WORK IN PROGRESS
This page is a work in progress
Introduction
Firstly, this will be a reference page for almost every future Fire Emblem Page to be added to the wiki as nearly every character will have skills from this page in some form.
Secondly, I shall preface things in the next section on what various things represent with different terms and stats in Fire Emblem.
Finally, there might be a few oddities that seem wrong or out of place. If you see one or suggest something that might be more fitting for that skill/combat art, then tell me so I can fix it.
Explanation of Terms and Stats
Fire Emblem has many terms and stats that translate well into hax and stats, but some don't exactly do that well. This section is to explain what these are.
Stats
Mov/Movement: the stat that is relative to their travel speed. A unit with a higher Mov is more likely to have a higher travel speed than a unit with a lower Mov (example: A Cavalier has a move of 7 in recent games while a Knight only has a Mov of 4 with most classes having 5 Mov for unpromoted classes)
Res/Resistance: resistance to Resistance Manipulation. This thread talked about how Magic in Fire Emblem is Resistance Negation, so Fire Emblem characters all have some degree of resistance to Resistance Negation.
Avoid/Avd: Reaction Speed . Units with higher Avd are able to dodge more complex and faster attacks.
Hit rate: Combat Speed . Units with higher hit rates are able to hit units with high Avd.
Critical hits: Damage Boost (3x normally, 4x with Fates Brave Weapons) and Distance Negation (critical hits ignore avoid). Critical hits occasionally happen with each attack and are affected by crit chance.
Dodge/Evade/Critical Avoid: resistance to distance negation
Abilities
Magic: Magic in Fire Emblem is a form of Resistance Negation, so any characters with access to magic or attacks that target Resistance will have Resistance negation.
Einherjar: grants Summoning of otherworldly heroes (optional equipment). Fates and Awakening only
Mila's Turnwheel: grants Time Manipulation (can rewind time a limited amount of times) and Summoning (can summon phantoms of monsters or phantoms of otherworldly heroes). Alm (Echoes) and Celica (Echoes) only.
Divine Pulse: Grants Time Manipulation (Can rewind time, does so automatically on the user's death, and can stop time indefinitely). Byleth (Three Houses) and Sothis only
Sing/Dance: Restores an ally's motivation and stamina.
Rally: Rallies are skills that provide buffs to nearby allies for a limited time. All rallies stack with each other. There are a few skills that are considered "rallies" that aren't a Rally skill (example: Laslow's Fancy Footwork Personal Skill is Skill that activates the Rally command). All Rallies are Statistics Amplification and Bestowal .
Azura's Song: Restores an ally's motivation and stamina, Mind Manipulation, limited Portal Manipulation (the song can be used to open portals to and from Valla at any body of water), Purification (Type 2; released Takumi of his possession), weakness manipulation (can make dragons vulnerable to normal weaponry). The potency is determined by the speed and "aggression" of the song, becoming more potent as the speed and aggression is increased , but drains the user's life more (ex: using it to restore an ally's motivation and stamina only leads to the user becoming slightly tired, however using it at high potency for Mind Manipulation leaves the user in a state nearing death). Results in self Erasure from overuse. Can only be used by the Valla Royal Family (Azura and Shigure are the only known users, but it is implied others with the blood could use it as well) with Azura's Pendant
Pair Up: Statistics Amplification (varies depending on the second person). One is the Vanguard or Lead Unit and the second person is the Support Unit. Requires a second person. Awakening, Fates, and Warriors Only
Archanean Fire Emblem: The Fire Emblem has all of the abilities of the Spheres that make up the gems that adorn it (The only reason it doesn't in game is because of game mechanics). Those abilities are Power Nullification (Negates terrain bonuses of enemies, effective bonuses they might have against the user, distance negation, enemy attacks, attack nullification), Passive Healing (Fully restores the user), Statistics Amplification (Raises all the user's stats and growths), Shockwave Manipulation (Can be used to create damaging shockwaves in all directions across kilometres), Statistics Amplification and Bestowal (Combat Speed and Critical chance) to allies, Sealing (Can seal the powers of Dragons), the ability to open locks. Only Marth, Chrom and Lucina have used the full Fire Emblem in character, however anyone playable from Marth's games (FE 1, 3, 11, and 12) can wield the Spheres which grant the above abilities minus sealing and lock picking.
Awakening: A technique that Fire Emblem Warrior characters posses that provides Statistics Amplification to all stats besides life.
Warrior Special: A special attack Fire Emblem Warrior characters have. What hax this gives is determined by the character, but it the strongest attack the character has and can be used after attacking and getting attacked after a while.
Dual Support: Statistics Amplification (combat speed, reaction speed, crit chance, resistance to distance negation), amp depends on how many people there are and the relationship between the characters. Requires at least a second person. Awakening and Fates Only.
Dual Strike: Distance Negation (support units ignore distance while attacking as well as ignores Avoid). Requires a second person. Awakening and Fates only.
Dual Guard: Power Nullification (Dual Guard prevents any and all damage when it activates). Requires a second person. Awakening and Fates only.
Pair up bonus: Statistics Amplification (determined by the supporting unit's class). Requires a second person. Awakening and Fates only.
Support Bonus: Statistics Amplification (Determined by the characters). Requires at least a second person. Most Fire Emblem games have Supports and Support Bonuses in some form.
Skills
Normal Skills: WARNING: DO NOT ASSUME SKILLS WORK THE EXACT SAME FOR ALL CHARACTERS UNLESS THEY ARE FROM THE SAME GAME (ex. A character in Radiant Dawn using Sol would not have the same effect as a character from Awakening using Sol, although they are still similar at their bases). Skills provide abilities for the characters to use in combat or provide passive bonuses. Any skills not listed from a game are usually enemy only or restricted to a few characters (Example being Conquest in Awakening) and should only be put on those few characters' pages. The normal limits on skills a character can have "equipped" is due to game balance, in an actual battle, they would have access to all skills they can learn. All skills in Fire Emblem Warriors are Passive.
Combat Arts: Combat Arts have appeared in two games, Echoes and Three Houses, usually with a cost to their activation, which is a game mechanic to balance them out. Combat Arts are similar to skills but most combat arts are actually active with weapons rather than passive in use.
Heroes' Skills: Heroes follows a different set of skill functions. There are 6 types of Skills in Heroes: Weapons, Assist, Special, Passive A, Passive B, and Passive C. Heroes characters have access to all non-exclusive skills if they are given prep time for a match, as there is a process for the Heroes to gain those skills. Exclusive skills
Skills in Fire Emblem Awakening
Dual Strike+: Game mechanic
Charm: Statistics Amplification for allies (combat and reaction speed). Passive
Aether: Attacks twice. First hit is Absorption second hit is Nullification (absorbs half the damage done with the first hit and ignores half the target's defenses with the second hit). Active
Rightful King: game mechanic
Veteran: Accelerated Development (user gains 1.5x experience from battles). requires a partner. Passive
Solidarity: Statistics Amplification for allies (chance of triggering critical hits and resistance to distance negation). Passive
Ignis: Statistics Boost (Adds half the user's magic power to their strength for physical attacks or adds half the user's strength to their magic power for magic attacks). Active
Rally Spectrum: Statistics Amplification and Bestowal for allies (AP, durability, combat speed, reaction speed, skill), increased resistance to Resistance Manipulation, and Luck Manipulation (increases their luck). Active
Discipline: Accelerated Development (The user gains double experience with weapons). Passive.
Outdoor Fighter: Statistics Amplification while outside (combat and reaction speed). Passive
Defender: Statistics Amplification (AP, durability, combat and reaction speed), increased resistance negation resistance, and luck manipulation (increases the user's luck). Requires a partner. Passive
Aegis: Damage Reduction (halves damage from bows, magic, and dragonstones). Passive
Luna: Nullification (ignores half the enemy's defense) and resistance negation (ignores half the enemy's resistances). Active
Dual Guard+: game mechanics
Defense +2: Statistics Amplification (increases defense). Passive
Indoor Fighter: Statistics Amplification while inside (combat and reaction speed). Passive
Pavise: Damage Reduction (halves damage from swords, lances, axes (and their magical variants) and Beaststones). Passive
Luna: Nullification (ignores half the target's defenses). Active
Dual Guard+: game mechanics
Avoid +10: Statistics Amplification (reaction speed). Passive
Vantage: Statistics Amplification (combat speed). Passive.
Astra: Possible Statistics Amplification (increases combat speed). Active?
Swordfaire: Statistics Amplification (increases damage with sword weapons). Passive
Lethality: Death Manipulation and One Hit KO (Instantly kills the target if it hits). Active
Pass: Game mechanics
Locktouch: Allows the user to open locks on doors, chests, etc.
Movement +1: increases Travel Speed. Passive
Lucky Seven: temporary Statistics Amplification at the start of the fight (combat and reaction speed) that goes away after a time. Passive.
Acrobat: Allows the user to traverse difficult terrain with ease . Passive
Lethality: Death Manipulation and One Hit KO (Instantly kills the target if it hits). Active
Pass: Game mechanics
Male only
Despoil: limited Creation (creates a small Bullion after defeating an enemy). Passive
Gamble: Statistics Reduction to self (combat speed) and Statistics Amplification (chance to trigger critical hits). Passive
Wrath: Statistics Amplification when at half life (chance to trigger critical hits). Passive
Axefair: Statistics Amplification (increases damage with axe weapons). Passive
Rally Strength: Statistics Amplification and Bestowal for nearby allies (AP for physical attacks). Active
Counter: Attack Reflection (at extended melee range; takes the damage and then the enemy takes the same amount). Passive
Male only
HP +5: Statistics Amplification. Passive
Zeal: Statistics Amplification (chance of critical hit up). Passive
Rally Strength: Statistics Amplification and Bestowal for nearby allies (AP for physical attacks). Active
Counter: Attack Reflection (at extended melee range; takes the damage and then the enemy takes the same amount). Passive
Sol: Absorption (absorbs half the damage done). Active
Axebreaker: limited Statistics Amplification against axe users (combat and reaction speed). Passive
Armsthrift: game mechanic
Patience: Statistics Amplification (reaction speed and combat speed). Passive
Sol: Absorption(absorbs half the damage done). Active
Axebreaker: limited Statistics Amplification against axe users (combat and reaction speed). Passive
Rally Skill: Statistics Amplification and Bestowal for allies (skill). Active
Bowbreaker: limited Statistics Amplification against bow users (combat and reaction speed). Passive
Skill +2: Statistics Amplification (skill). Passive
Perscience: Statistics Amplification (reaction speed and combat speed). Passive
Hit Rate +20: Statistics Amplification (combat speed). Passive
Bowfaire: Statistics Amplification (increases damage when using bows). Passive
Rally Skill: Statistics Amplification and Bestowal for allies (skill). Active
Bowbreaker: limited Statistics Amplification against bow users (combat and reaction speed). Pasive
Hex: Statistics Reduction (reaction speed) to enemies within extended melee range. Passive
Anathema: Statistics Reduction (reaction speed and resistance to distance negation) to enemies. Passive
Vengeance: Statistics Boost (Adds half the damage the user's accured damage to their attack). Active
Tomebreaker: limited Statistics Amplification against magic/tome users (combat and reaction speed). Pasive
Slow Burn: Gradual Statistics Amplification (combat and reaction speed). Passive
Lifetaker: Healing (User recovers half their life when they defeat an enemy). Passive
Magic +2: Statistics Amplification (AP with Magic). Passive.
Focus: Statistics Amplification when no allies are near (critical rate). Passive
Rally Magic: Statistics Amplification and Bestowal for allies (AP with Magic). Active
Tomefaire: limited Statistics Amplification while using magic/tome (AP with Magic). Passive
Slow Burn: Gradual Statistics Amplification (combat and reaction speed). Passive
Lifetaker: Healing (User recovers half their life when they defeat an enemy). Passive
Miracle: Resistance to One Hit KO. Passive
Healtouch: improves Healing to others. Passive
Rally Luck: Luck Manipulation and Bestowal (increases their luck) to allies. Active
Renewal: Regeneration (Mid-Low). Passive
Rally Magic: Statistics Amplification and Bestowal for allies (AP with magic). Active
Tomefaire: Limited Statistics Amplification while using magic/tome (AP with magical attacks). Passive
Female only
Resistance +2: increased Resistance Manipulation resistance. Passive
Demoiselle: Statistics Amplification (reaction speed) and resistance to distance negation to nearby male allies. Passive
Rally Resistance: Statistics Amplification (Increased Resistance Manipulation resistance) and Bestowal to nearby allies. Active
Deal Support+: increases the boosts from Dual Support. Passive.
Rally Luck: Luck Manipulation and Bestowal to allies (increases their luck). Active
Renewal: Regeneration (Mid-Low). Passive
Female only
Speed +2: Statistics Amplification (increases combat and reaction speed). Passive
Relief: Regeneration (Mid-low) when alone. Passive
Rally Speed: Statistics Amplification and Bestowal (increases combat and reaction speed) of allies. Active
Lancefaire: Statistics Amplification when using laces (AP). Passive.
Rally Movement: Statistics Amplification (travel speed) and Bestowal to allies. Passive
Galeforce: N/A
Strength +2: Statistics Amplification (AP with physical attacks). Passive.
Tantivy: Statistics Amplification when no allies are nearby (combat and reaction speed). Passive
Quick Burn: Great Statistics Amplification at the start of the battle that goes away over time (combat and reaction speed). Passive
Swordbreaker: limited Statistics Amplification against sword users (combat and reaction speed). Pasive
Deliverer: increases Travel Speed while in Pair Up (requires an ally). Passive
Lancebreaker: limited Statistics Amplification against lance users (combat and reaction speed). Passive
Male only
Aptitude: Accelerated Development (20% increase to all growths). Passive.
Underdog: Statistics Amplification (combat and reaction speed) when fighting a stronger opponent. Passive
Male only
Resistance +10: strong resistance to Resistance Manipulation. Passive
Aggressor: great Statistics Boost. Passive
Female only
Rally Heart: Statistics Amplification and Bestowal to allies (AP with physical and magical attacks, combat speed, reaction speed, travel speed, durability, ), increased resistance to Resistance negation, and luck manipulation (increases their luck) to allies. Active.
Bond - Healing to nearby allies. Passive
All Stats +2: Statistics Amplification (AP with physical and magical attacks, combat speed, reaction speed, travel speed, durability, ), increased resistance to Resistance Manipulation, and luck manipulation (increases their luck) to self. Passive
Paragon: Accelerated Development (doubles experience gained). Passive.
Iote's Shield: Limited Weakness Manipulation (Removes the weaknesses of flying units to wind magic and bows). Passive.
Limit Breaker: Raises the user's limitations in all stats. Passive.
Skills in Fire Emblem Fates
Nobility: Accelerated Development (grants 20% boost to gained experience). Passive
Dragon Fang: Statistics Boost (Adds half of the user's Attack Power as Damage/raises damage by 1.5x). Active
Dragon Ward: Damage Reduction to allies (cuts damage in half). Passive
Hoshidan Unity: Game mechanics.
Dragonic Hex: Statistics Reduction to enemies on hit (AP, durability, combat speed, reaction speed), decreased resistance to Resistance Manipulation, Luck Manipulation (decreases the target's luck). Passive
Nohrian Trust: While in Pair Up, the lead unit can use the support unit's skills. Passive
Luck +4: Luck Manipulation (increases the user's luck). Passive
Inspiring Song: Statistics Amplification (combat and reaction speed), luck manipulation (increases luck), and Bestowal to allies affected by Sing. Passive. Azure Only
Voice of Peace: Damage Reduction (nearby enemies deal less damage). Passive
Foreign Princess: Statistics Boost for self and reduces the damage dealt by nearby enemies. Passive
Duelist's Blow: Statistics Amplification (reaction speed). Passive
Vantage: Statistics Amplification (combat speed). Passive.
Astra: ?
Swordfaire: Statistics Boost when using swords. Passive.
Seal Strength: Statistics Reduction for enemies (decreases AP). Passive
Life and Death: Statistics Boost for self and enemies. Passive
Seal Resistance: Decreases the resistance to resistance negation. Passive.
Shove: physically shoving them.
Death Blow: Statistics Amplification (crit rate up). Passive
Counter: Attack Reflection (at extended melee range). Passive
Salvage Blow: limited Creation (creates an iron Hoshidan weapon if the user defeats an enemy). Passive
Lancebreaker: limited Statistics Amplification against lance users (combat and reaction speed). Passive
Seal Defense: Statistics Reduction on hit (decreases the enemy's durability). Passive
Swap: physically swapping position
Seal Speed: Statistics Reduction on hit (decreases the enemy's combat and reaction speeds). Passive
Lancefaire: Statistics Boost when using lances. Passive
Rend Heaven: Statistics Boost (adds half the enemy's power when using a physical weapon or their magical power when using a magic weapon as damage). Active
Quixotic: Statistics Amplification for user and enemy (combat speed). Passive
Magic +2: Statistics Amplification (AP when using magical attacks). Passive
Future Sight: Accelerated Development (2x experience from defeating enemies). Passive
Rally Magic: Statistics Amplification and Bestowal for allies (AP when using magical attacks). Passive
Tomefaire: Statistics Boost when using Tomes/Scrolls/magic. Passive
Rend Heaven: Statistics Boost (adds half the enemy's power when using a physical weapon or their magical power when using a magic weapon as damage). Active
Quixotic: Statistics Amplification for user and enemy (combat speed). Passive
Miracle: resistance to One Hit KO. Passive
Rally Luck: Luck manipulation to allies (increases their luck). Active
Renewal: Regeneration (Mid-low). Passive
Countermagic: Limited Attack Reflection with magic. Passive
Rally Magic: Statistics Amplification for allies (AP when using magical attacks). Passive
Tomefaire: Statistics Boost when using Tomes/Scrolls/magic. Passive
Darting Blow: Statistics Amplification (increases the user's combat speed). Passive
Camaraderie: Regeneration (mid-low) if there are nearby allies. Passive
Rally Speed: Statistics Amplification (combat and reaction speed) for allies. Active
Warding Blow: Damage Reduction to magic attacks. Passive
Air Superiority: Statistics Amplification (combat speed and reaction speed) when fighting flying enemies. Passive
Amaterasu: Healing to nearby allies. Passive
Skill +2: Statistics Amplification (Skill). Passive
Quick Draw: Statistics Boost. Passive.
Certain Blow: Statistics Amplification (combat speed). Passive
Bowfaire: Statistics Boost when using a bow. Passive
Air Superiority: Statistics Amplification (combat speed and reaction speed) when fighting flying enemies. Passive
Amaterasu: Healing to nearby allies. Passive
Locktouch: Allows the user to open locks on doors, chests, etc.
Poison Strike: Poison Manipulation and life drain (uses poison to damage the opponent during combat for 20% of their life after each it). Passive. ?
Lethality: Death Manipulation and One Hit KO. Active
Shurikenfaire: Statistics Boost when using shurikens or daggers. Passive
Golembane: Statistics Boost against puppeteers, puppets, and golems. Passive
Replicate: Duplication (creates a single clone of the user). Active
Potent Potion: increases the potency of healing and stat-boosting items. Passive
Quick Salve: game mechanic.
Profiteer: limited Creation (creates gold bars at the start of the battle). Passive
Spendthrift: Statistics Boost and Damage Reduction if the user has a gold bar in the inventory. Said gold bar is used upon this skill activating. Passive
Golembane: Statistics Boost against puppeteers, puppets, and golems. Passive
Replicate: Duplication (creates a single clone of the user). Active
Aptitude: Accelerated Development (20% increase to all growths). Passive.
Underdog: Statistics Amplification (combat and reaction speed) when fighting a stronger opponent. Passive
Profiteer: limited Creation (creates gold bars at the start of the battle). Passive
Spendthrift: Statistics Boost and Damage Reduction if the user has a gold bar in the inventory. Said gold bar is used upon this skill activating. Passive
Seal Strength: Statistics Reduction for enemies (decreases AP). Passive
Life and Death: Statistics Boost for self and enemies. Passive
Elbow Room: Statistics Boost while on neutral terrain. Passive
Shelter: Brings an ally into Pair Up
Defender: Statistics Amplification (AP, durability, combat and reaction speed), increased resistance negation resistance, and luck manipulation (increases the user's luck). Requires a partner and the user to be the leader in Guard Stance. Passive
Aegis: Damage Reduction (halves damage from bows, magic, dragonstones, breath, and boulders). Passive
Luna: Nullification (ignores half the enemy's defense) and resistance negation (ignores half the enemy's resistances). Active
Armored Blow: limited Damage Reduction against physical damage. Passive
Defense +2: Statistics Amplification (durability). Passive.
Natural Cover: Damage Reduction when in normally hindering terrain (such as a forrest or desert). Passive
Wary Fighter: Possible Speed equalization.
Pavise: Damage Reduction (Sword, lance, axe, beaststone, monster, and puppet). Passive
Luna - Nullification (ignores half the enemy's defense) and resistance negation (ignores half the enemy's resistances). Active
Armored Blow - limited Damage Reduction against physical damage. Passive
Hp +5: Statistics Amplification. Passive
Gamble: Statistics Reduction to self (combat speed) and Statistics Amplification (chance to trigger critical hits). Passive
Rally Strength: Statistics Amplification (AP for physical attacks) to allies. Active.
Axefaire: Statistics Boost while using an axe or club. Passive
Sol: Absorption (User recovers half the damage they do). Active
Axebreaker: limited Statistics Amplification (combat and reaction speed) against axe/club. Passive
Good Fortune: Regeneration (Mid-low). Passive
Strong Riposte: Statistics Boost. Passive
Sol: Absorption (User recovers half the damage they do). Active
Axebreaker: limited Statistics Amplification (combat and reaction speed) against axe/club. Passive
Rally Skill: Statistics Amplification and Bestowal (skill) to allies. Active
Shurikenbreaker: limited Statistics Amplification (combat and reaction speed) against opponents using shurikens or daggers. Passive.
Locktouch: Allows the user to open locks on doors, chests, etc.
Movement +1: increased Travel Speed. Passive
Lucky Seven: Statistics Amplification (combat and reaction speed) at the start of the battle. Passive
Pass: game mechanics
Rally Skill: Statistics Amplification and Bestowal (skill) to allies. Active
Shurikenbreaker: limited Statistics Amplification (combat and reaction speed) against opponents using shurikens or daggers. Passive.
Strength +2: Statistics Amplification (AP for physical attacks). Passive
Lunge: physically lunging
Rally Defense: Statistics Amplification and Bestowal (durability) to allies. Active
Swordbreaker: limited Statistics Amplification (combat and reaction speed) against opponents using swords. Passive.
Savage Blow: Life drain (nearby enemies lose 20% of their max life after each attack). Passive
Trample: Statistics Boost against non-mounted units. Passive
Heartseeker: Statistics Reduction (reaction speed) to nearby enemies. Passive
Melefic Aura: Statistics Boost with magic attacks against nearby enemies. Passive
Vengeance: Statistics Boost (Adds half the damage the user's accured damage to their attack). Active
Bowbreaker: limited Statistics Amplification (combat and reaction speed) against opponents using bows. Passive.
Seal Magic: Statistics Reduction (magic AP) to enemies. Passive
Lifetaker: Healing (User recovers half their life when they defeat an enemy). Passive
Resistance +2: Resistance to Resistance Manipulation. Passive
Gentilhomme: Damage Reduction and Bestowal to nearby female allies. Passive. Male and female children only.
Demoiselle: Damage Reduction and Bestowal to nearby male allies. Passive. Female and male children only.
Rally Resistance: Resistance to Resistance Manipulation and Bestowal to allies. Active.
