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User:SuperSaiyan2Link/Sandbox

From The Codex

It's over, Duma! Berkut, Fernand, Mila... Even my father. They and countless others, lost to us—tainted by your precious power. But that chain of tragedies ends here.
~ Alm

Background

Alm is

Powers and Stats

Tier: 7-C, High 6-B with Valentian Falchion

Name: Alm, Albein Alm Rudolf II, Saint-King Alm I

Origin: Fire Emblem

Gender: Male

Age: 17 years old

Classification: Boy, Fighter, Hero, Conqueror, Saint-King of Valentia

Attack Potency: Town level (Comparable to those who can use and withstand Meteor), Large Country level with Valentian Falchion (Mila resides within the Falchion, and it was capable of destroying Duma; Mila and Duma together created the continent of Valentia, meaning Alm possesses around half of that power)

Dimensionality: 3-D

Travel Speed: Athletic Human (Can keep up with trained soldiers)

Combat Speed: FTL, Speed of Light with Valentian Falchion & Scendscale (The Falchion gives off and wields light. Alm attacks with light using Scendscale)

Reaction Speed: FTL (Capable of dodging Aura, which is directly described as light)

Lifting Strength: Unknown

Striking Strength: Town Class, Large Country Class with Valentian Falchion

Durability: Town level (Comparable to those who can use and withstand Meteor), Large Country level with Valentian Falchion (Mila resides within the Falchion, and it was capable of destroying Duma; Mila and Duma together created the continent of Valentia, meaning Alm possesses around half of that power)

Stamina: Peak Human (Waged an entire army on the Rigel Empire as the leader of the Deliverance, fighting several large-scale battles without notable instances of rest)

Range: Extended Melee Range, Tens of Meters with throwing daggers and axes

Powers and Abilities:

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Blessed (The Cross, Crucifix, and Holy Water were blessed by the church), Fire Manipulation (The Flame Whip wields the power of fire), Air Manipulation (The Wind Whip wields the power of air), Ice Manipulation (The Ice Whip wields the power of ice), Electricity Manipulation (The Thunder Whip wields the power of electricity), Darkness Manipulation (The Abyss Whip wields the power of darkness), Holy Manipulation (The Holy Whip wields the power of holy light), Time Manipulation (The Stopwatch can briefly stop time)

Standard Equipment:

Whips

  • Vampire Killer: The complete form of the Whip of Alchemy, infused with the soul of Sara Trantoul. It can slay anything related to the vampires. This whip would be passed down to the rest of the Belmont Clan, and used to slay Dracula countless times.
  • Flame Whip: Through use of a magical stone, the Vampire Killer is given the elemental attribute of fire.
  • Wind Whip: Through use of a magical stone, the Vampire Killer is given the elemental attribute of air.
  • Circle Tip: This whip attaches an iron ball to the tip, increasing the damage that it deals.
  • Ice Whip: Through use of a magical stone, the Vampire Killer is given the elemental attribute of ice.
  • Thunder Whip: Through use of a magical stone, the Vampire Killer is given the elemental attribute of electricity.
  • Abyss Whip: Through use of a magical stone, the Vampire Killer is given the elemental attribute of darkness.
  • Holy Whip: Through use of a magical stone, the Vampire Killer is given the elemental attribute of holy light.
  • Square Tip: This whip attaches a platinum cube to the tip, greatly increasing the damage that it deals.

Sub-Weapons

  • Dagger: A collection of throwing daggers in Trevor’s possession, which can be thrown at enemies at high speeds.
  • Axe: An axe made with silver, which Trevor uses to throw at his enemies.
  • Holy Water: A jar of holy water that erupts into flames once it is released out of its container.
  • Cross: This is a boomerang, which is shaped like a holy cross. It returns to Trevor after being thrown.
  • Stopwatch: A watch that allows Trevor to stop time for a brief moment, although it is costly in hearts for him to use.
  • Crucifix: This cross not only works as a boomerang in the same fashion as the Cross, but can also unleash Trevor’s ultimate holy attack; Grand Cross.

Clothing

  • Armor: A plate of armor that allowed for Trevor to withstand more damage than his allies, Sypha and Grant.
  • Eye Patch: A small patch Trevor wears over his left eye for a short amount of time, in order to guard the eye wound he was given from Dracula.
  • Cape: A large cape Trevor briefly wore in order to conceal his identity, during the time when the Belmont Clan was feared among humans.
  • Intelligence: Genius in combat (Trevor is viewed as a legendary warrior, even to someone like Simon Belmont. Even though he had assistance, he was able to slay several monsters, including Count Dracula, on his first real encounter with dark creatures)

    Weaknesses: None notable.

    Battle Records

    Notable Victories:

    Notable Losses:

    Inconclusive Matches: