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User:Xero;Null/Fire Emblem Information Blog (WIP)

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WORK IN PROGRESS

This page is a work in progress

Introduction

Firstly, this will be a reference page for almost every future Fire Emblem Page to be added to the wiki as nearly every character will have skills from this page in some form.

Secondly, I shall preface things in the next section on what various things represent with different terms and stats in Fire Emblem.

Finally, there might be a few oddities that seem wrong or out of place. If you see one or suggest something that might be more fitting for that skill/combat art, then tell me so I can fix it.

Explanation of Terms and Stats

Fire Emblem has many terms and stats that translate well into hax and stats, but some don't exactly do that well. This section is to explain what these are.

Stats

Mov/Movement: the stat that is relative to their travel speed. A unit with a higher Mov is more likely to have a higher travel speed than a unit with a lower Mov (example: A Cavalier has a move of 7 in recent games while a Knight only has a Mov of 4 with most classes having 5 Mov for unpromoted classes)

Res/Resistance: resistance to Resistance Negation. This thread  talked about how Magic in Fire Emblem is Resistance Negation, so Fire Emblem characters all have some degree of resistance to Resistance Negation. 

Avoid/Avd: Reaction Speed . Units with higher Avd are able to dodge more complex and faster attacks.

Hit rate: Combat Speed . Units with higher hit rates are able to hit units with high Avd.

Critical hits: Damage Boost (3x normally, 4x with Fates Brave Weapons) and Distance Negation (critical hits ignore avoid). Critical hits occasionally happen with each attack and are affected by crit chance.

Dodge/Evade/Critical Avoid: resistance to distance negation

Abilities

Magic: Magic in Fire Emblem is a form of Resistance Negation, so any characters with access to magic or attacks that target Resistance will have Resistance negation.

​​​​Einherjar: grants Summoning of otherworldly heroes (optional equipment). Fates and Awakening only

Mila's Turnwheel: grants Time Manipulation (can rewind time a limited amount of times) and Summoning (can summon phantoms of monsters or phantoms of otherworldly heroes). Alm (Echoes) and Celica (Echoes) only.

Divine Pulse: Grants Time Manipulation (Can rewind time, does so automatically on the user's death, and can stop time indefinitely). Byleth (Three Houses) and Sothis only

Sing/Dance: Restores an ally's motivation and stamina.

Rally: Rallies are skills that provide buffs to nearby allies for a limited time. All rallies stack with each other. There are a few skills that are considered "rallies" that aren't a Rally skill (example: Laslow's Fancy Footwork Personal Skill is Skill that activates the Rally command). All Rallies are Statistics Amplification and Power Bestowal .

Azura's Song: Restores an ally's motivation and stamina, Mind Manipulation, limited Portal Creation (the song can be used to open portals to and from Valla at any body of water), Purification (Type 2; released Takumi of his possession), weakness manipulation (can make dragons vulnerable to normal weaponry). The potency is determined by the speed and "aggression" of the song, becoming more potent as the speed and aggression is increased , but drains the user's life more (ex: using it to restore an ally's motivation and stamina only leads to the user becoming slightly tired, however using it at high potency for Mind Manipulation leaves the user in a state nearing death). Results in self Existence Erasure from overuse. Can only be used by the Valla Royal Family (Azura and Shigure are the only known users, but it is implied others with the blood could use it as well) with Azura's Pendant

Pair Up: Statistics Amplification (varies depending on the second person). One is the Vanguard or Lead Unit and the second person is the Support Unit. Requires a second person. Awakening, Fates, and Warriors Only

Archanean Fire Emblem: The Fire Emblem has all of the abilities of the Spheres that make up the gems that adorn it (The only reason it doesn't in game is because of game mechanics). Those abilities are Power Nullification (Negates terrain bonuses of enemies, effective bonuses they might have against the user, distance negation, enemy attacks, attack nullification), Passive Healing (Fully restores the user), Statistics Amplification (Raises all the user's stats and growths), Shockwave Manipulation (Can be used to create damaging shockwaves in all directions across kilometres), Statistics Amplification and Power Bestowal (Combat Speed and Critical chance) to allies, Sealing (Can seal the powers of Dragons), the ability to open locks. Only Marth, Chrom and Lucina have used the full Fire Emblem in character, however anyone playable from Marth's games (FE 1, 3, 11, and 12) can wield the Spheres which grant the above abilities minus sealing and lock picking.

Awakening: A technique that Fire Emblem Warrior characters posses that provides Statistics Amplification to all stats besides life.

Warrior Special: A special attack Fire Emblem Warrior characters have. What hax this gives is determined by the character, but it the strongest attack the character has and can be used after attacking and getting attacked after a while.

Dual Support: Statistics Amplification (combat speed, reaction speed, crit chance, resistance to distance negation), amp depends on how many people there are and the relationship between the characters. Requires at least a second person. Awakening and Fates Only.

Dual Strike: Distance Negation (support units ignore distance while attacking as well as ignores Avoid). Requires a second person. Awakening and Fates only.

Dual Guard: Power Nullification (Dual Guard prevents any and all damage when it activates). Requires a second person. Awakening and Fates only.