Inspiration: Statistics Boost,Damage Reduction, and Bestowal to nearby allies. Passive
Live to Serve: Heals the user for equal amount that they healed others for. Passive
Tomebreaker: limited Statistics Amplification (combat and reaction speed) against opponents using tomes/scrolls/magic. Passive
Even Keel: Damage Reduction against magic attacks. Passive
Iron Will - Damage Reduction against magic attacks. Passive
Clarity - Resistance to Status Effect Inducement, can heal quickly from Status Effects. Passive
Aggressor - Statistics Boost. Passive
Speed +2: Statistics Amplification (combat and reaction speed).
Relief: Regeneration (Mid-low) if there are no allies or enemies nearby. Passive
Rally Movement: Statistics Amplification and Bestowal (travel speed) for allies. Active.
Galeforce: N/A
Male Only
Survery: Increased combat speed with turrets. Passive. Only works while the user is a Ballistician
Opportunity shot: occasionally will automatically attack enemies in range of the turret. Passive. Only works while the user is a Ballistician
Rifled Barrel: ?. Only works while the user is a Ballistician
Surefooted: Acrobatics (user can move across difficult terrain with ease) and increased travel speed. Passive. Only works while the user is a Ballistician
Female only
Shadowgift: allows the user to use Nosferatu in any magic using class. Passive
Witch's Brew: limited Creation (creates potions during the start of the battle). Passive
Warp: Teleportation. Active
Toxic Brew: Causes the target to become much less mobile and lessens their reaction speed after they get hit. Passive
Male only
Dancing Blade: Statistics Amplification (combat and reaction speed) to self stat reduction (durability) to self. Passive
Charm: Statistics Boost to nearby allies. Passive
Dual Guardsman: gameplay mechanic?
Speedtaker: Statistics Amplification (combat and reaction speed) every time the user defeats an opponent. Passive
Male only
Heavy Blade: Statistics Amplification (AP with physical weapons) Statistics Reduction to self (combat and reaction speed). Passive
Veteran Intuition: resistance to distance negation. Passive
Aether: two attacks. First hit is Sol, second hit is Luna. Active.
Strengthtaker: Statistics Amplification (AP with physical weapons) every time the user defeats an opponent. Passive
Female only
Dual Striker: Statistics Boost to self when the user is the support unit in Pair Up. Passive
Charm: Statistics Boost to nearby allies. Passive
Aether: Two attacks. First hit is Sol, second hit is Luna. Active
Awakening: When the user is at half life, great Statistics Amplification (combat and reaction speed, critical activation, and resistance to distance negation). Passive.
Male only
Tactical Guide: When the user is a support in Pair Up, the lead unit gets Statistics Amplification (combat speed). Passive
Solidarity - Statistics Amplification (critical activation and resistance to distance negation) to nearby allies and Bestowal. Passive
Ignis - Statistics Boost (Adds half the user's magic power to their strength for physical attacks or adds half the user's strength to their magic power for magic attacks). Active
Rally Spectrum - Statistics Amplification and Bestowal to allies (AP, durability, combat speed, reaction speed), increased resistance to Resistance Manipulation, and Luck Manipulation (increases their luck). Active
Aether: Two attacks. First hit is Sol, second hit is Luna. Active
Veteran Intuition: resistance to distance negation. Passive
Heavy Blade: Statistics Amplification (AP with physical weapons) Statistics Reduction to self (combat and reaction speed). Passive
Warp - Teleportation. Active
Paragon - Accelerated Development (2x experience). Passive
Skilltaker - Statistics Amplification (skill) every time the user defeats an opponent. Passive
Lucktaker - Luck Manipulation (increases user's luck) every time the user defeats an opponent. Passive
Magictaker - Statistics Amplification (AP with magic) every time the user defeats an opponent. Passive
Strengthtaker - Statistics Amplification (AP with physical attacks) every time the user defeats an opponent. Passive
Defensetaker - Statistics Amplification (durability) every time the user defeats an opponent. Passive
Speedtaker - Statistics Amplification (combat and reaction speed) every time the user defeats an opponent. Passive
Resistancetaker - increases resistance to Resistance Manipulation every time the user defeats an opponent. Passive
Point Blank - allows the user to use bows in melee range. Passive
Skills and Combat Arts in Fire Emblem Echoes: Shadows of Valentia
Recovery: Regeneration (mid-low). Passive (All rings excluding the Demon Ring. Draco Shield, Blessed Shield, and Sage Shield)
Sanctuary: Damage Reduction (halves damage from monsters). Passive (Blessed Shield)
Evade Critical: prevents the user from being effected by the effects of Critical Hits (3x damage boost and distance negation). Passive (Mila's Ring)
Reconstruct: shuffles the user's growths. Passive (Demon Ring)
Magic +5: Statistics Boost when using black magic. Passive (Grimoire Ring)
Sophisticate: increases range with Black Magic. Passive (Magic Ring)
Miracle: resistance to One Hit KO. Passive (Prayer Ring)
(Mercenary line, female Mage line, Alm, and Celica only)
Lifetaker: Healing (Restores life after defeating an opponent) (Shadow Sword)
Recovery: regeneration (mid-low). Passive (Blessed Sword and Mercurius are common weapons, however the Royal Sword, Falchion, and Beloved Sofia (Alm's two exclusive swords and Celica's exclusive sword) also possess this skill)
Deicide: Game Mechanics? (Falchion)
Hex: self damage (May occasionally damage the user) (Shadow Sword)
Transmute: converts physical damage dealt by the user to magical damage (Lightning Sword)
Anti-Cavalry: Statistics Boost (Against Cavalry) (Rapier)
Anti-Armor: Statistics Boost (Against armor) (Rapier)
Anti-Terrors: Statistics Boost (Against monsters) (Blessed Sword and Falchion)
(Soldier line, Cavalier line, Pegasus Knight Line)
Recovery: Regeneration (mid-low). Passive (Blessed Lance and Gradivus)
Anti-Cavalry: Statistics Boost (Against Cavalry) (Ridersbane)
Anti-Terrors: Statistics Boost (Against monsters) (Blessed Lance)
(Archers line and Alm)
Recovery: Regeneration(mid-low). Passive
Transmute: converts physical damage dealt by the user to magical damage (Radiant Bow)
Anti-Flier: Statistics Boost (Against flying opponents)
Anti-Terrors: Statistics Boost (Against monsters)
Banish: Damage Boost (against monsters) (Falcon Knight/Harrier)
