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Shock Squid

From The Codex
Revision as of 18:13, 18 February 2023 by GiverBot (talk | contribs) (clean up, replaced: 6-C → 9-B (2), Island level → Wall level+, Island Class → Wall Class+ (2), Tier 6 → Tier 9)

Background

Shock Squids are a rare enemy, originally found only in the Sleepy Subcon Time Rift, Deep Sea Time Rift and the Bon Voyage! act of Arctic Cruise where they patrol a circular area. They wander around aimlessly and release a shock wave that surrounds the whole area every few seconds.

Before they release a shockwave, the Squid's arms flail in place and stops all movement. After a moment, it releases the attack, serving as the indicator to when it will release the damaging blast. Given the inconsistent and sometimes radical deviance in the cooldown to this attack, it is advised to primarily use homing attacks to dispatch these enemies, though any damaging method also takes them out.

Statistics

Tier: 9-B

Name: Shock Squid

Origin: A Hat in Time

Sex: Varies

Age: Unknown

Classification: Squid, Enemies

Status: Active

Alignment: Unaligned

Dimensionality: 3-D

Attack Potency: Wall level+ (Can harm Hat Kid)

Durability: Wall Class+

Striking Strength: Wall Class+

Lifting Strength: Unknown

Travel Speed: Unknown

Combat Speed: FTL (Can tag Hat Kid)

Reaction Speed: FTL

Stamina: Unknown

Range: Standard Melee, Tens of Meters with Shockwave Attacks

Intelligence: Animalistic


Powers and Abilities

Superhuman Physical Characteristics, Shockwave Generation (Generates far reaching shockwaves)


Standard Equipment

None notable


Other

Standard Tactics: They wander around aimlessly and release a shock wave that surrounds the whole area every few seconds.

Weaknesses: They have an inconsistent cooldown period after using their shockwave attack. Hitting them directly on the head seems to flatten them.

Battle Records

None.

None.

None.

Discussions (Link For Mobile Users):

Discussion threads involving Shock Squid