Pair up bonus: Statistics Amplification (determined by the supporting unit's class). Requires a second person. Awakening and Fates only.

Support Bonus: Statistics Amplification (Determined by the characters). Requires at least a second person. Most Fire Emblem games have Supports and Support Bonuses in some form.


Skills

Normal Skills: WARNING: DO NOT ASSUME SKILLS WORK THE EXACT SAME FOR ALL CHARACTERS UNLESS THEY ARE FROM THE SAME GAME (ex. A character in Radiant Dawn using Sol would not have the same effect as a character from Awakening using Sol, although they are still similar at their bases). Skills provide abilities for the characters to use in combat or provide passive bonuses. Any skills not listed from a game are usually enemy only or restricted to a few characters (Example being Conquest in Awakening) and should only be put on those few characters' pages. The normal limits on skills a character can have "equipped" is due to game balance, in an actual battle, they would have access to all skills they can learn. All skills in Fire Emblem Warriors are Passive.

Combat Arts: Combat Arts have appeared in two games, Echoes and Three Houses, usually with a cost to their activation, which is a game mechanic to balance them out. Combat Arts are similar to skills but most combat arts are actually active with weapons rather than passive in use.

Heroes' Skills: Heroes follows a different set of skill functions. There are 6 types of Skills in Heroes: Weapons, Assist, Special, Passive A, Passive B, and Passive C. Heroes characters have access to all non-exclusive skills if they are given prep time for a match, as there is a process for the Heroes to gain those skills. Exclusive skills


Skills in Fire Emblem Awakening

Dual Strike+: Game mechanic

Charm: Statistics Amplification for allies (combat and reaction speed). Passive

Aether: Attacks twice. First hit is Absorption second hit is Durability Negation (absorbs half the damage done with the first hit and ignores half the target's defenses with the second hit). Active

Rightful King: game mechanic

Veteran: Accelerated Development (user gains 1.5x experience from battles). requires a partner. Passive

Solidarity: Statistics Amplification for allies (chance of triggering critical hits and resistance to distance negation). Passive

Ignis: Damage Boost (Adds half the user's magic power to their strength for physical attacks or adds half the user's strength to their magic power for magic attacks). Active

Rally Spectrum: Statistics Amplification and Power Bestowal for allies (AP, durability, combat speed, reaction speed, skill), increased resistance to Resistance Negation, and Luck Manipulation (increases their luck). Active

Discipline: Accelerated Development (The user gains double experience with weapons). Passive.

Outdoor Fighter: Statistics Amplification while outside (combat and reaction speed). Passive

Defender: Statistics Amplification (AP, durability, combat and reaction speed), increased resistance negation resistance, and luck manipulation (increases the user's luck). Requires a partner. Passive

Aegis: Damage Reduction (halves damage from bows, magic, and dragonstones). Passive

Luna: Durability Negation (ignores half the enemy's defense) and resistance negation (ignores half the enemy's resistances). Active

Dual Guard+: game mechanics

Male only

Despoil: limited Creation (creates a small Bullion after defeating an enemy). Passive

Gamble: Statistics Reduction to self (combat speed) and Statistics Amplification (chance to trigger critical hits). Passive

Wrath: Statistics Amplification when at half life (chance to trigger critical hits). Passive

Axefair: Statistics Amplification (increases damage with axe weapons). Passive

Rally Strength: Statistics Amplification and Power Bestowal for nearby allies (AP for physical attacks). Active

Counter: Attack Reflection (at extended melee range; takes the damage and then the enemy takes the same amount). Passive

Male only

HP +5: Statistics Amplification. Passive

Zeal: Statistics Amplification (chance of critical hit up). Passive

Rally Strength: Statistics Amplification and Power Bestowal for nearby allies (AP for physical attacks). Active

Counter: Attack Reflection (at extended melee range; takes the damage and then the enemy takes the same amount). Passive

Sol: Absorption (absorbs half the damage done). Active

Axebreaker: limited Statistics Amplification against axe users (combat and reaction speed). Passive

Hex: Statistics Reduction (reaction speed) to enemies within extended melee range. Passive

Anathema: Statistics Reduction (reaction speed and resistance to distance negation) to enemies. Passive

Vengeance: Damage Boost (Adds half the damage the user's accured damage to their attack). Active

Tomebreaker: limited Statistics Amplification against magic/tome users (combat and reaction speed). Pasive

Slow Burn: Gradual Statistics Amplification (combat and reaction speed). Passive

Lifetaker: Healing (User recovers half their life when they defeat an enemy). Passive

Female only

Resistance +2: increased Resistance Negation resistance. Passive

Demoiselle: Statistics Amplification (reaction speed) and resistance to distance negation to nearby male allies. Passive

Rally Resistance: Statistics Amplification (Increased Resistance Negation resistance) and Power Bestowal to nearby allies. Active

Deal Support+: increases the boosts from Dual Support. Passive.

Rally Luck: Luck Manipulation and Power Bestowal to allies (increases their luck). Active

Renewal: Regeneration (Mid-Low). Passive

Strength +2: Statistics Amplification (AP with physical attacks). Passive.

