.
Does not work in all battles

Seed
Defeat Smilax in [ean Valley. A fast-growing seed.
Can be given to the gardener along with the Fertilizer to get to the Lazy Shells

Sheep Attack
Use Lamb's Lure 48 times, and it will become this item. Baah, baah...
Transforms all enemies into sheep that run away. No coins or EXP will be won this way.

Shiny Stone
From the little mole girl running the “Pur-tend” store in Moleville after giving her fireworks. A pretty stone!
Can be traded to a mole girl for a Carbo Cookie, or can open Culex's door

Sleepy Bomb
The "Frog Coin" emporium at Tadpole Pond for 1 Frog Coin, or Moleville for 100 points. Puts enemies to sleep.

Star Egg
Win Grate Guy’s game 100 times. Reusable battle item.
Deals 100 points of damage to all enemies

Wallet
After defeating Croco in Bandit's Way. A fat wallet.
Return it to the owner for a Flower Tab

Wilt Shroom
Won from Knife Guy or Grate Guy. It's wilted...
Recovers 10 HP for one ally. Cannot be used in battle.

Yoshi-Ade
The Baby Yoshi at Yo'ster Isle. Power raised during battle.
Raises both attack and defense

Yoshi Candy
From Yoshi during battle when he fails to turn an enemy into an item. Recovers 100 HP.

Yoshi Cookie
The Red Yoshi at Yo'ster Isle after winning a race, or if the player has none in the inventory. Summons Yoshi during battle.
Yoshi turns an enemy into an item
Accessory User Buy Price Sell Price Stat Increase Description

Amulet
All 100 Coins ATK +7
MATK +7
DEF +7
MDEF +7
SPD -5
Great item, bad smell
Halves elemental damage

Antidote Pin
All 28 Coins 14 Coins DEF +2
MDEF +2
Prevents poison damage

Exp. Booster
All 22 Frog Coins 11 Coins Doubles experience earned in battle
The character equipped with this does not have to participate in battle

Fearless Pin
All 130 Coins 65 Coins DEF +5
MDEF +5
Prevents Fear attacks

Feather
All 333 Coins DEF +5
MDEF +5
SPD +20
Speed up by 20

Ghost Medal
All 800 Coins Raises defense while attacking
Take 50% less damage

Jinx Belt
All 800 Coins ATK +27
DEF +27
SPD +12
Jinx's emblem of power!
Prevents instant death

Jump Shoes
Mario 30 Coins 15 Coins MATK +5
DEF +1
MDEF +1
SPD +2
Use jump attacks against any foe
Enemies normally immune or resistant to Jump attacks take normal damage

Quartz Charm
All 3 Coins Shining source of power
Deal 50% more damage and take 50% less damage. Prevents instant death.

Rare Scarf
All 75 Coins DEF +15
MDEF +15
Raises defense power

Safety Badge
All 250 Coins DEF +5
MDEF +5
Prevents Mute & Poison attacks
Prevents all status ailments. Does not prevent instant death.

Safety Ring
All 400 Coins DEF +5
MDEF +5
SPD +5
Guards against mortal blows
Receive 0 damage from elemental attacks. Prevents every status ailment and instant death.

Scrooge Ring
All 50 Frog Coins 25 Coins Cuts FP use in half during battle

Signal Ring
All 300 Coins SPD +10 Noise indicates hidden chest
This must be equipped to one character in the party

Troopa Pin
All 500 Coins SPD +20 Grants "Troopa" confidence!
Deal 50% more damage

Trueform Pin
All 60 Coins 30 Coins DEF +4
MDEF +4
You won't be turned into mushrooms or scarecrows!

Wake Up Pin
All 42 Coins 21 Coins DEF +3
MDEF +3
Prevents Mute and Sleep attacks

Zoom Shoes
All 100 Coins 50 Coins SPD +10
DEF +5
MDEF +5
Speed up by 10!
Armor User Buy Price Sell Price Stat Increase Description

Pants
Mallow 7 coins 3 Coins DEF +6
MDEF +3
It's a pair of pants!

Thick Pants
Mallow 14 Coins 7 Coins DEF +12
MDEF +6
Padded pants.

Mega Pants
Mallow 22 Coins 11 Coins DEF +18
MDEF +9
Durable work pants

Happy Pants
Mallow 38 Coins 19 Coins DEF +24
MDEF +12
A lucky pair of pants.

Sailor Pants
Mallow 50 Coins 25 Coins DEF +30
MDEF +15
A sailor's pants.

Fuzzy Pants
Mallow 70 Coins 35 Coins DEF +36
MDEF +18
Fuzzy pants.

Fire Pants
Mallow 90 Coins 45 Coins DEF +42
MDEF +21
Determined person's pants.

Prince Pants
Mallow 100 Coins 50 Coins DEF +48
MDEF +24
Legendary pants

Work Pants
All 22 Coins 11 Coins ATK +10
MATK +10
DEF +15
MDEF +5
SPD +5
Sweaty work pants!

Lazy Shell
All 111 Coins ATK -50
MATK -50
DEF +127
MDEF +127
SPD -50
A stout and durable shell.
Note: Prevents every status ailment, 0 damage from elemental attacks.

Super Suit
All 350 Coins ATK +50
MATK +50
DEF +50
MDEF +50
SPD +30
A truly fine suit.
Note: Prevents every status ailment, 0 damage from elemental attacks.
Weapon User Buy Price Sell Price Stat Increase (and RNG deviation) Description

Froggie Stick
Mallow 18 coins ATK +20 (+/- 3) Frogfucius made it

Cymbals
Mallow 42 Coins 21 Coins ATK +30 (+/- 3) Scare enemies with a clash

Whomp Glove
Mallow 88 coins 44 Coins ATK +35 (+/- 4) Launches a punch attack.

Ribbit Stick
Mallow 86 coins 43 Coins ATK +50 (+/- 5) It'll come in handy

Sticky Glove
Mallow 98 Coins 49 Coins ATK +60 (+/- 6) The old double whammie!

Sonic Cymbal
Mallow 54 Coins ATK +70 (+/- 7) Puts noise to work for you!

Notable Techniques

Special Moves
Name Mastered By Level Mastered Type FP Cost Magic Power Hit Rate Element Range Effect Description Usable in Menu? #
Thunderbolt Mallow Starting move Damage 2 15 100% Thunder All enemies -- "Hit "Y" just before bolt ends!" No 7
HP Rain Mallow 3 Heal 2 10 100% Neutral One ally -- "HP renewal! Hit "Y" just before shower ends!" Yes 8
Psychopath Mallow 6 -- 1 0 100% Neutral One enemy Shows enemy's current HP and thought. "See foe's HP and...secrets!" No 9
Shocker Mallow 10 Damage 8 60 100% Thunder One enemy -- "Hit "Y" just before bolt ends!" No 10
Snowy Mallow 14 Damage 12 40 100% Ice All enemies -- "Snowman fells foes!" No 11
Star Rain Mallow 18 Damage 14 55 100% Neutral All enemies -- "Star showers! Hit "Y" just upon contact!" No 12

Other

Standard Tactics: Mallow will typically use his weapons or magic attacks.

Weaknesses: Mallow was intially a crybaby during earlier in the game. Has limited FP.

Battle Records

None.

None.

None.

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