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Time Pieces (A Hat in Time)
Background
Time Pieces are a series of collectibles found throughout A Hat in Time, serving as the primary collectible that Hat Kid needs to fuel her Spaceship and return on her trip homeward.
Time Pieces are one of the main objectives in A Hat in Time, serving as a fuel source that Hat Kid's Spaceship runs on to power its functions and access to other areas. However, during her first encounter with a Mafia Goon, and having the front of the ship depressurize, releasing the Time Pieces into a nearby planet, she must go out and retrieve each and every Time Piece to get back home.
General Information
Name: Time Pieces
Origin: A Hat in Time
Age: Unknown (Mentioned to be over hundreds of years since one was last seen)
Classification: Hourglass, Fuel Source
Wielders: Hat Kid, Mustache Girl, The Snatcher, Mafia Boss, The Conductor, DJ Grooves
Codex Statistics
Key: Regular Time Pieces | Death Wish Time Pieces
Tier: Up to Unknown-A with Space-Time Manipulation | Up to Unknown-A with Space-Time Manipulation
Cardinality: ℵ0
Dimensionality: 3-D
Attack Potency: Up to Unknown: Cosmic level (Potency) with Space-Time Manipulation (The time pieces can rewrite the timeline into an alternate reality. Mustache Girl with its powers created a realm with stars and nebulae) | Up to Unknown: Cosmic level (Potency) with Space-Time Manipulation (A single Death Wish Time Piece can create realms with countless stars like the Twilight Bell which is meant to be the Twilight Realm, an alternate universe)
Durability: Unknown (They can break extremely easily due to being made of glass, though some have survived falls from space and destroying a part of the fountain) | Unknown
Travel Speed: Immobile | Immobile
Attack Speed: At least Supersonic (Was making a realm move so fast the stars looked blurry. Time pieces serve as the fuel for Hat Kid's ship allowing it to move) | At least Supersonic
Range: Universal (Can manipulate, stop, and slow down time on a universal scale), Multi-Universal with Dimensional Travel (Hat Kid can use the time pieces to travel from out of time rifts back into the main reality)
Powers and Techniques
Superhuman Physical Characteristics, Reality Warping, Teleportation (Mustache Girl showed to teleport around during her boss fight), Spatial Manipulation, Burrowing (Mustache Girl burrows underground during her boss fight), Time Manipulation (Can stop and reverse time), Time Travel (The Conductor states how he was going to use the time pieces to return back to the one year he lost a movie trophy and reclaim it), Energy Manipulation & Technological Manipulation (Time Pieces are the fuel for Hat Kid's ship, it also restores power to deactivated parts of the ship), Conceptual Manipulation, Memory Manipulation & Dream Manipulation (Can make time rifts based off the memories and backstory of characters, the Mafia Goon even notes it as a place of "thoughts and dreams". These time rifts are non-linear temporal disturbances, that represents the thoughts and dreams of entire species or groups, with it's complexity is based off the species (an example being Mafia being simple so the rift is extremely simple and Twilight Goats are afterlife, enlightened beings so the rift is far more complicated). In addition, it has sub-layers showing the entirety of the species history), Law Manipulation (Time Rifts made by time pieces have their own sets of rules), Pocket Reality Manipulation, Dimensional Travel (Can get out of the time rifts via the time piece), Space-Time Manipulation, & Battlefield Removal (Time pieces can create rifts in space-time which are outside of the reality), Shockwave Generation (Creates shockwaves upon landing), Darkness Manipulation (Throws time pieces that cause black shadow lines), Explosion Manipulation, Power Bestowal, Forcefield Creation (Mustache Girl created a forcefield that made Hat Kid unable to harm her), Energy Projection (Shoots purple beams), Light Manipulation (The time piece completely lightened up Snatcher's dark realm)
Other
Weaknesses: Due to being made of glass, the time pieces can break merely from accidentally dropping one.