Tantivy: Statistics Amplification when no allies are nearby (combat and reaction speed). Passive

Quick Burn: Great Statistics Amplification at the start of the battle that goes away over time (combat and reaction speed). Passive

Swordbreaker: limited Statistics Amplification against sword users (combat and reaction speed). Pasive

Deliverer: increases Travel Speed while in Pair Up (requires an ally). Passive

Lancebreaker: limited Statistics Amplification against lance users (combat and reaction speed). Passive

Female only

Rally Heart: Statistics Amplification and Power Bestowal to allies (AP with physical and magical attacks, combat speed, reaction speed, travel speed, durability, ), increased resistance to Resistance negation, and luck manipulation (increases their luck) to allies. Active.

Bond - Healing to nearby allies. Passive

All Stats +2: Statistics Amplification (AP with physical and magical attacks, combat speed, reaction speed, travel speed, durability, ), increased resistance to Resistance Negation, and luck manipulation (increases their luck) to self. Passive

Paragon: Accelerated Development (doubles experience gained). Passive.

Iote's Shield: Limited Weakness Manipulation (Removes the weaknesses of flying units to wind magic and bows). Passive.

Limit Breaker: Raises the user's limitations in all stats. Passive.

Skills in Fire Emblem Fates

Nobility: Accelerated Development (grants 20% boost to gained experience). Passive

Dragon Fang: Damage Boost (Adds half of the user's Attack Power as Damage/raises damage by 1.5x). Active

Dragon Ward: Damage Reduction to allies (cuts damage in half). Passive

Hoshidan Unity: Game mechanics.

Dragonic Hex: Statistics Reduction to enemies on hit (AP, durability, combat speed, reaction speed), decreased resistance to Resistance Negation, Luck Manipulation (decreases the target's luck). Passive

Nohrian Trust: While in Pair Up, the lead unit can use the support unit's skills. Passive

Seal Resistance: Decreases the resistance to resistance negation. Passive.

Shove: physically shoving them.

Death Blow: Statistics Amplification (crit rate up). Passive

Counter: Attack Reflection (at extended melee range). Passive

Salvage Blow: limited Creation (creates an iron Hoshidan weapon if the user defeats an enemy). Passive

Lancebreaker: limited Statistics Amplification against lance users (combat and reaction speed). Passive

Seal Defense: Statistics Reduction on hit (decreases the enemy's durability). Passive

Swap: physically swapping position

Seal Speed: Statistics Reduction on hit (decreases the enemy's combat and reaction speeds). Passive

Lancefaire: Damage Boost when using lances. Passive

Rend Heaven: Damage Boost (adds half the enemy's power when using a physical weapon or their magical power when using a magic weapon as damage). Active

Quixotic: Statistics Amplification for user and enemy (combat speed). Passive

Magic +2: Statistics Amplification (AP when using magical attacks). Passive

Future Sight: Accelerated Development (2x experience from defeating enemies). Passive

Rally Magic: Statistics Amplification and Power Bestowal for allies (AP when using magical attacks). Passive

Tomefaire: Damage Boost when using Tomes/Scrolls/magic. Passive

Rend Heaven: Damage Boost (adds half the enemy's power when using a physical weapon or their magical power when using a magic weapon as damage). Active

Quixotic: Statistics Amplification for user and enemy (combat speed). Passive

Locktouch: Allows the user to open locks on doors, chests, etc.

Poison Strike: Poison Manipulation and life drain (uses poison to damage the opponent during combat for 20% of their life after each it). Passive. ?

Lethality: Death Manipulation and One Hit Kill. Active

Shurikenfaire: Damage Boost when using shurikens or daggers. Passive

Golembane: Damage Boost against puppeteers, puppets, and golems. Passive

Replicate: Duplication (creates a single clone of the user). Active

Potent Potion: increases the potency of healing and stat-boosting items. Passive

Quick Salve: game mechanic.

Profiteer: limited Creation (creates gold bars at the start of the battle). Passive

Spendthrift: Damage Boost and Damage Reduction if the user has a gold bar in the inventory. Said gold bar is used upon this skill activating. Passive

Golembane: Damage Boost against puppeteers, puppets, and golems. Passive

Replicate: Duplication (creates a single clone of the user). Active

Aptitude: Accelerated Development (20% increase to all growths). Passive.

Underdog: Statistics Amplification (combat and reaction speed) when fighting a stronger opponent. Passive

Profiteer: limited Creation (creates gold bars at the start of the battle). Passive

Spendthrift: Damage Boost and Damage Reduction if the user has a gold bar in the inventory. Said gold bar is used upon this skill activating. Passive

Seal Strength: Statistics Reduction for enemies (decreases AP). Passive

Life and Death: Damage Boost for self and enemies. Passive

Elbow Room: Damage Boost while on neutral terrain. Passive

Shelter: Brings an ally into Pair Up

Defender: Statistics Amplification (AP, durability, combat and reaction speed), increased resistance negation resistance, and luck manipulation (increases the user's luck). Requires a partner and the user to be the leader in Guard Stance. Passive

Aegis: Damage Reduction (halves damage from bows, magic, dragonstones, breath, and boulders). Passive

Luna: Durability Negation (ignores half the enemy's defense) and resistance negation (ignores half the enemy's resistances). Active

Armored Blow: limited Damage Reduction against physical damage. Passive

Defense +2: Statistics Amplification (durability). Passive.

Natural Cover: Damage Reduction when in normally hindering terrain (such as a forrest or desert). Passive

Wary Fighter: Possible Speed equalization.

Pavise: Damage Reduction (Sword, lance, axe, beaststone, monster, and puppet). Passive

Luna - Durability Negation (ignores half the enemy's defense) and resistance negation (ignores half the enemy's resistances). Active

Armored Blow - limited Damage Reduction against physical damage. Passive

Locktouch: Allows the user to open locks on doors, chests, etc.

Movement +1: increased Travel Speed. Passive

Lucky Seven: Statistics Amplification (combat and reaction speed) at the start of the battle. Passive

Pass: game mechanics

Rally Skill: Statistics Amplification and Power Bestowal (skill) to allies. Active

Shurikenbreaker: limited Statistics Amplification (combat and reaction speed) against opponents using shurikens or daggers. Passive.

Heartseeker: Statistics Reduction (reaction speed) to nearby enemies. Passive

Melefic Aura: Damage Boost with magic attacks against nearby enemies. Passive

Vengeance: Damage Boost (Adds half the damage the user's accured damage to their attack). Active

Bowbreaker: limited Statistics Amplification (combat and reaction speed) against opponents using bows. Passive.

Seal Magic: Statistics Reduction (magic AP) to enemies. Passive

Lifetaker: Healing (User recovers half their life when they defeat an enemy). Passive

Resistance +2: Resistance to Resistance Negation. Passive

Gentilhomme: Damage Reduction and Power Bestowal to nearby female allies. Passive. Male and female children only.

Demoiselle: Damage Reduction and Power Bestowal to nearby male allies. Passive. Female and male children only.

Rally Resistance: Resistance to Resistance Negation and Power Bestowal to allies. Active.

Inspiration: Damage Boost,Damage Reduction, and Power Bestowal to nearby allies. Passive

Live to Serve: Heals the user for equal amount that they healed others for. Passive

Tomebreaker: limited Statistics Amplification (combat and reaction speed) against opponents using tomes/scrolls/magic. Passive

Male Only

Survery: Increased combat speed with turrets. Passive. Only works while the user is a Ballistician

Opportunity shot: occasionally will automatically attack enemies in range of the turret. Passive. Only works while the user is a Ballistician

Rifled Barrel: ?. Only works while the user is a Ballistician

Surefooted: Acrobatics (user can move across difficult terrain with ease) and increased travel speed. Passive. Only works while the user is a Ballistician

Female only

Shadowgift: allows the user to use Nosferatu in any magic using class. Passive

Witch's Brew: limited Creation (creates potions during the start of the battle). Passive

Warp: Teleportation. Active

Toxic Brew: Causes the target to become much less mobile and lessens their reaction speed after they get hit. Passive

Male only

Dancing Blade: Statistics Amplification (combat and reaction speed) to self stat reduction (durability) to self. Passive

Charm: Damage Boost to nearby allies. Passive

Dual Guardsman: gameplay mechanic?

Speedtaker: Statistics Amplification (combat and reaction speed) every time the user defeats an opponent. Passive

Male only

Heavy Blade: Statistics Amplification (AP with physical weapons) Statistics Reduction to self (combat and reaction speed). Passive

Veteran Intuition: resistance to distance negation. Passive

Aether: two attacks. First hit is Sol, second hit is Luna. Active.

Strengthtaker: Statistics Amplification (AP with physical weapons) every time the user defeats an opponent. Passive

Female only

Dual Striker: Damage Boost to self when the user is the support unit in Pair Up. Passive

Charm: Damage Boost to nearby allies. Passive

Aether: Two attacks. First hit is Sol, second hit is Luna. Active

Awakening: When the user is at half life, great Statistics Amplification (combat and reaction speed, critical activation, and resistance to distance negation). Passive.

Male only

Tactical Guide: When the user is a support in Pair Up, the lead unit gets Statistics Amplification (combat speed). Passive

Solidarity - Statistics Amplification (critical activation and resistance to distance negation) to nearby allies and Power Bestowal. Passive

Ignis - Damage Boost (Adds half the user's magic power to their strength for physical attacks or adds half the user's strength to their magic power for magic attacks). Active

Rally Spectrum - Statistics Amplification and Power Bestowal to allies (AP, durability, combat speed, reaction speed), increased resistance to Resistance Negation, and Luck Manipulation (increases their luck). Active

Aether: Two attacks. First hit is Sol, second hit is Luna. Active

Veteran Intuition: resistance to distance negation. Passive

Heavy Blade: Statistics Amplification (AP with physical weapons) Statistics Reduction to self (combat and reaction speed). Passive

Warp - Teleportation. Active

Paragon - Accelerated Development (2x experience). Passive

Skilltaker - Statistics Amplification (skill) every time the user defeats an opponent. Passive

Lucktaker - Luck Manipulation (increases user's luck) every time the user defeats an opponent. Passive

Magictaker - Statistics Amplification (AP with magic) every time the user defeats an opponent. Passive

Strengthtaker - Statistics Amplification (AP with physical attacks) every time the user defeats an opponent. Passive

Defensetaker - Statistics Amplification (durability) every time the user defeats an opponent. Passive

Speedtaker - Statistics Amplification (combat and reaction speed) every time the user defeats an opponent. Passive

Resistancetaker - increases resistance to Resistance Negation every time the user defeats an opponent. Passive

Point Blank - allows the user to use bows in melee range. Passive

Skills and Combat Arts in Fire Emblem Echoes: Shadows of Valentia

Recovery: Regeneration (mid-low). Passive (All rings excluding the Demon Ring. Draco Shield, Blessed Shield, and Sage Shield)

Sanctuary: Damage Reduction (halves damage from monsters). Passive (Blessed Shield)

Evade Critical: prevents the user from being effected by the effects of Critical Hits (3x damage boost and distance negation). Passive (Mila's Ring)

Reconstruct: shuffles the user's growths. Passive (Demon Ring)

Magic +5: Damage Boost when using black magic. Passive (Grimoire Ring)

Sophisticate: increases range with Black Magic. Passive (Magic Ring)

Miracle: resistance to One Hit Kill. Passive (Prayer Ring)

(Mercenary line, female Mage line, Alm, and Celica only)

Lifetaker: Healing (Restores life after defeating an opponent) (Shadow Sword)

Recovery: regeneration (mid-low). Passive (Blessed Sword and Mercurius are common weapons, however the Royal Sword, Falchion, and Beloved Sofia (Alm's two exclusive swords and Celica's exclusive sword) also possess this skill)

Deicide: Game Mechanics? (Falchion)

Hex: self damage (May occasionally damage the user) (Shadow Sword)

Transmute: converts physical damage dealt by the user to magical damage (Lightning Sword)

Anti-Cavalry: Damage Boost (Against Cavalry) (Rapier)

Anti-Armor: Damage Boost (Against armor) (Rapier)

Anti-Terrors: Damage Boost (Against monsters) (Blessed Sword and Falchion)

(Soldier line, Cavalier line, Pegasus Knight Line)

Recovery: Regeneration (mid-low). Passive (Blessed Lance and Gradivus)

Anti-Cavalry: Damage Boost (Against Cavalry) (Ridersbane)

Anti-Terrors: Damage Boost (Against monsters) (Blessed Lance)

(Archers line and Alm)

Recovery: Regeneration(mid-low). Passive

Transmute: converts physical damage dealt by the user to magical damage (Radiant Bow)

Anti-Flier: Damage Boost (Against flying opponents)

Anti-Terrors: Damage Boost (Against monsters)

Banish: Damage Boost (against monsters) (Falcon Knight/Harrier)

Flier: Considered a Flying unit and takes bonus damage from weapons targeting that class (Pegasus Knight/Falcon Knight/Harrier)

Discipline: Statistics Amplification (Combat Speed with Black Magic) (Sage/Guru)

Bowrange +1: Range increase (Archer and Conqueror)

Bowrange +2: Range increase (Sniper/Bow Knight)

Bowrange +3: Range increase (Oliphantier)

Mounted: Considered a Cavalry unit and takes bonus damage from weapons targeting that class (Cavalier/Paladin/Gold Knight/Skogul and Bow Knight/Oliphantier)

Resistance +5: Resistance to Resistance Negation (Dread Fighter/Yasha)

Apotrope: Damage reduction (Halves damage from magic) (Dread Fighter/Yasha)

Tri-Affliction: Status Effect Inducement and Poison manipulation (Every attack has a chance to inflict poison, silence, and stun) (Yasha)

Antihex: Negates the backfiring of Hex (Dread Figher/Yasha)

Soothing Light: Healing to nearby allies (Saint/Exemplar)

Absolve: User doesn't take damage from terrain (Saint/Exemplar)

Heavy Armor: Damage Reduction (Halves damage from bows) (Baron/Spartan)

Phalanx: Damage Negation (Chance to negate damage from attacks) (Spartan)

Armored: Considered a Armored unit and takes bonus damage from weapons targeting that class (Knight/Baron/Spartan)

Defensive: Damage Reduction (user receives less damage from physical attacks)

Coral Cover: Possible game mechanics? Increases effectiveness of terrain

Pavise: Damage Reduction (Halves physical damage)

Earth's Kills: Damage Reduction (Halves Magical damage)

Wrath Strike: An attack with increased damage

Windsweep: Prevents the opponent from countering the attack

Crosswise Cut: An attack with increased damage

Sunder: An attack with increased damage

Duelist Sword: Damage Boost (increases damage by 4%)

Roundhouse: Durability Reduction (Ignores half the target's defense) or Resistance negation (ignores half of the enemy's resistance)

Subdue: Cannot kill the opponent

Hexblade: A powerful attack that does magic damage (female only)

Lunge: A charge at the opponent to get behind them with a slash

Penetrate: A charge to close distance

Thunderclap: An attack that deals increased magic damage with more range than normal

Deathblow: limited Damage Boost (against armored opponents) as well as being an attack with much higher damage than normal

Grounder: limited Damage Boost (against flying opponents) as well as being an attack with much higher damage than normal

Destreza: Distance Negation (If the attack would kill, it will always hit)

Plentitude: Absorption (Heals the user equal to the damage done to the enemy)

Tigerstance: Damage Boost (Damage increases with the user's skill)

Shadow Gambit: Ignores the terrain the target is in

Astral Blade: A quick succession of 5 attacks at half damage

Foudroyant: Damage Boost (Doubles attack)

Earth's Boon: limited Creation (creates food after defeating an enemy that can be used for healing)

Flamberge: A double attack that deals magic damage (females only)

Subdue: Prevents the target from dying to the attack

Hit and Run: An attack that increases the user's reaction speed

Tempest Lance: An attack with increased damage

Armor Crush: limited Damage Boost (against armored opponents)

Mistdancer: Damage Reduction (magical attacks deal less damage while this attack is being used)

Overrun: Pushes the target away after getting hit

Lionine Poise: A slow attack that is incredibly likely to get a critical hit

Knightkneeler: limited Damage Boost (against cavalry opponents)

Vendetta: Damage Boost (adds half the user's damage to their attack power)

Dragonhaze: Damage Boost (Damage increases the faster the user is)

Archballista: An attack with great range

Solar Thrust: An attack with an extreme boost to damage

Curved Shot: An attack with increased damage

Heavy Draw: an attack with a great increase to damage at a range

Ward Arrow: Status effect inducement (Causes silences) at a range

Encloser: Immobilizes the target for a time.

Hunter Volley: Two consecutive attacks with an increased critical chance

Celestial Bow: limited Damage Boost (against monsters)

Lunar Flash: An attack that extremely raises the user's combat speeds during use as grants an extreme boost to damage

Skills in Fire Emblem Three Houses

Canto: Game mechanics

Unarmed Combat: The user is skilled in combat even without a weapon

Fire: Allows the user to use the Fire Spell if they don't already know it

Miasma Δ: Allows the user to use Miasma Δ if they don't already know it

Heartseeker: Statistics Reduction (reaction speed) of nearby enemies

Steal: The user can steal items from the opponent without getting caught

Locktouch: allows the user to open doors and chests without keys

Avoid +10: Statistics Amplification (reaction speed)

Bowrange +1: Increases range of bows

Bowrange +2: Increases range of bows

Heal: Allwos the user to use Heal if they don't already know it

White Magic Heal +5: Increases potency of healing white magic

White Magic Heal +10: Increases potency of healing white magic

Swordfaire, Axefaire, Lancefaire, Bowfaire, Fistfaire, Black Tomefaire, Dark Tomefaire, White Tomefaire: limited Damage Boost (while using the respective weapon). All these skills are individual, they have been grouped for convenience.

Vantage: Statistics Amplification (combat Speed) when the user is approaching death

Weight -5: Limited Weight Manipulation (Reduces the weight of gear currently equipped)

Terrain Resistance: The user does not take damage from terrain

Black/Dark/White Magic Uses x2: Game Mechanics

Sword Critical +10: Increases chance of Critical Hits happening while using swords

Stealth: Stealth Mastery (The user can sneak around while enemies have trouble detecting them)

Axe Critical +10: Increases chance of Critical Hits happening while using axes

Critical +20: Increases critical rate

Fiendish Blow: Statistics Amplification (Magic)

Lucky Seven: Random Statistics Amplification to physical strength, magical strength, reaction and combat speed, durability, resistance to Resistance Negation, Reaction Speed, or Combat Speed at set intervals (only one buff at a time)

Transmute: Statistics Amplification to all stats if the user is hit by magic

Black Magic Range +1: Increases range of Black Magic

Dark Magic Range +1: Increases range of Dark Magic

Sword/Lance/Axe/Bow/Brawling/Reason/Faith Prowess: Statistics Amplification (combat and reaction speed) and resistance to distance negation while using the respective weapon. All these skills are individual, they have been grouped for convenience.

Axebreaker: limited Statistics Amplification (combat and reaction speed) against axe users

Swordbreaker: limited Statistics Amplification (combat and reaction speed) against sword users

Lancebreaker: limited Statistics Amplification (combat and reaction speed) against lance users

Sword/Lance/Axe/Bow/Brawl Critical +10: Increases the chance of Critical Hits with the respective weapons. All these skills are individual, they have been grouped for convenience.

(Sword/Lance/Axe/Bow/Fist/Black Tome/Dark Tome/White Tome)faire: Damage Boost while using the respective weapon. All these skills are individual, they have been grouped for convenience.

Close Counter: Game mechanics? Allows the user to react to attacks while using bows easier

Black/Dark/White Magic Range +1: Increases the range of offensive magic of the respective type. All these skills are individual, they have been grouped for convenience.

Authority Prowess: Damage Boost (with gambits)

Defensive Tactics: Damage Reduction to Battalions

Offensive Tactives: Damage Boost and Statistics Amplification (combat speed) with Gambits

Weight -3: Limited Weight Manipulation (Reduces the weight of gear currently equipped)

Weight -5: Limited Weight Manipulation (Reduces the weight of gear currently equipped)

Armoed Effect Null: Limited Weakness Manipulation (Nullifies effective damage against armored units)

Dexterity +4: Statistics Amplification (Skill)

Movement +1: Increases travel speed

Cavalry Effect Null: Limited Weakness Manipulation (Nullifies effective damage against cavalry units)

Alert Stance: Statistics Amplification (reaction speed) if the user stays still for a period of time

Alert Stance+: Statistics Amplification (reaction speed) if the user stays still for a period of time

Flying Effect Null: Limited Weakness Manipulation (Nullifies effective damage against flying units)

HP +5, Speed +2, Defense +2, Strength +2, Magic +2, Resistance +2: Statistics Amplification (physical attack, magical attacks, Durability, Skill, Increased resistance to Resistance negation, Combat and Reaction Speed). All these skills are individual, they have been grouped for convenience.

Vantage: Statistics Amplification (combat Speed) when the user is approaching death

Steal: The user can steal items from the opponent without getting caught

Desperation: Statistics Amplification (combat speed) when the user is approaching death

Darting Blow: Statistics Amplification (combat speed)

Death Blow: Statistics Amplification (physical strength)

Armored Blow: Statistics Amplification (durability)

Hit +20: Statistics Amplification (Combat speed)

Unarmed Combat: The user is skilled in combat even without a weapon

Fiendish Blow: Statistics Amplification (magic strength)

Poison Strike: Poison Manipulation and Life Drain (takes off 20% of the target's life after getting hit)

Miracle: Resistance to One Hit Kill

Special Dance: Power Bestowal and Statistics Amplification (Skill, combat and reaction speed) and Luck Manipulation to an ally when using Dance

Defiant Strength: Statistics Amplification (physical strength) when the user approaches death

Lethality: One Hit Kill and Death Manipulation (Has a chance of instantly killing the target if the attack lands)

Aegis: Damage Reduction (reduces bow/magic damage by half)

Wrath: Greatly increases chance of critical hits when the user is half dead

Pavise: Damage Reduction (reduces sword/lance/axe/brawling damage by half)

Seal Defense: Statistics Reduction (durability) on hit

Tomebreaker: limited Statistics Amplification (combat and reaction speed) when fighting magic users

Bowbreaker: limtied Statistics Amplification (combat and reaction speed) when fighting bow users

Lifetaker: Healing (Heals half the user's life when they defeat an opponent)

Renewal: Regeneration (Mid-low)

Warding Blow: Resistance to Resistance Negation

Defiant Avoid: Statistics Amplification (reaction speed) when the user is near death

Quick Riposte: Statistics Amplification (combat speed) when the user is approaching death

Defiant Critical: Greatly increases critical rate when the user nears death

Defiant Defense: Statistics Amplification (durability) when the user nears death

Defiant Speed: Statistics Amplification (combat and reaction speed) when the user nears death

Defiant Magic: Statistics Amplification (magic strength) when the user nears death

Seal Resistance: Statistics Reduction (resistance to Resistance Negation) on hit

Duelist's Blow: Statistics Amplification (reaction speed)

Brawl Avo +20: limited Statistics Amplification (reaction speed) when using Gauntlets or unarmed

Transmute: Statistics Amplification to all stats if the user is hit by magic

Uncanny Blow: Statistics Amplification (combat speed)

Skills in Fire Emblem Warriors

Luna: Statistics Reduction (Durability and Resistance to Resistance Negation) on the enmy on every hit. Potency increases with luck

Str +10, Def +10, Skl +10, HP +50, Mag +10, Res +10, Sp +10, Luck +20: Statistics Amplification (AP with physical and magical attacks, Durability, Skill, Increased resistance to Resistance negation, Combat and Reaction Speed, increased luck). All these skills are individual, they have been grouped for convenience.

Astra: Statistics Amplification (Combat Speed)

Armored Blow: Statistics Amplification (Raises defense to the point the user doesn't flinch while attacking)

Pass: Statistics Amplification (Raises defense to the point the user doesn't flinch while moving)

Solidarity: Damage Boost for Vanguard/Lead Unit in Pair Up if user is the Support.

Awakening: Damage Boost during Awakening

Aegis: Damage Reduction (Bows, Tomes/magic, and stones). Potency increases with luck

Trample: Damage Boost against non-mounted opponents

Pavise: Damage Reduction (swords, axes, and spears). Potency increases with luck

Dracoshield: Damage Reduction for Vanguard/Lead Unit in Pair Up

Lethality: Damage Boost. Potency increases with luck

Lone Wolf: Damage Boost when not in pair up

Resonating Power: Damage Boost (Determined by how close the unit's Str and Mag are)

Vengeance: Damage Boost that rises as life decreases, slowly drains the user's life

Potent Potion: Healing items affect nearby allies as well.

Live to Serve: Healing others heals yourself for the same amount.

