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User:Xero;Null/Fire Emblem Information Blog (WIP)

From The Codex

WORK IN PROGRESS

This page is a work in progress

Introduction

Firstly, this will be a reference page for almost every future Fire Emblem Page to be added to the wiki as nearly every character will have skills from this page in some form.

Secondly, I shall preface things in the next section on what various things represent with different terms and stats in Fire Emblem.

Finally, there might be a few oddities that seem wrong or out of place. If you see one or suggest something that might be more fitting for that skill/combat art, then tell me so I can fix it.

Explanation of Terms and Stats

Fire Emblem has many terms and stats that translate well into hax and stats, but some don't exactly do that well. This section is to explain what these are.

Stats

Mov/Movement: the stat that is relative to their travel speed. A unit with a higher Mov is more likely to have a higher travel speed than a unit with a lower Mov (example: A Cavalier has a move of 7 in recent games while a Knight only has a Mov of 4 with most classes having 5 Mov for unpromoted classes)

Res/Resistance: resistance to Resistance Negation. This thread  talked about how Magic in Fire Emblem is Resistance Negation, so Fire Emblem characters all have some degree of resistance to Resistance Negation. 

Avoid/Avd: Reaction Speed . Units with higher Avd are able to dodge more complex and faster attacks.

Hit rate: Combat Speed . Units with higher hit rates are able to hit units with high Avd.

Critical hits: Damage Boost (3x normally, 4x with Fates Brave Weapons) and Distance Negation (critical hits ignore avoid). Critical hits occasionally happen with each attack and are affected by crit chance.

Dodge/Evade/Critical Avoid: resistance to distance negation

Abilities

Magic: Magic in Fire Emblem is a form of Resistance Negation, so any characters with access to magic or attacks that target Resistance will have Resistance negation.

​​​​Einherjar: grants Summoning of otherworldly heroes (optional equipment). Fates and Awakening only

Mila's Turnwheel: grants Time Manipulation (can rewind time a limited amount of times) and Summoning (can summon phantoms of monsters or phantoms of otherworldly heroes). Alm (Echoes) and Celica (Echoes) only.

Divine Pulse: Grants Time Manipulation (Can rewind time, does so automatically on the user's death, and can stop time indefinitely). Byleth (Three Houses) and Sothis only

Sing/Dance: Restores an ally's motivation and stamina.

Rally: Rallies are skills that provide buffs to nearby allies for a limited time. All rallies stack with each other. There are a few skills that are considered "rallies" that aren't a Rally skill (example: Laslow's Fancy Footwork Personal Skill is Skill that activates the Rally command). All Rallies are Statistics Amplification and Power Bestowal .

Azura's Song: Restores an ally's motivation and stamina, Mind Manipulation, limited Portal Creation (the song can be used to open portals to and from Valla at any body of water), Purification (Type 2; released Takumi of his possession), weakness manipulation (can make dragons vulnerable to normal weaponry). The potency is determined by the speed and "aggression" of the song, becoming more potent as the speed and aggression is increased , but drains the user's life more (ex: using it to restore an ally's motivation and stamina only leads to the user becoming slightly tired, however using it at high potency for Mind Manipulation leaves the user in a state nearing death). Results in self Existence Erasure from overuse. Can only be used by the Valla Royal Family (Azura and Shigure are the only known users, but it is implied others with the blood could use it as well) with Azura's Pendant

Pair Up: Statistics Amplification (varies depending on the second person). One is the Vanguard or Lead Unit and the second person is the Support Unit. Requires a second person. Awakening, Fates, and Warriors Only

Archanean Fire Emblem: The Fire Emblem has all of the abilities of the Spheres that make up the gems that adorn it (The only reason it doesn't in game is because of game mechanics). Those abilities are Power Nullification (Negates terrain bonuses of enemies, effective bonuses they might have against the user, distance negation, enemy attacks, attack nullification), Passive Healing (Fully restores the user), Statistics Amplification (Raises all the user's stats and growths), Shockwave Manipulation (Can be used to create damaging shockwaves in all directions across kilometres), Statistics Amplification and Power Bestowal (Combat Speed and Critical chance) to allies, Sealing (Can seal the powers of Dragons), the ability to open locks. Only Marth, Chrom and Lucina have used the full Fire Emblem in character, however anyone playable from Marth's games (FE 1, 3, 11, and 12) can wield the Spheres which grant the above abilities minus sealing and lock picking.

Awakening: A technique that Fire Emblem Warrior characters posses that provides Statistics Amplification to all stats besides life.

Warrior Special: A special attack Fire Emblem Warrior characters have. What hax this gives is determined by the character, but it the strongest attack the character has and can be used after attacking and getting attacked after a while.

Dual Support: Statistics Amplification (combat speed, reaction speed, crit chance, resistance to distance negation), amp depends on how many people there are and the relationship between the characters. Requires at least a second person. Awakening and Fates Only.

Dual Strike: Distance Negation (support units ignore distance while attacking as well as ignores Avoid). Requires a second person. Awakening and Fates only.

Dual Guard: Power Nullification (Dual Guard prevents any and all damage when it activates). Requires a second person. Awakening and Fates only.

Pair up bonus: Statistics Amplification (determined by the supporting unit's class). Requires a second person. Awakening and Fates only.

Support Bonus: Statistics Amplification (Determined by the characters). Requires at least a second person. Most Fire Emblem games have Supports and Support Bonuses in some form.


Skills

Normal Skills: WARNING: DO NOT ASSUME SKILLS WORK THE EXACT SAME FOR ALL CHARACTERS UNLESS THEY ARE FROM THE SAME GAME (ex. A character in Radiant Dawn using Sol would not have the same effect as a character from Awakening using Sol, although they are still similar at their bases). Skills provide abilities for the characters to use in combat or provide passive bonuses. Any skills not listed from a game are usually enemy only or restricted to a few characters (Example being Conquest in Awakening) and should only be put on those few characters' pages. The normal limits on skills a character can have "equipped" is due to game balance, in an actual battle, they would have access to all skills they can learn. All skills in Fire Emblem Warriors are Passive.

Combat Arts: Combat Arts have appeared in two games, Echoes and Three Houses, usually with a cost to their activation, which is a game mechanic to balance them out. Combat Arts are similar to skills but most combat arts are actually active with weapons rather than passive in use.

Heroes' Skills: Heroes follows a different set of skill functions. There are 6 types of Skills in Heroes: Weapons, Assist, Special, Passive A, Passive B, and Passive C. Heroes characters have access to all non-exclusive skills if they are given prep time for a match, as there is a process for the Heroes to gain those skills. Exclusive skills


Skills in Fire Emblem Awakening

Dual Strike+: Game mechanic

Charm: Statistics Amplification for allies (combat and reaction speed). Passive

Aether: Attacks twice. First hit is Absorption second hit is Durability Negation (absorbs half the damage done with the first hit and ignores half the target's defenses with the second hit). Active

Rightful King: game mechanic

Skills in Fire Emblem Fates

Nobility: Accelerated Development (grants 20% boost to gained experience). Passive

Dragon Fang: Damage Boost (Adds half of the user's Attack Power as Damage/raises damage by 1.5x). Active

Dragon Ward: Damage Reduction to allies (cuts damage in half). Passive

Hoshidan Unity: Game mechanics.

Dragonic Hex: Statistics Reduction to enemies on hit (AP, durability, combat speed, reaction speed), decreased resistance to Resistance Negation, Luck Manipulation (decreases the target's luck). Passive

Nohrian Trust: While in Pair Up, the lead unit can use the support unit's skills. Passive

Skills and Combat Arts in Fire Emblem Echoes: Shadows of Valentia

Recovery: Regeneration (mid-low). Passive (All rings excluding the Demon Ring. Draco Shield, Blessed Shield, and Sage Shield)

Sanctuary: Damage Reduction (halves damage from monsters). Passive (Blessed Shield)

Evade Critical: prevents the user from being effected by the effects of Critical Hits (3x damage boost and distance negation). Passive (Mila's Ring)

Reconstruct: shuffles the user's growths. Passive (Demon Ring)

Magic +5: Damage Boost when using black magic. Passive (Grimoire Ring)

Sophisticate: increases range with Black Magic. Passive (Magic Ring)

Miracle: resistance to One Hit Kill. Passive (Prayer Ring)

Skills in Fire Emblem Three Houses

Canto: Game mechanics

Unarmed Combat: The user is skilled in combat even without a weapon

Fire: Allows the user to use the Fire Spell if they don't already know it

Miasma Δ: Allows the user to use Miasma Δ if they don't already know it

Heartseeker: Statistics Reduction (reaction speed) of nearby enemies

Steal: The user can steal items from the opponent without getting caught

Locktouch: allows the user to open doors and chests without keys

Avoid +10: Statistics Amplification (reaction speed)

Bowrange +1: Increases range of bows

Bowrange +2: Increases range of bows

Heal: Allwos the user to use Heal if they don't already know it

White Magic Heal +5: Increases potency of healing white magic

White Magic Heal +10: Increases potency of healing white magic

Swordfaire, Axefaire, Lancefaire, Bowfaire, Fistfaire, Black Tomefaire, Dark Tomefaire, White Tomefaire: limited Damage Boost (while using the respective weapon). All these skills are individual, they have been grouped for convenience.

Vantage: Statistics Amplification (combat Speed) when the user is approaching death

Weight -5: Limited Weight Manipulation (Reduces the weight of gear currently equipped)

Terrain Resistance: The user does not take damage from terrain

Black/Dark/White Magic Uses x2: Game Mechanics

Sword Critical +10: Increases chance of Critical Hits happening while using swords

Stealth: Stealth Mastery (The user can sneak around while enemies have trouble detecting them)

Axe Critical +10: Increases chance of Critical Hits happening while using axes

Critical +20: Increases critical rate

Fiendish Blow: Statistics Amplification (Magic)

Lucky Seven: Random Statistics Amplification to physical strength, magical strength, reaction and combat speed, durability, resistance to Resistance Negation, Reaction Speed, or Combat Speed at set intervals (only one buff at a time)

Transmute: Statistics Amplification to all stats if the user is hit by magic

Black Magic Range +1: Increases range of Black Magic

Dark Magic Range +1: Increases range of Dark Magic

Skills in Fire Emblem Warriors

Luna: Statistics Reduction (Durability and Resistance to Resistance Negation) on the enmy on every hit. Potency increases with luck

Str +10, Def +10, Skl +10, HP +50, Mag +10, Res +10, Sp +10, Luck +20: Statistics Amplification (AP with physical and magical attacks, Durability, Skill, Increased resistance to Resistance negation, Combat and Reaction Speed, increased luck). All these skills are individual, they have been grouped for convenience.

Astra: Statistics Amplification (Combat Speed)

Armored Blow: Statistics Amplification (Raises defense to the point the user doesn't flinch while attacking)

Pass: Statistics Amplification (Raises defense to the point the user doesn't flinch while moving)


Skills in Fire Emblem Heroes

-Note: unique skills and skills exclusive to a set amount of units will not be listed here-

Iron, Steel, and Silver Swords (No effect)

Armorbreaker and Armorbreaker+: Damage Boost against armored opponents

Brave Sword and Brave Sword+: Statistics Reduction (lowers the opponent speed) and Statistics Amplification (raises the user's attack speed to the point they can easily attack twice in a short period)

Ruby Sword and Ruby Sword+: Statistics Amplification (boosts AP against opponents using axes, "green" magic, or "green" breaths) or Statistics Reduction (Reduces AP against opponents using lances, "blue" magic, or "blue" breaths)

Killing Edge and Killing Edge+, Slaying Edge and Slaying Edge+: allows the user to perform Specials more often

Wo Dao and Wo Dao+: Damage Boost (increases damage of Specials)

Zanbato and Zanbato+: Damage Boost against beasts

Armorslayer and Armorslayer+: Damage Boost and Power Nullification against armored opponents (ignores any buffs of the armored opponent)

Firesweep Sword and Firesweep Sword+: prevents countering from both the user and the target

Kadomatsu and Kadomatsu+: Statistics Amplification and Power Bestowal (Raises the user's and nearby allies' durability and Resistance)

Safeguard and Safeguard+: Statistics Amplification (raises the user's durability when the enemy attacks them)

Barrier Blade and Barrier Blade+: Statistics Amplification (raises the user's Resistance]]

Geishun and Geishun+: Statistics Reduction (reduces the opponent's power)

Heart's Blade and Heart's Blade+: Statistics Amplification if an ally is nearby (Raises power, combat/reaction speed, defense, and Resistance)

Cake Cutter and Cake Cutter: Statistics Amplification (raises the user's power and combat/reaction speed)

Sandfort Spade and Sandfort Spade+: Statistics Amplification if unit is affected by a Rally or Hone (raises power and defense)

Petal Parasol and Petal Parasol+: if target has a reduction of any of their stats or has a status effect, Statistics Amplification (raises the user's power and combat/reaction speed)

Guard Sword and Guard Sword+: Makes it harder for the opponent to use skills for a limited amount of time on hit

Bellringer and Bellringer+: Healing (heals the unit slightly for every hit, even if the attack does no damage or harms a living being)

Melee Bouquet and Melee Bouquet+: Statistics Amplification (raises the user's power and combat/reaction speed) and prevents the opponent from countering their attacks

Carrot Cudgel and Carrot Cudgel+: If wielder is near allies, Statistics Amplification (raises power and defense) and returns the wielder's lower power and defense to normal

Pledged Blade and Pledged Blade+: If the opponent has any positive stat changes or a buff of any form, Statistics Amplification (raises power and defense) and allows the user to use a Special sooner