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Mind Manipulation
Background
Mind Manipulation is the power to mentally control and manipulate others through manipulation of the mind. With it, the user can control the minds of others with targets completely subject to their mental control, or even erase the mind itself. Despite the common misconception, mind manipulation doesn't only deal with control over the mental aspect of one, but also control over one's biological brain, or biochemical means.
Mind Manipulation potency should be judged on how many beings its user can affect at once whilst using the ability, the size of a structure it was capable of mentally manipulating those within, or the substance of a mind itself being present. Though there are other varying labels that can give mental potency. Mind Manipulation has various different categories and applications that can be used as shown below.
Applications
- Mindshifting: Has direct and total control over their mental structure, being able to manipulate at will their own emotions, sensations, perceptions, consciousness, memories, personality and everything connected to their brain and mind granting highly advanced capabilities.
- Users: Ganondorf (Legend of Zelda), Giygas (Earthbound)
- Mind Control: Can control the minds of others, including their thoughts, perceptions, memories, emotions and personality. Depending on the user's skill and power, this can range from a trance-like state very similar to hypnosis, to the target being completely subject to the user's control.
- Users: Force Users (Star Wars)
- Empathic Manipulation: Empathic Manipulation is the ability to help influence feelings and emotions. Empathic manipulation is generally associated with mental mental manipulation but can sometimes be achieved in different ways, for example with direct biochemical effects. Emotion control can be divided by manipulating positive and negative emotions. The empathic manipulation can possibly allow the absorption of emotions and their conversion into energy, as well as the prediction of the actions of the enemy by understanding his emotions.
- Memory Manipulation: The ability to influence memory. Can be carried out using empathic, mental, biological, electrical or data manipulation. Furthermore the memory can be comprehended and controlled in other ways (e.g., by magic). One can do this thorugh affecting memory through emotions., affecting memory through the consciousness/mind (allows managing memory in a variety of ways (comprehending, modifying, deleting existing memories, as well as creating new memories)), affecting memory through brain cells, making it possible to manage memory (Allows managing memory in a variety of ways (comprehending, modifying, deleting existing memories, as well as creating new memories), and in cases manipulate memory in situations where it acts as a regular array of information. It can be accessed in a manner similar to accessing the hard drive of a computer.
- Users: Time Pieces (A Hat in Time), FATE (Chrono Cross)
- Madness Manipulation: Madness Manipulation is the ability to affect the sanity of other beings, usually in a manner that causes them to become insane.
- Biological: Certain characters can alter one's sanity through the use of biological methods, many of which involve tampering with specific parts of the brain. Chemical means (such as drugs, poisons and toxins) also fall under this category.
- Users:
- Mental: Users of this type rely upon directly interacting with the minds of their victims, utilizing various forms of mental attacks to drive them insane.
- Users: Dark World (The Legend of Zelda)
- Eldritch Physiology: Those who possess this type drive others insane as a side-effect of the nature of their being, with the very act of looking at or attempting to perceive them being enough to send victims into a state of madness or terror. More extreme forms are capable of outright killing those who suffer from their effects.
- Users: Waterwraith
- Biological: Certain characters can alter one's sanity through the use of biological methods, many of which involve tampering with specific parts of the brain. Chemical means (such as drugs, poisons and toxins) also fall under this category.
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