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Puella Magi

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Revision as of 06:57, 7 January 2024 by GiverOfThePeace (talk | contribs) (→‎Explanations: clean up and re-categorisation per CFD, replaced: User_blog → User)

Many of the in-depth details used are from the Puella Magi Wiki.

Background

Puella Magi is a franchise that is most famous for the Puella Magi Madoka Magica series. This series inhibits a more edgy side of the Mahou Shoujo genre.

The Puella Magi franchise has various different series that include:

Click for the various series in the Puella Magi series.

Puella Magi Madoka Magica, also known as MadoMagi for short, is the first title in the Puella Magi series, a production of animation studio SHAFT and Aniplex under Atsuhiro Iwakami as a main producer. The series was directed by Akiyuki Shinbo and written by Gen Urobuchi with original character designs by Ume Aoki. Madoka Magica began development after Akiyuki Shinbo expressed his desire to work on a new magical girl series after Magical Girl Lyrical Nanoha to producer Atsuhiro Iwakami while they were working on Hidamari Sketch and Bakemonogatari.

The show, a total of 12 episodes, broadcasted on MBS, TBS and CBC between January 7, 2011 and April 21, 2011 with a delay after Episode 10, due to production and broadcast delays related to the 2011 Tōhoku earthquake and tsunami. All Blu-rays and DVDs released were delayed by one month sequentially from its original plans.

Besides the anime, tons of other Madoka Magica products have been released, including several manga spin-offs, a movie adaptation, and more.

There exist "messengers of magic" who have the power to grant one wish to a chosen girl. However, that girl must then become a magical girl and fight against witches, evil creatures born from curses that are responsible for murders and suicides. A schoolgirl named Madoka Kaname and her friend Sayaka Miki are approached by one of these messengers of magic named Kyubey and a magical girl named Mami Tomoe with an offering to become a magical girl. But as this is all happening, Homura Akemi, another magical girl, tries to prevent Madoka and friends from making such a deal...

Terms

  • Doppel: A special ability that magical girls can use in the mobile game Magia Record. According to the official website "A select few Magical Girls in Kamihama City can summon a power known as a Doppel. Only awakened Magical Girls have this ability, which allows them to invoke a portion of the Witch power in their Soul Gem when it becomes fully tainted." Typically, a Magical Girl becomes a Witch when their Soul Gem becomes completely black from developing too many impurities. Inside Kamihama City, however, the "Doppel" power is invoked instead. When a Soul Gem becomes completely black, a manifestation of a Magical Girl's Witch form is summoned instead, taking on a variety of forms for each individual girl. Doppels are extremely powerful, making them useful in battle, but can come with high risks depending on the specific nature of the Doppel. From their in-game description, a Doppel's manifestation depends on several factors. For instance, though this is not always the case, older Magical Girls (or potentially, those who have been contracted longer, not necessarily one's actual age) experience a narrower range of emotions than younger Magical Girls, and as such their Doppels are more likely to appear fused to their master's body rather than as separate entities.
  • Familiar: Lesser monsters divided out of the essence of a witch. Though normally assigned the task of maintaining and defending their mistress' barrier, it seems that they can eventually gain independence and stray to form their own barriers. A Familiar is a secondary enemy that a Witch creates for a variety of purposes, usually shortly after the Witch itself is born. After either eating a few humans or simply waiting for time to pass, they will grow into identical copies of their parent Witch, able to spawn their own Familiars and dropping their own Grief Seed (occasionally exploited in a practice known as "Witch farming"). This is frequently possible despite the original Witch having already been defeated -- indeed, the entire Witch population of Kamihama City save for Etteilla was created in this way. Unlike their parent Witches, Familiars are approximately weak enough for a human to do significant damage to them without magical assistance. Familiars do not drop any Grief Seeds when killed unless they have matured into a full Witch. According to the January 2012 Dengeki PlayStation, Familiars are "projections of the magical girl's heart before they became a witch".
  • Grief Seed: A witch's egg, which occasionally appears after a witch is defeated. Magical girl require these items to restore their depleted magical energies. When a Soul Gem contains too many impurities and becomes completely black, it will transform into a Grief Seed, and its Magical Girl will become a Witch. All Grief Seeds drain impurities when used on a dim Soul Gem, replenishing a girl's magic and staving off their transformation into a Witch. In episode 6, Kyubey warns that absorbing too much impurities can revive the Witch. A Grief Seed that has been used before and already contains impurities will be unable to fully cleanse a Soul Gem. Because of how valuable they are, Magical Girls may also use Grief Seeds to test if they can cooperate with another Magical Girl; rejecting an offered Grief Seed from another Magical Girl means refusing to work with them and hostility. Both Mami and Homura peformed such kinds of tests.
    • Evil Nuts: Evil Nuts are fake Grief Seeds, which appear as magical items in Kazumi Magica. They can be used to create fake witches (known as "pseudo-witches" to fans) from ordinary women and to change a magical girl into an uncontrollable monster. Women affected can be restored to their normal state if they are defeated, as the Evil Nut separates from her, much like when a normal witch drops a Grief Seed. Unlike regular witches, the women return to normal after they are defeated instead of simply dying. The women affected sometimes have their memories of these events erased by Umika Misaki. They are used by both Yuuri and the Soujus from the beginning of the story, but their origins remain unknown until much later. The witches created by them can be detected only by Kazumi's ahoge. Unlike conventional Grief Seeds, Incubators cannot consume them. They apparently do not activate on their own like Grief Seeds, but must be inserted into a host via the forehead by a magical girl. In Chapter 18, it is revealed that the Evil Nuts were created (and distributed to Yuuri and the Soujus) by Kanna Hijiri. They are a combination of Umika Misaki's analysis magic and Niko Kanna's regeneration magic.
  • Labyrinth: An otherworld used by witches to conceal themselves. Should a normal human wander in by accident, it is impossible for them to escape. In the anime, these locations are designed and animated by Gekidan Inu Curry in a style vastly different from that of the rest of the series in order to reinforce the otherworldly aspect. Inside and outside of the anime they are sometimes referred to as "mazes". According to the January 2012 Dengeki PlayStation, the barrier is "a space resembling the Magical Girl's mental landscape before they became a Witch". The barrier can be based off a lot of things, such as where the girl became a Witch, what their Soul Gem or Grief Seed motifs are or were, what they liked, and/or what their wish was. This can be proven by looking at Oktavia von Seckendorff's barrier. It has a theme of longing for Kyosuke, since Sayaka's wish was to heal his hand. The ulterior motive behind the wish was for Kyosuke to love her, but this didn't happen. There is a Kyosuke-like figure shown in her barrier. Additionally, she became a witch at a train station, and at the beginning of episode 8 we see trains in Oktavia's barrier.
  • Law of Cycles: The Law of Cycles is an extra-universal system created by Madoka Kaname for the purpose of killing and archiving Magical Girls who are about to become Witches. As the future of the universe in which Magia Record takes place is still being written, the Law of Cycles has no access to it, and it is further implied that the summoning system also has to cheat (as Nagisa Momoe was summoned into the Mirror Witch's labyrinth, known to connect alternate universes). Despite this, Madoka is sometimes able to force her support through.
  • Magical Girls: Girls who have formed a contract with a messenger of magic, and in exchange gained the power of magic. Beings charged with the task of combating witches.
  • Soul Gem: A gem birthed from a contract with a messenger of magic. Proof that one is a magical girl; the source of their magical power. The Soul Gem is the source of a Magical Girl's magical power, produced upon contracting by extracting the contractee's soul and giving it physical form. When they use their magic, experience strong negative emotions, or sustain physical injuries, the Soul Gem gathers impurities and becomes "corrupted". When "corrupted", the gem loses its shine and becomes progressively darker. The only way to rid it of its darkness is to extract it with a Grief Seed or Grief Cube. Physical contact with the Soul Gem is required for a Magical Girl to transform. When not transformed, a Magical Girl's Soul Gem typically takes its default "egg" form, or may be turned into a ring at will to be worn for easier transportation. When in ring form, the band will display its owner's name written in Runes. When transformed, the gem will change appearance and become incorporated into its owner's costume. The gem's costumed form most often takes on the appearance of one of the two symbols, which may or may not be the same symbol repeated, on the top and bottom/center of the gem in its "egg" form (e.g. Mami Tomoe's becomes a flower, Rena Minami's becomes a music note, etc.). A Magical Girl is capable of using their Soul Gem to perform magic when not transformed: they can merge it with a normal object to temporarily imbue it with magic, which also transforms its appearance, which is then returned the normal when the Soul Gem is separated from it; and they can summon simplified forms of their weapons made of magical energy that extent from, and can be retracted into, the gem. A Magical Girl must remain within 100 meters of their Soul Gem or their connection will be broken, and the girl will instantly "die". If this connection is broken, it will only be re-established once physical contact between them has been made again. Once separated, a Magical Girl's body has approximately 48 hours until it begins to decay. While transformed, a Magical Girl may be separated from their Soul Gem and retain their life and magic provided the distance between them does not exceed 100 meters; however, if a Magical Girl is not already transformed and is separated from their gem while remaining within proper distance of it, they will be unable to transform and, potentially, unable to use their unique magic. The connection between a Magical Girl and their Soul Gem can be broken by another using magic while still within 100 meters of each other. If the Soul Gem becomes too full of impurities and turns completely black, it will transform into a Grief Seed, and its Magical Girl will become a Witch. This will completely sever the connection to the Magical Girl's body, unless the Magical Girl was already using a Doppel at the time and leaving the boundary of the Automatic Purification System. Soul Gems have a natural magic sense that allows Magical Girls to detect both generalized spikes in magic and specific magic signatures, both of Witches and of other Magical Girls. It is unknown what would happen if a Soul Gem separated from its owner's body becomes black in Kamihama City.
  • Witch: The negative impulse that is called anxiety or suspicion, or excessive wrath or hatred = beings that spread the seeds of disaster across the world. Normally, they conceal themselves behind barriers. Episode 8 reveals that Witches are the final form of Magical Girls. When a girl's Soul Gem becomes too full of impurities and turns completely black, it transforms into a Grief Seed, and its Magical Girl becomes a Witch. Witches from the past seem to have nouns and nicknames for people as their names rather than traditionally feminine names. As revealed in Magia Record, witches are capable of, and can be made stronger by, consuming Grief Seeds and other witches. Witches will have a different name than their Magical Girl self, and they will always be written in Runes. A majority of these names will be human names, feminine, different than those of their former Magical Girl selves, and in a language other than Japanese (compared to most known Magical Girls being Japanese), but exceptions to all of these exist throughout the franchise. Most naming conventions established in each entry in the franchise were broken by Magia Record.
  • Witch's Kiss: A mark that appears on a human targeted by a witch. A Witch's Kiss is a marking, the personal symbol of the Witch, used by a Witch and its Familiars to control the minds of humans. They can be used to exacerbate pre-existing negative emotions and thoughts, change personalities, make people commit crimes or suicide, or lure them into a Labyrinth to be consumed by the Witch inside. While some of these actions may not necessarily lead humans to being consumed, some Witches may also desire merely to spread evil and misfortune regardless of if they get sustenance. Further, a Kissed human may not always die from it. Familiars can Kiss humans well outside of the Labyrinth they hail from in order to bring them to their Witch. In the original series, Witch's Kisses were only depicted as appearing on people's necks. In Magia Record, they are now shown to appear on any part of the body, including the face and limbs. In the original series and Magia Record, it is shown that humans with magical potential (future Magical Girls) can still become Kissed. It is unconfirmed, though implied in Rebellion, that even contracted Magical Girls can also be Kissed. The symbol that makes up a Witch's Kiss also appears at the entrance of its owner's Labyrinth.
  • Wraith: Wraiths are manifestations of grief in the new world recreated by Madoka Kaname. They replace the witches that magical girls must fight. They resemble tall, statue-like men wearing robes with no visible limbs (though concept art shows them as having hands that shoot thin lasers to attack). Their faces are partially covered by digital polygon-like shapes that appear to glitch out randomly on or around their being.

Explanations

Verse Scaling

The verse lists an official tiering system for how strong each magical girl is. Their categories range from Offensive Power, Defensive Power, Speed, Additional Learned Powers, Initial Magical Usability, and Magical Stamina. Though it should be noted even with these stats, magical girls are still roughly comparable to each other, for example, magical girls like Homura Akemi with a 0 offense stat can overpower and knock out magical girls like Sayaka Miki with a 1.5 offense stat.

Knowledgeable Members

Characters

Magical Girls

Holy Quintet

Alternate Timelines

Witches

Wraiths

Other