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User:PlozAlcachaz/Sandbox4

From The Codex
This majestic creature lives to protect and aid her fellow troops. Any army is improved with her healing support, but make sure to protect her from air defenses!
~ The Healer's official description

Summary

The Healer is an elixir-based troop originating from Clash of Clans. She has long, white angelic wings with short, white hair. She wears a golden dress that ends in 4 long pieces. Her dress has a white 4 sided star.

Powers and Stats

Tier: Unknown

Name: Healer

Origin: Clash of Clans 

Gender: Female

Age: Unknown 

Classification: Warrior, Elixir Troop 

Attack Potency: Unknown (Hasn't shown any offensive capabilities) 

Dimensionality: 3-D

Travel Speed: Subsonic+ (Comparable to other troops like Goblins)

Combat Speed: Hypersonic

Reaction Speed: Hypersonic

Lifting Strength: Unknown 

Striking Strength: Unknown 

Durability: Large Building level+ (Able to endure attacks from Air Defenses and troops like Wizards

Stamina: Very high (Should be comparable to other troops like Barbarians and Archers. Able to battle other troops and bases over prolonged periods of time) 

Range: Standard melee range physically. Tens of meters with energy projection. 

Powers and Abilities: Superhuman Physical Characteristics, Passive Aura, Immortality (Type 6; Troops are able to be fine and continue fighting from things such as arrows to the head, being cut in half, and even being reduced to mere skeletons), Likely Non-Physical Interaction (Should be comparable to troops like Giants who can box their own shadows), Breaking the Fourth Wall (Should be comparable to other troops and villagers who can attack thought bubbles and the Z effect of sleep. He is aware of the narrator), Healing (Capable of healing individuals that suffer from damage such as burns and can even use it to put out fires), Biological Manipulation and Mind Manipulation (Can warp the biology of people she heals to make them miss body parts. Can alter the brain to change aspects and traits of a person and potentially induce them growing tentacles from it), Energy Projection (Projects rays of energy onto people for her healing)

Standard Equipment: None notable 

Intelligence: Above Average (Able to act as con artists as one of them managed to fool a Wizard into leaving the area and giving her the keys to his business) 

Standard Tactics: The Healer tends to use her healing and energy projection rather than do physical fighting, having other troops handle the mess. However, if they are by themselves, they generally either do nothing or would try to use their energy beams for biological distortion.

Weaknesses: She cannot physically fight her opponents for meaningful damage.

Gallery

Others

Notable Victories:

Notable Losses:

Inconclusive Matches: