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Fire Spirit
From The Codex
Background
The Fire Spirit is one of the cursed residents of the mansion and the second boss, Molli Pop has to face. When he was human, he was a quick tempered handyman who would spend hours in the basement, tinkering with the boilers. He truly had a fiery spirit and still does.
Powers and Stats
Tier: At least 9-B | At least 9-B
Name: Fire Spirit | Blaze Devil
Origin: Candies n' Curses
Gender: Male | Male
Age: Unknown
Classification: Spirit, Cursed Resident
Attack Potency: At least Wall Level (Can harm Molli Pop) | At least Wall Level (Stronger than before)
Dimensionality: 3-D | 3-D
Travel Speed: Unknown | Unknown
Combat Speed: Relativistic (Can keep up with Molli Pop) | Relativistic (Should be no slower than before)
Reaction Speed: Relativistic (Scales to combat speed) | Relativistic (Same as before)
Lifting Strength: Unknown | Unknown
Striking Strength: At least Wall Class | At least Wall Class
Durability: At least Wall Level (Can tank hits from Molli Pop) | At least Wall Level (Should not be less durable than before)
Stamina: At least Above Average (Can take multiple hits from molli and still fight at full capacity]) | At least Above Average (Should be the same as before)
Range: Standard Melee Range Phsically, Extended Melee Range via Fire Manipulation | Standard Melee Range Phsically, Extended Melee Range via Fire Manipulation
Same as before but stronger plus Danmaku (Far better than before), Teleportation (Shown here)
Standard Equipment: None Notable | None Notable
Intelligence: At least Average possibly Above Average (Battled Molli Pop whose skills were recognized by Hector the hunter who is part of a society of supernatural hunters) | At least Average possibly Above Average (Shouldn't be any dumber than before)
Standard Tactics:
Fire Spirit will start in his vunerable state and put up a fire barrier around him and follow his opponent around to harm them. if this fails and he gets hit he'll shoot 5 fire balls in a cricle pattren and enter his invulnrable state as follows his opponet leaving fire along the way.
Blaze Devil opens up in his invlunerable state boucing around and creating a bunch of fire waves by doing so, he'll then turn back to his vulenrable state where he'll form a fire barrier much like his previous form however when he renters his invulnrable state he'll shoot 5 fire balls and a two waves of fire around him. in his invulnreable form he'll teleport around before shooting fire balls.
Notable Attacks/Techniques:
Transition: Fire Spirit transforms into a small flaming skull as five small flames spiral outward from its center. The radius of this attack covers nearly the entire room and lasts about 5 seconds. From this phase, the Spirit will begin either the Flaming Shield or the Ember Trail attacks.
Ember Trail: Fire Spirit follows Molli with a slow turning radius while in his small, invulnerable form. He drops an ember after N seconds. The frequency of ember drops increases as the fight goes on. After 5 seconds, the Spirit spirals to a stop on a point at any floor and transforms into the large skull. He activates the transition phase after 3 seconds or after being hit. After the Prelude, the Fire Spirit will always begin with a Flaming Shield attack from the bottom floor. He will then transition into two Ember Trail attacks. He will repeat this pattern for the duration of the fight. The Transition phase is activated at the end of every attack.
Solar Shield: Blaze Devil turns into his vulnerable form and summon a ring of five small flames, which form the points of a hexagon with one corner missing. These move fluidly while rotating, collapsing and stretching as the Devil moves. Blue fire pillars spawn around the point where the Devil first transformed, which can travel up walls and fizzle out after 9 pillars. He slowly tracks Molli around the room. Molli can safely attack through the gap in the flame ring or while the ring is warping flat. There is no time limit on this phase, so the Devil continues to track Molli until he takes damage, after which the Blaze Devil's transition phase is activated. Pyro Transition: Blaze Devil transforms into a small flaming skull as five small flames spiral outward from its center. The radius of this attack covers nearly the entire room and lasts about 5 seconds. Blue fire pillars to travel outward from the Devil's location, which fizzle out after 9 pillars. This phase is activated after every attack in which the Devil is vulnerable: after the Solar Shield attack, as well as after the Meteor Shower attack ends.
Supernova: Blaze Devil appears at a random point in the room while in the form of a small, invulnerable skull. 12 small flames appear in a ring before shooting out in straight lines from a center point, traveling until they fly off-screen. Once the Devil fades away to teleport to a different location, a single blue ember is dropped. In addition, blue fire pillars to travel outward from the Devil's location, which fizzle out after N pillars.
Meteor Shower: Blaze Devil moves to the center of the second floor, and after charging up for a couple seconds, flies straight toward Molli's location. He does not stop or change directions until hitting a wall, at which point he will pause. On impact with a wall, blue fire pillars to travel outward from the Devil's location, which fizzle out after N pillars. After 4 or 6 impacts, depending on when in the fight this phase is activated, he transforms into the vulnerable variation for 4 seconds before transitioning into the next attack.Key: Fire Spirit | Blaze Devil
Others
Notable Victories:
Notable Losses:
Inconclusive Matches: