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Blood Ghoul (Space Funeral)

From The Codex
Revision as of 05:50, 10 July 2024 by GiverOfThePeace (talk | contribs) (→‎Codex Statistics: clean up and re-categorisation per CFD)
"Mature Content"
Halt! This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these. Be wary!

Background

The Blood Ghoul is the second boss and first mandatory boss Phillip and Leg Horse must face on their travels. It guards the way out of the blood cavern.

General Information

Name: Blood Ghoul

Origin: Space Funeral

Creator: Stephen "thecatamites" Gillmurphy

Gender: Unknown

Residence: Blood Cavern

Story Role: Pathway Boss

Classification: Evil presence (Leg Horse)

Species: Ghoul

State of Being: Regular

Physiology: Ghost

Occupation: None

Status: Deceased (Killed by Phillip and Leg Horse)

Alignment: Chaotic Evil (Stated to be an evil presence by Leg Horse. Attacked Phillip and Leg Horse for seemingly no reason)

Codex Statistics

Tier: 9-B

Cardinality: Finite

Dimensionality:3-D

Attack Potency: Wall level (Is able to fight against Phillip and Leg Horse)


Durability: Wall level (Can take attacks from Phillip and Leg Horse, who can fight land sharks, sharks that can swim through the ground with ease )

Striking Strength: Wall Class

Lifting Strength: Unknown

Travel Speed: Unknown

Combat Speed: Transonic (Comparable to Phillip and Leg Horse, Who Can dodge sound-based attacks from 20th century boy)

Reaction Speed: Transonic

Stamina: Unknown

Range: Standard Melee Range

Intelligence:


Powers and Techniques

Superhuman Physical Characteristics, Natural Weaponry (Sharp claws and teeth), Immortality (Type 7; As a ghost enemy, it should be immortal), (Sharp teeth and claws), Blood Manipulation, Absorption and Healing (Bloodsuck Absorbs the opponents health, healing Blood Ghoul), Social Influencing (Can do a ghoulish dance, which will inflict distract, Stopping a character from using skills)


==Notable Techniques==

  • Rend- A hard hitting attack
  • Murmur- Murmurs, doing nothing
  • Ghoulish Dance- A dance that can inflict Distract
  • Grab- Grabs the opponent, stopping them from being attacking or skills until they're let go of
  • Bloodsuck- Sucks the opponents blood, Absorbing it into health

Other

Standard Tactics: Will Murmur and bloodsuck while attacking, unlikely to use any other skills

Weaknesses: Uses Murmur and bloodsuck more than its other moves. As a ghost, It's weak to old movies

Battle Records

None.

None.