Flier: Considered a Flying unit and takes bonus damage from weapons targeting that class (Pegasus Knight/Falcon Knight/Harrier)
Discipline: Statistics Amplification (Combat Speed with Black Magic) (Sage/Guru)
Bowrange +1: Range increase (Archer and Conqueror)
Bowrange +2: Range increase (Sniper/Bow Knight)
Bowrange +3: Range increase (Oliphantier)
Mounted: Considered a Cavalry unit and takes bonus damage from weapons targeting that class (Cavalier/Paladin/Gold Knight/Skogul and Bow Knight/Oliphantier)
Resistance +5: Resistance to Resistance Manipulation (Dread Fighter/Yasha)
Apotrope: Damage reduction (Halves damage from magic) (Dread Fighter/Yasha)
Tri-Affliction: Status Effect Inducement and Poison manipulation (Every attack has a chance to inflict poison, silence, and stun) (Yasha)
Antihex: Negates the backfiring of Hex (Dread Figher/Yasha)
Soothing Light: Healing to nearby allies (Saint/Exemplar)
Absolve: User doesn't take damage from terrain (Saint/Exemplar)
Heavy Armor: Damage Reduction (Halves damage from bows) (Baron/Spartan)
Phalanx: Damage Negation (Chance to negate damage from attacks) (Spartan)
Armored: Considered a Armored unit and takes bonus damage from weapons targeting that class (Knight/Baron/Spartan)
Defensive: Damage Reduction (user receives less damage from physical attacks)
Coral Cover: Possible game mechanics? Increases effectiveness of terrain
Pavise: Damage Reduction (Halves physical damage)
Earth's Kills: Damage Reduction (Halves Magical damage)
Wrath Strike: An attack with increased damage
Windsweep: Prevents the opponent from countering the attack
Crosswise Cut: An attack with increased damage
Sunder: An attack with increased damage
Duelist Sword: Statistics Boost (increases damage by 4%)
Roundhouse: Durability Reduction (Ignores half the target's defense) or Resistance negation (ignores half of the enemy's resistance)
Subdue: Cannot kill the opponent
Hexblade: A powerful attack that does magic damage (female only)
Lunge: A charge at the opponent to get behind them with a slash
Penetrate: A charge to close distance
Thunderclap: An attack that deals increased magic damage with more range than normal
Deathblow: limited Statistics Boost (against armored opponents) as well as being an attack with much higher damage than normal
Grounder: limited Statistics Boost (against flying opponents) as well as being an attack with much higher damage than normal
Destreza: Distance Negation (If the attack would kill, it will always hit)
Plentitude: Absorption (Heals the user equal to the damage done to the enemy)
Tigerstance: Statistics Boost (Damage increases with the user's skill)
Shadow Gambit: Ignores the terrain the target is in
Astral Blade: A quick succession of 5 attacks at half damage
Foudroyant: Statistics Boost (Doubles attack)
Earth's Boon: limited Creation (creates food after defeating an enemy that can be used for healing)
Flamberge: A double attack that deals magic damage (females only)
Subdue: Prevents the target from dying to the attack
Hit and Run: An attack that increases the user's reaction speed
Tempest Lance: An attack with increased damage
Armor Crush: limited Statistics Boost (against armored opponents)
Mistdancer: Damage Reduction (magical attacks deal less damage while this attack is being used)
Overrun: Pushes the target away after getting hit
Lionine Poise: A slow attack that is incredibly likely to get a critical hit
Knightkneeler: limited Statistics Boost (against cavalry opponents)
Vendetta: Statistics Boost (adds half the user's damage to their attack power)
Dragonhaze: Statistics Boost (Damage increases the faster the user is)
Archballista: An attack with great range
Solar Thrust: An attack with an extreme boost to damage
Curved Shot: An attack with increased damage
Heavy Draw: an attack with a great increase to damage at a range
Ward Arrow: Status effect inducement (Causes silences) at a range
Encloser: Immobilizes the target for a time.
Hunter Volley: Two consecutive attacks with an increased critical chance
Celestial Bow: limited Statistics Boost (against monsters)
Lunar Flash: An attack that extremely raises the user's combat speeds during use as grants an extreme boost to damage
Skills in Fire Emblem Three Houses
Canto: Game mechanics
Unarmed Combat: The user is skilled in combat even without a weapon
Fire: Allows the user to use the Fire Spell if they don't already know it
Miasma Δ: Allows the user to use Miasma Δ if they don't already know it
Heartseeker: Statistics Reduction (reaction speed) of nearby enemies
Steal: The user can steal items from the opponent without getting caught
Locktouch: allows the user to open doors and chests without keys
Avoid +10: Statistics Amplification (reaction speed)
Bowrange +1: Increases range of bows
Bowrange +2: Increases range of bows
Heal: Allwos the user to use Heal if they don't already know it
White Magic Heal +5: Increases potency of healing white magic
White Magic Heal +10: Increases potency of healing white magic
Swordfaire, Axefaire, Lancefaire, Bowfaire, Fistfaire, Black Tomefaire, Dark Tomefaire, White Tomefaire: limited Statistics Boost (while using the respective weapon). All these skills are individual, they have been grouped for convenience.
Vantage: Statistics Amplification (combat Speed) when the user is approaching death
Weight -5: Limited Weight Manipulation (Reduces the weight of gear currently equipped)
Terrain Resistance: The user does not take damage from terrain
Black/Dark/White Magic Uses x2: Game Mechanics
Sword Critical +10: Increases chance of Critical Hits happening while using swords
Stealth: Stealth Mastery (The user can sneak around while enemies have trouble detecting them)
Axe Critical +10: Increases chance of Critical Hits happening while using axes
Critical +20: Increases critical rate
Fiendish Blow: Statistics Amplification (Magic)
Lucky Seven: Random Statistics Amplification to physical strength, magical strength, reaction and combat speed, durability, resistance to Resistance Negation, Reaction Speed, or Combat Speed at set intervals (only one buff at a time)
Transmute: Statistics Amplification to all stats if the user is hit by magic
Black Magic Range +1: Increases range of Black Magic
Dark Magic Range +1: Increases range of Dark Magic
Sword/Lance/Axe/Bow/Brawling/Reason/Faith Prowess: Statistics Amplification (combat and reaction speed) and resistance to distance negation while using the respective weapon. All these skills are individual, they have been grouped for convenience.
Axebreaker: limited Statistics Amplification (combat and reaction speed) against axe users
Swordbreaker: limited Statistics Amplification (combat and reaction speed) against sword users
Lancebreaker: limited Statistics Amplification (combat and reaction speed) against lance users
Sword/Lance/Axe/Bow/Brawl Critical +10: Increases the chance of Critical Hits with the respective weapons. All these skills are individual, they have been grouped for convenience.
(Sword/Lance/Axe/Bow/Fist/Black Tome/Dark Tome/White Tome)faire: Statistics Boost while using the respective weapon. All these skills are individual, they have been grouped for convenience.
Close Counter: Game mechanics? Allows the user to react to attacks while using bows easier
Black/Dark/White Magic Range +1: Increases the range of offensive magic of the respective type. All these skills are individual, they have been grouped for convenience.
Authority Prowess: Statistics Boost (with gambits)
Defensive Tactics: Damage Reduction to Battalions
Offensive Tactives: Statistics Boost and Statistics Amplification (combat speed) with Gambits
Weight -3: Limited Weight Manipulation (Reduces the weight of gear currently equipped)
Weight -5: Limited Weight Manipulation (Reduces the weight of gear currently equipped)
Armoed Effect Null: Limited Weakness Manipulation (Nullifies effective damage against armored units)
Dexterity +4: Statistics Amplification (Skill)
Movement +1: Increases travel speed
Cavalry Effect Null: Limited Weakness Manipulation (Nullifies effective damage against cavalry units)
Alert Stance: Statistics Amplification (reaction speed) if the user stays still for a period of time
Alert Stance+: Statistics Amplification (reaction speed) if the user stays still for a period of time
Flying Effect Null: Limited Weakness Manipulation (Nullifies effective damage against flying units)
HP +5, Speed +2, Defense +2, Strength +2, Magic +2, Resistance +2: Statistics Amplification (physical attack, magical attacks, Durability, Skill, Increased resistance to Resistance negation, Combat and Reaction Speed). All these skills are individual, they have been grouped for convenience.
Vantage: Statistics Amplification (combat Speed) when the user is approaching death
Steal: The user can steal items from the opponent without getting caught
Desperation: Statistics Amplification (combat speed) when the user is approaching death
Darting Blow: Statistics Amplification (combat speed)
Death Blow: Statistics Amplification (physical strength)
Armored Blow: Statistics Amplification (durability)
Hit +20: Statistics Amplification (Combat speed)
Unarmed Combat: The user is skilled in combat even without a weapon
Fiendish Blow: Statistics Amplification (magic strength)
Poison Strike: Poison Manipulation and Life Drain (takes off 20% of the target's life after getting hit)
Miracle: Resistance to One Hit KO
Special Dance: Bestowal and Statistics Amplification (Skill, combat and reaction speed) and Luck Manipulation to an ally when using Dance
Defiant Strength: Statistics Amplification (physical strength) when the user approaches death
Lethality: One Hit KO and Death Manipulation (Has a chance of instantly killing the target if the attack lands)
Aegis: Damage Reduction (reduces bow/magic damage by half)
Wrath: Greatly increases chance of critical hits when the user is half dead
Pavise: Damage Reduction (reduces sword/lance/axe/brawling damage by half)
Seal Defense: Statistics Reduction (durability) on hit
Tomebreaker: limited Statistics Amplification (combat and reaction speed) when fighting magic users
Bowbreaker: limtied Statistics Amplification (combat and reaction speed) when fighting bow users
Lifetaker: Healing (Heals half the user's life when they defeat an opponent)
Renewal: Regeneration (Mid-low)
Warding Blow: Resistance to Resistance Manipulation
Defiant Avoid: Statistics Amplification (reaction speed) when the user is near death
Quick Riposte: Statistics Amplification (combat speed) when the user is approaching death
Defiant Critical: Greatly increases critical rate when the user nears death
Defiant Defense: Statistics Amplification (durability) when the user nears death
Defiant Speed: Statistics Amplification (combat and reaction speed) when the user nears death
Defiant Magic: Statistics Amplification (magic strength) when the user nears death
Seal Resistance: Statistics Reduction (resistance to Resistance Negation) on hit
Duelist's Blow: Statistics Amplification (reaction speed)
Brawl Avo +20: limited Statistics Amplification (reaction speed) when using Gauntlets or unarmed
Transmute: Statistics Amplification to all stats if the user is hit by magic
Uncanny Blow: Statistics Amplification (combat speed)
Skills in Fire Emblem Warriors
Luna: Statistics Reduction (Durability and Resistance to Resistance Negation) on the enmy on every hit. Potency increases with luck
Str +10, Def +10, Skl +10, HP +50, Mag +10, Res +10, Sp +10, Luck +20: Statistics Amplification (AP with physical and magical attacks, Durability, Skill, Increased resistance to Resistance negation, Combat and Reaction Speed, increased luck). All these skills are individual, they have been grouped for convenience.
Astra: Statistics Amplification (Combat Speed)
Armored Blow: Statistics Amplification (Raises defense to the point the user doesn't flinch while attacking)
Pass: Statistics Amplification (Raises defense to the point the user doesn't flinch while moving)
Solidarity: Statistics Boost for Vanguard/Lead Unit in Pair Up if user is the Support.
Awakening: Statistics Boost during Awakening
Aegis: Damage Reduction (Bows, Tomes/magic, and stones). Potency increases with luck
Trample: Statistics Boost against non-mounted opponents
Pavise: Damage Reduction (swords, axes, and spears). Potency increases with luck
Dracoshield: Damage Reduction for Vanguard/Lead Unit in Pair Up
Lethality: Statistics Boost. Potency increases with luck
Lone Wolf: Statistics Boost when not in pair up
Resonating Power: Statistics Boost (Determined by how close the unit's Str and Mag are)
Vengeance: Statistics Boost that rises as life decreases, slowly drains the user's life
Potent Potion: Healing items affect nearby allies as well.
Live to Serve: Healing others heals yourself for the same amount.
Sol: Healing (Recovers life by defeating opponents). Potency increases with luck
Paragon: Accelerated Development (the user gains more experience)
Payday: Increases the amount of money earned. Amount increases with Luck (Has no combat application)
Amaterasu: Healing to support unit in Pair Up
Counter: Shockwave creation when blocking attacks (When blocking an attack, the user emits damaging shockwaves around them)
Iote's Shield: Limited Weakness Manipulation (Prevents the opponent from attacking the user's weaknesses)
Quick Wit: Allows the user access to Awakening sooner
Galeforce: Allows the user to use a Warrior Special and Awakening sooner
Skills in Fire Emblem Heroes
-Note: unique skills and skills exclusive to a set amount of units will not be listed here-
Iron, Steel, and Silver Swords (No effect)
Armorbreaker and Armorbreaker+: Statistics Boost against armored opponents
Brave Sword and Brave Sword+: Statistics Reduction (lowers the opponent speed) and Statistics Amplification (raises the user's attack speed to the point they can easily attack twice in a short period)
Ruby Sword and Ruby Sword+: Statistics Amplification (boosts AP against opponents using axes, "green" magic, or "green" breaths) or Statistics Reduction (Reduces AP against opponents using lances, "blue" magic, or "blue" breaths)
Killing Edge and Killing Edge+, Slaying Edge and Slaying Edge+: allows the user to perform Specials more often
Wo Dao and Wo Dao+: Statistics Boost (increases damage of Specials)
Zanbato and Zanbato+: Statistics Boost against beasts
Armorslayer and Armorslayer+: Statistics Boost and Power Nullification against armored opponents (ignores any buffs of the armored opponent)
Firesweep Sword and Firesweep Sword+: prevents countering from both the user and the target
Kadomatsu and Kadomatsu+: Statistics Amplification and Bestowal (Raises the user's and nearby allies' durability and Resistance)
Safeguard and Safeguard+: Statistics Amplification (raises the user's durability when the enemy attacks them)
Barrier Blade and Barrier Blade+: Statistics Amplification (raises the user's Resistance]]
Geishun and Geishun+: Statistics Reduction (reduces the opponent's power)
Heart's Blade and Heart's Blade+: Statistics Amplification if an ally is nearby (Raises power, combat/reaction speed, defense, and Resistance)
Cake Cutter and Cake Cutter: Statistics Amplification (raises the user's power and combat/reaction speed)
Sandfort Spade and Sandfort Spade+: Statistics Amplification if unit is affected by a Rally or Hone (raises power and defense)
Petal Parasol and Petal Parasol+: if target has a reduction of any of their stats or has a status effect, Statistics Amplification (raises the user's power and combat/reaction speed)
Guard Sword and Guard Sword+: Makes it harder for the opponent to use skills for a limited amount of time on hit
Bellringer and Bellringer+: Healing (heals the unit slightly for every hit, even if the attack does no damage or harms a living being)
Melee Bouquet and Melee Bouquet+: Statistics Amplification (raises the user's power and combat/reaction speed) and prevents the opponent from countering their attacks
Carrot Cudgel and Carrot Cudgel+: If wielder is near allies, Statistics Amplification (raises power and defense) and returns the wielder's lower power and defense to normal
Pledged Blade and Pledged Blade+: If the opponent has any positive stat changes or a buff of any form, Statistics Amplification (raises power and defense) and allows the user to use a Special sooner
Iron, Steel, and Silver Lances: (no effect)
pain
Daylight and Noontime: Absorption (user recovers 30% of the damage they dealt) and possible limited Light Manipulation (the strike is accompanied by a flash of light and the creation of a bright light in the sky); Noontime can be used more frequently
Sol: Absorption (user recovers 50% of the damage they dealt)
Newmoon and Moonbow: [Durability Negation]] and Resistance Manipulation (ignores 30% of the target's defenses and Resistance); Moonbow can be used more frequently
Luna: [Durability Negation]] and Resistance Manipulation (ignores 50% of the target's defenses and Resistance)
Aether: 2 hits, first hit is Sol, second hit is Luna
Night Sky and Glimmer: Statistics Boost (raises the user's damage by 50%) and Statistics Amplification (allows the user to strike 3 times in quick succession); Glimmer can be used more frequently
Astra: Statistics Boost (raises the user's damage by 150%) and Statistics Amplification (allows the user to strike 5 times in quick succession)
Galeforce: game mechanics
Dragon Gaze and Draconic Aura: Statistics Boost (raises the user's damage by 30% of their attack); Draconic Aura can be used more frequently
Dragon Fang: Statistics Boost (raises the user's damage by 50% of their attack)
Ruptured Sky: Statistics Boost (raises the user's damage by 20% of the foe's power, 40% against draconic enemies)
Glowing Embers and Bonfire: Statistics Boost (raises the user's damage by 50% of their defense) and possible limited Fire Manipulation (flames surround the user and the target); Bonfire can be used more frequently
Ignis: Statistics Boost (raises the user's damage by 80% of their defense)
Chilling Wind and Iceberg: Statistics Boost (raises the user's damage by 50% of their Resistance); Iceberg can be used more frequently
Glacies: Statistics Boost (raises the user's damage by 80% of their Resistance)
Retribution and Reprisal: Statistics Boost (raises the user's damage by 30% of the damage they have taken); Reprisal can be used more frequently
Vengeance: Statistics Boost (raises the user's damage by 50% of the damage they have taken)
Blue Flame:
Miracle:
Rising Flames:
Blazing Flames:
Growing Flames:
Rising Light:
Blazing Light:
Growing Light:
Rising Winds:
Blazing Winds:
Growing Winds:
Rising Thunder:
Blazing Thunder:
Growing Thunder: