The official discord link if you wish to join the discord: https://discord.gg/j5RKwCvAFu

The background art comes from Cherylann1960.

Blue-Marine

From The Codex
Revision as of 20:39, 19 June 2024 by GiverOfThePeace (talk | contribs) (→‎[[Powers and Techniques]]: clean up and re-categorisation per CFD, replaced: ===Powers and Techniques=== → ==Powers and Techniques==)

Background

The Blue-Marine is a medium-sized, experimental, and unpredictable assault submersible designed by Slippy Toad, and constructed by Space Dynamics Co., Ltd, with help from his father Beltino Toad, for the Star Fox Team to use on the mission in Aquas in the Lylat Wars. Originally, it was designed for recreational use, but after Fox told Slippy that they were going to do a mission on Aquas that needed a submersible, Slippy and Beltino modified the submarine as an assault/attack experimental and unpredictable one for battle and war instead of the original idea of it being recreational entirely. The Blue-Marine's maximum dive is 2,000 space meters below the surface level of water, making it a powerful, destructive, and unpredictable assault submersible.

During the Lylat Wars, because the Cornerian Intelligence detected Andross's Empire causing havoc in the oceans of Aquas but had no resources to deal with it themselves, the experimental Blue-Marine was first (and last) used in battle on the orders of General Pepper by the Star Fox Team. There it was used to destroy the underwater bio-weapon called Bacoon who was controlling and polluting the planet. It's widely believed that when Bacoon was defeated, the pollution caused by it went away, and Aquas reverted to the way it looked before the Lylat Wars. Specifically, islands once again popped up on the surface.

General Information

Name: Blue-Marine

Origin: Star Fox

Age: Unknown (Was in the prototype phase when Andross attacked the Lylat System)

Classification: Spaceship

Users: Fox McCloud, Falco Lombardi, Slippy Toad, Peppy Hare

Codex Statistics

Tier: 6-C

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: Island level (The Blue-Marine shares similar weapons to the Arwing which can shoot asteroids in two which is calculated at this level)

Durability: Island level with shields (Should have comparable shield durability to the Arwing)

Speed: Peak Human cruise speed (Should be comparable to real world submarines which move at 37 km/h), Superhuman Attack Speed (Can fire out torpedoes which move at 370 km/h)

Stamina: Limitless

Range: Dozens of Meters with Nova Bomb (Can affect all enemies on the screen), Hundreds of Meters with lasers (The lasers go far outward into space only stopping once colliding with an enemy)


Powers and Techniques

Superhuman Physical Characteristics, Can move underwater unhindered, Enhanced Senses (The Blue-Marine was designed to use sonar), Energy Manipulation (Can shoot out energy blast), Limited Attack Reflection (With barrel roll), Explosion Manipulation, Homing Attack, & Limited Light Manipulation (Can shoot a torpedo that shines a bright enough light to help Fox see in the darkness of the ocean, the torpedo also homes in on targets), Electromagnetism Manipulation & Forcefield Creation (Just like the Arwing by rolling it can generate an electromagnetic forcefield)


Equipment

  • Blaster: The Blue-Marine's fires a single laser cannon, but once one or more Laser Upgrade is collected it’s power increases.
  • Twin Blaster: By collecting the Twin Blaster item, the Blue-Marine can fire two laser beam Blasters simultaneously.
  • Smart Bomb: This will drop a bomb that damages all the enemies that are within range of the explosion.
  • Torpedo: The Blue-Marine is armed with a Homing Torpedo launcher, able to fire an unlimited supply of "Light Bomb" underwater based projectiles that can be locked onto its target with the use of a Targeting Computer, in place of Charged Lasers. The submersible has one weakness, and this is the fact that its visual sensors were not designed to work in the darkness of great depths; it was instead designed to use sonar. Therefore, in order to see clearly in the murky abyss, the Blue-Marine must use "Light Bomb" torpedoes, of which it has an unlimited supply.

Notable Techniques

  • Blaster: The Blue-Marine's fires a single laser cannon, but once one or more Laser Upgrade is collected it’s power increases.
  • Twin Blaster: By collecting the Twin Blaster item, the Blue-Marine can fire two laser beam Blasters simultaneously.
  • Smart Bomb: This will drop a bomb that damages all the enemies that are within range of the explosion.
  • Torpedo: The Blue-Marine is armed with a Homing Torpedo launcher, able to fire an unlimited supply of "Light Bomb" underwater based projectiles that can be locked onto its target with the use of a Targeting Computer, in place of Charged Lasers. The submersible has one weakness, and this is the fact that its visual sensors were not designed to work in the darkness of great depths; it was instead designed to use sonar. Therefore, in order to see clearly in the murky abyss, the Blue-Marine must use "Light Bomb" torpedoes, of which it has an unlimited supply.

Other

Weaknesses: It is not designed to travel in incredible dark areas, though it's light torpedoes make up for this.

Battle Records

None.

None.

None.