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User:Say Abracadavre Now/Sandbox

From The Codex
Gwoooh!!!
Totem Pokémon Theme

Background

Totem Wishiwashi is the Totem of Brooklet Hill. The trial begins as soon as the player walks through the trial gates (which are located immediately before the Totem's Den); however, the player can leave at any time with no impact on the trial, since the trial only includes the battle with the Totem Pokémon. In this trial, the player must investigate the mysterious rippling water in the middle of the Totem's Den and defeat the Totem Pokémon. In the battle with Totem Wishiwashi, it will call Wishiwashi on its first turn, and call Alomomola if its HP is below half (if the ally Wishiwashi has been defeated). If its HP drops below approximately 2/3 before it has a chance to call an ally, it will call Alomomola first, then call Wishiwashi at the first opportunity after Alomomola has fainted. Once an ally is defeated, Totem Wishiwashi cannot call it again. After defeating the Totem Pokémon, the game cuts to Lana and the player talking on the shore. Lana gives the player a Waterium Z as a reward, as well as the Fishing Rod and ten Dive Balls. After completing the trial, wild Pokémon will appear in the Totem's Den.

Statistics

Tier: 8-A

Name: Totem Wishiwashi, Wishiwashi

Origin: Pokémon

Sex: Male

Age: Unknown

Classification: Pokémon, Totem Pokémon, Small Fry Pokémon

Status: Alive

Alignment: True Neutral (Totem Pokémon are supposed to fight the trainer in order to prove their power)

Dimensionality: 3-D

Attack Potency: Multi City Block level (Fought Elio who already defeated a Totem Pokémon which makes them far superior to baby Pokémon who can use Earth Power)

Durability: Multi City Block level

Striking Strength: Multi City Block Class

Lifting Strength: Unknown

Travel Speed: Superhuman (Should be comparable to mid stage Pokémon like Pidgeotto due to its level. Pidgeotto can travel 60 miles per hour)

Combat Speed: FTL

Reaction Speed: FTL (Even Baby Pokémon can dodge Solar Beam, which is described as a light-based attack)

Stamina: High

Range: Extended Melee, Tens of Meters with Pokémon moves

Intelligence: Average, Gifted in terms of combat (All Pokémon are naturally skilled fighters)


Powers and Abilities

Superhuman Physical Characteristics, Non-Physical Interaction (All Pokémon can harm ghosts with non-Normal and Fighting Type moves), Pressure Points (Critical Hits are described as pressure points), Limited Instinctive Reaction (Pokémon can dodge attacks in their sleep), Pain Tolerance (Pokémon do not take long lasting damage from spikes), Damage Boost (STAB increases damage by 50% if the move is the same type as the Pokémon's type), Size Manipulation (Pokémon are able to change their size in order to shrink, Pokéballs are a way to use this ability to capture them), Rage Power (When enraged, a Pokémon can increase his offensive and defensive statistics), Limited Resistance to Status Effect Inducement (Pokémon can heal themselves from status effect put on them)

Superhuman Physical Characteristics, Non-Physical Interaction (All Pokémon can harm ghosts with non-Normal and Fighting Type moves), Pressure Points (Critical Hits are described as pressure points), Limited Instinctive Reaction (Pokémon can dodge attacks in their sleep), Pain Tolerance (Pokémon do not take long lasting damage from spikes), Damage Boost (STAB increases damage by 50% if the move is the same type as the Pokémon's type), Size Manipulation (Pokémon are able to change their size in order to shrink, Pokéballs are a way to use this ability to capture them), Rage Power (When enraged, a Pokémon can increase his offensive and defensive statistics), Limited Resistance to Status Effect Inducement (Pokémon can heal themselves from status effect put on them)
Superhuman Physical Characteristics, Non-Physical Interaction (All Pokémon can harm ghosts with non-Normal and Fighting Type moves), Pressure Points (Critical Hits are described as pressure points), Limited Instinctive Reaction (Pokémon can dodge attacks in their sleep), Pain Tolerance (Pokémon do not take long lasting damage from spikes), Damage Boost (STAB increases damage by 50% if the move is the same type as the Pokémon's type), Size Manipulation (Pokémon are able to change their size in order to shrink, Pokéballs are a way to use this ability to capture them), Rage Power (When enraged, a Pokémon can increase his offensive and defensive statistics), Limited Resistance to Status Effect Inducement (Pokémon can heal themselves from status effect put on them)


Standard Equipment

Sitrus Berry

SOS Partners

Name: Wishiwashi

Sex: Can be Male or Female

Category: Small Fry Pokémon

Type: Water

Level: 18

Ability: Schooling - When it has a lot of HP, the Pokémon forms a powerful school. It stops schooling when its HP is low.

Held Items: None

Pokédex Entry:

"Called “demon of the sea” by some, when Wishiwashi are injured in battle and their numbers dwindle, they become a regular school."

Name: Alomomola

Sex: Can be Male or Female

Category: Caring Pokémon

Type: Water

Level: 18

Ability: Healer - Sometimes heals an ally's status condition.

Held Items: None

Pokédex Entry:

"Fishermen take them along on long voyages, because if you have an Alomomola with you, there'll be no need for a doctor or medicine."

Notable Techniques

*Water Gun: The target is blasted with a forceful shot of water.

  • Growl: The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat.
  • Rain Dance: The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
  • Soak: The user shoots a torrent of water at the target and changes the target's type to Water.

*Helping Hand: The user assists an ally by boosting the power of that ally's attack.

  • Feint Attack: The user approaches the target disarmingly, then throws a sucker punch. This attack never misses.
  • Brine: If the target's HP is half or less, this attack will hit with double the power.
  • Aqua Ring: The user envelops itself in a veil made of water. It regains some HP every turn.

  • *Helping Hand: The user assists an ally by boosting the power of that ally's attack.

  • Double Slap: The target is slapped repeatedly, back and forth, two to five times in a row.
  • Heal Pulse: The user emits a healing pulse that restores the target's HP by up to half of its max HP.
  • Water Gun: The target is blasted with a forceful shot of water.


  • Other

    Standard Tactics: Uses Water type moves and calls allies

    Weaknesses: Wishiwashi and Alomomola are weak to Grass and Electric type moves

    Note: While it was agreed that Wild Pokémon should not have pages due to the number of pages needed and how wildly inconsistent Pokémon species vary, Totem Pokémon are an acceptation as they are member from their species who is much more powerful than a normal member and were affected by energy spilled from Ultra Wormholes. They directly act as bosses as well, making them valid.

    Gallery

    Battle Records

    None.

    None.

    None.

    Discussions (Link For Mobile Users):

    Discussion threads involving Say Abracadavre Now/Sandbox


    Error creating thumbnail: Unable to save thumbnail to destination
    Wahhhhtahhh!
    Totem Pokémon Theme

    Background

    Totem Araquanid is the Totem of Brooklet Hill. The trial begins as soon as the player walks through the trial gates (which are located west of the first lake); however, the player can leave at any time with no impact on the trial. In this trial, Lana requests that the player drive the Wishiwashi in Brooklet Hill's pools downstream in order to draw out the Totem Pokémon. The first lake is not part of the trial site. In both lakes within the trial site, each contains two water splashes, one containing a Dewpider and the other containing a Wishiwashi; to progress the trial, the player only needs to defeat the Wishiwashi (the Dewpider's water splashes disappear once the player completes the trial if they have not been defeated). Lana will not allow the player to proceed further south until they have defeated the Wishiwashi. Once the player sends both Wishiwashi downstream, it will start raining in all of Brooklet Hill, causing it to rain in all battles conducted there until the trial is complete. Unlike other non-Totem SOS Battles, the initially encountered trial Pokémon in the third lake will successfully call for help every turn as long as it does not already have an ally, even if it has a status condition; the Pokémon called as allies will not themselves call for help. The Pokémon encountered in the second lake do not call for help. When the player enters the Totem's Den, they will see a small water splash in the center of the den, which Lana tells them is the Totem Pokémon. When initiating the battle with the Totem Pokémon, the overworld rain gets stronger throughout the whole area (although the regular rain condition still occurs in battle), remaining in effect until the player defeats the Totem Pokémon even if the player loses to it. In the battle with Totem Araquanid, it will call Dewpider on its first turn, and call Masquerain if its HP is below half (if the ally Dewpider has been defeated). If its HP drops below approximately 2/3 before it has a chance to call an ally, it will call Masquerain first, then call Dewpider at the first opportunity after Masquerain has fainted. Once an ally is defeated, Totem Araquanid cannot call it again. After defeating the Totem Pokémon, the game cuts to Lana and the player talking on the shore. Lana gives the player a Waterium Z as a reward, as well as the Fishing Rod and ten Dive Balls. After completing the trial, wild Pokémon will appear in the Brooklet Hill trial site and Totem's Den.

    Statistics

    Tier: 8-A

    Name: Totem Araquanid, Araquanid

    Origin: Pokémon

    Sex: Male

    Age: Unknown

    Classification: Pokémon, Totem Pokémon

    Status: Alive

    Alignment: True Neutral (Totem Pokémon are supposed to fight the trainer in order to prove their power)

    Dimensionality: 3-D

    Attack Potency: Multi City Block level

    Durability: Multi City Block level

    Striking Strength: Multi City Block Class

    Lifting Strength: Unknown

    Travel Speed: Superhuman

    Combat Speed: FTL

    Reaction Speed: FTL

    Stamina: High

    Range: Standard Melee, Tens of Meters with Pokémon moves

    Intelligence: Average, Gifted in terms of combat (All Pokémon are naturally skilled fighters)


    Powers and Abilities

    Superhuman Physical Characteristics, Non-Physical Interaction (All Pokémon can harm ghosts with non-Normal and Fighting Type moves), Pressure Points (Critical Hits are described as pressure points), Limited Instinctive Reaction (Pokémon can dodge attacks in their sleep), Pain Tolerance (Pokémon do not take long lasting damage from spikes), Damage Boost (STAB increases damage by 50% if the move is the same type as the Pokémon's type), Size Manipulation (Pokémon are able to change their size in order to shrink, Pokéballs are a way to use this ability to capture them), Rage Power (When enraged, a Pokémon can increase his offensive and defensive statistics), Limited Resistance to Status Effect Inducement (Pokémon can heal themselves from status effect put on them)

    Superhuman Physical Characteristics, Non-Physical Interaction (All Pokémon can harm ghosts with non-Normal and Fighting Type moves), Pressure Points (Critical Hits are described as pressure points), Limited Instinctive Reaction (Pokémon can dodge attacks in their sleep), Pain Tolerance (Pokémon do not take long lasting damage from spikes), Damage Boost (STAB increases damage by 50% if the move is the same type as the Pokémon's type), Size Manipulation (Pokémon are able to change their size in order to shrink, Pokéballs are a way to use this ability to capture them), Rage Power (When enraged, a Pokémon can increase his offensive and defensive statistics), Limited Resistance to Status Effect Inducement (Pokémon can heal themselves from status effect put on them)
    Superhuman Physical Characteristics, Non-Physical Interaction (All Pokémon can harm ghosts with non-Normal and Fighting Type moves), Pressure Points (Critical Hits are described as pressure points), Limited Instinctive Reaction (Pokémon can dodge attacks in their sleep), Pain Tolerance (Pokémon do not take long lasting damage from spikes), Damage Boost (STAB increases damage by 50% if the move is the same type as the Pokémon's type), Size Manipulation (Pokémon are able to change their size in order to shrink, Pokéballs are a way to use this ability to capture them), Rage Power (When enraged, a Pokémon can increase his offensive and defensive statistics), Limited Resistance to Status Effect Inducement (Pokémon can heal themselves from status effect put on them)


    Standard Equipment

    Wacan Berry

    SOS Partners

    Name:

    Sex:

    Category:

    Type:

    Level:

    Ability:

    Held Items:

    Pokédex Entry:

    Name:

    Sex:

    Category:

    Type:

    Level:

    Ability:

    Held Items:

    Pokédex Entry:

    Notable Techniques


    Other

    Standard Tactics:

    Weaknesses:

    Note: While it was agreed that Wild Pokémon should not have pages due to the number of pages needed and how wildly inconsistent Pokémon species vary, Totem Pokémon are an acceptation as they are member from their species who is much more powerful than a normal member and were affected by energy spilled from Ultra Wormholes. They directly act as bosses as well, making them valid.

    Gallery

    Battle Records

    None.

    None.

    None.

    Discussions (Link For Mobile Users):

    Discussion threads involving Say Abracadavre Now/Sandbox


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    Ko-mo-ko-mo-ko-mo-o!
    Totem Pokémon Theme

    Background

    Totem Kommo-o is the Totem of Vast Poni Canyon. The trial site is located at the north end of the canyon. The trial begins once the player enters the trial site; they can leave the way they came in at any time, although this will reset the trial. If the player loses the battle against the Totem Pokémon, when they attempt the trial again, they will only need to battle the Totem Pokémon; however, if they then leave after this, the trial will be reset. The player cannot use Charizard Glide during the trial. This is a natural trial that has no Trial Captain, said to be the first ever trial. A tablet at the entrance of the trial site explains the trial. The player proceeds forward through the trial site, being attacked by a wild Jangmo-o and a wild Hakamo-o that leap from up high as the player proceeds toward a Z-Crystal pedestal. If the player tries to proceed out of the passageway behind the pedestal, they will be forced to turn back due to the fear that the Totem Pokémon will attack them from behind. When the player attempts to take the Z-Crystal from the pedestal, they are unable to retrieve the Dragonium Z before being attacked by the trial's Totem Pokémon, a Kommo-o. In the battle with Totem Kommo-o, it will call Hakamo-o/Noivern on its first turn, and call Scizor if its HP is below 2/3 (if the ally Hakamo-o/Noivern has been defeated). If its HP drops below 2/3 before it has a chance to call an ally, it will call Scizor first, then call Hakamo-o/Noivern at the first opportunity after Scizor has fainted. Once an ally is defeated, Totem Kommo-o cannot call it again. After completing the trial, the player collects the Dragonium Z from the pedestal.

    Statistics

    Tier: High 6-A

    Name: Totem Kommo-o, Kommo-o

    Origin: Pokémon

    Sex: Male

    Age: Unknown

    Classification: Pokémon, Totem Pokémon

    Status: Alive

    Alignment: True Neutral (Totem Pokémon are supposed to fight the trainer in order to prove their power)

    Dimensionality: 3-D

    Attack Potency: Multi-Continent level

    Durability: Multi-Continent level

    Striking Strength: Multi-Continent Class

    Lifting Strength: Unknown

    Travel Speed: Massively Hypersonic+

    Combat Speed: FTL+

    Reaction Speed: FTL+

    Stamina: High

    Range: Standard Melee, Tens of Meters with Pokémon moves

    Intelligence: Average, Gifted in terms of combat (All Pokémon are naturally skilled fighters)


    Powers and Abilities

    Superhuman Physical Characteristics, Non-Physical Interaction (All Pokémon can harm ghosts with non-Normal and Fighting Type moves), Pressure Points (Critical Hits are described as pressure points), Limited Instinctive Reaction (Pokémon can dodge attacks in their sleep), Pain Tolerance (Pokémon do not take long lasting damage from spikes), Damage Boost (STAB increases damage by 50% if the move is the same type as the Pokémon's type), Size Manipulation (Pokémon are able to change their size in order to shrink, Pokéballs are a way to use this ability to capture them), Rage Power (When enraged, a Pokémon can increase his offensive and defensive statistics), Limited Resistance to Status Effect Inducement (Pokémon can heal themselves from status effect put on them)

    Superhuman Physical Characteristics, Non-Physical Interaction (All Pokémon can harm ghosts with non-Normal and Fighting Type moves), Pressure Points (Critical Hits are described as pressure points), Limited Instinctive Reaction (Pokémon can dodge attacks in their sleep), Pain Tolerance (Pokémon do not take long lasting damage from spikes), Damage Boost (STAB increases damage by 50% if the move is the same type as the Pokémon's type), Size Manipulation (Pokémon are able to change their size in order to shrink, Pokéballs are a way to use this ability to capture them), Rage Power (When enraged, a Pokémon can increase his offensive and defensive statistics), Limited Resistance to Status Effect Inducement (Pokémon can heal themselves from status effect put on them)
    Superhuman Physical Characteristics, Non-Physical Interaction (All Pokémon can harm ghosts with non-Normal and Fighting Type moves), Pressure Points (Critical Hits are described as pressure points), Limited Instinctive Reaction (Pokémon can dodge attacks in their sleep), Pain Tolerance (Pokémon do not take long lasting damage from spikes), Damage Boost (STAB increases damage by 50% if the move is the same type as the Pokémon's type), Size Manipulation (Pokémon are able to change their size in order to shrink, Pokéballs are a way to use this ability to capture them), Rage Power (When enraged, a Pokémon can increase his offensive and defensive statistics), Limited Resistance to Status Effect Inducement (Pokémon can heal themselves from status effect put on them)
    Superhuman Physical Characteristics, Non-Physical Interaction (All Pokémon can harm ghosts with non-Normal and Fighting Type moves), Pressure Points (Critical Hits are described as pressure points), Limited Instinctive Reaction (Pokémon can dodge attacks in their sleep), Pain Tolerance (Pokémon do not take long lasting damage from spikes), Damage Boost (STAB increases damage by 50% if the move is the same type as the Pokémon's type), Size Manipulation (Pokémon are able to change their size in order to shrink, Pokéballs are a way to use this ability to capture them), Rage Power (When enraged, a Pokémon can increase his offensive and defensive statistics), Limited Resistance to Status Effect Inducement (Pokémon can heal themselves from status effect put on them)


    Standard Equipment

    SOS Partners

    Name:

    Sex:

    Category:

    Type:

    Level:

    Ability:

    Held Items:

    Pokédex Entry:

    Name:

    Sex:

    Category:

    Type:

    Level:

    Ability:

    Held Items:

    Pokédex Entry:

    Name:

    Sex:

    Category:

    Type:

    Level:

    Ability:

    Held Items:

    Pokédex Entry:

    Notable Techniques


    Other

    Standard Tactics:

    Weaknesses:

    Note: While it was agreed that Wild Pokémon should not have pages due to the number of pages needed and how wildly inconsistent Pokémon species vary, Totem Pokémon are an acceptation as they are member from their species who is much more powerful than a normal member and were affected by energy spilled from Ultra Wormholes. They directly act as bosses as well, making them valid.

    Gallery

    Battle Records

    None.

    None.

    None.

    Discussions (Link For Mobile Users):

    Discussion threads involving Say Abracadavre Now/Sandbox