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Fox McCloud

From The Codex
(Redirected from Fox McCloud (Reboot))
Articles About Fox McCloud
Games Main Games - Smash Bros.

All ships check in!
~ Fox to his crew after completing a stage
All ships check in!
~ Fox to his crew after completing a stage
All ships check in!
~ Fox to his crew after completing a stage

All ships check in!
~ Fox to his crew after completing a stage

Eight years after the defeat of Andross, Fox McCloud has matured as a leader and continues to be recognized as a great hero. He's still an active pilot, and his many skills in weapons and martial arts are often called to play.
~ Fox's description in the Star Fox Adventures game manual
...That's the end of the queen. So the whole thing was one big entity. She tried to bypass evolution by stealing souls... But you have to be born with one. All ships! Evacuate at maximum velocity!
~ Fox realizing the truth about the Aparoid Queen
Everyone. My friends... Thank you.
~ Fox to Team Star Fox at the ending of Star Fox Assault
It's good to be back!
~ Fox on his first mission of Star Fox Command

All ships check in!
~ Fox to his crew after completing a stage
Let's rock and roll, boys!
~ Fox calling in for backup

Background

Fox McCloud is a red fox and the main protagonist of the Star Fox series. He is sometimes referred to by the name of Star Fox, especially by his many enemies. He is additionally a pilot, combatant, adventurer, and the leader of the Star Fox team. Fox is the son of Fox McCloud Sr., who edified him throughout his childhood to never give up.

Fox McCloud was a cadet at the Cornerian Defense Army Academy when he heard the news that his father, Fox McCloud Sr., had met a violent end at the hands of the twisted genius, Andross. The senior McCloud had been betrayed by his own wingman, Pigma Dengar, and delivered into a deadly trap from which there was seemingly no escape. Only Fox McCloud Sr.'s wingman, Peppy Hare, managed to limp home in his badly damaged starfighter.

As the only survivor of the original Star Fox Team, Peppy insisted that the young Fox take on the leadership of the group and form a new team of pilots. Thrust into the leadership role that he wasn't prepared for, Fox recruited the hot-tempered Falco Lombardi and the mechanical genius Slippy Toad to make up the new Star Fox Team. For a price, this crack group will fight against any threat to the Cornerian star system. Although it may appear that the Star Fox Team is motivated only by financial gain, it will only accept missions that serve to uphold justice.

Fox McCloud is a red fox and the main protagonist of the Star Fox series. He is sometimes referred to by the name of Star Fox, especially by his many enemies. He is additionally a pilot, combatant, adventurer, and the leader of the Star Fox team. Fox is the son of James McCloud, who edified him throughout his childhood to never give up.

Fox McCloud was a cadet at the Cornerian Defense Army Academy when he heard the news that his father, James McCloud, had met a violent end at the hands of the twisted genius, Andross. The senior McCloud had been betrayed by his own wingman, Pigma Dengar, and delivered into a deadly trap from which there was seemingly no escape. Only James's wingman, Peppy Hare, managed to limp home in his badly damaged starfighter.

As the only survivor of the original Star Fox Team, Peppy insisted that the young Fox take on the leadership of the group and form a new team of pilots. Thrust into the leadership role that he wasn't prepared for, Fox recruited the hot-tempered Falco Lombardi and the mechanical genius Slippy Toad to make up the new Star Fox Team. For a price, this crack group will fight against any threat to the Cornerian star system. Although it may appear that the Star Fox Team is motivated only by financial gain, it will only accept missions that serve to uphold justice.

This dropdown contains the synopsis of Fox McCloud’ story. Read at your own risk as you may be spoiled otherwise!

Fox was born on Papetoon, but raised on Corneria by his father James, and his second father Peppy, who both always mentored Fox into never giving up and trusting his instincts. He exhibited exceptional aerial skills and even ground-based combat skills at a young age and joined the Cornerian Flight Academy along with Slippy Toad, Bill Grey and possibly Falco Lombardi.

Five years after the evil mad scientist Andross was arrested, tried for treason and exiled to the outlandish planet Venom, General Pepper had received worrying reports from Corneria's observation station about signs of bio-weaponry activity, and sent James McCloud and his Star Fox team on a recon mission on Venom to investigate, but James and Peppy were betrayed by their fellow pilot Pigma and gave them to his new master, Andross. Peppy soon barely managed to escape captivity, but James was never seen again and was presumed to have been killed by Andross, with apparent rumored assistance from Wolf O'Donnell.

Peppy returned from the incident as the sole survivor to apprise Fox of his father's fate. Emotionally apprehended by the news, Fox dropped out of the Academy in order to avenge his father's death, but couldn't bring himself to believe that his father was truly gone. Peppy took Fox under his wing, and together composed a new Star Fox team, recruiting Falco and Slippy to the team and inheriting his father's Great Fox, ROB 64 and the great financial debt. Even though Peppy was older than all the other Star Fox Team members, he declined the leadership role and insisted that the younger Fox McCloud take over the team after Fox's father, James McCloud apparently made this his last wish. Feeling guilty about sending James to his doom, General Pepper also took it upon himself to manage Fox's future career. Fox knew that Bill would join Star Fox if he was asked to but didn't want to pull Bill into this troubles.

A few years after the disappearance of James McCloud, Star Fox was called upon by General Pepper to stop Andross's empire and preserve the Lylat System. Fox led an incipient Star Fox team throughout the battles in the Lylat System, running into allies and enemies alike. His friendship with Bill Grey was revealed during one of these missions, and he went head-to-head with his rival Wolf O'Donnell of Star Wolf and others. Once Star Fox reached Venom, they fought through its defensive lines or Star Wolf all the way to Andross's base. Despite the protests of his team, Fox faced Andross alone. After Fox vanquished him, Andross self-destructed, inclined to take Fox with him. Fox screamed at his impending doom, thinking it was the end... but then Fox's father, James McCloud, appeared to guide him out of the base, while in the way out he verbalized the famous quote "Never give up, trust your instincts" and mentioned how vigorous Fox has become, determinately evanescent when prosperously exiting the base. Fox then left victorious as Andross' base exploded abaft him. They headed back to Corneria, where General Pepper offered to officially integrate Star Fox into the Cornerian army. With all due respect, Fox declined, stating that they preferred to do things their own way, while hearing a call from ROB that the Great Fox was ready to go and decreed that it was time for them to go too.

Four years after the Lylat Wars, the tranquillity times have taken a heftily ponderous toll on the Star Fox team. After a training session with Falco (involving Game Boy-like contrivances and Arwings kindred to the pristine Star Fox design), he receives a Distress Signal from Katt Monroe. Falco left abruptly to endeavor and avail her, much to Fox and the rest of the team's protests. They then decided to visit the Cornerian Research Base on Titania, meeting up with the officer in charge of the base, Captain Shears, and he accepted their request, though under one condition. Fox and his team were to wipe out some Andross remnants who were making off with some "data" relating to Andross' research.

When Fox started fighting off the Androssian vessel, he then spotted another Arwing disembarking the ship, and realized that Falco seemed to have "defected" to the Androssians. Falco then commenced firing on Fox, thus coercing Fox to go into a dogfight with Falco. Falco taunts that barrel rolling was a bad move because Fox wouldn't have known where he would be after the move was over, but Fox turned the table by flying into the sunlight where Falco couldn't see, and launched a charged homing laser bolt, downing Falco.

At the Great Fox's hangar, Peppy scolded Fox for fighting with Falco, shaming him and asking what his father would say before he asked why Fox got into the Dogfight in the first place. Fox then explained that Falco had emerged from the Androssian ship, ostensibly siding with them. Peppy then felt perturbed at what he's hearing. Fox then admitted feeling suspicious about Shear's true motivations. Shortly after Slippy was sent to the base to investigate (much to his chagrin, as he had deplorable recollections from the last time he visited the planet), the accused Androssians hail the Star Fox team. It turned out the "Androssians" were genuinely Katt Monroe's team, the Hot Rodders, and that they were never affiliated with Andross. In fact, the reason why they had been on the planet is because they discovered data pertaining to the project that Shear's is involved in and was intending to expose it. After learning from ROB that the project authentically involved cloning Andross, they learned that Slippy had been captured by the research facility under Shear's command.

Following Peppy's directions to Slippy's cell, Fox and the Hot Rodders cooperated to foil Shear's plans and rescue Slippy. Fox and Shears had a sword duel that mostly involved Shears chasing Fox around on his Titanian River Boar. Lamentably, the Andross clone had matured far more rapidly than anticipated thanks to Slippy accidentally speeding up the process and the clone liberated itself from the cloning container in a fit of rage by seeing and remembering Fox. Fox endeavored to apprehend Shears, but when Shears endeavored to elude, he ended up being killed by his very own endangerment, and Andross then endeavors to suck Fox in. Upon Slippy's return, they then notice that the Landmaster is still in the docking bay, and Fox endeavors to utilize a Nova Bomb on Andross to endeavor and ravage him, eradicating the base and proximately killing himself and Slippy in the process.

After learning that Falco was taking some time away from the team at least for the time being, Fox heeded Falco's last request and told Katt that she and her friends should disband the Hot-Rodders.

Four years later, Fox was training with Slippy (albeit this time with a model resembling the Game Boy Advance), and he beats Slippy (causing him to remark that Slippy's not authentically an adequate rival). He asks ROB for any job requests, but ROB informed him that no official requests have been made for them, but he does have a concern for a particular planet. Fox then decides with the remnant of the Star Fox team that they should endeavor and preserve it. Presumably, they sent a request sanction to General Pepper for carrying out the mission.

Eight years after the events of the Lylat Wars, a way more cocky and immature Fox McCloud calmed the conflict on Dinosaur Planet (later penned as "Sauria") by teaming with Prince Tricky of the EarthWalker tribe and returning the SpellStones to their rightful positions in two of the planet's temples, liberating a confined Krystal by returning the five remaining Krazoa Spirits to their rightful positions, thwarting the orchestrations of General Scales, and vanquishing a reawakened Andross, who was abaft the troubles on Sauria. He was verboten from bringing his blaster into the mission by Pepper as a condition to accepting the mission, as Pepper believed that they needed to solve the quandary without resorting to brute force, albeit he nonetheless managed to make do with a staff that he found near the landing site which pristinely belonged to Krystal. After that, he returned to the Great Fox, and General Pepper paid him for preserving Sauria. He and Falco Lombardi (who had left after the events of the Titanian incident.) were reunited, and Krystal joined the Star Fox Team. Immediately afterwards, the Star Fox Team responsibly used the large amount of reward money that Fox received to rehabilitate the Great Fox, as well as oiling ROB 64 and upgrading the Arwings and Landmasters.

A year since the events of the Saurian Crisis, after arriving at Fortuna to assist in ending an Androssian rebellion led by Andrew Oikonny at General Pepper's request, Fox discovered something bigger and more serious has just begun when Oikonny's flagship was shot down by a "strange creature". After it made an attempt on Krystal, Fox ordered a return fire and destroyed it, where it left behind an interesting object which Peppy prompted him to collect before making a hasty retreat from an approaching armada.

After sending the Core memory to Corneria's research labs, General Pepper and Beltino Toad briefed Fox and his team about the uprising of the Aparoid race, while telling a tragic tale about a sole Aparoid destroying an entire Cornerian fleet seventeen years ago, fearing it was foreshadowing the future. Beltino assured Fox that his Federation scientists were making a full analysis but urged that they could understand more if a complete, undamaged specimen were brought in. Pepper then instructed Fox and his team to investigate a distress signal coming from the outpost base on Katina, suspecting Aparoid involvement. Once destroying the force leader and heading to collect its Core memory, Fox noticed that the distress signal had stopped transmitting, only to find out that the traitorous Pigma was behind the S.O.S signal and stole the core memory in order to sell it, deducing from Fox's protest that it was important. Though angry at the sight of Pigma and losing the Core memory, Fox opted to give chase to him.

Tracking Pigma to a dodgy hideout, Team Star Fox's search provoked an aggressive attack from various criminals after they learned who they were. Star Wolf arrived on the scene to settle old scores but it ended badly for Wolf's team, who then revealed that Pigma was thrown off of Star Wolf and he couldn't have hidden at the hideout without being driven out. Star Wolf's newest member, Panther Caroso fell for the beauty of Krystal and slip gave that they might find Pigma at Fichina.

On Fichina, after shutting down the protective shield, turning the climate control center back on and getting attacked by sentry bots, Slippy revealed that they had undergone Aparoidedation, while Pigma flew down to sadistically reveal he was "pulling the strings" and raising an infected shield generator. Once the machine was downed, the climate control center was saved, as Peppy made an ironic remark about "those with strong wills", "allies or enemies". Fox said that it sounded like someone he knew. Finding Pigma's trail leading through the asteroid belt and cutting through the Aparoids, Fox watched as Pigma underwent an unusual transformation and fused with an abandoned space station, forcing him to destroy the assimilated station and take back the core memory. Fox looked on in silence as Pigma faced a painful destruction.

Heading back to Corneria and transmitting the core memory, General Pepper then revealed that their plan was to take the fight to the Queen, or else the threat would never end. But their return home to Corneria was interrupted when Krystal caught the telepathic sounds of "cries of agony" coming from Sauria. Fox was horrified to see that Sauria's dinosaurs were victims of Aparoidedation caused by Aparoid hatchers and decided to save the planet once again. Once the Aparoids were wiped out, Fox and Krystal had a short but sweet reunion with Tricky, who offered to take care of things so they could "come back on their honeymoon", sparking a friendly argument but to Fox's embarrassment.

Fox and the team then learned the hard way that their absence left Corneria vulnerable to a colossal Aparoid armada, decimating the majority of the Cornerian defense fleet, and lost contact with General Pepper as a result. Fighting on the surface and rebooting the communications, Fox was then ambushed by Aparoids, but then shockingly was saved by none other than Wolf and his team. Siding with their rivals against a common foe, Fox brought down many Aparoids, including reluctantly taking down General Pepper's infected flagship, (but Pepper was timely saved by Peppy). Wolf then departed from the planet after remarking that he hadn't come here to save Fox, whilst giving a familiar sounding piece of advice, prompting Fox to reconsider his thoughts about his rivalry with Wolf.

After regrouping with Beltino, the plan was set to take the new self-destruct program to the Aparoid homeworld and fire it into the queen, destroying their race. Defending the orbital gate, Star Fox shipped out via a portal to make their final stand against the Aparoids, accompanied by the remaining Cornerian fleets. On the planet's surface, Fox and Krystal took out the hatchers to try and disable the large shield covering the planet's core, but the shield reformed barring any entry. At the cost of their mothership, Peppy and ROB, Fox reluctantly respected Peppy's will and ordered that the team moves on, without him. Flying down the tunnels, Star Fox were then joined by their rivals, Star Wolf, just one more time, where the three Wolfen led a lethal barricade away from the Arwings to let them reach the queen.

Ignoring the queen's imitations of those closest to him, including his father, Fox fought the Queen, breaking through her defenses and delivering the program, only to have to battle her one more time before she could escape and created an anti-body. Escaping the planet at maximum velocity, Fox theorized that the whole thing was one big entity and that she tried to bypass evolution by stealing souls, but knowing that "you have to be born with one". Reuniting with Peppy in space, Fox admits he knew the old rabbit would be all right all along, and knowing that Pepper would be fine too and feeling Wolf's team would live to fight another day, thanking his friends for their support.

Fox McCloud is a red fox and the main protagonist of the Star Fox series. He is sometimes referred to by the name of Star Fox, especially by his many enemies. He is additionally a pilot, combatant, adventurer, and the leader of the Star Fox team. Fox is the son of James McCloud, who edified him throughout his childhood to never give up.

Fox McCloud was a cadet at the Cornerian Defense Army Academy when he heard the news that his father, James McCloud, had met a violent end at the hands of the twisted genius, Andross. The senior McCloud had been betrayed by his own wingman, Pigma Dengar, and delivered into a deadly trap from which there was seemingly no escape. Only James's wingman, Peppy Hare, managed to limp home in his badly damaged starfighter.

As the only survivor of the original Star Fox Team, Peppy insisted that the young Fox take on the leadership of the group and form a new team of pilots. Thrust into the leadership role that he wasn't prepared for, Fox recruited the hot-tempered Falco Lombardi and the mechanical genius Slippy Toad to make up the new Star Fox Team. For a price, this crack group will fight against any threat to the Cornerian star system. Although it may appear that the Star Fox Team is motivated only by financial gain, it will only accept missions that serve to uphold justice.

This dropdown contains the synopsis of Fox McCloud’ story. Read at your own risk as you may be spoiled otherwise!

Fox was born on Papetoon, but raised on Corneria by his father James, and his second father Peppy, who both always mentored Fox into never giving up and trusting his instincts. He exhibited exceptional aerial skills and even ground-based combat skills at a young age and joined the Cornerian Flight Academy along with Slippy Toad, Bill Grey and possibly Falco Lombardi.

Five years after the evil mad scientist Andross was arrested, tried for treason and exiled to the outlandish planet Venom, General Pepper had received worrying reports from Corneria's observation station about signs of bio-weaponry activity, and sent James McCloud and his Star Fox team on a recon mission on Venom to investigate, but James and Peppy were betrayed by their fellow pilot Pigma and gave them to his new master, Andross. Peppy soon barely managed to escape captivity, but James was never seen again and was presumed to have been killed by Andross, with apparent rumored assistance from Wolf O'Donnell.

Peppy returned from the incident as the sole survivor to apprise Fox of his father's fate. Emotionally apprehended by the news, Fox dropped out of the Academy in order to avenge his father's death, but couldn't bring himself to believe that his father was truly gone. Peppy took Fox under his wing, and together composed a new Star Fox team, recruiting Falco and Slippy to the team and inheriting his father's Great Fox, ROB 64 and the great financial debt. Even though Peppy was older than all the other Star Fox Team members, he declined the leadership role and insisted that the younger Fox McCloud take over the team after Fox's father, James McCloud apparently made this his last wish. Feeling guilty about sending James to his doom, General Pepper also took it upon himself to manage Fox's future career. Fox knew that Bill would join Star Fox if he was asked to but didn't want to pull Bill into this troubles.

A few years after the disappearance of James McCloud, Star Fox was called upon by General Pepper to stop Andross's empire and preserve the Lylat System. Fox led an incipient Star Fox team throughout the battles in the Lylat System, running into allies and enemies alike. His friendship with Bill Grey was revealed during one of these missions, and he went head-to-head with his rival Wolf O'Donnell of Star Wolf and others. Once Star Fox reached Venom, they fought through its defensive lines or Star Wolf all the way to Andross's base. Despite the protests of his team, Fox faced Andross alone. After Fox vanquished him, Andross self-destructed, inclined to take Fox with him. Fox screamed at his impending doom, thinking it was the end... but then Fox's father, James McCloud, appeared to guide him out of the base, while in the way out he verbalized the famous quote "Never give up, trust your instincts" and mentioned how vigorous Fox has become, determinately evanescent when prosperously exiting the base. Fox then left victorious as Andross' base exploded abaft him. They headed back to Corneria, where General Pepper offered to officially integrate Star Fox into the Cornerian army. With all due respect, Fox declined, stating that they preferred to do things their own way, while hearing a call from ROB that the Great Fox was ready to go and decreed that it was time for them to go too.

Four years after the Lylat Wars, the tranquillity times have taken a heftily ponderous toll on the Star Fox team. After a training session with Falco (involving Game Boy-like contrivances and Arwings kindred to the pristine Star Fox design), he receives a Distress Signal from Katt Monroe. Falco left abruptly to endeavor and avail her, much to Fox and the rest of the team's protests. They then decided to visit the Cornerian Research Base on Titania, meeting up with the officer in charge of the base, Captain Shears, and he accepted their request, though under one condition. Fox and his team were to wipe out some Andross remnants who were making off with some "data" relating to Andross' research.

When Fox started fighting off the Androssian vessel, he then spotted another Arwing disembarking the ship, and realized that Falco seemed to have "defected" to the Androssians. Falco then commenced firing on Fox, thus coercing Fox to go into a dogfight with Falco. Falco taunts that barrel rolling was a bad move because Fox wouldn't have known where he would be after the move was over, but Fox turned the table by flying into the sunlight where Falco couldn't see, and launched a charged homing laser bolt, downing Falco.

At the Great Fox's hangar, Peppy scolded Fox for fighting with Falco, shaming him and asking what his father would say before he asked why Fox got into the Dogfight in the first place. Fox then explained that Falco had emerged from the Androssian ship, ostensibly siding with them. Peppy then felt perturbed at what he's hearing. Fox then admitted feeling suspicious about Shear's true motivations. Shortly after Slippy was sent to the base to investigate (much to his chagrin, as he had deplorable recollections from the last time he visited the planet), the accused Androssians hail the Star Fox team. It turned out the "Androssians" were genuinely Katt Monroe's team, the Hot Rodders, and that they were never affiliated with Andross. In fact, the reason why they had been on the planet is because they discovered data pertaining to the project that Shear's is involved in and was intending to expose it. After learning from ROB that the project authentically involved cloning Andross, they learned that Slippy had been captured by the research facility under Shear's command.

Following Peppy's directions to Slippy's cell, Fox and the Hot Rodders cooperated to foil Shear's plans and rescue Slippy. Fox and Shears had a sword duel that mostly involved Shears chasing Fox around on his Titanian River Boar. Lamentably, the Andross clone had matured far more rapidly than anticipated thanks to Slippy accidentally speeding up the process and the clone liberated itself from the cloning container in a fit of rage by seeing and remembering Fox. Fox endeavored to apprehend Shears, but when Shears endeavored to elude, he ended up being killed by his very own endangerment, and Andross then endeavors to suck Fox in. Upon Slippy's return, they then notice that the Landmaster is still in the docking bay, and Fox endeavors to utilize a Nova Bomb on Andross to endeavor and ravage him, eradicating the base and proximately killing himself and Slippy in the process.

After learning that Falco was taking some time away from the team at least for the time being, Fox heeded Falco's last request and told Katt that she and her friends should disband the Hot-Rodders.

Four years later, Fox was training with Slippy (albeit this time with a model resembling the Game Boy Advance), and he beats Slippy (causing him to remark that Slippy's not authentically an adequate rival). He asks ROB for any job requests, but ROB informed him that no official requests have been made for them, but he does have a concern for a particular planet. Fox then decides with the remnant of the Star Fox team that they should endeavor and preserve it. Presumably, they sent a request sanction to General Pepper for carrying out the mission.

Eight years after the events of the Lylat Wars, a way more cocky and immature Fox McCloud calmed the conflict on Dinosaur Planet (later penned as "Sauria") by teaming with Prince Tricky of the EarthWalker tribe and returning the SpellStones to their rightful positions in two of the planet's temples, liberating a confined Krystal by returning the five remaining Krazoa Spirits to their rightful positions, thwarting the orchestrations of General Scales, and vanquishing a reawakened Andross, who was abaft the troubles on Sauria. He was verboten from bringing his blaster into the mission by Pepper as a condition to accepting the mission, as Pepper believed that they needed to solve the quandary without resorting to brute force, albeit he nonetheless managed to make do with a staff that he found near the landing site which pristinely belonged to Krystal. After that, he returned to the Great Fox, and General Pepper paid him for preserving Sauria. He and Falco Lombardi (who had left after the events of the Titanian incident.) were reunited, and Krystal joined the Star Fox Team. Immediately afterwards, the Star Fox Team responsibly used the large amount of reward money that Fox received to rehabilitate the Great Fox, as well as oiling ROB 64 and upgrading the Arwings and Landmasters.

A year since the events of the Saurian Crisis, after arriving at Fortuna to assist in ending an Androssian rebellion led by Andrew Oikonny at General Pepper's request, Fox discovered something bigger and more serious has just begun when Oikonny's flagship was shot down by a "strange creature". After it made an attempt on Krystal, Fox ordered a return fire and destroyed it, where it left behind an interesting object which Peppy prompted him to collect before making a hasty retreat from an approaching armada.

After sending the Core memory to Corneria's research labs, General Pepper and Beltino Toad briefed Fox and his team about the uprising of the Aparoid race, while telling a tragic tale about a sole Aparoid destroying an entire Cornerian fleet seventeen years ago, fearing it was foreshadowing the future. Beltino assured Fox that his Federation scientists were making a full analysis but urged that they could understand more if a complete, undamaged specimen were brought in. Pepper then instructed Fox and his team to investigate a distress signal coming from the outpost base on Katina, suspecting Aparoid involvement. Once destroying the force leader and heading to collect its Core memory, Fox noticed that the distress signal had stopped transmitting, only to find out that the traitorous Pigma was behind the S.O.S signal and stole the core memory in order to sell it, deducing from Fox's protest that it was important. Though angry at the sight of Pigma and losing the Core memory, Fox opted to give chase to him.

Tracking Pigma to a dodgy hideout, Team Star Fox's search provoked an aggressive attack from various criminals after they learned who they were. Star Wolf arrived on the scene to settle old scores but it ended badly for Wolf's team, who then revealed that Pigma was thrown off of Star Wolf and he couldn't have hidden at the hideout without being driven out. Star Wolf's newest member, Panther Caroso fell for the beauty of Krystal and slip gave that they might find Pigma at Fichina.

On Fichina, after shutting down the protective shield, turning the climate control center back on and getting attacked by sentry bots, Slippy revealed that they had undergone Aparoidedation, while Pigma flew down to sadistically reveal he was "pulling the strings" and raising an infected shield generator. Once the machine was downed, the climate control center was saved, as Peppy made an ironic remark about "those with strong wills", "allies or enemies". Fox said that it sounded like someone he knew. Finding Pigma's trail leading through the asteroid belt and cutting through the Aparoids, Fox watched as Pigma underwent an unusual transformation and fused with an abandoned space station, forcing him to destroy the assimilated station and take back the core memory. Fox looked on in silence as Pigma faced a painful destruction.

Heading back to Corneria and transmitting the core memory, General Pepper then revealed that their plan was to take the fight to the Queen, or else the threat would never end. But their return home to Corneria was interrupted when Krystal caught the telepathic sounds of "cries of agony" coming from Sauria. Fox was horrified to see that Sauria's dinosaurs were victims of Aparoidedation caused by Aparoid hatchers and decided to save the planet once again. Once the Aparoids were wiped out, Fox and Krystal had a short but sweet reunion with Tricky, who offered to take care of things so they could "come back on their honeymoon", sparking a friendly argument but to Fox's embarrassment.

Fox and the team then learned the hard way that their absence left Corneria vulnerable to a colossal Aparoid armada, decimating the majority of the Cornerian defense fleet, and lost contact with General Pepper as a result. Fighting on the surface and rebooting the communications, Fox was then ambushed by Aparoids, but then shockingly was saved by none other than Wolf and his team. Siding with their rivals against a common foe, Fox brought down many Aparoids, including reluctantly taking down General Pepper's infected flagship, (but Pepper was timely saved by Peppy). Wolf then departed from the planet after remarking that he hadn't come here to save Fox, whilst giving a familiar sounding piece of advice, prompting Fox to reconsider his thoughts about his rivalry with Wolf.

After regrouping with Beltino, the plan was set to take the new self-destruct program to the Aparoid homeworld and fire it into the queen, destroying their race. Defending the orbital gate, Star Fox shipped out via a portal to make their final stand against the Aparoids, accompanied by the remaining Cornerian fleets. On the planet's surface, Fox and Krystal took out the hatchers to try and disable the large shield covering the planet's core, but the shield reformed barring any entry. At the cost of their mothership, Peppy and ROB, Fox reluctantly respected Peppy's will and ordered that the team moves on, without him. Flying down the tunnels, Star Fox were then joined by their rivals, Star Wolf, just one more time, where the three Wolfen led a lethal barricade away from the Arwings to let them reach the queen.

Ignoring the queen's imitations of those closest to him, including his father, Fox fought the Queen, breaking through her defenses and delivering the program, only to have to battle her one more time before she could escape and created an anti-body. Escaping the planet at maximum velocity, Fox theorized that the whole thing was one big entity and that she tried to bypass evolution by stealing souls, but knowing that "you have to be born with one". Reuniting with Peppy in space, Fox admits he knew the old rabbit would be all right all along, and knowing that Pepper would be fine too and feeling Wolf's team would live to fight another day, thanking his friends for their support.

Fox McCloud is a red fox and the main protagonist of the Star Fox series. He is sometimes referred to by the name of Star Fox, especially by his many enemies. He is additionally a pilot, combatant, adventurer, and the leader of the Star Fox team. Fox is the son of James McCloud, who edified him throughout his childhood to never give up.

Fox McCloud was a cadet at the Cornerian Defense Army Academy when he heard the news that his father, James McCloud, had met a violent end at the hands of the twisted genius, Andross. The senior McCloud had been betrayed by his own wingman, Pigma Dengar, and delivered into a deadly trap from which there was seemingly no escape. Only James's wingman, Peppy Hare, managed to limp home in his badly damaged starfighter.

As the only survivor of the original Star Fox Team, Peppy insisted that the young Fox take on the leadership of the group and form a new team of pilots. Thrust into the leadership role that he wasn't prepared for, Fox recruited the hot-tempered Falco Lombardi and the mechanical genius Slippy Toad to make up the new Star Fox Team. For a price, this crack group will fight against any threat to the Cornerian star system. Although it may appear that the Star Fox Team is motivated only by financial gain, it will only accept missions that serve to uphold justice.

General Information

Name: Fox McCloud

Nicknames: "Junior"

Origin: Star Fox

First Appearance: Star Fox (SNES)

Latest Appearance: Star Fox 2

Actor: Dan Owsen

Company: Nintendo

Creator: Shigeru Miyamoto

Sex: Male

Sexuality: Heterosexual

Pronouns: He/Him

Age: 25[1]

Homeworld: Corneria

Residence: Corneria

Story Role: Hero

Classification: Leader of the Star Fox team

Species: Red Fox

State of Being: Regular

Physiology: Animal Physiology

In-Universe Creator: Unknown

Occupation: Star Pilot

Affiliations: Team Star Fox, Falco Lombardi, Slippy Toad, Peppy Hare, Fay, Miyu

Enemies: Andross

Height: 152 cm[2]

Weight: 46 kg[3]

Status: Alive

Alignment: Chaotic Good (Initially started as a group of misfit robin hood-esque thieves who'd only attack those who have done evil, they accept missions in which they protect the Cornerian star system from evil threats)

Protection Level: Cosmic Protectors (Team Star Fox protects the Lylat System from Andross who wishes to rule it all)

Name: Fox McCloud

Origin: Star Fox

First Appearance: Star Fox 64

Latest Appearance: Star Fox Command, Super Smash Bros. Brawl

Company: Nintendo

Creator: Shigeru Miyamoto

Actor

  • English Voice Actor: Mike West (Star Fox 64/Star Fox 64 3D), Steve Malpass (Star Fox Adventures), Jim Walker (Star Fox Assault)
  • Japanese Voice Actor: Shinobu Satouchi (Star Fox 64/Star Fox 64 3D), Kenji Nojima (Star Fox Assault)

Sex: Male

Sexuality: Heterosexual

Pronouns: He/Him

Age: 18 in Star Fox 64 (Takes place 4 years before Farwell Beloved Falco), 22 in Farewell Beloved Falco (Stated here), 26 in Star Fox Adventures (Takes place 4 years after Farewell Beloved Falco), 27 in Star Fox Assault (One year has passed since Star Fox Adventures), Around 28 in Star Fox Command

Homeworld: Corneria

Residence: Corneria

Story Role: Hero

Classification: Leader of the Star Fox team

State of Being: Regular

Physiology: Animal Physiology

In-Universe Creator: Unknown

Occupation: Star Pilot

Affiliations: Team Star Fox, Falco Lombardi, Slippy Toad, Peppy Hare, Krystal

Enemies: Andross, Aparoids, Aparoid Queen

Height: 152 cm[4]

Weight: 46 kg[5]

Status: Alive

Alignment: Neutral Good (Fox is the leader of team Star Fox, a group of fighters that will help the Cornerian Star System from any form of attacks and Fox has repeatedly stopped various different Tyrants who tried to control the galaxy, Lylat System, or universe)

Protection Level: Cosmic Protectors (Team Star Fox protects the Lylat System from Andross who wishes to rule it all)

Name: Fox McCloud

Origin: Star Fox

First Appearance: Star Fox Command

Company: Nintendo

Creator: Shigeru Miyamoto

Sex: Male

Sexuality: Heterosexual

Pronouns: He/Him

Age: At least 27 (Unknown how much time has passed after Assault), Unknown in Goodbye, Star Fox (Many years have passed with Fox having his own kids with Krystal that grow up to be the new Star Fox team)

Homeworld: Corneria

Residence: Corneria

Story Role: Hero

Classification: Leader of the Star Fox team

Species: Red Fox

State of Being: Regular

Physiology: Animal Physiology

In-Universe Creator: Unknown

Occupation: Star Pilot

Affiliations: Team Star Fox, Falco Lombardi, Slippy Toad, Peppy Hare, Krystal

Enemies: Andross, Aparoids, Aparoid Queen

Height: 152 cm[6]

Weight: 46 kg[7]

Status: Alive

Alignment: Neutral Good (Fox is the leader of team Star Fox, a group of fighters that will help the Cornerian Star System from any form of attacks and Fox has repeatedly stopped various Tyrants who tried to control the galaxy, Lylat System, or universe)

Name: Fox McCloud

Origin: Star Fox

First Appearance: Star Fox Zero

Latest Appearance: Starlink: Battle for Atlas

Company: Nintendo

Creator: Shigeru Miyamoto

Actor

Sex: Male

Age: Unknown

Homeworld: Corneria

Residence: Corneria

Story Role: Hero

Classification: Leader of the Star Fox team

Species: Red Fox

State of Being: Regular

Physiology: Animal Physiology

In-Universe Creator: Unknown

Occupation: Star Pilot

Affiliations: Team Star Fox, Falco Lombardi, Slippy Toad, Peppy Hare

Enemies: Andross

Height: 152 cm[8]

Weight: 46 kg[9]

Status: Alive

Alignment: Neutral Good (Fox is the leader of team Star Fox, a group of fighters that will help the Cornerian Star System from any form of attacks and Fox has repeatedly stopped various Tyrants who tried to control the galaxy, Lylat System, or universe)

Protection Level: Cosmic Protectors (Team Star Fox protects the Lylat System from Andross who wishes to rule it all)

Codex Statistics

Grade: S (Team Star Fox are the best crew in the Lylat system, dealing with space tyrants such as Andross, and being the only one's capable of defeating them)

Tier: High 10-B physically, 9-B with weapons. High 6-A in his Arwing

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: Above Average Human level physically (Can easily take down imperial troops), Wall level with weapons (His energy beam can blow open holes in steel walls). Multi-Continent level in his Arwing (Can defeat the Rock Crusher which are capable of reducing planetoids into cosmic space dust[10], with planetoids typically having a gravitational binding energy of 2.335E+28 Joules[10], with planetoids typically having a gravitational binding energy of 2.335E+28 Joules)

Durability: Above Average Human level physically (Could take hits from Falco), Multi-Continent level with Arwing’s shields (Can withstand attacks from the Rock Crushers)

Striking Strength: Above Average Human Class

Lifting Strength: Unknown

Travel Speed: Athletic Human, Supersonic+ on his Arwing in the atmosphere (Can move at Mach 4.2 at top speeds in the atmosphere)

Attack Speed: Supersonic+

Reaction Speed: Supersonic+ (Can maneuver his Arwing which at top speed moves at Mach 4.2 in the atmosphere)

Stamina: Unknown

Range: Standard Melee, Dozens of Meters with laser fire (The lasers go far outward only stopping once colliding with an enemy), Hundreds of Meters with Nova Bombs (Creates a massive explosion that extends across the entire screen), Interplanetary with Extrasensory Perception (Can detect trouble from other planets in the Lylat system)

Intelligence: Genius Intelligence (Fox has a natural gift for flying, being the top of his class, and naturally learned how to fly very fast)

Knowledge: Grandmaster level (Is a trained pilot that along with 3 other crew members took down Andross’ entire armada that were stationed all over the Lylat System with just 4 prototype arwing, Andross has planned said attack for years and is capable of easily making machinery that can conduct hyperspatial energy and machines that could easily destroy planetoids, was capable of taking down Andross’ entire fleet while also protecting Coneria from taking too much harm)

Grade: S (Team Star Fox are the best crew in the Lylat system, dealing with space tyrants such as Andross, and being the only one's capable of defeating them) | S | S| S

Key: Star Fox 64 | Star Fox Adventures | Star Fox Assault | Star Fox Command

Grade: S | S | S | S

Tier: 9-B physically, 6-C in his Arwing, Landmaster, Blue-Marine, & Great Fox | 9-B physically. At least 6-C in his Arwing | 9-B physically, 8-A with Ground Weapons. At least 6-C in his Arwing & Landmaster | 9-B physically, 6-C in his Arwing II

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: Wall level physically, Island level in his Arwing, Landmaster, Blue-Marine, & Great Fox (The Great Fox can casually destroy asteroids, Arwings can shoot them in two which is calculated at this level. The landmaster’s cannon is more powerful the the Arwing’s base weapon, and the Blue-Marine shares similar weapons to the Arwing) | Wall level physically (Physically superior to the strongest LightFoot, can harm T-Rex’s with a superground quake). At least Island level in his Arwing (Could defeat an Andross amplified by the Krozoa spirits, which gave him so much power that he was going to lifewipe the Lylat System) | Wall level physically, City District level with Ground Weapons (Can take out the Aparoids units who can vaporize the offline Arwing which is this levels of energy). At least Island level in his Arwing & Landmaster (The Arwing has been refined and improved to have the strongest firepower in the Lylat System) | Wall level physically, Island level in his Arwing II (The Arwing II is inferior in power to the original Arwing)

Durability: Wall level physically (Can take a spike club right to his face), Island level with Arwing, Landmaster, Blue-Marine, & Great Fox’s shields | Wall level physically. At least Island level with Arwing’s shields (Could take hits from Andorss amplified by Krazoa Spirits) | Wall level physically. At least Island level with Arwing & Landmaster’s shields | Wall level physically, Island level with Arwing II's shields

Striking Strength: Wall Class | Wall Class | Wall Class | Wall Class

Lifting Strength: Class 5 | Class 5 (Can lift giant stones which gives this result) | Class 5 | Class 5

Travel Speed: Athletic Human, up to Speed of Light in the Great Fox (Stated to be able to move at light-speed when not in cruising speed), Speed of Light in his Arwing with warp speed (Can travel to alternate sectors and planets in the lylat system in a short timeframe) | Athletic Human, Speed of Light in his Arwing with warp speed | Athletic Human, up to Speed of Light in the Great Fox, Speed of Light in his Arwing with warp speed | Athletic Human, up to Speed of Light in the Great Fox, Speed of Light in his Arwing II with warp speed

Attack Speed: Supersonic | Supersonic | Supersonic | Supersonic

Reaction Speed: Supersonic (Can consistently dodge gun fire from other ships) | Supersonic | Supersonic (Can dodge hordes of enemy gun fire from the ground) | Supersonic

Stamina: Superhuman (Could single-handedly go and fight all the Aparoids in their main base and attacking the core right after without showing any signs of tiring)

Range: Standard Melee, Extended Melee with Krystal’s Staff, Dozens of Meters with Nova Bomb (Can affect all enemies on the screen), Hundreds of Meters with Blaster fire (The lasers go far outward into space only stopping once colliding with an enemy), Kilometers with Energy Projection from Krystal’s Staff (Krystal used it to fire at Andross who was all the way in the sky)

Intelligence: Genius Intelligence (Able to pick up and use weapons he's never seen or used before in combat)

Knowledge: Grandmaster level (Is a trained pilot that along with 3 other crew members took down Andross’ entire armada that were stationed all over the Lylat System with just 4 prototype arwing, Andross has planned said attack for years and is capable of easily making machinery that can teleport along with ships that match the Arwing’s power, noted by Falco in Farewell Beloved Falco to have gotten more skilled noted in Assault to have improved his skills. Could single-handedly go into the Aparoids base and take down all of them)

Grade: S (Team Star Fox are the best crew in the Lylat system, dealing with space tyrants such as Andross, and being the only one's capable of defeating them) | S

Key: Star Fox Zero | Starlink

Grade: S | S

Tier: High 10-B, 9-C with his pistol, 6-C in his Arwing | High 10-B, 9-C with his pistol, 6-C with Arwing

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: Above Average Human level (Is a trained pilot in the Cornerian forces), Bone level with his pistol (Wields a pistol on his belt), Island level in his Arwing (Should be no weaker than the Great Fox, which can destroy asteroids) | Above Average Human level, Bone level with his pistol, Island level in his Arwing

Durability: Above Average Human level, Island level with Arwing's shields | Above Average Human level, possibly Building level, Island level with Arwing's shields

Striking Strength: Above Average Human Class | Above Average Human Class

Lifting Strength: Athletic Human | Athletic Human

Travel Speed: Athletic Human, up to Speed of Light in his Arwing with the Hyperdrive | Athletic Human, up to Speed of Light in his Arwing with the Hyperdrive

Attack Speed: High Hypersonic | High Hypersonic

Reaction Speed: High Hypersonic (Can maneuver his Arwing which moves at these speeds in the atmosphere) | High Hypersonic

Stamina: Unknown

Range: Standard Melee, Dozens of Meters with laser fire (The lasers go far outward only stopping once colliding with an enemy), Hundreds of Meter with Nova Bombs and pistol (Creates a massive explosion that extends across the entire screen), Interplanetary with Extrasensory Perception (Can detect trouble from other planets in the Lylat system and in Atlas), Multi-Universal with Stasis Overload

Intelligence: Unknown Intelligence

Knowledge: Grandmaster level (Is a trained pilot that along with 3 other crew members took down Andross’ entire armada that were stationed all over the Lylat System, Andross has planned said attack for years and is capable of easily making machinery that can conduct hyperspatial energy and machines that could easily destroy planetoids, was capable of taking down Andross’ entire fleet while also protecting Coneria from taking too much harm. Helped Starlink defeat Grax who was merging with the entirety of Atlas)

Grade: S (Team Star Fox are the best crew in the Lylat system, dealing with space tyrants such as Andross, and being the only one's capable of defeating them)

Grade: S

Tier: 9-B physically, 6-C in his Arwing II

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: Wall level physically, Island level in his Arwing II (The Arwing II is inferior in power to the original Arwing, which can shoot asteroids in two which is calculated at this level)

Durability: Wall level physically (Can take a spike club right to his face), Island level with Arwing II's shields

Striking Strength: Wall Class

Lifting Strength: Class 5 (Can lift giant stones which gives this result)

Travel Speed: Athletic Human, Speed of Light in his Arwing II with warp speed (Can travel to alternate sectors and planets in the lylat system in a short timeframe)

Attack Speed: Supersonic

Reaction Speed: Supersonic (Can consistently dodge gun fire from other ships. Can dodge hordes of enemy gun fire from the ground)

Stamina: Superhuman (Could single-handedly go and fight all the Aparoids in their main base and attacking the core right after without showing any signs of tiring)

Range: Standard Melee, Dozens of Meters with Nova Bomb (Can affect all enemies on the screen), Hundreds of Meters with Blaster fire (The lasers go far outward into space only stopping once colliding with an enemy)

Intelligence: Genius Intelligence

Knowledge: Grandmaster level (Is a trained pilot that along with 3 other crew members took down Andross’ entire armada that were stationed all over the Lylat System with just 4 prototype arwing, Andross has planned said attack for years and is capable of easily making machinery that can teleport along with ships that match the Arwing’s power, noted by Falco in Farewell Beloved Falco to have gotten more skilled noted in Assault to have improved his skills. Could single-handedly go into the Aparoids base and take down all of them)

Powers and Techniques

Human Achievements (Because of the influence of his upbringing, Fox was been trained his entire life, by his father and the Cornerian Academy becoming an excellent space pilot), Vehicular Mastery (Master pilot, can effortlessly fly around the arwing, which is a newely developed prototype, to take down an entire armada), Weapon Mastery (Can accurately fire shots with his gun), Energy Manipulation (Has an weapon that fires energy beams), Berserk Mode (Enters a state of pure rage when one mentions Andross).


Resistance to Gravity Manipulation (Could endure days of gravity training)

Superhuman Physical Characteristics, Flight & Spaceflight (The arwing is easily capable of space travel), Energy Manipulation (Can fire lasers), Statistics Amplification (His rocket can accelerate temporarily with a speed boost), Explosion Manipulation (Can fire off nova bombs), Limited Attack Reflection (With the barrel roll, Fox can reflect some laser attacks), Velocity Manipulation (The Arwing is equipped with the revolutionary G-Diffuser system, an anti-gravity device which allows the pilot to accelerate or decelerate instantaneously and perform a wide variety of high performance combat maneuvers), Forcefield Creation (Has a shield around it to protect it from attacks), Regeneration (After a stage is complete the Arwing will refill it’s shield gauge), Extrasensory Perception (Equipped with a mini radar that can scan your location, enemy locations, allows you to find other planets in danger, and allies plus items), Transformation & Pseudo-Body Control (The Arwing can enter a state of flight mode or walker mode, changing around it’s structure to suit both).

Resistance to Gravity Manipulation (The Arwing is equipped with the revolutionary G-Diffuser system, an anti-gravity device which allows the pilot to accelerate or decelerate instantaneously and perform a wide variety of high performance combat maneuvers), Space-Time Manipulation & Physics Manipulation (Can travel inside of a black hole just fine)
Intangibility (Material. With Power Shield, this powerful defensive shield can be obtained by taking a Shield Item, while the Power Shield is active, the arwing will become transparent and will not take damage from enemy attacks or collisions), Healing (With space relief, replenishes the shield health of an arwing. With Repair, restores two segments of the Arwing's shield meter), Enhanced Forcefield Creation (With Super Shield, surround the craft with a powerful barrier, making it impervious to damage for a limited time)

Superhuman Physical Characteristics, Human Achievements (Because of the influence of his upbringing, Fox was been trained his entire life, by his father and the Cornerian Academy becoming an excellent space pilot), Expert CQC Combatant (Can take out trained guards in close quarters, noted to be skilled with weapons and martial arts, can use a staff he just picked up in combat), Acrobatics (Shown here, and here), Vehicular Mastery (Master pilot, can effortlessly fly around the arwing, which is a newly developed prototype, to take down an entire armada, can pilot around in a tank and fire with accuracy even while rolling in it, can pilot an underwater submarine and roll around with it while firing with accuracy, can pilot a flying speeder), Weapon Mastery (Equipped with a blaster, capable of sword fighting with a general on the fly, can use a staff he just picked up in combat), Accelerated Development (Passive. Skill. Noted by Falco in “Farewell Beloved Falco” to have gotten more skilled even though there’s been a lack of battles due to peace returning after the events of 64, noted by Peppy in Assault to have improved his skills), Summoning (Can call the Great Fox to cover him), Information Analysis (The PDA can display maps, information, and acts as a compass for fuel cells), Forcefield Creation (Can create a forcefield that protects him from attacks), Earthquake Generation & Shockwave Generation (With the ground quake, unleashes a powerful earthquake that causes shockwaves, can stun even the toughest of enemies), Elemental Manipulation (Krystal's staff uses the elements of fire and ice), Fire Manipulation (With the fire blaster, shoots out fireballs), Ice Manipulation (With freeze blast, unleashes a blast of ice that instantly freezes the opponent), Transformation (Can transform with a disguise into a different species), Limited Flight (Can charge the staff with energy to give it a rocket boost upwards), Energy Projection (Can shoot a blast of energy, with regular blaster he can shoot energy beams), Homing Attack (With the homing launcher, shoots out a missile that homes in on the target), Invisibility & Stealth Mastery (With stealth suit, makes the user go invisible), Explosion Manipulation (With Grenades), Plasma Manipulation (With the plasma cannon, fires plasma beams).


Resistance to Extreme Colds (Can travel on ice mountain just fine), Extreme Heats (Can move around a volcano just fine), Acid Manipulation (Can withstand being in the acidic belly of Galdon), Poison Manipulation (Takes damage from toxins rather then being poisoned), Sealing (Krystal’s staff can remove seals), Extrasensory Perception (Can’t be sensed by the security bots), Fear Manipulation (Took the test of fear and overcame his fears)

Can move underwater unhindered, Flight & Spaceflight (The arwing is easily capable of space travel), Energy Manipulation (Can fire lasers), Homing Attack (The charged lasers have homing properties), Statistics Amplification (His rocket can accelerate temporarily with a speed boost), Explosion Manipulation (Can fire off smart bombs), Limited Attack Reflection & Electromagnetism Manipulation (By executing a barrel roll, the Arwing can also generate a electromagnetic shield which will deflect most optically based weapons, such as laser beams), Magnetism Manipulation (When rolling the Arwing creates a localized magnetic field which can be used to attract other objects), Velocity Manipulation (The Arwing is equipped with the revolutionary G-Diffuser system, an anti-gravity device which allows the pilot to accelerate or decelerate instantaneously and perform a wide variety of high performance combat maneuvers), Forcefield Creation (The Arwing's revolutionary G-diffuser system generates a force field that protects the ship from enemy fire and from the stresses of high speed aerobatics), Regeneration (Mid-Low. After a stage is complete the Arwing will automatically repair a broken wing), Extrasensory Perception (The Arwing is equipped with a holographic mapping system allowing it to switch between two external views and an in-cockpit view while in flight), Plasma Manipulation (In Star Fox Command Slippy adds a plasma shot to the Arwing), Plasma Manipulation (In Star Fox Command Slippy adds a plasma shot to the Arwing).


Resistance to Gravity Manipulation (The Arwing is equipped with the revolutionary G-Diffuser system, an anti-gravity device which allows the pilot to accelerate or decelerate instantaneously and perform a wide variety of high performance combat maneuvers)

Can move underwater unhindered, Flight & Spaceflight (The arwing is easily capable of space travel), Energy Manipulation (Can fire lasers), Homing Attack (The charged lasers have homing properties), Statistics Amplification (His rocket can accelerate temporarily with a speed boost), Explosion Manipulation (Can fire off smart bombs), Limited Attack Reflection & Electromagnetism Manipulation (By executing a barrel roll, the Arwing can also generate a electromagnetic shield which will deflect most optically based weapons, such as laser beams), Magnetism Manipulation (When rolling the Arwing creates a localized magnetic field which can be used to attract other objects), Velocity Manipulation (The Arwing is equipped with the revolutionary G-Diffuser system, an anti-gravity device which allows the pilot to accelerate or decelerate instantaneously and perform a wide variety of high performance combat maneuvers), Forcefield Creation (The Arwing's revolutionary G-diffuser system generates a force field that protects the ship from enemy fire and from the stresses of high speed aerobatics), Regeneration (Mid-Low. After a stage is complete the Arwing will automatically repair a broken wing), Extrasensory Perception (The Arwing is equipped with a holographic mapping system allowing it to switch between two external views and an in-cockpit view while in flight), Plasma Manipulation (In Star Fox Command Slippy adds a plasma shot to the Arwing), Plasma Manipulation (In Star Fox Command Slippy adds a plasma shot to the Arwing).

Resistance to Gravity Manipulation (The Arwing is equipped with the revolutionary G-Diffuser system, an anti-gravity device which allows the pilot to accelerate or decelerate instantaneously and perform a wide variety of high performance combat maneuvers)
Can move underwater unhindered, Enhanced Senses (The Blue-Marine was designed to use sonar), Energy Manipulation (Can shoot out energy blast), Limited Attack Reflection (With barrel roll), Explosion Manipulation, Homing Attack, & Limited Light Manipulation (Can shoot a torpedo that shines a bright enough light to help Fox see in the darkness of the ocean, the torpedo also homes in on targets), Electromagnetism Manipulation & Forcefield Creation (Just like the Arwing by rolling it can generate an electromagnetic forcefield)

Superhuman Physical Characteristics, Human Achievements (Is a trained pilot and leader who went through intense Cornerian training), Vehicular Mastery (Master pilot, can effortlessly pilot the Arwing and Landmaster, along with the various ships of Starlink), Weapon Usage (Has a pistol on his belt), Stealth Mastery (Can navigate through a captured Cornerian base without being caught), Social Influencing and Empowerment (Can motivate and inspire his team to do better, empowering them), Homing Attack (Can lock onto targets with his visor), Summoning (Can summon his teammates to his location to assist him in battle)

Superhuman Physical Characteristics, Flight & Spaceflight (The Arwing is easily capable of space travel), Energy Manipulation (Can fire lasers), Statistics Amplification (His rocket can accelerate temporarily with a speed boost), Explosion Manipulation (Can fire off nova bombs), Limited Attack Reflection (With the barrel roll, Fox can reflect some laser attacks), Velocity Manipulation (The Arwing is equipped with the revolutionary G-Diffuser system, an anti-gravity device which allows the pilot to accelerate or decelerate instantaneously and perform a wide variety of high performance combat maneuvers), Forcefield Creation (Has a shield around it to protect it from attacks), Regeneration (After a stage is complete the Arwing will refill it’s shield gauge), Extrasensory Perception (Equipped with a mini radar that can scan your location, enemy locations, allows you to find other planets in danger, allies, and lock onto enemies), Transformation & Pseudo-Body Control (The Arwing can enter a state of flight mode or walker mode, changing around it’s structure to suit both), Acrobatics (The Arwing in walker mode can perform side flips, mimicking the barrel roll), Hacking (The Arwing can hack into technology panels and computers).


Resistance to Gravity Manipulation (The Arwing is equipped with the revolutionary G-Diffuser system, an anti-gravity device which allows the pilot to accelerate or decelerate instantaneously and perform a wide variety of high performance combat maneuvers), Battlefield Removal (Type 2; The Space Graveyard contains a massive portal that teleports Venom away, which the Arwings are unaffected by), Extreme Heats and Extreme Colds (The Arwings are highly resistant to both Fichina and Titania's enviornment)

All previous abilities to a greater extent. Summoning and Transformation (The Arwing can summon any firearm onto its wings mid combat along with change its wing size, shape, and weight), Information Analysis (Can scan the DNA of lifeforms), Forcefield Creation (Can project a shield around itself), Dimensional Storage, Velocity Manipulation, and Technology Manipulation (The Arwing has a grapple beam that can store items and pull in enemy ships, preventing them from attacking and disabling their engines), Enhanced Regeneration (Can regenerate the Arwing's shields mid combat. Can be further enhanced by mods), Statistics Amplification (Various mods can alter and increase the Arwing's physical performance), Fire Manipulation, Heat Manipulation, Matter Manipulation, and Durability Negation (Can use Fire and Overheat class weapons, the latter of which tears apart armor at the molecular level to bypass defense), Ice Manipulation, Cold Manipulation, and Homing Attack (Can equip Frost and Freezed-based weapons, both of which can freeze opponents and those who touch the frozen area. Weapons like the Frost Barrage also have homing capabilities), Gravity Manipulation and Density Manipulation (Can increase the mass of enemies to prevent them from moving, crush them, or even pull in multiple opponents into one area), Black Hole Creation (The Imploder uses quantum superpositional technology to create mini-singularities, essentially making a Black Hole), Time Manipulation, Time Stop, and Temporal Battlefield Removal (Can alter space and time with the Levitator; locking opponents into a separate timestream, slowing them down and preventing them from attacking), Shockwave Generation (The Shockwave fires wave-like attacks at enemies).
Resistance to Fire Manipulation and Ice Manipulation (Mods reduce elemental damage by a fixed amount. The Meteor Mk2 engulfs the Arwing in fire when charging)


Equipment

*Arwing: The Arwing is the personal super-high performance combat spacecraft used by members of the Star Fox Team. Developed by Space Dynamics Co., Ltd., the Arwing is equipped with the revolutionary G-Diffuser system, an anti-gravity device which allows the pilot to accelerate or decelerate instantaneously and perform a wide variety of high performance combat maneuvers. By executing an aileron or barrel roll, the Arwing can also generate an electromagnetic shield which will deflect most optically based weapons, such as laser beams. The Arwings used by the Star Fox Team are much different from any production versions as they have been extensively modified with improved armor and advanced weapon systems, such as Hyper Laser Homing Bolts and Smart Bombs. Despite numerous revisions and redesigns over the course of the team's history, the many models of Arwings have maintained the balance of speed, power and performance that they are credited for. The Arwing starfighter is the primary battle vehicle of the Star Fox Team, and is almost the symbol of their team.

  • Blaster: This Laser Cannon, equipped in the nose of the Arwing, fires a powerful laser beam.
  • Twin Blaster: By collecting the Twin Blaster item, the arwing can fire two laser beam Blasters simultaneously, one from each wing. When one or both of its wings are destroyed, it will revert back to a single Blaster firing out of the ship's nose.
  • Nove Bomb: This will drop a bomb that damages all the enemies that are within range of the explosion.
  • Power Shield: This powerful defensive shield can be obtained by taking a Shield Item. While the Power Shield is active, the Arwing will become transparent (wire frame) and will not take damage from enemy attacks or collisions. The Power Shield will wear off after a certain number of objects have been collided with.

  • Krystal’s Staff: Krystal's Staff is a powerful weapon that belongs to Krystal, though was used by Fox in Star Fox Adventures. It is an incredible tool with many uses, some of which include acting as a switch to open a door, a lever to lift heavy rocks, a means to break crates, firing projectiles, firing ice, opening up seals, etcetera.
    • Blaster: Blaster is an advanced energy firing pistol that is kept often by Fox, Similar to the Arwing's lasers, the blaster could charge. It had a semi-lock, not a full lock.
    • Machine Gun: Sprays a steady stream of bullets. Particularly useful against infantry.
    • Gatling Gun: The Gatling Gun is an uncommon, but even more powerful version of the Machine Gun each shot does more damage than the aforementioned weapon and can be used to defeat heavily-armored enemies, but the gun holds fewer rounds and is less accurate, making it a close-range weapon.
    • Homing Launcher: The Homing Launcher is a very useful and powerful default weapon that appears in "Assault". It has an auto-lock feature and homing capabilities.
    • Sniper Rifle: The Sniper Rifle is a powerful default weapon available in "Star Fox: Assault". It is a high precision weapon equipped with a double magniscope for zooming, and armed with long range laser bullets that kill most enemies in one precise shot.
    • Plasma Cannon: Standard issue weaponry for Cornerian heavy infantry. The Plasma Cannon is typically used against aerial targets. It has endless ammo.
    • Grenade: The Grenade is an explosive default weapon available in "Star Fox: Assault". This powerful projectile generates a blast radius of 12 feet. It is advised to remain a safe distance from this weapon when deployed.
    • Sensor Bomb: Sensor Bombs are proximity mine-type explosives that are available in "Star Fox: Assault". Place these bombs with the fire button then wait for something to pass close by and set them off. May also be detonated by arms fire.
    • Barrier Sphere: The Barrier Sphere is an item in Star Fox: Assault which creates a shield around Fox when activated, making him completely invulnerable to harm for a limited time.
    • Bafomdad: Returns Fox McCloud back to life after their life is depleted.
    • Great Fox: Developed by Arspace Dynamics Co., Ltd., manufacturer of the Arwing fighter, Great Fox was custom built under the direction of James McCloud. Featuring 3 NTD-FX9 plasma engines, Great Fox is light-speed capable and has a real-space cruising speed that nearly matches the Arwing's. Power for its 2 T&B-H9 hyper laser cannons is routed directly from the plasma engines, giving the ship the ability to punch through even a Zeram-class Cruiser's shields. ROB 64 was developed in conjunction with Great Fox and is hard-wired to the ship's primary computer.
    • Arwing: The Arwing is the personal super-high performance combat spacecraft used by members of the Star Fox Team. Developed by Space Dynamics Co., Ltd., the Arwing is equipped with the revolutionary G-Diffuser system, an anti-gravity device which allows the pilot to accelerate or decelerate instantaneously and perform a wide variety of high performance combat maneuvers. By executing an aileron or barrel roll, the Arwing can also generate an electromagnetic shield which will deflect most optically based weapons, such as laser beams. The Arwings used by the Star Fox Team are much different from any production versions as they have been extensively modified with improved armor and advanced weapon systems, such as Hyper Laser Homing Bolts and Smart Bombs. Despite numerous revisions and redesigns over the course of the team's history, the many models of Arwings have maintained the balance of speed, power and performance that they are credited for. The Arwing starfighter is the primary battle vehicle of the Star Fox Team, and is almost the symbol of their team.
      • Weapon Systems: Advanced propulsion systems and spaceframe design give the Arwing superior atmospheric and space flight capabilities in combat. The Arwing's weaponry represents the cutting edge in Cornerian military technology, giving this formidable fighter the equivalent firepower of a front-line space cruiser.
      • Blaster: The Arwing's fires a single laser cannon, but once one or more Laser Upgrade is collected it’s power increases.
      • Twin Blaster: By collecting the Twin Blaster item, the arwing can fire two laser beam Blasters simultaneously, one from each wing. When one or both of its wings are destroyed, it will revert back to a single Blaster firing out of the ship's nose.
      • Smart Bomb: This will drop a bomb that damages all the enemies that are within range of the explosion.
    • Landmaster: The Landmaster tank was originally being developed by Space Dynamics Co., Ltd. as an armored exploration vehicle. However, when the Star Fox Team required a land based combat vehicle, it was converted by adding stronger battle armor and weapons systems. The only prototype is now part of the Star Fox Team's arsenal. Although primarily a ground based assault weapon, the Landmaster can also hover for a short time, and can roll from side to side to help it avoid land mines and enemy attacks. In Star Fox: Assault, the Landmaster's appearance improved greatly: The design looks more complex and the turret can now swivel in more directions which makes it more effective. It now has four all-terrain wheels instead of traditional tank treads, which decreases traction but increases mobility, and its barrel roll technique now creates a deflection shield around the vehicle. Unfortunately, it can no longer uses Nova Bombs, has a much slower rate of fire (though the projectiles are significantly more powerful), and has lighter armor. It also has been modified to be an anti-aircraft vehicle.
    • Blue-Marine: The mechanical genius of the Star Fox Team, Slippy Toad, kitbashed the Blue-Marine out of spare parts and scrap metal. Although originally intended as a recreational vehicle, it was pressed into service when the Star Fox Team was called to action on the water world of Aquas. Since some of its parts originally came from Arwings, the Blue-Marine shares some characteristics with the star fighter. For example, it has a similar laser cannon, and by rolling it can generate an electromagnetic force field. It is a testament to Slippy's engineering skill that the Blue-Marine could be made battle-worthy on such short notice. The submersible has one weakness, and this is the fact that its visual sensors were not designed to work in the darkness of great depths; it was instead designed to use sonar. Therefore, in order to see clearly in the murky abyss, the Blue-Marine must use "Light Bomb" torpedoes, of which it has an unlimited supply.
      • Torpedo: The Blue-Marine is armed with a Homing Torpedo launcher, able to fire an unlimited supply of "Light Bomb" underwater based projectiles that can be locked onto its target with the use of a Targeting Computer, in place of Charged Lasers. The submersible has one weakness, and this is the fact that its visual sensors were not designed to work in the darkness of great depths; it was instead designed to use sonar. Therefore, in order to see clearly in the murky abyss, the Blue-Marine must use "Light Bomb" torpedoes, of which it has an unlimited supply.


    • Laser Cannon: This Laser Cannon, equipped in the nose of the Arwing, fires a powerful laser beam. As of Starlink, they have been moved to the wings and classified as Kinetic Weapons.
    • Twin Blaster: By collecting the Twin Blaster item, the Arwing can fire two laser beam Blasters simultaneously, one from each wing. When one or both of its wings are destroyed, it will revert back to a single Blaster firing out of the ship's nose.
    • Nove Bomb: This will drop a bomb that damages all the enemies that are within range of the explosion.
    • Power Shield: This powerful defensive shield can be obtained by taking a Shield Item. While the Power Shield is active, the Arwing will become transparent (wire frame) and will not take damage from enemy attacks or collisions. The Power Shield will wear off after a certain number of objects have been collided with.


    • Shredder: Based on human military designs, Shredder is a tri-barrel rotary firearm that sprays Kinetic projectiles. Able to cut through most forms of resistance, it's never a bad choice in a fight.
    • Shredder Mk2: This upgraded version of the Shredder funnels projectiles into the tri-barrel assembly more quickly, resulting in a lot more pain per second than the standard variant.
    • Gauss Gun Mk2: Outfitted with additional racks of electromagnetic coils, which are then enhanced with modified Kinetic stabilizers, the Mk.2 is a significant improvement on the standard Gauss Gun in every way. It even looks cooler!
    • Iron Fist: Named for the famous Outlaw warlord who invented it, Iron Fist is a brutal close-range shrapnel launcher that smashes through even the most durable of defenses. Its short range was intentionally designed so that its creator could look her foes in the eye when they met their end.
    • Shockwave: Initially designed as a non-lethal crowd dispersal device, the intensity of Shockwave's concussive blast wave became much too dangerous for use against anyone except those the user would like to see shattered into a million pieces.

    • Frost Barrage: Engineered to capitalize on the strategic benefits of homing technology, Frost Barrage launches a volley of guided missiles that spread frost over the target on impact. For those looking to chill their enemies out, there's no better option.
    • Hailstorm: Hailstorm adapts the four barrels of the Shredder to deliver cryo-enhanced projectiles, firing in short, accurate bursts that Frost the target with deadly precision.
    • Freeze Ray Mk2: This advanced weapon is souped-up with extra mod capacity. Charge up and release a high-intensity cryolaser that encases targets in ice.

    • Volcano: This tri-barrel firearm uses heat-energy recyclers to enhance its projectiles. The longer the trigger is held down, the hotter it gets, and the more damage is dishes out.
    • Flamethrower: Like it says on the box, this fuel-injected incendiary device throws flames in a wide arc, capable of dealing continuous damage to enemies who are set ablaze. Flamethrower also creates environmental chaos, which savvy fighters can use to their advantage.
    • Fury Cannon: This devastating wing-mounted cannon fires a self-propelled rocket projectile that ignites in a scorching blast of flame on impact. Few weapons in the Initiative arsenal can deal as much damage in as little time.
    • Meteor Mk2: The supercharged Mk.2 version of Meteor projects an even more intense field of heat around its user, turning them into a flaming ball of fiery death for anyone unlucky enough to get in their way.

    • Levitator: The same antigrav technology that keeps the Initiative's ships afloat can be supercharged for offensive purposes, leading to weapons like the Levitator. Its self-guided missiles are designed to trap enemies in suspension and remove their ability to fight back.
    • Levitator Mk2: The advanced matter-antimatter annihilation system of Levitator Mk. 2 make its Stasis missiles even more potent than its standard variant. Enemies caught in multiple blasts will experience the confusion and pain of a Stasis Overload.
    • Jaunt: The unique antigrav exhaust system of Jaunt adds to it's propulsive power, helping to thrust the user forward while projecting a Stasis field around them, Nothing else can scatter a crowd of targets with the same explosive strength.

    • Crusher: A wing-mounted singularity engine gives Crusher the power to create miniature Gravity Wells around it's target. Any projectiles caught in the well will be drawn inward for bonus damage.
    • Nullifier: The result of Outlaw weapons experimentation, Nullifier launches a volley of guided missiles tipped with mass-enhancing warheads, creating an intense Vortex of crushing Gravity at their target's location. If the impact doesn't get 'em, the Gravity will.
    • Imploder: The pinnacle of gravity-based weaponry, Imploder uses quantum superpositional technology to create mini-singularities and translate them along a linear axis towards their target Simply put: it's a cannon that literally fires black holes.


    Notable Techniques


    • Blaster: This Laser Cannon, equipped in the nose of the Arwing, fires a powerful laser beam.
    • Twin Blaster: By collecting the Twin Blaster item, the arwing can fire two laser beam Blasters simultaneously, one from each wing. When one or both of its wings are destroyed, it will revert back to a single Blaster firing out of the ship's nose.
    • Nove Bomb: This will drop a bomb that damages all the enemies that are within range of the explosion.

  • Fire Blaster: The multipurpose Fire Blaster, the first upgrade, allows one to shoot a fireball from the Staff. It works for ground combat, but it's also useful for activating Fire Blaster switches, blowing up Bomb Spore Planets, lighting torches, and fighting enemies from the sky.
    • Ice Blaster: The Ice Blaster is devastating in combat. Freezing foes and then shattering them with a single blow from the Staff. The range is limited, so it's not so good against flying enemies. The Ice Blaster also extinguishes flames.
    • Rocket Boost: Gives Fox the ability to boost himself straight upwards with the Staff to reach high ledges.
    • Ground Quake: For defeating a swarm of enemies, it also stuns medium-sized foes, exposing their weak spots. The Ground Quake attack takes a while to develop, and Fox is vulnerable during the windup. Getting hit then interrupts his attack. The quake also activates specific ground switches.
      • Super Ground Quake: The Super Ground Quake can stun some of the largest enemies. Fox can take damage while the attack is developing, but an enemy hit will not interrupt the Super Ground Quake.
    • Forcefield: Generates a forcefield around Fox protecting him from attacks and reflecting them back at the opponent.
    • Portal Opener: Fox can use this spell to open magically closed metal doors throughout Dinosaur Planet.
    • SharpClaw Disguise: Fox will wear a disguise to fool the enemy into thinking he’s an ally, he cannot use the staff while in the disguise.
    • Blaster: Blaster is an advanced energy firing pistol that is kept often by Fox, Similar to the Arwing's lasers, the blaster could charge. It had a semi-lock, not a full lock.
    • Machine Gun: Sprays a steady stream of bullets. Particularly useful against infantry.
    • Gatling Gun: The Gatling Gun is an uncommon, but even more powerful version of the Machine Gun each shot does more damage than the aforementioned weapon and can be used to defeat heavily-armored enemies, but the gun holds fewer rounds and is less accurate, making it a close-range weapon.
    • Homing Launcher: The Homing Launcher is a very useful and powerful default weapon that appears in "Assault". It has an auto-lock feature and homing capabilities.
    • Sniper Rifle: The Sniper Rifle is a powerful default weapon available in "Star Fox: Assault". It is a high precision weapon equipped with a double magniscope for zooming, and armed with long range laser bullets that kill most enemies in one precise shot.
    • Plasma Cannon: Standard issue weaponry for Cornerian heavy infantry. The Plasma Cannon is typically used against aerial targets. It has endless ammo.
    • Grenade: The Grenade is an explosive default weapon available in "Star Fox: Assault". This powerful projectile generates a blast radius of 12 feet. It is advised to remain a safe distance from this weapon when deployed.
    • Sensor Bomb: Sensor Bombs are proximity mine-type explosives that are available in "Star Fox: Assault". Place these bombs with the fire button then wait for something to pass close by and set them off. May also be detonated by arms fire.
    • Blaster: The Arwing's fires a single laser cannon, but once one or more Laser Upgrade is collected it’s power increases.
    • Twin Blaster: By collecting the Twin Blaster item, the arwing can fire two laser beam Blasters simultaneously, one from each wing. When one or both of its wings are destroyed, it will revert back to a single Blaster firing out of the ship's nose.
    • Smart Bomb: This will drop a bomb that damages all the enemies that are within range of the explosion.
    • Torpedo: The Blue-Marine is armed with a Homing Torpedo launcher, able to fire an unlimited supply of "Light Bomb" underwater based projectiles that can be locked onto its target with the use of a Targeting Computer, in place of Charged Lasers. The submersible has one weakness, and this is the fact that its visual sensors were not designed to work in the darkness of great depths; it was instead designed to use sonar. Therefore, in order to see clearly in the murky abyss, the Blue-Marine must use "Light Bomb" torpedoes, of which it has an unlimited supply.


    • Blaster: This Laser Cannon, equipped in the nose of the Arwing, fires a powerful laser beam.
    • Twin Blaster: By collecting the Twin Blaster item, the arwing can fire two laser beam Blasters simultaneously, one from each wing. When one or both of its wings are destroyed, it will revert back to a single Blaster firing out of the ship's nose.
    • Nova Bomb: This will drop a bomb that damages all the enemies that are within range of the explosion.

    Other

    Standard Tactics: Fox will always fight in his Arwing where he will fire various lasers and nova bombs, along with using a barrel roll to reflect attacks.

    Weaknesses: Can lose the twin lasers if too much damage is taken and can lose to the power shield if it collides with too many objects.

    Standard Tactics: While on ground Fox will use various different weapons and deftly shoot with each one, along with calling for his Landmaster or Arwing, if he needs to go underwater he will call for the Blue-Marine, with Krystal’s staff he will use martial arts along with some of the elemental powers in its disposal and its energy projection. In an Arwing he will fire and fly around deftly trying to find the enemy’s weak spot.

    Weaknesses: Can lose the twin lasers if too much damage is taken and can lose to the power shield if it collides with too many objects.

    Standard Tactics: Fox will always fight in his Arwing where he will use various weapons from team Starlink that he can teleport onto the Arwing, along with using a barrel roll to reflect attacks.

    Weaknesses: Can lose the twin lasers if too much damage is taken and can lose to the power shield if it collides with too many objects.

    Notes

    Vehicles

    For the vehicle profiles, click the following:

    Articles About Fox McCloud's Vehicles
    Vehicles Arwing - Arwing II - Landmaster - Great Fox - Blue-Marine
    This dropdown contains a full run-down of the vehicle profile if one does not wish to go to the vehicle profile.
    Articles About Arwing
    Vehicles Arwing - Arwing II

    Background

    The Arwing is the personal super-high performance combat spacecraft used by members of the Star Fox Team. Developed by Space Dynamics Co., Ltd., the Arwing is equipped with the revolutionary G-Diffuser system, an anti-gravity device which allows the pilot to accelerate or decelerate instantaneously and perform a wide variety of high performance combat maneuvers. By executing an aileron or barrel roll, the Arwing can also generate an electromagnetic shield which will deflect most optically based weapons, such as laser beams. The Arwings used by the Star Fox Team are much different from any production versions as they have been extensively modified with improved armor and advanced weapon systems, such as Hyper Laser Homing Bolts and Smart Bombs. Despite numerous revisions and redesigns over the course of the team's history, the many models of Arwings have maintained the balance of speed, power and performance that they are credited for. The Arwing starfighter is the primary battle vehicle of the Star Fox Team, and is almost the symbol of their team.

    The Arwing is the personal super-high performance combat spacecraft used by members of the Star Fox Team. Developed by Space Dynamics Co., Ltd., the Arwing is equipped with the revolutionary G-Diffuser system, an anti-gravity device which allows the pilot to accelerate or decelerate instantaneously and perform a wide variety of high performance combat maneuvers. By executing an aileron or barrel roll, the Arwing can also generate an electromagnetic shield which will deflect most optically based weapons, such as laser beams. The Arwings used by the Star Fox Team are much different from any production versions as they have been extensively modified with improved armor and advanced weapon systems, such as Hyper Laser Homing Bolts and Smart Bombs. Despite numerous revisions and redesigns over the course of the team's history, the many models of Arwings have maintained the balance of speed, power and performance that they are credited for. The Arwing starfighter is the primary battle vehicle of the Star Fox Team, and is almost the symbol of their team. {

    General Information

    Codex Statistics

    Grade: S

    Tier: High 6-A, Higher with Twin Blasters Type A and B, Booster and Retro Rockets, and Nova Bombs

    Cardinality: Finite

    Dimensionality: 3-D

    Attack Potency: Multi-Continent level (Can defeat the Rock Crusher which are capable of reducing planetoids into cosmic space dust[10], with planetoids typically having a gravitational binding energy of 2.335E+28 Joules), Higher with Twin Blasters Type A and B (Both Twin Blaster Modules are direct upgrades over the standard Blaster[11]), Booster and Retro Rockets (Booster and Retro-Rockets are charged attacks from the Booster Meter[12], and Nova Bombs (Nova Bombs are bombs with massive destructive capability[12])

    Durability: Unknown normally (Is usually one-shotted by all attacks after the Arwing Shields are depleted), Multi-Continent level with shields (Can withstand attacks from the Rock Crusher)

    Speed: Supersonic+ in the atmosphere (Can move at Mach 4.2 at top speeds in the atmosphere), Speed of Light with Warp Speed (The Great Fox uses Warp Speed to travel at the speed of light across the Lylat System, which the Arwings display when in space)

    Attack Speed: Supersonic+ with barrel roll (Can move fast enough to deflect projectiles with the Barrel Roll[13]), Speed of Light with Blasters (The Blaster and Twin Blaster are powerful laser cannons that fire laser beams at rapid speed[11])

    Stamina: Unknown

    Range: Dozens of Meters with Blasters (The lasers from the Blasters go far outward only stopping once colliding with an enemy), Hundreds of Meters with Nova Bombs (Creates a massive explosion that extends across the entire screen), Interplanetary with Radar Sensing (Can detect trouble from other planets in the Lylat system with the Arwing's mini radars)

    Key: Star Fox 64 | Star Fox Adventures | Star Fox Assault

    Grade: S

    Powers and Techniques

    Superhuman Physical Characteristics, Flight & Spaceflight (The arwing is easily capable of space travel), Energy Manipulation (Can fire lasers), Statistics Amplification (His rocket can accelerate temporarily with a speed boost), Explosion Manipulation (Can fire off nova bombs), Limited Attack Reflection (With the barrel roll, Fox can reflect some laser attacks), Velocity Manipulation (The Arwing is equipped with the revolutionary G-Diffuser system, an anti-gravity device which allows the pilot to accelerate or decelerate instantaneously and perform a wide variety of high performance combat maneuvers), Forcefield Creation (Has a shield around it to protect it from attacks), Regeneration (After a stage is complete the Arwing will refill it’s shield gauge), Extrasensory Perception (Equipped with a mini radar that can scan your location, enemy locations, allows you to find other planets in danger, and allies plus items), Transformation & Pseudo-Body Control (The Arwing can enter a state of flight mode or walker mode, changing around it’s structure to suit both), Intangibility (Material. With Power Shield, this powerful defensive shield can be obtained by taking a Shield Item, while the Power Shield is active, the arwing will become transparent and will not take damage from enemy attacks or collisions), Healing (With space relief, replenishes the shield health of an arwing. With Repair, restores two segments of the Arwing's shield meter), Enhanced Forcefield Creation (With Super Shield, surround the craft with a powerful barrier, making it impervious to damage for a limited time).


    Resistance to Gravity Manipulation (The Arwing is equipped with the revolutionary G-Diffuser system, an anti-gravity device which allows the pilot to accelerate or decelerate instantaneously and perform a wide variety of high performance combat maneuvers), Space-Time Manipulation & Physics Manipulation (Can travel inside of a black hole just fine)

    Superhuman Physical Characteristics, Can move underwater unhindered, Flight & Spaceflight (The arwing is easily capable of space travel), Energy Manipulation (Can fire lasers), Homing Attack (The charged lasers have homing properties), Statistics Amplification (His rocket can accelerate temporarily with a speed boost), Explosion Manipulation (Can fire off smart bombs), Limited Attack Reflection & Electromagnetism Manipulation (By executing a barrel roll, the Arwing can also generate a electromagnetic shield which will deflect most optically based weapons, such as laser beams), Magnetism Manipulation (When rolling the Arwing creates a localized magnetic field which can be used to attract other objects), Velocity Manipulation (The Arwing is equipped with the revolutionary G-Diffuser system, an anti-gravity device which allows the pilot to accelerate or decelerate instantaneously and perform a wide variety of high performance combat maneuvers), Forcefield Creation (The Arwing's revolutionary G-diffuser system generates a force field that protects the ship from enemy fire and from the stresses of high speed aerobatics), Regeneration (Mid-Low. After a stage is complete the Arwing will automatically repair a broken wing), Extrasensory Perception (The Arwing is equipped with a holographic mapping system allowing it to switch between two external views and an in-cockpit view while in flight), Plasma Manipulation (In Star Fox Command Slippy adds a plasma shot to the Arwing), Plasma Manipulation (In Star Fox Command Slippy adds a plasma shot to the Arwing).

    Resistance to Gravity Manipulation (The Arwing is equipped with the revolutionary G-Diffuser system, an anti-gravity device which allows the pilot to accelerate or decelerate instantaneously and perform a wide variety of high performance combat maneuvers)

    Superhuman Physical Characteristics, Flight & Spaceflight (The Arwing is easily capable of space travel), Energy Manipulation (Can fire lasers), Statistics Amplification (His rocket can accelerate temporarily with a speed boost), Explosion Manipulation (Can fire off nova bombs), Limited Attack Reflection (With the barrel roll, Fox can reflect some laser attacks), Velocity Manipulation (The Arwing is equipped with the revolutionary G-Diffuser system, an anti-gravity device which allows the pilot to accelerate or decelerate instantaneously and perform a wide variety of high performance combat maneuvers), Forcefield Creation (Has a shield around it to protect it from attacks), Regeneration (After a stage is complete the Arwing will refill it’s shield gauge), Extrasensory Perception (Equipped with a mini radar that can scan your location, enemy locations, allows you to find other planets in danger, allies, and lock onto enemies), Transformation (Morphing) & Pseudo-Body Control (The Arwing can enter a state of flight mode or walker mode, changing around it’s structure to suit both), Acrobatics (The Arwing in walker mode can perform side flips, mimicking the barrel roll), Hacking (The Arwing can hack into technology panels and computers), Healing (With Shield Ring or Shield Star, replenishes the shield health of an Arwing), Invulnerability (With a supply container, the Arwing is granted brief invulnerability or enhanced weaponry).


    Resistance to Gravity Manipulation (The Arwing is equipped with the revolutionary G-Diffuser system, an anti-gravity device which allows the pilot to accelerate or decelerate instantaneously and perform a wide variety of high-performance combat maneuvers), Battlefield Removal (Application Based; The Space Graveyard contains a massive portal that teleports Venom away, which the Arwings are unaffected by), Extreme Heats and Extreme Colds (The Arwings are highly resistant to both Fichina and Titania's environment)

    All previous abilities to a greater extent, Summoning and Transformation (The Arwing can summon any firearm onto its wings mid combat along with change its wing size, shape, and weight), Information Analysis (Can scan the DNA of lifeforms), Forcefield Creation (Can project a shield around itself), Dimensional Storage, Velocity Manipulation, and Technology Manipulation (The Arwing has a grapple beam that can store items and pull in enemy ships, preventing them from attacking and disabling their engines), Enhanced Regeneration (Can regenerate the Arwing's shields mid combat. Can be further enhanced by mods), Statistics Amplification (Various mods can alter and increase the Arwing's physical performance), Fire Manipulation, Heat Manipulation, Matter Manipulation, and Durability Negation (Can use Fire and Overheat class weapons, the latter of which tears apart armor at the molecular level to bypass defense), Ice Manipulation, Cold Manipulation, and Homing Attack (Can equip Frost and Freezed-based weapons, both of which can freeze opponents and those who touch the frozen area. Weapons like the Frost Barrage also have homing capabilities), Gravity Manipulation and Density Manipulation (Can increase the mass of enemies to prevent them from moving, crush them, or even pull in multiple opponents into one area), Black Hole Creation (The Imploder uses quantum superpositional technology to create mini-singularities, essentially making a Black Hole), Time Manipulation, Time Stop, and Temporal Battlefield Removal (Can alter space and time with the Levitator; locking opponents into a separate timestream, slowing them down and preventing them from attacking), Shockwave Generation (The Shockwave fires wave-like attacks at enemies).
    Resistance to Fire Manipulation and Ice Manipulation (Mods reduce elemental damage by a fixed amount. The Meteor Mk2 engulfs the Arwing in fire when charging)


    Equipment


    • Blaster: This Laser Cannon, equipped in the nose of the Arwing, fires a powerful laser beam.
    • Twin Blaster: By collecting the Twin Blaster item, the arwing can fire two laser beam Blasters simultaneously, one from each wing. When one or both of its wings are destroyed, it will revert back to a single Blaster firing out of the ship's nose.
    • Nove Bomb: This will drop a bomb that damages all the enemies that are within range of the explosion.
    • Power Shield: This powerful defensive shield can be obtained by taking a Shield Item. While the Power Shield is active, the Arwing will become transparent (wire frame) and will not take damage from enemy attacks or collisions. The Power Shield will wear off after a certain number of objects have been collided with.

    • Weapon Systems: Advanced propulsion systems and spaceframe design give the Arwing superior atmospheric and space flight capabilities in combat. The Arwing's weaponry represents the cutting edge in Cornerian military technology, giving this formidable fighter the equivalent firepower of a front-line space cruiser.
    • Blaster: The Arwing's fires a single laser cannon, but once one or more Laser Upgrade is collected it’s power increases.
    • Twin Blaster: By collecting the Twin Blaster item, the arwing can fire two laser beam Blasters simultaneously, one from each wing. When one or both of its wings are destroyed, it will revert back to a single Blaster firing out of the ship's nose.
    • Smart Bomb: This will drop a bomb that damages all the enemies that are within range of the explosion.


    • Laser Cannon: This Laser Cannon, equipped in the nose of the Arwing, fires a powerful laser beam. As of Starlink, they have been moved to the wings and classified as Kinetic Weapons.
    • Twin Blaster: By collecting the Twin Blaster item, the Arwing can fire two laser beam Blasters simultaneously, one from each wing. When one or both of its wings are destroyed, it will revert back to a single Blaster firing out of the ship's nose.
    • Nove Bomb: This will drop a bomb that damages all the enemies that are within range of the explosion.
    • Power Shield: This powerful defensive shield can be obtained by taking a Shield Item. While the Power Shield is active, the Arwing will become transparent (wire frame) and will not take damage from enemy attacks or collisions. The Power Shield will wear off after a certain number of objects have been collided with.


    • Shredder: Based on human military designs, Shredder is a tri-barrel rotary firearm that sprays Kinetic projectiles. Able to cut through most forms of resistance, it's never a bad choice in a fight.
    • Shredder Mk2: This upgraded version of the Shredder funnels projectiles into the tri-barrel assembly more quickly, resulting in a lot more pain per second than the standard variant.
    • Gauss Gun Mk2: Outfitted with additional racks of electromagnetic coils, which are then enhanced with modified Kinetic stabilizers, the Mk.2 is a significant improvement on the standard Gauss Gun in every way. It even looks cooler!
    • Iron Fist: Named for the famous Outlaw warlord who invented it, Iron Fist is a brutal close-range shrapnel launcher that smashes through even the most durable of defenses. Its short range was intentionally designed so that its creator could look her foes in the eye when they met their end.
    • Shockwave: Initially designed as a non-lethal crowd dispersal device, the intensity of Shockwave's concussive blast wave became much too dangerous for use against anyone except those the user would like to see shattered into a million pieces.

    • Frost Barrage: Engineered to capitalize on the strategic benefits of homing technology, Frost Barrage launches a volley of guided missiles that spread frost over the target on impact. For those looking to chill their enemies out, there's no better option.
    • Hailstorm: Hailstorm adapts the four barrels of the Shredder to deliver cryo-enhanced projectiles, firing in short, accurate bursts that Frost the target with deadly precision.
    • Freeze Ray Mk2: This advanced weapon is souped-up with extra mod capacity. Charge up and release a high-intensity cryolaser that encases targets in ice.

    • Volcano: This tri-barrel firearm uses heat-energy recyclers to enhance its projectiles. The longer the trigger is held down, the hotter it gets, and the more damage is dishes out.
    • Flamethrower: Like it says on the box, this fuel-injected incendiary device throws flames in a wide arc, capable of dealing continuous damage to enemies who are set ablaze. Flamethrower also creates environmental chaos, which savvy fighters can use to their advantage.
    • Fury Cannon: This devastating wing-mounted cannon fires a self-propelled rocket projectile that ignites in a scorching blast of flame on impact. Few weapons in the Initiative arsenal can deal as much damage in as little time.
    • Meteor Mk2: The supercharged Mk.2 version of Meteor projects an even more intense field of heat around its user, turning them into a flaming ball of fiery death for anyone unlucky enough to get in their way.

    • Levitator: The same antigrav technology that keeps the Initiative's ships afloat can be supercharged for offensive purposes, leading to weapons like the Levitator. Its self-guided missiles are designed to trap enemies in suspension and remove their ability to fight back.
    • Levitator Mk2: The advanced matter-antimatter annihilation system of Levitator Mk. 2 make its Stasis missiles even more potent than its standard variant. Enemies caught in multiple blasts will experience the confusion and pain of a Stasis Overload.
    • Jaunt: The unique antigrav exhaust system of Jaunt adds to it's propulsive power, helping to thrust the user forward while projecting a Stasis field around them, Nothing else can scatter a crowd of targets with the same explosive strength.

    • Crusher: A wing-mounted singularity engine gives Crusher the power to create miniature Gravity Wells around it's target. Any projectiles caught in the well will be drawn inward for bonus damage.
    • Nullifier: The result of Outlaw weapons experimentation, Nullifier launches a volley of guided missiles tipped with mass-enhancing warheads, creating an intense Vortex of crushing Gravity at their target's location. If the impact doesn't get 'em, the Gravity will.
    • Imploder: The pinnacle of gravity-based weaponry, Imploder uses quantum superpositional technology to create mini-singularities and translate them along a linear axis towards their target Simply put: it's a cannon that literally fires black holes.


    Notable Techniques


    • Blaster: This Laser Cannon, equipped in the nose of the Arwing, fires a powerful laser beam.
    • Twin Blaster: By collecting the Twin Blaster item, the arwing can fire two laser beam Blasters simultaneously, one from each wing. When one or both of its wings are destroyed, it will revert back to a single Blaster firing out of the ship's nose.
    • Nove Bomb: This will drop a bomb that damages all the enemies that are within range of the explosion.

    • Blaster: The Arwing's fires a single laser cannon, but once one or more Laser Upgrade is collected it’s power increases.
    • Twin Blaster: By collecting the Twin Blaster item, the arwing can fire two laser beam Blasters simultaneously, one from each wing. When one or both of its wings are destroyed, it will revert back to a single Blaster firing out of the ship's nose.
    • Smart Bomb: This will drop a bomb that damages all the enemies that are within range of the explosion.

    • Blaster: This Laser Cannon, equipped in the nose of the Arwing, fires a powerful laser beam.
    • Twin Blaster: By collecting the Twin Blaster item, the arwing can fire two laser beam Blasters simultaneously, one from each wing. When one or both of its wings are destroyed, it will revert back to a single Blaster firing out of the ship's nose.
    • Nove Bomb: This will drop a bomb that damages all the enemies that are within range of the explosion.

    Other

    Weaknesses: Can lose the twin lasers if too much damage is taken and can lose to the power shield if it collides with too many objects.
    Articles About Arwing
    Vehicles Arwing - Arwing II

    Background

    The Arwing II is a weaker Arwing model used by Fox McCloud in Star Fox Command. It resembles the Arwing from Star Fox 64. It is equipped with Single Lock, a Single Laser, two Smart Bombs and a time bonus of 2 seconds canon at the beginning, but some choices of mission will see it being fit with Plasma Cannons, Twin Lasers, or a Multi-Lock. Fox is skeptical about these upgrades at first, and never seems to show his final opinion on them. The Arwing II is the sole choice of playable ship during the games's Versus Mode with the G-Diffusers highlighed in a different colour to tell players apart.

    General Information

    Name: Arwing II

    Origin: Star Fox

    Age: Unknown

    Classification: Spaceship

    Users: Fox McCloud

    Terrain: Lylat System outer space, sometimes used in atmosphere

    Codex Statistics

    Grade: S

    Tier: 6-C

    Cardinality: Finite

    Dimensionality: 3-D

    Attack Potency: Island level (The Arwing II is inferior in power to the original Arwing which can shoot asteroids in two which is calculated at this level)

    Durability: Island level with shields

    Speed: Unknown at cruise speed, Speed of Light with warp speed (Can travel to alternate sectors and planets in the lylat system in a short timeframe)

    Stamina: Limitless

    Range: Dozens of Meters with Nova Bomb (Can affect all enemies on the screen), Hundreds of Meters with lasers (The lasers go far outward into space only stopping once colliding with an enemy)


    Powers and Techniques

    Superhuman Physical Characteristics, Can move underwater unhindered, Flight & Spaceflight (The arwing is easily capable of space travel), Energy Manipulation (Can fire lasers), Homing Attack (The charged lasers have homing properties), Statistics Amplification (His rocket can accelerate temporarily with a speed boost), Explosion Manipulation (Can fire off smart bombs), Limited Attack Reflection & Electromagnetism Manipulation (By executing a barrel roll, the Arwing can also generate a electromagnetic shield which will deflect most optically based weapons, such as laser beams), Magnetism Manipulation (When rolling the Arwing creates a localized magnetic field which can be used to attract other objects), Velocity Manipulation (The Arwing is equipped with the revolutionary G-Diffuser system, an anti-gravity device which allows the pilot to accelerate or decelerate instantaneously and perform a wide variety of high performance combat maneuvers), Forcefield Creation (The Arwing's revolutionary G-diffuser system generates a force field that protects the ship from enemy fire and from the stresses of high speed aerobatics), Regeneration (Mid-Low. After a stage is complete the Arwing will automatically repair a broken wing), Extrasensory Perception (The Arwing is equipped with a holographic mapping system allowing it to switch between two external views and an in-cockpit view while in flight), Plasma Manipulation (In Star Fox Command Slippy adds a plasma shot to the Arwing), Plasma Manipulation (In Star Fox Command Slippy adds a plasma shot to the Arwing).
    Resistance to Gravity Manipulation (The Arwing is equipped with the revolutionary G-Diffuser system, an anti-gravity device which allows the pilot to accelerate or decelerate instantaneously and perform a wide variety of high performance combat maneuvers)


    Equipment

    • Weapon Systems: Advanced propulsion systems and spaceframe design give the Arwing II superior atmospheric and space flight capabilities in combat. The Arwing II's weaponry represents the cutting edge in Cornerian military technology, giving this formidable fighter the equivalent firepower of a front-line space cruiser.
    • Blaster: The Arwing II's fires a single laser cannon, but once one or more Laser Upgrade is collected it’s power increases.
    • Twin Blaster: By collecting the Twin Blaster item, the Arwing II can fire two laser beam Blasters simultaneously, one from each wing. When one or both of its wings are destroyed, it will revert back to a single Blaster firing out of the ship's nose.
    • Smart Bomb: This will drop a bomb that damages all the enemies that are within range of the explosion.

    Notable Techniques

    • Blaster: The Arwing II's fires a single laser cannon, but once one or more Laser Upgrade is collected it’s power increases.
    • Twin Blaster: By collecting the Twin Blaster item, the Arwing II can fire two laser beam Blasters simultaneously, one from each wing. When one or both of its wings are destroyed, it will revert back to a single Blaster firing out of the ship's nose.
    • Smart Bomb: This will drop a bomb that damages all the enemies that are within range of the explosion.

    Other

    Weaknesses: Can lose the twin lasers if too much damage is taken.

    Background

    The Landmaster is a tank used by the Star Fox Team, designed by Slippy Toad and was originally being developed by Space Dynamics Co., Ltd. as an armored exploration vehicle. However, when the Star Fox Team required a land based combat vehicle, it was converted by adding stronger battle armor and weapons systems. The only prototype is now part of the Star Fox Team's arsenal. Although primarily a ground based assault weapon, the Landmaster can also hover for a short time, and can roll from side to side to help it avoid land mines and enemy attacks. Since Corneria's defense forces do not have a tank corps, the Star Fox Team's Landmaster is the only vehicle that can do the job.

    This dropdown contains the synopsis of Landmaster’s history. Read at your own risk as you may be spoiled otherwise!

    In "Star Fox 64", the Landmaster tank makes its first appearance, looking very similar to the T57 AAP Tank, sporting the familiar blue and white color schemes of other Star Fox team vehicles. There are two blue G-Diffuser fins at the back, and the Star Fox team logo is adorned on the sides, just like the Arwing. A large laser turret sits on the front end of the car. *In Star Fox 64, the Landmaster has the ability to launch bombs and use a booster, but lacks these attribute in Star Fox: Assault, though it can still do a shorter boost. In the Main Game mode of "Star Fox 64", the Landmaster tank is only used on two missions. On the red planet Titania, the Landmaster was deployed because of the sandstorms that covered the skies, in the search for Slippy Toad who crashed onto the planet. On Macbeth, Fox needed the Landmaster to closely follow and derail the Forever Train.

    In "Assault", the Landmaster has a technicality and aesthetic design update, now having the wheels instead of tank treads. When Fox was quickly surrounded on Katina's Outpost Base by the new and overwhelming Aparoids, the new improved Landmaster was summoned to help hime deal with the threat. But the Great Fox's targeting systems were not entirely accurate enough for desired transmission. On the forever winter planet Fichina, the heavy Landmaster was used in place of the Arwing to drive through the blizzards that made flight unsuitable, however, the tank was too large to fit inside the Climate control center. On Sauria and the Aparoid Homeworld, the Landmaster was used in conjunction with the Arwing to allow a strategic switch in vehicle conditions, it was still nevertheless too large to take into the central caves and ruins.

    General Information

    Name: Landmaster

    Origin: Star Fox

    Age: Unknown (Was in the prototype phase when Andross attacked the Lylat System)

    Classification: Tank

    Users: Fox McCloud, Falco Lombardi, Slippy Toad, Peppy Hare, Krystal

    Codex Statistics

    Key: Star Fox 64 | Star Fox Assault

    Grade: S | S

    Tier: 6-C | At least 6-C

    Cardinality: Finite

    Dimensionality: 3-D

    Attack Potency: Island level (The landmaster’s cannon is more powerful the the Arwing’s base weapon which can shoot asteroids in two which is calculated at this level) | At least Island level (The Landmaster has been refined and improved, due to it being an important attack vehicle fort he Star Fox Crew and uses the same parts as the Arwing it should be comparable to Star Fox Assault's Arwing, which the Arwing has been refined and improved to have the strongest firepower in the Lylat System)

    Durability: Island level with shields | At least Island level with shields

    Speed: Unknown

    Stamina: Limitless

    Range: Hundreds of Meters with lasers (The lasers go far outward into space only stopping once colliding with an enemy)


    Powers and Techniques

    Superhuman Physical Characteristics, Flight (Is equipped with it’s own hovering jet, allowing it to hover even during combat), Has a boost function, Energy Manipulation & Homing Attack (Can shoot charged lasers that have homing properties), Acrobatics (Despite being a tank it is perfectly capable of doing a rolling maneuver and move just fine), Explosion Manipulation (Can fire off smart bombs), Limited Attack Reflection & Electromagnetism Manipulation (By executing a barrel roll, the Landmaster can also generate a electromagnetic shield which will deflect most optically based weapons, such as laser beams), Magnetism Manipulation (When rolling the Landmaster creates a localized magnetic field which can be used to attract other objects)


    Other

    Weaknesses: Nothing notable.
    Articles About Great Fox
    Continuities Main Games - Star Fox Command

    Background

    The Great Fox is the space aircraft carrier and dreadnought-class flagship that serves as mobile headquarters, launching platform, tactical support and residence of the elite Star Fox squadron, who travel across space defending the peace and innocent lives from other-worldly threats. It is equipped with 3 NTD-FX9 plasma engines that give it the capability to warp between planets. In addition, the ship is streamlined for atmospheric re-entry, making it capable of landing the Landmaster or Blue-Marine if necessary. Great Fox is stocked with all manner of supplies for the Star Fox Team, including food, clothing and replacement parts. In fact, Great Fox is the mobile home of the Star Fox Team. The late James McCloud contracted Space Dynamics Co., Ltd., to build Great Fox, and took out an 80-year loan to pay for its construction. The Star Fox Team is still using the prize money from their mercenary mission to repay this loan. ROB 64, the robotic pilot of Great Fox, is wired directly into the ship's controls. Even though Great Fox rarely participates in the Star Fox Team's missions, it is a very important asset for the team. Despite the impressive defenses, Great Fox is extremely vulnerable to certain types of attacks, but the Star Fox Team will gladly do whatever it takes to protect their home when away from Corneria.

    This dropdown contains the synopsis of Great Fox’s history. Read at your own risk as you may be spoiled otherwise!

    Under the exclusive order of James McCloud, the Great Fox (along with ROB 64 as the main operations pilot and essentially ship "voice") was developed and constructed by Arspace Dynamics. The Great Fox was originally to serve the Star Fox team as a carrier & repair facility for the team's Arwings, as well as acting in a logistical capacity by transferring supplies to the combat zones when needed. The customised specifications and technical capabilities of the mothership made it so expensive, James had to take out an 80-year low interest mortgage to ensure the ship was properly built to it's maximum potential. Since James never managed to use this mothership himself, due to disappearing and presumably perishing on Venom before the ship was completed, the Great Fox was still relatively new when James' only son Fox took ownership of the ship to re-form the Star Fox Team following his father's apparent death, and taking ownership of the ship debts too.

    As the flagship and mobile HQ of the newly reformed Star Fox Team, the Great Fox played a major role in the Cornerian war against Andross's Empire in the evil emperor's conquest of the entire Lylat System.

    The ship's first major assignment was when ROB received General Pepper's urgent distress call, requesting the Star Fox team's aid in breaking off the invasion of Corneria by Andross's overwhelming space fleets, and then recapturing the occupied territories of the Lylat System, and ultimately invading Venom itself, where Andross would need to be defeated to end the war.

    Due to the vast numbers of asteroids making a clear flight path nearly impossible, the Great Fox moved up in front of the four Arwings, blasting some of the free floating space rocks to make a more clear head start.

    As the Missions on Titania and Macbeth required the use of the Landmaster tank to stay close to the ground, the Great Fox launched the tank from the front bay so Fox could follow ROB's directions in the search for the recently lost Slippy after he crash landed and was captured by the Goras, and to closely follow the Forever Train before it could reach the supply depot. After the Mission on Macbeth was achieved, the Great Fox flew low enough to bring Fox's Landmaster back in, but while on Titania, he used the tanks hover jets to enter the mothership through the back door.

    As the Mission required the use of Slippy's experimental attack submarine, the Great Fox complied with Fox's orders to launch the Blue-Marine into the Aquas Ocean, by submerging itself halfway into the sea to drop off the submarine from the front hangar.

    In the most important role it played in the war, the Great Fox came under a surprise attack from six powerful Copperhead Missiles under guidance from the advanced Invader III fighters in the Sector Z combat zone. Since the Missiles were launched at a short distance at an angled flight path, the Great Fox was unable to defend itself from the sidelines and landed the four Arwings to take out the attackers.

    Due to the many battleships creating barricades to prevent the Star Fox team from reaching Venom's air space, after ROB sent out a signal to indicate readiness, the Great Fox moved into position to give cover fire and blast any cruisers to disable their shields and render them even more vulnerable to the Arwings.

    After Fox defeated Andross in his palace on Venom, the Great Fox flew back to Corneria with the four Arwings in tow so the victorious Star Fox team could meet with General Pepper. In the midst of the General's promotional proposal and Fox's polite decline, ROB contacted Fox to inform him that the Great Fox were fully prepared to leave, motivating the Star Fox team to head off to their next Mission.

    In the years following the defeat of Andross, the Great Fox soon fell into a state of disrepair, due to lack of funds (with freelance work becoming harder to come by) to keep up maintenance. Its exterior armor began to deteriorate, and it's engine power decreased considerably, to the point where the ship was only able to drift with its boosters. Also, the weapon systems ceased to work, as such Fox was unable to count on space support while chasing down and battling the resurrected Andross out in space above Dinosaur Planet, where the Great Fox was orbiting.

    With the reward money received by General Pepper for successfully saving Sauria from destruction and the Lylat system from devastation, the Star Fox team were able to do exactly what Peppy had in mind and completely overhaul the worn out Great Fox. It now appeared as a much sleeker and cleaner looking ship, inside and out, and also added new equipment. This included a long-range transfer system that can send Arwings and Landmasters to a planet's surface when needed, though the team's leader Fox McCloud indicated that it had poor targeting systems. The ship served the team well, allowing Star Fox to appear where needed throughout Lylat during the Aparoid Invasion. Eventually, the Great Fox led a fleet of Cornerian Defense Force warships to the Aparoid Homeworld, where in the conclusion of the battle, a large swarm of Aparoid Crawlers attacked the Great Fox out in space, while the team was trying to gain access to the planet's core. Its systems compromised and, due to the lack of proper weaponry on exposed areas of the ships' hull, it soon fell prey and was infected by the machine-assimilating aliens. Before the Great Fox could be compromised, despite ROB knowing it not survive much longer and would result in their deaths, he did as he was told when Peppy ordered the ship to divert all remaining energy to the main laser cannons and vaporised the entire Aparoid city to clear a straight path towards the Anti-Laser Shield blocking the main entrance to the core. Against the four Arwing pilots pleading him to stay with them, Peppy deliberately ignored them by heroically spearheading the mothership into the shield to allow the four Arwings to get through, but this crashing blow crippled the ship and endangered Peppy and ROB's lives since the shield was undergoing a restoration of itself and would soon return and engulf them in an explosion.

    After the Aparoid Homeworld went into meltdown, even though the Great Fox ship was destroyed by the shields restoration and the crew believed to have perished, Slippy managed spot a flashing beacon amidst the wreckage of the Homeworld, revealing that Peppy and ROB escaped at the last moment in the ship's bridge, which could also serve in an escape pod function. The pod, rejoining the team following the destruction of the planet, flew back to Corneria.

    General Information

    Name: Great Fox

    Origin: Star Fox

    Age: Unknown (Was in the prototype phase when Andross attacked the Lylat System)

    Classification: Spaceship

    Users: Fox McCloud, Falco Lombardi, Slippy Toad, Peppy Hare, Krystal, James McCloud (formerly), ROB 64

    Codex Statistics

    Key: Star Fox 64 | Star Fox Adventures | Star Fox Assault

    Grade: S | S | S

    Tier: 6-C | 6-C | At least 6-C

    Cardinality: Finite

    Dimensionality: 3-D

    Attack Potency: Island level (The Great Fox can casually destroy asteroids which is calculated at this level) | Island level (Weaker then before) | At least Island level (Can ram through shields that not even the Star Fox Assault Arwing can destroy)

    Durability: Island level with shields | Island level with shields | At least Island level with shields

    Speed: Unknown at cruise speed, Speed of Light in the Great Fox (Stated to be able to move at light-speed when not in cruising speed)

    Stamina: Limitless

    Range: Hundreds of Meters with lasers (The lasers go far outward into space only stopping once colliding with an enemy)


    Powers and Techniques

    Superhuman Physical Characteristics, Flight & Spaceflight (Naturally flies in space), Energy Manipulation (Can fire out powerful energy lasers), Portal Creation (The Great Fox can open a portal to reach other planets at lightspeed)


    Other

    Weaknesses: Can lose the twin lasers if too much damage is taken.

    Note

    • This is the Great Fox of Star Fox 64, Adventures, and Assault. The one in Command is a different model.

    Background

    The Blue-Marine is a medium-sized, experimental, and unpredictable assault submersible designed by Slippy Toad, and constructed by Space Dynamics Co., Ltd, with help from his father Beltino Toad, for the Star Fox Team to use on the mission in Aquas in the Lylat Wars. Originally, it was designed for recreational use, but after Fox told Slippy that they were going to do a mission on Aquas that needed a submersible, Slippy and Beltino modified the submarine as an assault/attack experimental and unpredictable one for battle and war instead of the original idea of it being recreational entirely. The Blue-Marine's maximum dive is 2,000 space meters below the surface level of water, making it a powerful, destructive, and unpredictable assault submersible.

    During the Lylat Wars, because the Cornerian Intelligence detected Andross's Empire causing havoc in the oceans of Aquas but had no resources to deal with it themselves, the experimental Blue-Marine was first (and last) used in battle on the orders of General Pepper by the Star Fox Team. There it was used to destroy the underwater bio-weapon called Bacoon who was controlling and polluting the planet. It's widely believed that when Bacoon was defeated, the pollution caused by it went away, and Aquas reverted to the way it looked before the Lylat Wars. Specifically, islands once again popped up on the surface.

    General Information

    Name: Blue-Marine

    Origin: Star Fox

    Age: Unknown (Was in the prototype phase when Andross attacked the Lylat System)

    Classification: Spaceship

    Users: Fox McCloud, Falco Lombardi, Slippy Toad, Peppy Hare

    Codex Statistics

    Grade: S

    Tier: 6-C

    Cardinality: Finite

    Dimensionality: 3-D

    Attack Potency: Island level (The Blue-Marine shares similar weapons to the Arwing which can shoot asteroids in two which is calculated at this level)

    Durability: Island level with shields (Should have comparable shield durability to the Arwing)

    Speed: Peak Human cruise speed (Should be comparable to real world submarines which move at 37 km/h), Superhuman Attack Speed (Can fire out torpedoes which move at 370 km/h)

    Stamina: Limitless

    Range: Dozens of Meters with Nova Bomb (Can affect all enemies on the screen), Hundreds of Meters with lasers (The lasers go far outward into space only stopping once colliding with an enemy)


    Powers and Techniques

    Superhuman Physical Characteristics, Can move underwater unhindered, Enhanced Senses (The Blue-Marine was designed to use sonar), Energy Manipulation (Can shoot out energy blast), Limited Attack Reflection (With barrel roll), Explosion Manipulation, Homing Attack, & Limited Light Manipulation (Can shoot a torpedo that shines a bright enough light to help Fox see in the darkness of the ocean, the torpedo also homes in on targets), Electromagnetism Manipulation & Forcefield Creation (Just like the Arwing by rolling it can generate an electromagnetic forcefield)


    Equipment

    • Blaster: The Blue-Marine's fires a single laser cannon, but once one or more Laser Upgrade is collected it’s power increases.
    • Twin Blaster: By collecting the Twin Blaster item, the Blue-Marine can fire two laser beam Blasters simultaneously.
    • Smart Bomb: This will drop a bomb that damages all the enemies that are within range of the explosion.
    • Torpedo: The Blue-Marine is armed with a Homing Torpedo launcher, able to fire an unlimited supply of "Light Bomb" underwater based projectiles that can be locked onto its target with the use of a Targeting Computer, in place of Charged Lasers. The submersible has one weakness, and this is the fact that its visual sensors were not designed to work in the darkness of great depths; it was instead designed to use sonar. Therefore, in order to see clearly in the murky abyss, the Blue-Marine must use "Light Bomb" torpedoes, of which it has an unlimited supply.

    Notable Techniques

    • Blaster: The Blue-Marine's fires a single laser cannon, but once one or more Laser Upgrade is collected it’s power increases.
    • Twin Blaster: By collecting the Twin Blaster item, the Blue-Marine can fire two laser beam Blasters simultaneously.
    • Smart Bomb: This will drop a bomb that damages all the enemies that are within range of the explosion.
    • Torpedo: The Blue-Marine is armed with a Homing Torpedo launcher, able to fire an unlimited supply of "Light Bomb" underwater based projectiles that can be locked onto its target with the use of a Targeting Computer, in place of Charged Lasers. The submersible has one weakness, and this is the fact that its visual sensors were not designed to work in the darkness of great depths; it was instead designed to use sonar. Therefore, in order to see clearly in the murky abyss, the Blue-Marine must use "Light Bomb" torpedoes, of which it has an unlimited supply.

    Other

    Weaknesses: It is not designed to travel in incredible dark areas, though it's light torpedoes make up for this.

    Battle Records

    None.

    None.

    None.

    References

    1. Star Fox Original Soundtrack
    2. Star Fox Original Soundtrack
    3. Star Fox Original Soundtrack
    4. Star Fox Original Soundtrack
    5. Star Fox Original Soundtrack
    6. Star Fox Original Soundtrack
    7. Star Fox Original Soundtrack
    8. Star Fox Original Soundtrack
    9. Star Fox Original Soundtrack
    10. 10.0 10.1 10.2 Star Fox Manual, Page 20
    11. 11.0 11.1 Star Fox Manual, Page 13
    12. 12.0 12.1 Star Fox Manual, Page 10
    13. Star Fox Manual, Page 8