Sol: Healing (Recovers life by defeating opponents). Potency increases with luck

Paragon: Accelerated Development (the user gains more experience)

Payday: Increases the amount of money earned. Amount increases with Luck (Has no combat application)

Amaterasu: Healing to support unit in Pair Up

Counter: Shockwave creation when blocking attacks (When blocking an attack, the user emits damaging shockwaves around them)

Iote's Shield: Limited Weakness Manipulation (Prevents the opponent from attacking the user's weaknesses)

Quick Wit: Allows the user access to Awakening sooner

Galeforce: Allows the user to use a Warrior Special and Awakening sooner


Skills in Fire Emblem Heroes

-Note: unique skills and skills exclusive to a set amount of units will not be listed here-

Iron, Steel, and Silver Swords (No effect)

Armorbreaker and Armorbreaker+: Damage Boost against armored opponents

Brave Sword and Brave Sword+: Statistics Reduction (lowers the opponent speed) and Statistics Amplification (raises the user's attack speed to the point they can easily attack twice in a short period)

Ruby Sword and Ruby Sword+: Statistics Amplification (boosts AP against opponents using axes, "green" magic, or "green" breaths) or Statistics Reduction (Reduces AP against opponents using lances, "blue" magic, or "blue" breaths)

Killing Edge and Killing Edge+, Slaying Edge and Slaying Edge+: allows the user to perform Specials more often

Wo Dao and Wo Dao+: Damage Boost (increases damage of Specials)

Zanbato and Zanbato+: Damage Boost against beasts

Armorslayer and Armorslayer+: Damage Boost and Power Nullification against armored opponents (ignores any buffs of the armored opponent)

Firesweep Sword and Firesweep Sword+: prevents countering from both the user and the target

Kadomatsu and Kadomatsu+: Statistics Amplification and Power Bestowal (Raises the user's and nearby allies' durability and Resistance)

Safeguard and Safeguard+: Statistics Amplification (raises the user's durability when the enemy attacks them)

Barrier Blade and Barrier Blade+: Statistics Amplification (raises the user's Resistance]]

Geishun and Geishun+: Statistics Reduction (reduces the opponent's power)

Heart's Blade and Heart's Blade+: Statistics Amplification if an ally is nearby (Raises power, combat/reaction speed, defense, and Resistance)

Cake Cutter and Cake Cutter: Statistics Amplification (raises the user's power and combat/reaction speed)

Sandfort Spade and Sandfort Spade+: Statistics Amplification if unit is affected by a Rally or Hone (raises power and defense)

Petal Parasol and Petal Parasol+: if target has a reduction of any of their stats or has a status effect, Statistics Amplification (raises the user's power and combat/reaction speed)

Guard Sword and Guard Sword+: Makes it harder for the opponent to use skills for a limited amount of time on hit

Bellringer and Bellringer+: Healing (heals the unit slightly for every hit, even if the attack does no damage or harms a living being)

Melee Bouquet and Melee Bouquet+: Statistics Amplification (raises the user's power and combat/reaction speed) and prevents the opponent from countering their attacks

Carrot Cudgel and Carrot Cudgel+: If wielder is near allies, Statistics Amplification (raises power and defense) and returns the wielder's lower power and defense to normal

Pledged Blade and Pledged Blade+: If the opponent has any positive stat changes or a buff of any form, Statistics Amplification (raises power and defense) and allows the user to use a Special sooner

Iron, Steel, and Silver Lances: (no effect)

pain

Daylight and Noontime: Absorption (user recovers 30% of the damage they dealt) and possible limited Light Manipulation (the strike is accompanied by a flash of light and the creation of a bright light in the sky); Noontime can be used more frequently

Sol: Absorption (user recovers 50% of the damage they dealt)

Newmoon and Moonbow: [Durability Negation]] and Resistance Negation (ignores 30% of the target's defenses and Resistance); Moonbow can be used more frequently

Luna: [Durability Negation]] and Resistance Negation (ignores 50% of the target's defenses and Resistance)

Aether: 2 hits, first hit is Sol, second hit is Luna

Night Sky and Glimmer: Damage Boost (raises the user's damage by 50%) and Statistics Amplification (allows the user to strike 3 times in quick succession); Glimmer can be used more frequently

Astra: Damage Boost (raises the user's damage by 150%) and Statistics Amplification (allows the user to strike 5 times in quick succession)

Galeforce: game mechanics

Dragon Gaze and Draconic Aura: Damage Boost (raises the user's damage by 30% of their attack); Draconic Aura can be used more frequently

Dragon Fang: Damage Boost (raises the user's damage by 50% of their attack)

Ruptured Sky: Damage Boost (raises the user's damage by 20% of the foe's power, 40% against draconic enemies)

Glowing Embers and Bonfire: Damage Boost (raises the user's damage by 50% of their defense) and possible limited Fire Manipulation (flames surround the user and the target); Bonfire can be used more frequently

Ignis: Damage Boost (raises the user's damage by 80% of their defense)

Chilling Wind and Iceberg: Damage Boost (raises the user's damage by 50% of their Resistance); Iceberg can be used more frequently

Glacies: Damage Boost (raises the user's damage by 80% of their Resistance)

Retribution and Reprisal: Damage Boost (raises the user's damage by 30% of the damage they have taken); Reprisal can be used more frequently

Vengeance: Damage Boost (raises the user's damage by 50% of the damage they have taken)

Blue Flame:

Miracle:

Rising Flames:

Blazing Flames:

Growing Flames:

Rising Light:

Blazing Light:

Growing Light:

Rising Winds:

Blazing Winds:

Growing Winds:

Rising Thunder:

Blazing Thunder:

Growing Thunder: